llvm-6502/include/llvm/Support/CommandLine.h
Chris Lattner 71fb71628a Add ability to update existing variables with values read from the command line
to certain classes.  This is nice because it means that in header files we can
just declare a value, and still have that value be set based on a command-line
argument.  The difference is now that the #include of CommandLine.h does not
need to go into the header file as well.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2708 91177308-0d34-0410-b5e6-96231b3b80d8
2002-05-22 17:03:05 +00:00

439 lines
15 KiB
C++

//===- Support/CommandLine.h - Flexible Command line parser ------*- C++ -*--=//
//
// This class implements a command line argument processor that is useful when
// creating a tool. It provides a simple, minimalistic interface that is easily
// extensible and supports nonlocal (library) command line options.
//
// Note that rather than trying to figure out what this code does, you could try
// reading the library documentation located in docs/CommandLine.html
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SUPPORT_COMMANDLINE_H
#define LLVM_SUPPORT_COMMANDLINE_H
#include <string>
#include <vector>
#include <utility>
#include <stdarg.h>
namespace cl { // Short namespace to make usage concise
//===----------------------------------------------------------------------===//
// ParseCommandLineOptions - Minimalistic command line option processing entry
//
void cl::ParseCommandLineOptions(int &argc, char **argv,
const char *Overview = 0,
int Flags = 0);
// ParserOptions - This set of option is use to control global behavior of the
// command line processor.
//
enum ParserOptions {
// DisableSingleLetterArgGrouping - With this option enabled, multiple letter
// options are allowed to bunch together with only a single hyphen for the
// whole group. This allows emulation of the behavior that ls uses for
// example: ls -la === ls -l -a Providing this option, disables this.
//
DisableSingleLetterArgGrouping = 0x0001,
// EnableSingleLetterArgValue - This option allows arguments that are
// otherwise unrecognized to match single letter flags that take a value.
// This is useful for cases like a linker, where options are typically of the
// form '-lfoo' or '-L../../include' where -l or -L are the actual flags.
//
EnableSingleLetterArgValue = 0x0002,
};
//===----------------------------------------------------------------------===//
// Global flags permitted to be passed to command line arguments
enum FlagsOptions {
NoFlags = 0x00, // Marker to make explicit that we have no flags
Default = 0x00, // Equally, marker to use the default flags
GlobalsMask = 0x80,
};
enum NumOccurances { // Flags for the number of occurances allowed...
Optional = 0x01, // Zero or One occurance
ZeroOrMore = 0x02, // Zero or more occurances allowed
Required = 0x03, // One occurance required
OneOrMore = 0x04, // One or more occurances required
// ConsumeAfter - Marker for a null ("") flag that can be used to indicate
// that anything that matches the null marker starts a sequence of options
// that all get sent to the null marker. Thus, for example, all arguments
// to LLI are processed until a filename is found. Once a filename is found,
// all of the succeeding arguments are passed, unprocessed, to the null flag.
//
ConsumeAfter = 0x05,
OccurancesMask = 0x07,
};
enum ValueExpected { // Is a value required for the option?
ValueOptional = 0x08, // The value can oppear... or not
ValueRequired = 0x10, // The value is required to appear!
ValueDisallowed = 0x18, // A value may not be specified (for flags)
ValueMask = 0x18,
};
enum OptionHidden { // Control whether -help shows this option
NotHidden = 0x20, // Option included in --help & --help-hidden
Hidden = 0x40, // -help doesn't, but --help-hidden does
ReallyHidden = 0x60, // Neither --help nor --help-hidden show this arg
HiddenMask = 0x60,
};
//===----------------------------------------------------------------------===//
// Option Base class
//
class Alias;
class Option {
friend void cl::ParseCommandLineOptions(int &, char **, const char *, int);
friend class Alias;
// handleOccurances - Overriden by subclasses to handle the value passed into
// an argument. Should return true if there was an error processing the
// argument and the program should exit.
//
virtual bool handleOccurance(const char *ArgName, const std::string &Arg) = 0;
virtual enum NumOccurances getNumOccurancesFlagDefault() const {
return Optional;
}
virtual enum ValueExpected getValueExpectedFlagDefault() const {
return ValueOptional;
}
virtual enum OptionHidden getOptionHiddenFlagDefault() const {
return NotHidden;
}
int NumOccurances; // The number of times specified
const int Flags; // Flags for the argument
public:
const char * const ArgStr; // The argument string itself (ex: "help", "o")
const char * const HelpStr; // The descriptive text message for --help
inline enum NumOccurances getNumOccurancesFlag() const {
int NO = Flags & OccurancesMask;
return NO ? (enum NumOccurances)NO : getNumOccurancesFlagDefault();
}
inline enum ValueExpected getValueExpectedFlag() const {
int VE = Flags & ValueMask;
return VE ? (enum ValueExpected)VE : getValueExpectedFlagDefault();
}
inline enum OptionHidden getOptionHiddenFlag() const {
int OH = Flags & HiddenMask;
return OH ? (enum OptionHidden)OH : getOptionHiddenFlagDefault();
}
protected:
Option(const char *ArgStr, const char *Message, int Flags);
Option(int flags) : NumOccurances(0), Flags(flags), ArgStr(""), HelpStr("") {}
public:
// Return the width of the option tag for printing...
virtual unsigned getOptionWidth() const;
// printOptionInfo - Print out information about this option. The
// to-be-maintained width is specified.
