mirror of
https://github.com/c64scene-ar/llvm-6502.git
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21d9003087
introduce any new spilling; it just uses unused registers. Refactor the SUnit topological sort code out of the RRList scheduler and make use of it to help with the post-pass scheduler. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@59999 91177308-0d34-0410-b5e6-96231b3b80d8
483 lines
18 KiB
C++
483 lines
18 KiB
C++
//===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ScheduleDAG class, which is used as the common
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// base class for instruction schedulers.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SCHEDULEDAG_H
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#define LLVM_CODEGEN_SCHEDULEDAG_H
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/BitVector.h"
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#include "llvm/ADT/GraphTraits.h"
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#include "llvm/ADT/SmallVector.h"
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namespace llvm {
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struct SUnit;
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class MachineConstantPool;
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class MachineFunction;
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class MachineModuleInfo;
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class MachineRegisterInfo;
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class MachineInstr;
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class TargetRegisterInfo;
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class ScheduleDAG;
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class SelectionDAG;
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class SDNode;
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class TargetInstrInfo;
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class TargetInstrDesc;
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class TargetLowering;
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class TargetMachine;
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class TargetRegisterClass;
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template<class Graph> class GraphWriter;
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/// SDep - Scheduling dependency. It keeps track of dependent nodes,
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/// cost of the depdenency, etc.
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struct SDep {
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SUnit *Dep; // Dependent - either a predecessor or a successor.
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unsigned Reg; // If non-zero, this dep is a physreg dependency.
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int Cost; // Cost of the dependency.
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bool isCtrl : 1; // True iff it's a control dependency.
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bool isArtificial : 1; // True iff it's an artificial ctrl dep added
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// during sched that may be safely deleted if
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// necessary.
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bool isAntiDep : 1; // True iff it's an anti-dependency (on a physical
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// register.
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SDep(SUnit *d, unsigned r, int t, bool c, bool a, bool anti)
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: Dep(d), Reg(r), Cost(t), isCtrl(c), isArtificial(a), isAntiDep(anti) {}
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};
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/// SUnit - Scheduling unit. This is a node in the scheduling DAG.
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struct SUnit {
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private:
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SDNode *Node; // Representative node.
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MachineInstr *Instr; // Alternatively, a MachineInstr.
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public:
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SUnit *OrigNode; // If not this, the node from which
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// this node was cloned.
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// Preds/Succs - The SUnits before/after us in the graph. The boolean value
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// is true if the edge is a token chain edge, false if it is a value edge.
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SmallVector<SDep, 4> Preds; // All sunit predecessors.
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SmallVector<SDep, 4> Succs; // All sunit successors.
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typedef SmallVector<SDep, 4>::iterator pred_iterator;
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typedef SmallVector<SDep, 4>::iterator succ_iterator;
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typedef SmallVector<SDep, 4>::const_iterator const_pred_iterator;
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typedef SmallVector<SDep, 4>::const_iterator const_succ_iterator;
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unsigned NodeNum; // Entry # of node in the node vector.
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unsigned NodeQueueId; // Queue id of node.
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unsigned short Latency; // Node latency.
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short NumPreds; // # of non-control preds.
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short NumSuccs; // # of non-control sucss.
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short NumPredsLeft; // # of preds not scheduled.
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short NumSuccsLeft; // # of succs not scheduled.
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bool isTwoAddress : 1; // Is a two-address instruction.
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bool isCommutable : 1; // Is a commutable instruction.
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bool hasPhysRegDefs : 1; // Has physreg defs that are being used.
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bool isPending : 1; // True once pending.
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bool isAvailable : 1; // True once available.
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bool isScheduled : 1; // True once scheduled.
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unsigned CycleBound; // Upper/lower cycle to be scheduled at.
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unsigned Cycle; // Once scheduled, the cycle of the op.
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unsigned Depth; // Node depth;
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unsigned Height; // Node height;
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const TargetRegisterClass *CopyDstRC; // Is a special copy node if not null.
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const TargetRegisterClass *CopySrcRC;
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/// SUnit - Construct an SUnit for pre-regalloc scheduling to represent
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/// an SDNode and any nodes flagged to it.
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SUnit(SDNode *node, unsigned nodenum)
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: Node(node), Instr(0), OrigNode(0), NodeNum(nodenum), NodeQueueId(0),
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Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
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isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
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isPending(false), isAvailable(false), isScheduled(false),
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CycleBound(0), Cycle(~0u), Depth(0), Height(0),
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CopyDstRC(NULL), CopySrcRC(NULL) {}
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/// SUnit - Construct an SUnit for post-regalloc scheduling to represent
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/// a MachineInstr.
