mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-19 17:33:29 +00:00
71fb71628a
to certain classes. This is nice because it means that in header files we can just declare a value, and still have that value be set based on a command-line argument. The difference is now that the #include of CommandLine.h does not need to go into the header file as well. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2708 91177308-0d34-0410-b5e6-96231b3b80d8
439 lines
15 KiB
C++
439 lines
15 KiB
C++
//===- Support/CommandLine.h - Flexible Command line parser ------*- C++ -*--=//
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//
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// This class implements a command line argument processor that is useful when
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// creating a tool. It provides a simple, minimalistic interface that is easily
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// extensible and supports nonlocal (library) command line options.
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//
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// Note that rather than trying to figure out what this code does, you could try
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// reading the library documentation located in docs/CommandLine.html
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_COMMANDLINE_H
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#define LLVM_SUPPORT_COMMANDLINE_H
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#include <string>
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#include <vector>
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#include <utility>
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#include <stdarg.h>
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namespace cl { // Short namespace to make usage concise
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//===----------------------------------------------------------------------===//
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// ParseCommandLineOptions - Minimalistic command line option processing entry
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//
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void cl::ParseCommandLineOptions(int &argc, char **argv,
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const char *Overview = 0,
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int Flags = 0);
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// ParserOptions - This set of option is use to control global behavior of the
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// command line processor.
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//
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enum ParserOptions {
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// DisableSingleLetterArgGrouping - With this option enabled, multiple letter
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// options are allowed to bunch together with only a single hyphen for the
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// whole group. This allows emulation of the behavior that ls uses for
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// example: ls -la === ls -l -a Providing this option, disables this.
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//
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DisableSingleLetterArgGrouping = 0x0001,
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// EnableSingleLetterArgValue - This option allows arguments that are
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// otherwise unrecognized to match single letter flags that take a value.
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// This is useful for cases like a linker, where options are typically of the
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// form '-lfoo' or '-L../../include' where -l or -L are the actual flags.
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//
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EnableSingleLetterArgValue = 0x0002,
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};
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//===----------------------------------------------------------------------===//
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// Global flags permitted to be passed to command line arguments
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enum FlagsOptions {
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NoFlags = 0x00, // Marker to make explicit that we have no flags
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Default = 0x00, // Equally, marker to use the default flags
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GlobalsMask = 0x80,
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};
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enum NumOccurances { // Flags for the number of occurances allowed...
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Optional = 0x01, // Zero or One occurance
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ZeroOrMore = 0x02, // Zero or more occurances allowed
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Required = 0x03, // One occurance required
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OneOrMore = 0x04, // One or more occurances required
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// ConsumeAfter - Marker for a null ("") flag that can be used to indicate
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// that anything that matches the null marker starts a sequence of options
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// that all get sent to the null marker. Thus, for example, all arguments
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// to LLI are processed until a filename is found. Once a filename is found,
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// all of the succeeding arguments are passed, unprocessed, to the null flag.
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//
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ConsumeAfter = 0x05,
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OccurancesMask = 0x07,
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};
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enum ValueExpected { // Is a value required for the option?
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ValueOptional = 0x08, // The value can oppear... or not
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ValueRequired = 0x10, // The value is required to appear!
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ValueDisallowed = 0x18, // A value may not be specified (for flags)
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ValueMask = 0x18,
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};
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enum OptionHidden { // Control whether -help shows this option
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NotHidden = 0x20, // Option included in --help & --help-hidden
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Hidden = 0x40, // -help doesn't, but --help-hidden does
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ReallyHidden = 0x60, // Neither --help nor --help-hidden show this arg
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HiddenMask = 0x60,
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};
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//===----------------------------------------------------------------------===//
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// Option Base class
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//
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class Alias;
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class Option {
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friend void cl::ParseCommandLineOptions(int &, char **, const char *, int);
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friend class Alias;
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// handleOccurances - Overriden by subclasses to handle the value passed into
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// an argument. Should return true if there was an error processing the
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// argument and the program should exit.
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//
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virtual bool handleOccurance(const char *ArgName, const std::string &Arg) = 0;
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virtual enum NumOccurances getNumOccurancesFlagDefault() const {
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return Optional;
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}
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virtual enum ValueExpected getValueExpectedFlagDefault() const {
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return ValueOptional;
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}
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virtual enum OptionHidden getOptionHiddenFlagDefault() const {
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return NotHidden;
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}
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int NumOccurances; // The number of times specified
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const int Flags; // Flags for the argument
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public:
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const char * const ArgStr; // The argument string itself (ex: "help", "o")
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const char * const HelpStr; // The descriptive text message for --help
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inline enum NumOccurances getNumOccurancesFlag() const {
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int NO = Flags & OccurancesMask;
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return NO ? (enum NumOccurances)NO : getNumOccurancesFlagDefault();
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}
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inline enum ValueExpected getValueExpectedFlag() const {
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int VE = Flags & ValueMask;
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return VE ? (enum ValueExpected)VE : getValueExpectedFlagDefault();
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}
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inline enum OptionHidden getOptionHiddenFlag() const {
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int OH = Flags & HiddenMask;
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return OH ? (enum OptionHidden)OH : getOptionHiddenFlagDefault();
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}
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protected:
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Option(const char *ArgStr, const char *Message, int Flags);
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Option(int flags) : NumOccurances(0), Flags(flags), ArgStr(""), HelpStr("") {}
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public:
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// Return the width of the option tag for printing...