//
virtual void printOptionInfo(unsigned GlobalWidth) const;
// addOccurance - Wrapper around handleOccurance that enforces Flags
//
bool addOccurance(const char *ArgName, const std::string &Value);
// Prints option name followed by message. Always returns true.
bool error(std::string Message, const char *ArgName = 0);
public:
inline int getNumOccurances() const { return NumOccurances; }
virtual ~Option() {}
};
//===----------------------------------------------------------------------===//
// Aliased command line option (alias this name to a preexisting name)
//
class Alias : public Option {
Option &AliasFor;
virtual bool handleOccurance(const char *ArgName, const std::string &Arg) {
return AliasFor.handleOccurance(AliasFor.ArgStr, Arg);
}
virtual enum OptionHidden getOptionHiddenFlagDefault() const {return Hidden;}
public:
inline Alias(const char *ArgStr, const char *Message, int Flags,
Option &aliasFor) : Option(ArgStr, Message, Flags),
AliasFor(aliasFor) {}
};
//===----------------------------------------------------------------------===//
// Boolean/flag command line option
//
class Flag : public Option {
bool &Value;
bool DValue;
virtual bool handleOccurance(const char *ArgName, const std::string &Arg);
public:
inline Flag(const char *ArgStr, const char *Message, int Flags = 0,
bool DefaultVal = false)
: Option(ArgStr, Message, Flags), Value(DValue) {
Value = DefaultVal;
}
inline Flag(bool &UpdateVal, const char *ArgStr, const char *Message,
int Flags = 0, bool DefaultVal = false)
: Option(ArgStr, Message, Flags), Value(UpdateVal) {
Value = DefaultVal;
}
operator const bool() const { return Value; }
inline bool operator=(bool Val) { Value = Val; return Val; }
};
//===----------------------------------------------------------------------===//
// Integer valued command line option
//
class Int : public Option {
int Value;
virtual bool handleOccurance(const char *ArgName, const std::string &Arg);
virtual enum ValueExpected getValueExpectedFlagDefault() const {
return ValueRequired;
}
public:
inline Int(const char *ArgStr, const char *Help, int Flags = 0,
int DefaultVal = 0) : Option(ArgStr, Help, Flags),
Value(DefaultVal) {}
inline operator int() const { return Value; }
inline int operator=(int Val) { Value = Val; return Val; }
};
//===----------------------------------------------------------------------===//
// String valued command line option
//
class String : public Option, public std::string {
virtual bool handleOccurance(const char *ArgName, const std::string &Arg);
virtual enum ValueExpected getValueExpectedFlagDefault() const {
return ValueRequired;
}
public:
inline String(const char *ArgStr, const char *Help, int Flags = 0,
const char *DefaultVal = "")
: Option(ArgStr, Help, Flags), std::string(DefaultVal) {}
inline const std::string &operator=(const std::string &Val) {
return std::string::operator=(Val);
}
};
//===----------------------------------------------------------------------===//
// String list command line option
//
class StringList : public Option, public std::vector<std::string> {
virtual enum NumOccurances getNumOccurancesFlagDefault() const {
return ZeroOrMore;
}
virtual enum ValueExpected getValueExpectedFlagDefault() const {
return ValueRequired;
}
virtual bool handleOccurance(const char *ArgName, const std::string &Arg);
public:
inline StringList(const char *ArgStr, const char *Help, int Flags = 0)
: Option(ArgStr, Help, Flags) {}
};
//===----------------------------------------------------------------------===//
// Enum valued command line option
//
#define clEnumVal(ENUMVAL, DESC) #ENUMVAL, ENUMVAL, DESC
#define clEnumValN(ENUMVAL, FLAGNAME, DESC) FLAGNAME, ENUMVAL, DESC
// EnumBase - Base class for all enum/varargs related argument types...
class EnumBase : public Option {
protected:
// Use a vector instead of a map, because the lists should be short,
// the overhead is less, and most importantly, it keeps them in the order
// inserted so we can print our option out nicely.
std::vector<std::pair<const char *, std::pair<int, const char *> > > ValueMap;
inline EnumBase(const char *ArgStr, const char *Help, int Flags)
: Option(ArgStr, Help, Flags) {}
inline EnumBase(int Flags) : Option(Flags) {}
// processValues - Incorporate the specifed varargs arglist into the
// ValueMap.