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SUnit(MachineInstr *instr, unsigned nodenum)
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: Node(0), Instr(instr), OrigNode(0), NodeNum(nodenum), NodeQueueId(0),
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Latency(0), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0),
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isTwoAddress(false), isCommutable(false), hasPhysRegDefs(false),
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isPending(false), isAvailable(false), isScheduled(false),
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CycleBound(0), Cycle(~0u), Depth(0), Height(0),
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CopyDstRC(NULL), CopySrcRC(NULL) {}
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/// setNode - Assign the representative SDNode for this SUnit.
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/// This may be used during pre-regalloc scheduling.
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void setNode(SDNode *N) {
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assert(!Instr && "Setting SDNode of SUnit with MachineInstr!");
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Node = N;
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}
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/// getNode - Return the representative SDNode for this SUnit.
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/// This may be used during pre-regalloc scheduling.
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SDNode *getNode() const {
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assert(!Instr && "Reading SDNode of SUnit with MachineInstr!");
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return Node;
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}
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/// setInstr - Assign the instruction for the SUnit.
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/// This may be used during post-regalloc scheduling.
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void setInstr(MachineInstr *MI) {
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assert(!Node && "Setting MachineInstr of SUnit with SDNode!");
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Instr = MI;
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}
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/// getInstr - Return the representative MachineInstr for this SUnit.
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/// This may be used during post-regalloc scheduling.
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MachineInstr *getInstr() const {
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assert(!Node && "Reading MachineInstr of SUnit with SDNode!");
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return Instr;
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}
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/// addPred - This adds the specified node as a pred of the current node if
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/// not already. It also adds the current node as a successor of the
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/// specified node. This returns true if this is a new pred.
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bool addPred(SUnit *N, bool isCtrl, bool isArtificial,
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unsigned PhyReg = 0, int Cost = 1, bool isAntiDep = false) {
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for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
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if (Preds[i].Dep == N &&
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Preds[i].isCtrl == isCtrl &&
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Preds[i].isArtificial == isArtificial &&
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Preds[i].isAntiDep == isAntiDep)
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return false;
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Preds.push_back(SDep(N, PhyReg, Cost, isCtrl, isArtificial, isAntiDep));
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N->Succs.push_back(SDep(this, PhyReg, Cost, isCtrl,
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isArtificial, isAntiDep));
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if (!isCtrl) {
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++NumPreds;
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++N->NumSuccs;
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}
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if (!N->isScheduled)
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++NumPredsLeft;
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if (!isScheduled)
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++N->NumSuccsLeft;
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return true;
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}
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bool removePred(SUnit *N, bool isCtrl, bool isArtificial, bool isAntiDep) {
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for (SmallVector<SDep, 4>::iterator I = Preds.begin(), E = Preds.end();
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I != E; ++I)
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if (I->Dep == N &&
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I->isCtrl == isCtrl &&
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I->isArtificial == isArtificial &&
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I->isAntiDep == isAntiDep) {
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bool FoundSucc = false;
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for (SmallVector<SDep, 4>::iterator II = N->Succs.begin(),
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EE = N->Succs.end(); II != EE; ++II)
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if (II->Dep == this &&
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II->isCtrl == isCtrl && II->isArtificial == isArtificial &&
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II->isAntiDep == isAntiDep) {
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FoundSucc = true;
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N->Succs.erase(II);
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break;
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}
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assert(FoundSucc && "Mismatching preds / succs lists!");
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Preds.erase(I);
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if (!isCtrl) {
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--NumPreds;
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--N->NumSuccs;
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}
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if (!N->isScheduled)
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--NumPredsLeft;
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if (!isScheduled)
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--N->NumSuccsLeft;
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return true;
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}
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return false;
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}
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bool isPred(SUnit *N) {
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for (unsigned i = 0, e = (unsigned)Preds.size(); i != e; ++i)
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if (Preds[i].Dep == N)
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return true;
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return false;
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}
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bool isSucc(SUnit *N) {
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for (unsigned i = 0, e = (unsigned)Succs.size(); i != e; ++i)
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if (Succs[i].Dep == N)
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return true;
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return false;
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}
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void dump(const ScheduleDAG *G) const;
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void dumpAll(const ScheduleDAG *G) const;
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void print(raw_ostream &O, const ScheduleDAG *G) const;
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};
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//===--------------------------------------------------------------------===//
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/// SchedulingPriorityQueue - This interface is used to plug different
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/// priorities computation algorithms into the list scheduler. It implements
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/// the interface of a standard priority queue, where nodes are inserted in
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/// arbitrary order and returned in priority order. The computation of the
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/// priority and the representation of the queue are totally up to the
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/// implementation to decide.
