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https://github.com/c64scene-ar/llvm-6502.git
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29f94c7201
This commit starts with a "git mv ARM64 AArch64" and continues out from there, renaming the C++ classes, intrinsics, and other target-local objects for consistency. "ARM64" test directories are also moved, and tests that began their life in ARM64 use an arm64 triple, those from AArch64 use an aarch64 triple. Both should be equivalent though. This finishes the AArch64 merge, and everyone should feel free to continue committing as normal now. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@209577 91177308-0d34-0410-b5e6-96231b3b80d8
62 lines
2.8 KiB
ArmAsm
62 lines
2.8 KiB
ArmAsm
// RUN: llvm-mc -triple aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
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// Check that the assembler can handle the documented syntax for AArch64
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//----------------------------------------------------------------------
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// Vector Integer Multiply-accumulate
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//----------------------------------------------------------------------
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mla v0.8b, v1.8b, v2.8b
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mla v0.16b, v1.16b, v2.16b
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mla v0.4h, v1.4h, v2.4h
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mla v0.8h, v1.8h, v2.8h
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mla v0.2s, v1.2s, v2.2s
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mla v0.4s, v1.4s, v2.4s
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// CHECK: mla v0.8b, v1.8b, v2.8b // encoding: [0x20,0x94,0x22,0x0e]
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// CHECK: mla v0.16b, v1.16b, v2.16b // encoding: [0x20,0x94,0x22,0x4e]
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// CHECK: mla v0.4h, v1.4h, v2.4h // encoding: [0x20,0x94,0x62,0x0e]
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// CHECK: mla v0.8h, v1.8h, v2.8h // encoding: [0x20,0x94,0x62,0x4e]
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// CHECK: mla v0.2s, v1.2s, v2.2s // encoding: [0x20,0x94,0xa2,0x0e]
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// CHECK: mla v0.4s, v1.4s, v2.4s // encoding: [0x20,0x94,0xa2,0x4e]
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//----------------------------------------------------------------------
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// Vector Integer Multiply-subtract
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//----------------------------------------------------------------------
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mls v0.8b, v1.8b, v2.8b
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mls v0.16b, v1.16b, v2.16b
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mls v0.4h, v1.4h, v2.4h
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mls v0.8h, v1.8h, v2.8h
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mls v0.2s, v1.2s, v2.2s
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mls v0.4s, v1.4s, v2.4s
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// CHECK: mls v0.8b, v1.8b, v2.8b // encoding: [0x20,0x94,0x22,0x2e]
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// CHECK: mls v0.16b, v1.16b, v2.16b // encoding: [0x20,0x94,0x22,0x6e]
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// CHECK: mls v0.4h, v1.4h, v2.4h // encoding: [0x20,0x94,0x62,0x2e]
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// CHECK: mls v0.8h, v1.8h, v2.8h // encoding: [0x20,0x94,0x62,0x6e]
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// CHECK: mls v0.2s, v1.2s, v2.2s // encoding: [0x20,0x94,0xa2,0x2e]
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// CHECK: mls v0.4s, v1.4s, v2.4s // encoding: [0x20,0x94,0xa2,0x6e]
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//----------------------------------------------------------------------
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// Vector Floating-Point Multiply-accumulate
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//----------------------------------------------------------------------
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fmla v0.2s, v1.2s, v2.2s
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fmla v0.4s, v1.4s, v2.4s
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fmla v0.2d, v1.2d, v2.2d
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// CHECK: fmla v0.2s, v1.2s, v2.2s // encoding: [0x20,0xcc,0x22,0x0e]
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// CHECK: fmla v0.4s, v1.4s, v2.4s // encoding: [0x20,0xcc,0x22,0x4e]
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// CHECK: fmla v0.2d, v1.2d, v2.2d // encoding: [0x20,0xcc,0x62,0x4e]
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//----------------------------------------------------------------------
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// Vector Floating-Point Multiply-subtract
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//----------------------------------------------------------------------
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fmls v0.2s, v1.2s, v2.2s
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fmls v0.4s, v1.4s, v2.4s
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fmls v0.2d, v1.2d, v2.2d
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// CHECK: fmls v0.2s, v1.2s, v2.2s // encoding: [0x20,0xcc,0xa2,0x0e]
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// CHECK: fmls v0.4s, v1.4s, v2.4s // encoding: [0x20,0xcc,0xa2,0x4e]
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// CHECK: fmls v0.2d, v1.2d, v2.2d // encoding: [0x20,0xcc,0xe2,0x4e]
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