//
void processValues(va_list Vals);
// registerArgs - notify the system about these new arguments
void registerArgs();
public:
// Turn an enum into the arg name that activates it
const char *getArgName(int ID) const;
const char *getArgDescription(int ID) const;
};
class EnumValueBase : public EnumBase {
protected:
inline EnumValueBase(const char *ArgStr, const char *Help, int Flags)
: EnumBase(ArgStr, Help, Flags) {}
inline EnumValueBase(int Flags) : EnumBase(Flags) {}
// handleOccurance - Set Value to the enum value specified by Arg
virtual bool handleOccurance(const char *ArgName, const std::string &Arg);
// Return the width of the option tag for printing...
virtual unsigned getOptionWidth() const;
// printOptionInfo - Print out information about this option. The
// to-be-maintained width is specified.
//
virtual void printOptionInfo(unsigned GlobalWidth) const;
// setValue - Subclasses override this when they need to receive a new value
virtual void setValue(int Val) = 0;
};
template <class E> // The enum we are representing
class Enum : public EnumValueBase {
virtual enum ValueExpected getValueExpectedFlagDefault() const {
return ValueRequired;
}
E DVal;
E &Value;
// setValue - Subclasses override this when they need to receive a new value
virtual void setValue(int Val) { Value = (E)Val; }
public:
inline Enum(const char *ArgStr, int Flags, const char *Help, ...)
: EnumValueBase(ArgStr, Help, Flags), Value(DVal) {
va_list Values;
va_start(Values, Help);
processValues(Values);
va_end(Values);
Value = (E)ValueMap.front().second.first; // Grab default value
}
inline Enum(E &EUpdate, const char *ArgStr, int Flags, const char *Help, ...)
: EnumValueBase(ArgStr, Help, Flags), Value(EUpdate) {
va_list Values;
va_start(Values, Help);
processValues(Values);
va_end(Values);
Value = (E)ValueMap.front().second.first; // Grab default value
}
inline operator E() const { return Value; }
inline E operator=(E Val) { Value = Val; return Val; }
};
//===----------------------------------------------------------------------===//
// Enum flags command line option
//
class EnumFlagsBase : public EnumValueBase {
virtual enum ValueExpected getValueExpectedFlagDefault() const {
return ValueDisallowed;
}
protected:
virtual bool handleOccurance(const char *ArgName, const std::string &Arg);
inline EnumFlagsBase(int Flags) : EnumValueBase(Flags) {}
// Return the width of the option tag for printing...
virtual unsigned getOptionWidth() const;
// printOptionInfo - Print out information about this option. The
// to-be-maintained width is specified.
//
virtual void printOptionInfo(unsigned GlobalWidth) const;
};
template <class E> // The enum we are representing
class EnumFlags : public EnumFlagsBase {
E DVal;
E &Value;
// setValue - Subclasses override this when they need to receive a new value
virtual void setValue(int Val) { Value = (E)Val; }
public:
inline EnumFlags(int Flags, ...) : EnumFlagsBase(Flags), Value(DVal) {
va_list Values;
va_start(Values, Flags);
processValues(Values);
va_end(Values);
registerArgs();
Value = (E)ValueMap.front().second.first; // Grab default value
}
inline EnumFlags(E &RV, int Flags, ...) : EnumFlagsBase(Flags), Value(RV) {
va_list Values;
va_start(Values, Flags);
processValues(Values);
va_end(Values);
registerArgs();
Value = (E)ValueMap.front().second.first; // Grab default value
}
inline operator E() const { return (E)Value; }
inline E operator=(E Val) { Value = Val; return Val; }
};
//===----------------------------------------------------------------------===//
// Enum list command line option
//
class EnumListBase : public EnumBase {
virtual enum NumOccurances getNumOccurancesFlagDefault() const {
return ZeroOrMore;
}
virtual enum ValueExpected getValueExpectedFlagDefault() const {
return ValueDisallowed;
}
protected:
std::vector<int> Values; // The options specified so far.
inline EnumListBase(int Flags)
: EnumBase(Flags) {}
virtual bool handleOccurance(const char *ArgName, const std::string &Arg);
// Return the width of the option tag for printing...
virtual unsigned getOptionWidth() const;
// printOptionInfo - Print out information about this option. The
// to-be-maintained width is specified.
//
virtual void printOptionInfo(unsigned GlobalWidth) const;
public:
inline unsigned size() { return Values.size(); }
};
template <class E> // The enum we are representing
class EnumList : public EnumListBase {
public:
inline EnumList(int Flags, ...) : EnumListBase(Flags) {
va_list Values;
va_start(Values, Flags);
processValues(Values);
va_end(Values);
registerArgs();
}
inline E operator[](unsigned i) const { return (E)Values[i]; }
inline E &operator[](unsigned i) { return (E&)Values[i]; }
};
} // End namespace cl
#endif