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///
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class SchedulingPriorityQueue {
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public:
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virtual ~SchedulingPriorityQueue() {}
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virtual void initNodes(std::vector<SUnit> &SUnits) = 0;
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virtual void addNode(const SUnit *SU) = 0;
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virtual void updateNode(const SUnit *SU) = 0;
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virtual void releaseState() = 0;
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virtual unsigned size() const = 0;
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virtual bool empty() const = 0;
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virtual void push(SUnit *U) = 0;
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virtual void push_all(const std::vector<SUnit *> &Nodes) = 0;
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virtual SUnit *pop() = 0;
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virtual void remove(SUnit *SU) = 0;
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/// ScheduledNode - As each node is scheduled, this method is invoked. This
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/// allows the priority function to adjust the priority of related
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/// unscheduled nodes, for example.
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///
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virtual void ScheduledNode(SUnit *) {}
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virtual void UnscheduledNode(SUnit *) {}
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};
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class ScheduleDAG {
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public:
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SelectionDAG *DAG; // DAG of the current basic block
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MachineBasicBlock *BB; // Current basic block
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const TargetMachine &TM; // Target processor
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const TargetInstrInfo *TII; // Target instruction information
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const TargetRegisterInfo *TRI; // Target processor register info
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TargetLowering *TLI; // Target lowering info
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MachineFunction *MF; // Machine function
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MachineRegisterInfo &MRI; // Virtual/real register map
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MachineConstantPool *ConstPool; // Target constant pool
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std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s
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// represent noop instructions.
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std::vector<SUnit> SUnits; // The scheduling units.
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ScheduleDAG(SelectionDAG *dag, MachineBasicBlock *bb,
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const TargetMachine &tm);
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virtual ~ScheduleDAG();
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/// viewGraph - Pop up a GraphViz/gv window with the ScheduleDAG rendered
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/// using 'dot'.
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///
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void viewGraph();
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/// Run - perform scheduling.
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///
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void Run();
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/// BuildSchedUnits - Build SUnits and set up their Preds and Succs
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/// to form the scheduling dependency graph.
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///
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virtual void BuildSchedUnits() = 0;
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/// ComputeLatency - Compute node latency.
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///
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virtual void ComputeLatency(SUnit *SU) { SU->Latency = 1; }
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/// CalculateDepths, CalculateHeights - Calculate node depth / height.
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///
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void CalculateDepths();
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void CalculateHeights();
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protected:
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/// EmitNoop - Emit a noop instruction.
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///
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void EmitNoop();
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public:
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virtual MachineBasicBlock *EmitSchedule() = 0;
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void dumpSchedule() const;
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/// Schedule - Order nodes according to selected style, filling
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/// in the Sequence member.
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///
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virtual void Schedule() = 0;
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virtual void dumpNode(const SUnit *SU) const = 0;
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/// getGraphNodeLabel - Return a label for an SUnit node in a visualization
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/// of the ScheduleDAG.
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virtual std::string getGraphNodeLabel(const SUnit *SU) const = 0;
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/// addCustomGraphFeatures - Add custom features for a visualization of
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/// the ScheduleDAG.
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virtual void addCustomGraphFeatures(GraphWriter<ScheduleDAG*> &) const {}
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#ifndef NDEBUG
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/// VerifySchedule - Verify that all SUnits were scheduled and that
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/// their state is consistent.
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void VerifySchedule(bool isBottomUp);
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#endif
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protected:
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void AddMemOperand(MachineInstr *MI, const MachineMemOperand &MO);
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void EmitCrossRCCopy(SUnit *SU, DenseMap<SUnit*, unsigned> &VRBaseMap);
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private:
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/// EmitLiveInCopy - Emit a copy for a live in physical register. If the
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/// physical register has only a single copy use, then coalesced the copy
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/// if possible.
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void EmitLiveInCopy(MachineBasicBlock *MBB,
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MachineBasicBlock::iterator &InsertPos,
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unsigned VirtReg, unsigned PhysReg,
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const TargetRegisterClass *RC,
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DenseMap<MachineInstr*, unsigned> &CopyRegMap);
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/// EmitLiveInCopies - If this is the first basic block in the function,
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/// and if it has live ins that need to be copied into vregs, emit the
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/// copies into the top of the block.