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virtual unsigned getOptionWidth() const;
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// printOptionInfo - Print out information about this option. The
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// to-be-maintained width is specified.
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//
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virtual void printOptionInfo(unsigned GlobalWidth) const;
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// addOccurance - Wrapper around handleOccurance that enforces Flags
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//
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bool addOccurance(const char *ArgName, const std::string &Value);
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// Prints option name followed by message. Always returns true.
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bool error(std::string Message, const char *ArgName = 0);
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public:
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inline int getNumOccurances() const { return NumOccurances; }
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virtual ~Option() {}
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};
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//===----------------------------------------------------------------------===//
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// Aliased command line option (alias this name to a preexisting name)
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//
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class Alias : public Option {
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Option &AliasFor;
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virtual bool handleOccurance(const char *ArgName, const std::string &Arg) {
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return AliasFor.handleOccurance(AliasFor.ArgStr, Arg);
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}
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virtual enum OptionHidden getOptionHiddenFlagDefault() const {return Hidden;}
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public:
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inline Alias(const char *ArgStr, const char *Message, int Flags,
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Option &aliasFor) : Option(ArgStr, Message, Flags),
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AliasFor(aliasFor) {}
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};
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//===----------------------------------------------------------------------===//
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// Boolean/flag command line option
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//
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class Flag : public Option {
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bool &Value;
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bool DValue;
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virtual bool handleOccurance(const char *ArgName, const std::string &Arg);
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public:
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inline Flag(const char *ArgStr, const char *Message, int Flags = 0,
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bool DefaultVal = false)
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: Option(ArgStr, Message, Flags), Value(DValue) {
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Value = DefaultVal;
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}
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inline Flag(bool &UpdateVal, const char *ArgStr, const char *Message,
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int Flags = 0, bool DefaultVal = false)
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: Option(ArgStr, Message, Flags), Value(UpdateVal) {
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Value = DefaultVal;
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}
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operator const bool() const { return Value; }
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inline bool operator=(bool Val) { Value = Val; return Val; }
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};
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//===----------------------------------------------------------------------===//
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// Integer valued command line option
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//
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class Int : public Option {
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int Value;
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virtual bool handleOccurance(const char *ArgName, const std::string &Arg);
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virtual enum ValueExpected getValueExpectedFlagDefault() const {
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return ValueRequired;
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}
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public:
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inline Int(const char *ArgStr, const char *Help, int Flags = 0,
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int DefaultVal = 0) : Option(ArgStr, Help, Flags),
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Value(DefaultVal) {}
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inline operator int() const { return Value; }
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inline int operator=(int Val) { Value = Val; return Val; }
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};
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//===----------------------------------------------------------------------===//
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// String valued command line option
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//
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class String : public Option, public std::string {
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virtual bool handleOccurance(const char *ArgName, const std::string &Arg);
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virtual enum ValueExpected getValueExpectedFlagDefault() const {
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return ValueRequired;
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}
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public:
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inline String(const char *ArgStr, const char *Help, int Flags = 0,
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const char *DefaultVal = "")
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: Option(ArgStr, Help, Flags), std::string(DefaultVal) {}
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inline const std::string &operator=(const std::string &Val) {
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return std::string::operator=(Val);
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}
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};
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//===----------------------------------------------------------------------===//
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// String list command line option
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//
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class StringList : public Option, public std::vector<std::string> {
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virtual enum NumOccurances getNumOccurancesFlagDefault() const {
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return ZeroOrMore;
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}
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virtual enum ValueExpected getValueExpectedFlagDefault() const {
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return ValueRequired;
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}
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virtual bool handleOccurance(const char *ArgName, const std::string &Arg);
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public:
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inline StringList(const char *ArgStr, const char *Help, int Flags = 0)
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: Option(ArgStr, Help, Flags) {}
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};
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//===----------------------------------------------------------------------===//
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// Enum valued command line option
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//
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#define clEnumVal(ENUMVAL, DESC) #ENUMVAL, ENUMVAL, DESC
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#define clEnumValN(ENUMVAL, FLAGNAME, DESC) FLAGNAME, ENUMVAL, DESC
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// EnumBase - Base class for all enum/varargs related argument types...
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class EnumBase : public Option {
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protected:
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// Use a vector instead of a map, because the lists should be short,
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// the overhead is less, and most importantly, it keeps them in the order
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// inserted so we can print our option out nicely.
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std::vector<std::pair<const char *, std::pair<int, const char *> > > ValueMap;
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inline EnumBase(const char *ArgStr, const char *Help, int Flags)
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: Option(ArgStr, Help, Flags) {}
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inline EnumBase(int Flags) : Option(Flags) {}
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// processValues - Incorporate the specifed varargs arglist into the
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// ValueMap.
