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9eb59ec548
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@22520 91177308-0d34-0410-b5e6-96231b3b80d8
193 lines
9.7 KiB
C++
193 lines
9.7 KiB
C++
//===-- ModuloSchedulingSuperBlock.h -Swing Modulo Scheduling-----*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//Swing Modulo Scheduling done on Superblocks ( entry, multiple exit,
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//multiple basic block loops).
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_MODULOSCHEDULINGSB_H
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#define LLVM_MODULOSCHEDULINGSB_H
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Analysis/ScalarEvolution.h"
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#include "llvm/Function.h"
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#include "llvm/Pass.h"
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "MSScheduleSB.h"
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#include "MSchedGraphSB.h"
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namespace llvm {
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//Struct to contain ModuloScheduling Specific Information for each node
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struct MSNodeSBAttributes {
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int ASAP; //Earliest time at which the opreation can be scheduled
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int ALAP; //Latest time at which the operation can be scheduled.
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int MOB;
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int depth;
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int height;
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MSNodeSBAttributes(int asap=-1, int alap=-1, int mob=-1,
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int d=-1, int h=-1) : ASAP(asap), ALAP(alap),
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MOB(mob), depth(d),
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height(h) {}
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};
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typedef std::vector<const MachineBasicBlock*> SuperBlock;
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class ModuloSchedulingSBPass : public FunctionPass {
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const TargetMachine ⌖
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//Map to hold Value* defs
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std::map<const Value*, MachineInstr*> defMap;
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//Map to hold list of instructions associate to the induction var for each BB
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std::map<SuperBlock, std::map<const MachineInstr*, unsigned> > indVarInstrs;
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//Map to hold machine to llvm instrs for each valid BB
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std::map<SuperBlock, std::map<MachineInstr*, Instruction*> > machineTollvm;
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//LLVM Instruction we know we can add TmpInstructions to its MCFI
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Instruction *defaultInst;
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//Map that holds node to node attribute information
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std::map<MSchedGraphSBNode*, MSNodeSBAttributes> nodeToAttributesMap;
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//Map to hold all reccurrences
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std::set<std::pair<int, std::vector<MSchedGraphSBNode*> > > recurrenceList;
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//Set of edges to ignore, stored as src node and index into vector of successors
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std::set<std::pair<MSchedGraphSBNode*, unsigned> > edgesToIgnore;
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//Vector containing the partial order
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std::vector<std::set<MSchedGraphSBNode*> > partialOrder;
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//Vector containing the final node order
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std::vector<MSchedGraphSBNode*> FinalNodeOrder;
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//Schedule table, key is the cycle number and the vector is resource, node pairs
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MSScheduleSB schedule;
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//Current initiation interval
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int II;
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//Internal Functions
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void FindSuperBlocks(Function &F, LoopInfo &LI,
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std::vector<std::vector<const MachineBasicBlock*> > &Worklist);
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bool MachineBBisValid(const MachineBasicBlock *B,
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std::map<const MachineInstr*, unsigned> &indexMap,
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unsigned &offset);
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bool CreateDefMap(std::vector<const MachineBasicBlock*> &SB);
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bool getIndVar(std::vector<const MachineBasicBlock*> &superBlock,
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std::map<BasicBlock*, MachineBasicBlock*> &bbMap,
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std::map<const MachineInstr*, unsigned> &indexMap);
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bool assocIndVar(Instruction *I, std::set<Instruction*> &indVar,
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std::vector<Instruction*> &stack,
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std::map<BasicBlock*, MachineBasicBlock*> &bbMap,
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const BasicBlock *first,
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std::set<const BasicBlock*> &llvmSuperBlock);
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int calculateResMII(std::vector<const MachineBasicBlock*> &superBlock);
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int calculateRecMII(MSchedGraphSB *graph, int MII);
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void findAllCircuits(MSchedGraphSB *g, int II);
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void addRecc(std::vector<MSchedGraphSBNode*> &stack,
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std::map<MSchedGraphSBNode*, MSchedGraphSBNode*> &newNodes);
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bool circuit(MSchedGraphSBNode *v, std::vector<MSchedGraphSBNode*> &stack,
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std::set<MSchedGraphSBNode*> &blocked, std::vector<MSchedGraphSBNode*> &SCC,
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MSchedGraphSBNode *s, std::map<MSchedGraphSBNode*,
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std::set<MSchedGraphSBNode*> > &B,
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int II, std::map<MSchedGraphSBNode*, MSchedGraphSBNode*> &newNodes);
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void unblock(MSchedGraphSBNode *u, std::set<MSchedGraphSBNode*> &blocked,
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std::map<MSchedGraphSBNode*, std::set<MSchedGraphSBNode*> > &B);
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void addSCC(std::vector<MSchedGraphSBNode*> &SCC, std::map<MSchedGraphSBNode*, MSchedGraphSBNode*> &newNodes);
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void calculateNodeAttributes(MSchedGraphSB *graph, int MII);
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bool ignoreEdge(MSchedGraphSBNode *srcNode, MSchedGraphSBNode *destNode);
