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https://github.com/c64scene-ar/llvm-6502.git
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This commit starts with a "git mv ARM64 AArch64" and continues out from there, renaming the C++ classes, intrinsics, and other target-local objects for consistency. "ARM64" test directories are also moved, and tests that began their life in ARM64 use an arm64 triple, those from AArch64 use an aarch64 triple. Both should be equivalent though. This finishes the AArch64 merge, and everyone should feel free to continue committing as normal now. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@209577 91177308-0d34-0410-b5e6-96231b3b80d8
136 lines
5.7 KiB
ArmAsm
136 lines
5.7 KiB
ArmAsm
// RUN: llvm-mc -triple=aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
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// Check that the assembler can handle the documented syntax for AArch64
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//------------------------------------------------------------------------------
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// Insert element (vector, from main)
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//------------------------------------------------------------------------------
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ins v2.b[2], w1
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ins v7.h[7], w14
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ins v20.s[0], w30
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ins v1.d[1], x7
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mov v2.b[2], w1
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mov v7.h[7], w14
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mov v20.s[0], w30
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mov v1.d[1], x7
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// CHECK: {{mov|ins}} v2.b[2], w1 // encoding: [0x22,0x1c,0x05,0x4e]
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// CHECK: {{mov|ins}} v7.h[7], w14 // encoding: [0xc7,0x1d,0x1e,0x4e]
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// CHECK: {{mov|ins}} v20.s[0], w30 // encoding: [0xd4,0x1f,0x04,0x4e]
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// CHECK: {{mov|ins}} v1.d[1], x7 // encoding: [0xe1,0x1c,0x18,0x4e]
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// CHECK: {{mov|ins}} v2.b[2], w1 // encoding: [0x22,0x1c,0x05,0x4e]
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// CHECK: {{mov|ins}} v7.h[7], w14 // encoding: [0xc7,0x1d,0x1e,0x4e]
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// CHECK: {{mov|ins}} v20.s[0], w30 // encoding: [0xd4,0x1f,0x04,0x4e]
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// CHECK: {{mov|ins}} v1.d[1], x7 // encoding: [0xe1,0x1c,0x18,0x4e]
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//------------------------------------------------------------------------------
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// Signed integer move (main, from element)
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//------------------------------------------------------------------------------
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smov w1, v0.b[15]
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smov w14, v6.h[4]
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smov x1, v0.b[15]
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smov x14, v6.h[4]
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smov x20, v9.s[2]
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// CHECK: smov w1, v0.b[15] // encoding: [0x01,0x2c,0x1f,0x0e]
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// CHECK: smov w14, v6.h[4] // encoding: [0xce,0x2c,0x12,0x0e]
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// CHECK: smov x1, v0.b[15] // encoding: [0x01,0x2c,0x1f,0x4e]
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// CHECK: smov x14, v6.h[4] // encoding: [0xce,0x2c,0x12,0x4e]
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// CHECK: smov x20, v9.s[2] // encoding: [0x34,0x2d,0x14,0x4e]
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//------------------------------------------------------------------------------
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// Unsigned integer move (main, from element)
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//------------------------------------------------------------------------------
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umov w1, v0.b[15]
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umov w14, v6.h[4]
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umov w20, v9.s[2]
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umov x7, v18.d[1]
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mov w20, v9.s[2]
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mov x7, v18.d[1]
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// CHECK: {{mov|umov}} w1, v0.b[15] // encoding: [0x01,0x3c,0x1f,0x0e]
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// CHECK: {{mov|umov}} w14, v6.h[4] // encoding: [0xce,0x3c,0x12,0x0e]
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// CHECK: {{mov|umov}} w20, v9.s[2] // encoding: [0x34,0x3d,0x14,0x0e]
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// CHECK: {{mov|umov}} x7, v18.d[1] // encoding: [0x47,0x3e,0x18,0x4e]
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// CHECK: {{mov|umov}} w20, v9.s[2] // encoding: [0x34,0x3d,0x14,0x0e]