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//
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void processValues(va_list Vals);
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// registerArgs - notify the system about these new arguments
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void registerArgs();
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public:
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// Turn an enum into the arg name that activates it
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const char *getArgName(int ID) const;
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const char *getArgDescription(int ID) const;
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};
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class EnumValueBase : public EnumBase {
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protected:
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inline EnumValueBase(const char *ArgStr, const char *Help, int Flags)
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: EnumBase(ArgStr, Help, Flags) {}
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inline EnumValueBase(int Flags) : EnumBase(Flags) {}
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// handleOccurance - Set Value to the enum value specified by Arg
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virtual bool handleOccurance(const char *ArgName, const std::string &Arg);
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// Return the width of the option tag for printing...
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virtual unsigned getOptionWidth() const;
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// printOptionInfo - Print out information about this option. The
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// to-be-maintained width is specified.
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//
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virtual void printOptionInfo(unsigned GlobalWidth) const;
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// setValue - Subclasses override this when they need to receive a new value
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virtual void setValue(int Val) = 0;
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};
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template <class E> // The enum we are representing
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class Enum : public EnumValueBase {
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virtual enum ValueExpected getValueExpectedFlagDefault() const {
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return ValueRequired;
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}
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E DVal;
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E &Value;
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// setValue - Subclasses override this when they need to receive a new value
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virtual void setValue(int Val) { Value = (E)Val; }
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public:
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inline Enum(const char *ArgStr, int Flags, const char *Help, ...)
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: EnumValueBase(ArgStr, Help, Flags), Value(DVal) {
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va_list Values;
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va_start(Values, Help);
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processValues(Values);
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va_end(Values);
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Value = (E)ValueMap.front().second.first; // Grab default value
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}
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inline Enum(E &EUpdate, const char *ArgStr, int Flags, const char *Help, ...)
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: EnumValueBase(ArgStr, Help, Flags), Value(EUpdate) {
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va_list Values;
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va_start(Values, Help);
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processValues(Values);
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va_end(Values);
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Value = (E)ValueMap.front().second.first; // Grab default value
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}
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inline operator E() const { return Value; }
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inline E operator=(E Val) { Value = Val; return Val; }
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};
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//===----------------------------------------------------------------------===//
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// Enum flags command line option
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//
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class EnumFlagsBase : public EnumValueBase {
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virtual enum ValueExpected getValueExpectedFlagDefault() const {
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return ValueDisallowed;
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}
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protected:
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virtual bool handleOccurance(const char *ArgName, const std::string &Arg);
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inline EnumFlagsBase(int Flags) : EnumValueBase(Flags) {}
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// Return the width of the option tag for printing...
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virtual unsigned getOptionWidth() const;
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// printOptionInfo - Print out information about this option. The
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// to-be-maintained width is specified.
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//
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virtual void printOptionInfo(unsigned GlobalWidth) const;
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};
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template <class E> // The enum we are representing
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class EnumFlags : public EnumFlagsBase {
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E DVal;
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E &Value;
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// setValue - Subclasses override this when they need to receive a new value
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virtual void setValue(int Val) { Value = (E)Val; }
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public:
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inline EnumFlags(int Flags, ...) : EnumFlagsBase(Flags), Value(DVal) {
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va_list Values;
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va_start(Values, Flags);
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processValues(Values);
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va_end(Values);
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registerArgs();
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Value = (E)ValueMap.front().second.first; // Grab default value
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}
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inline EnumFlags(E &RV, int Flags, ...) : EnumFlagsBase(Flags), Value(RV) {
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va_list Values;
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va_start(Values, Flags);
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processValues(Values);
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va_end(Values);
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registerArgs();
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Value = (E)ValueMap.front().second.first; // Grab default value
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}
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inline operator E() const { return (E)Value; }
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inline E operator=(E Val) { Value = Val; return Val; }
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};
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//===----------------------------------------------------------------------===//
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// Enum list command line option
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//
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class EnumListBase : public EnumBase {
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virtual enum NumOccurances getNumOccurancesFlagDefault() const {
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return ZeroOrMore;
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}
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virtual enum ValueExpected getValueExpectedFlagDefault() const {
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return ValueDisallowed;
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}
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protected:
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std::vector<int> Values; // The options specified so far.
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inline EnumListBase(int Flags)
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: EnumBase(Flags) {}
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virtual bool handleOccurance(const char *ArgName, const std::string &Arg);
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// Return the width of the option tag for printing...
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virtual unsigned getOptionWidth() const;
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// printOptionInfo - Print out information about this option. The
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// to-be-maintained width is specified.
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//
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virtual void printOptionInfo(unsigned GlobalWidth) const;
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public:
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inline unsigned size() { return Values.size(); }
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};
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template <class E> // The enum we are representing
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class EnumList : public EnumListBase {
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public:
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inline EnumList(int Flags, ...) : EnumListBase(Flags) {
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va_list Values;
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va_start(Values, Flags);
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processValues(Values);
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va_end(Values);
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registerArgs();
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}
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inline E operator[](unsigned i) const { return (E)Values[i]; }
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inline E &operator[](unsigned i) { return (E&)Values[i]; }
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};
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} // End namespace cl
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#endif
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