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int calculateASAP(MSchedGraphSBNode *node, int MII, MSchedGraphSBNode *destNode);
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int calculateALAP(MSchedGraphSBNode *node, int MII,
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int maxASAP, MSchedGraphSBNode *srcNode);
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int findMaxASAP();
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int calculateHeight(MSchedGraphSBNode *node,MSchedGraphSBNode *srcNode);
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int calculateDepth(MSchedGraphSBNode *node, MSchedGraphSBNode *destNode);
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void computePartialOrder();
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void connectedComponentSet(MSchedGraphSBNode *node, std::set<MSchedGraphSBNode*> &ccSet,
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std::set<MSchedGraphSBNode*> &lastNodes);
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void searchPath(MSchedGraphSBNode *node,
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std::vector<MSchedGraphSBNode*> &path,
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std::set<MSchedGraphSBNode*> &nodesToAdd,
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std::set<MSchedGraphSBNode*> &new_reccurrence);
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void orderNodes();
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bool computeSchedule(std::vector<const MachineBasicBlock*> &BB, MSchedGraphSB *MSG);
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bool scheduleNode(MSchedGraphSBNode *node, int start, int end);
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void predIntersect(std::set<MSchedGraphSBNode*> &CurrentSet, std::set<MSchedGraphSBNode*> &IntersectResult);
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void succIntersect(std::set<MSchedGraphSBNode*> &CurrentSet, std::set<MSchedGraphSBNode*> &IntersectResult);
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void reconstructLoop(std::vector<const MachineBasicBlock*> &SB);
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void fixBranches(std::vector<std::vector<MachineBasicBlock*> > &prologues,
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std::vector<std::vector<BasicBlock*> > &llvm_prologues,
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std::vector<MachineBasicBlock*> &machineKernelBB,
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std::vector<BasicBlock*> &llvmKernelBB,
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std::vector<std::vector<MachineBasicBlock*> > &epilogues,
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std::vector<std::vector<BasicBlock*> > &llvm_epilogues,
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std::vector<const MachineBasicBlock*> &SB,
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std::map<const MachineBasicBlock*, Value*> &sideExits);
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void writePrologues(std::vector<std::vector<MachineBasicBlock *> > &prologues,
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std::vector<const MachineBasicBlock*> &origBB,
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std::vector<std::vector<BasicBlock*> > &llvm_prologues,
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std::map<const Value*, std::pair<const MachineInstr*, int> > &valuesToSave,
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std::map<Value*, std::map<int, Value*> > &newValues,
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std::map<Value*, MachineBasicBlock*> &newValLocation);
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void writeKernel(std::vector<BasicBlock*> &llvmBB, std::vector<MachineBasicBlock*> &machineBB,
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std::map<const Value*, std::pair<const MachineInstr*, int> > &valuesToSave,
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std::map<Value*, std::map<int, Value*> > &newValues,
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std::map<Value*, MachineBasicBlock*> &newValLocation,
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std::map<Value*, std::map<int, Value*> > &kernelPHIs);
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void removePHIs(std::vector<const MachineBasicBlock*> &SB,
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std::vector<std::vector<MachineBasicBlock*> > &prologues,
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std::vector<std::vector<MachineBasicBlock*> > &epilogues,
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std::vector<MachineBasicBlock*> &kernelBB,
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std::map<Value*, MachineBasicBlock*> &newValLocation);
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void writeEpilogues(std::vector<std::vector<MachineBasicBlock*> > &epilogues,
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std::vector<const MachineBasicBlock*> &origSB,
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std::vector<std::vector<BasicBlock*> > &llvm_epilogues,
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std::map<const Value*, std::pair<const MachineInstr*, int> > &valuesToSave,
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std::map<Value*, std::map<int, Value*> > &newValues,
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std::map<Value*, MachineBasicBlock*> &newValLocation,
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std::map<Value*, std::map<int, Value*> > &kernelPHIs);
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void writeSideExits(std::vector<std::vector<MachineBasicBlock *> > &prologues,
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std::vector<std::vector<BasicBlock*> > &llvm_prologues,
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std::vector<std::vector<MachineBasicBlock *> > &epilogues,
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std::vector<std::vector<BasicBlock*> > &llvm_epilogues,
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std::map<const MachineBasicBlock*, Value*> &sideExits,
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std::map<MachineBasicBlock*, std::vector<std::pair<MachineInstr*, int> > > &instrsMovedDown,
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std::vector<const MachineBasicBlock*> &SB,
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std::vector<MachineBasicBlock*> &kernelMBBs,
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std::map<MachineBasicBlock*, int> branchStage);
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public:
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ModuloSchedulingSBPass(TargetMachine &targ) : target(targ) {}
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virtual bool runOnFunction(Function &F);
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virtual const char* getPassName() const { return "ModuloScheduling-SuperBlock"; }
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// getAnalysisUsage
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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/// HACK: We don't actually need scev, but we have
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/// to say we do so that the pass manager does not delete it
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/// before we run.
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AU.addRequired<LoopInfo>();
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AU.addRequired<ScalarEvolution>();
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AU.addRequired<DependenceAnalyzer>();
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}
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};
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}
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#endif
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