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// CHECK: {{mov|umov}} x7, v18.d[1] // encoding: [0x47,0x3e,0x18,0x4e]
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//------------------------------------------------------------------------------
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// Insert element (vector, from element)
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//------------------------------------------------------------------------------
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ins v1.b[14], v3.b[6]
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ins v6.h[7], v7.h[5]
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ins v15.s[3], v22.s[2]
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ins v0.d[0], v4.d[1]
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mov v1.b[14], v3.b[6]
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mov v6.h[7], v7.h[5]
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mov v15.s[3], v22.s[2]
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mov v0.d[0], v4.d[1]
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// CHECK: {{mov|ins}} v1.b[14], v3.b[6] // encoding: [0x61,0x34,0x1d,0x6e]
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// CHECK: {{mov|ins}} v6.h[7], v7.h[5] // encoding: [0xe6,0x54,0x1e,0x6e]
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// CHECK: {{mov|ins}} v15.s[3], v22.s[2] // encoding: [0xcf,0x46,0x1c,0x6e]
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// CHECK: {{mov|ins}} v0.d[0], v4.d[1] // encoding: [0x80,0x44,0x08,0x6e]
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// CHECK: {{mov|ins}} v1.b[14], v3.b[6] // encoding: [0x61,0x34,0x1d,0x6e]
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// CHECK: {{mov|ins}} v6.h[7], v7.h[5] // encoding: [0xe6,0x54,0x1e,0x6e]
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// CHECK: {{mov|ins}} v15.s[3], v22.s[2] // encoding: [0xcf,0x46,0x1c,0x6e]
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// CHECK: {{mov|ins}} v0.d[0], v4.d[1] // encoding: [0x80,0x44,0x08,0x6e]
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//------------------------------------------------------------------------------
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// Duplicate to all lanes( vector, from element)
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//------------------------------------------------------------------------------
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dup v1.8b, v2.b[2]
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dup v11.4h, v7.h[7]
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dup v17.2s, v20.s[0]
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dup v1.16b, v2.b[2]
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dup v11.8h, v7.h[7]
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dup v17.4s, v20.s[0]
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dup v5.2d, v1.d[1]
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// CHECK: {{mov|dup}} v1.8b, v2.b[2] // encoding: [0x41,0x04,0x05,0x0e]
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// CHECK: {{mov|dup}} v11.4h, v7.h[7] // encoding: [0xeb,0x04,0x1e,0x0e]
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// CHECK: {{mov|dup}} v17.2s, v20.s[0] // encoding: [0x91,0x06,0x04,0x0e]
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// CHECK: {{mov|dup}} v1.16b, v2.b[2] // encoding: [0x41,0x04,0x05,0x4e]
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// CHECK: {{mov|dup}} v11.8h, v7.h[7] // encoding: [0xeb,0x04,0x1e,0x4e]
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// CHECK: {{mov|dup}} v17.4s, v20.s[0] // encoding: [0x91,0x06,0x04,0x4e]
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// CHECK: {{mov|dup}} v5.2d, v1.d[1] // encoding: [0x25,0x04,0x18,0x4e]
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//------------------------------------------------------------------------------
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// Duplicate to all lanes( vector, from main)
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//------------------------------------------------------------------------------
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dup v1.8b, w1
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dup v11.4h, w14
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dup v17.2s, w30
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dup v1.16b, w2
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dup v11.8h, w16
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dup v17.4s, w28
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dup v5.2d, x0
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// CHECK: {{mov|dup}} v1.8b, w1 // encoding: [0x21,0x0c,0x01,0x0e]
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// CHECK: {{mov|dup}} v11.4h, w14 // encoding: [0xcb,0x0d,0x02,0x0e]
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// CHECK: {{mov|dup}} v17.2s, w30 // encoding: [0xd1,0x0f,0x04,0x0e]
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// CHECK: {{mov|dup}} v1.16b, w2 // encoding: [0x41,0x0c,0x01,0x4e]
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// CHECK: {{mov|dup}} v11.8h, w16 // encoding: [0x0b,0x0e,0x02,0x4e]
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// CHECK: {{mov|dup}} v17.4s, w28 // encoding: [0x91,0x0f,0x04,0x4e]
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// CHECK: {{mov|dup}} v5.2d, x0 // encoding: [0x05,0x0c,0x08,0x4e]
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