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void EmitLiveInCopies(MachineBasicBlock *MBB);
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};
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class SUnitIterator : public forward_iterator<SUnit, ptrdiff_t> {
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SUnit *Node;
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unsigned Operand;
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SUnitIterator(SUnit *N, unsigned Op) : Node(N), Operand(Op) {}
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public:
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bool operator==(const SUnitIterator& x) const {
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return Operand == x.Operand;
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}
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bool operator!=(const SUnitIterator& x) const { return !operator==(x); }
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const SUnitIterator &operator=(const SUnitIterator &I) {
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assert(I.Node == Node && "Cannot assign iterators to two different nodes!");
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Operand = I.Operand;
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return *this;
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}
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pointer operator*() const {
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return Node->Preds[Operand].Dep;
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}
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pointer operator->() const { return operator*(); }
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SUnitIterator& operator++() { // Preincrement
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++Operand;
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return *this;
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}
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SUnitIterator operator++(int) { // Postincrement
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SUnitIterator tmp = *this; ++*this; return tmp;
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}
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static SUnitIterator begin(SUnit *N) { return SUnitIterator(N, 0); }
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static SUnitIterator end (SUnit *N) {
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return SUnitIterator(N, (unsigned)N->Preds.size());
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}
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unsigned getOperand() const { return Operand; }
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const SUnit *getNode() const { return Node; }
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bool isCtrlDep() const { return Node->Preds[Operand].isCtrl; }
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bool isArtificialDep() const { return Node->Preds[Operand].isArtificial; }
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};
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template <> struct GraphTraits<SUnit*> {
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typedef SUnit NodeType;
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typedef SUnitIterator ChildIteratorType;
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static inline NodeType *getEntryNode(SUnit *N) { return N; }
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static inline ChildIteratorType child_begin(NodeType *N) {
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return SUnitIterator::begin(N);
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}
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static inline ChildIteratorType child_end(NodeType *N) {
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return SUnitIterator::end(N);
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}
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};
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template <> struct GraphTraits<ScheduleDAG*> : public GraphTraits<SUnit*> {
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typedef std::vector<SUnit>::iterator nodes_iterator;
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static nodes_iterator nodes_begin(ScheduleDAG *G) {
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return G->SUnits.begin();
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}
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static nodes_iterator nodes_end(ScheduleDAG *G) {
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return G->SUnits.end();
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}
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};
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/// ScheduleDAGTopologicalSort is a class that computes a topological
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/// ordering for SUnits and provides methods for dynamically updating
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/// the ordering as new edges are added.
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///
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/// This allows a very fast implementation of IsReachable, for example.
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///
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class ScheduleDAGTopologicalSort {
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/// SUnits - A reference to the ScheduleDAG's SUnits.
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std::vector<SUnit> &SUnits;
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/// Index2Node - Maps topological index to the node number.
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std::vector<int> Index2Node;
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/// Node2Index - Maps the node number to its topological index.
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std::vector<int> Node2Index;
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/// Visited - a set of nodes visited during a DFS traversal.
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BitVector Visited;
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/// DFS - make a DFS traversal and mark all nodes affected by the
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/// edge insertion. These nodes will later get new topological indexes
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/// by means of the Shift method.
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void DFS(const SUnit *SU, int UpperBound, bool& HasLoop);
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/// Shift - reassign topological indexes for the nodes in the DAG
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/// to preserve the topological ordering.
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void Shift(BitVector& Visited, int LowerBound, int UpperBound);
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/// Allocate - assign the topological index to the node n.
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void Allocate(int n, int index);
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public:
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explicit ScheduleDAGTopologicalSort(std::vector<SUnit> &SUnits);
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/// InitDAGTopologicalSorting - create the initial topological
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/// ordering from the DAG to be scheduled.
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void InitDAGTopologicalSorting();
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/// IsReachable - Checks if SU is reachable from TargetSU.
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bool IsReachable(const SUnit *SU, const SUnit *TargetSU);
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/// WillCreateCycle - Returns true if adding an edge from SU to TargetSU
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/// will create a cycle.
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bool WillCreateCycle(SUnit *SU, SUnit *TargetSU);
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/// AddPred - Updates the topological ordering to accomodate an edge
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/// to be added from SUnit X to SUnit Y.
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void AddPred(SUnit *Y, SUnit *X);
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/// RemovePred - Updates the topological ordering to accomodate an
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/// an edge to be removed from the specified node N from the predecessors
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/// of the current node M.
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void RemovePred(SUnit *M, SUnit *N);
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typedef std::vector<int>::iterator iterator;
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typedef std::vector<int>::const_iterator const_iterator;
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iterator begin() { return Index2Node.begin(); }
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const_iterator begin() const { return Index2Node.begin(); }
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iterator end() { return Index2Node.end(); }
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const_iterator end() const { return Index2Node.end(); }
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typedef std::vector<int>::reverse_iterator reverse_iterator;
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typedef std::vector<int>::const_reverse_iterator const_reverse_iterator;
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reverse_iterator rbegin() { return Index2Node.rbegin(); }
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const_reverse_iterator rbegin() const { return Index2Node.rbegin(); }
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reverse_iterator rend() { return Index2Node.rend(); }
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const_reverse_iterator rend() const { return Index2Node.rend(); }
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};
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}
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#endif
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