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* s/Method/Function git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2343 91177308-0d34-0410-b5e6-96231b3b80d8
129 lines
5.4 KiB
C++
129 lines
5.4 KiB
C++
//===-- llvm/Function.h - Class to represent a single VM function -*- C++ -*-=//
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//
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// This file contains the declaration of the Function class, which represents a
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// single function/procedure in the VM.
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//
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// Note that BasicBlock's in the Function are Value's, because they are
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// referenced by instructions like calls and can go into virtual function tables
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// and stuff.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_FUNCTION_H
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#define LLVM_FUNCTION_H
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#include "llvm/GlobalValue.h"
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#include "llvm/ValueHolder.h"
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class FunctionType;
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class Function : public GlobalValue {
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public:
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typedef ValueHolder<Argument , Function, Function> ArgumentListType;
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typedef ValueHolder<BasicBlock, Function, Function> BasicBlocksType;
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// BasicBlock iterators...
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typedef BasicBlocksType::iterator iterator;
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typedef BasicBlocksType::const_iterator const_iterator;
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typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
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typedef std::reverse_iterator<iterator> reverse_iterator;
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private:
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// Important things that make up a function!
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BasicBlocksType BasicBlocks; // The basic blocks
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ArgumentListType ArgumentList; // The formal arguments
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SymbolTable *SymTab, *ParentSymTab;
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friend class ValueHolder<Function, Module, Module>;
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void setParent(Module *parent);
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public:
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Function(const FunctionType *Ty, bool isInternal, const std::string &N = "");
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~Function();
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// Specialize setName to handle symbol table majik...
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virtual void setName(const std::string &name, SymbolTable *ST = 0);
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const Type *getReturnType() const; // Return the type of the ret val
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const FunctionType *getFunctionType() const; // Return the FunctionType for me
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// Is the body of this function unknown? (the basic block list is empty if so)
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// this is true for external functions, defined as forward "declare"ations
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bool isExternal() const { return BasicBlocks.empty(); }
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// Get the underlying elements of the Function... both the argument list and
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// basic block list are empty for external functions.
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//
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inline const ArgumentListType &getArgumentList() const{ return ArgumentList; }
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inline ArgumentListType &getArgumentList() { return ArgumentList; }
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inline const BasicBlocksType &getBasicBlocks() const { return BasicBlocks; }
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inline BasicBlocksType &getBasicBlocks() { return BasicBlocks; }
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inline const BasicBlock *getEntryNode() const { return front(); }
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inline BasicBlock *getEntryNode() { return front(); }
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//===--------------------------------------------------------------------===//
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// Symbol Table Accessing functions...
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// hasSymbolTable() - Returns true if there is a symbol table allocated to
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// this object AND if there is at least one name in it!
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//
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bool hasSymbolTable() const;
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// CAUTION: The current symbol table may be null if there are no names (ie,
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// the symbol table is empty)
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//
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inline SymbolTable *getSymbolTable() { return SymTab; }
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inline const SymbolTable *getSymbolTable() const { return SymTab; }
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// getSymbolTableSure is guaranteed to not return a null pointer, because if
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// the function does not already have a symtab, one is created. Use this if
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// you intend to put something into the symbol table for the function.
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//
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SymbolTable *getSymbolTableSure(); // Implemented in Value.cpp
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//===--------------------------------------------------------------------===//
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// BasicBlock iterator forwarding functions
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//
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inline iterator begin() { return BasicBlocks.begin(); }
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inline const_iterator begin() const { return BasicBlocks.begin(); }
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inline iterator end () { return BasicBlocks.end(); }
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inline const_iterator end () const { return BasicBlocks.end(); }
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inline reverse_iterator rbegin() { return BasicBlocks.rbegin(); }
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inline const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); }
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inline reverse_iterator rend () { return BasicBlocks.rend(); }
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inline const_reverse_iterator rend () const { return BasicBlocks.rend(); }
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inline unsigned size() const { return BasicBlocks.size(); }
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inline bool empty() const { return BasicBlocks.empty(); }
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inline const BasicBlock *front() const { return BasicBlocks.front(); }
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inline BasicBlock *front() { return BasicBlocks.front(); }
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inline const BasicBlock *back() const { return BasicBlocks.back(); }
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inline BasicBlock *back() { return BasicBlocks.back(); }
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virtual void print(std::ostream &OS) const;
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// Methods for support type inquiry through isa, cast, and dyn_cast:
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static inline bool classof(const Function *) { return true; }
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static inline bool classof(const Value *V) {
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return V->getValueType() == Value::FunctionVal;
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}
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// dropAllReferences() - This function causes all the subinstructions to "let
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// go" of all references that they are maintaining. This allows one to
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// 'delete' a whole class at a time, even though there may be circular
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// references... first all references are dropped, and all use counts go to
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// zero. Then everything is delete'd for real. Note that no operations are
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// valid on an object that has "dropped all references", except operator
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// delete.
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//
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void dropAllReferences();
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};
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#endif
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