llvm-6502/lib/Target/SparcV9/RegAlloc/AllocInfo.h
2004-05-25 20:43:47 +00:00

96 lines
3.4 KiB
C++

//===-- AllocInfo.h - Store info about regalloc decisions -------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This header file contains the data structure used to save the state
// of the global, graph-coloring register allocator.
//
//===----------------------------------------------------------------------===//
#ifndef ALLOCINFO_H
#define ALLOCINFO_H
#include "llvm/Type.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Constants.h"
namespace llvm {
/// AllocInfo - Structure representing one instruction's operand's-worth of
/// register allocation state. We create tables made out of these data
/// structures to generate mapping information for this register allocator.
///
struct AllocInfo {
int Instruction; // (-1 if Argument, or 0 .. n - 1 for an instruction).
int Operand; // (-1 if Instruction, or 0 .. n-1 for an operand).
enum AllocStateTy { NotAllocated = 0, Allocated, Spilled };
AllocStateTy AllocState;
int Placement;
AllocInfo (int Inst_, int Op_, AllocStateTy State_, int Place_) :
Instruction(Inst_), Operand(Op_), AllocState(State_), Placement(Place_) { }
/// AllocInfo constructor -- Default constructor creates an invalid AllocInfo
/// (presumably to be replaced with something meaningful later).
///
AllocInfo () :
Instruction(-1), Operand(-1), AllocState(NotAllocated), Placement(-1) { }
/// getConstantType - Return a StructType representing an AllocInfo object.
///
static StructType *getConstantType () {
std::vector<const Type *> TV;
TV.push_back (Type::IntTy);
TV.push_back (Type::IntTy);
TV.push_back (Type::UIntTy);
TV.push_back (Type::IntTy);
return StructType::get (TV);
}
/// toConstant - Convert this AllocInfo into an LLVM Constant of type
/// getConstantType(), and return the Constant.
///
Constant *toConstant () const {
StructType *ST = getConstantType ();
std::vector<Constant *> CV;
CV.push_back (ConstantSInt::get (Type::IntTy, Instruction));
CV.push_back (ConstantSInt::get (Type::IntTy, Operand));
CV.push_back (ConstantUInt::get (Type::UIntTy, AllocState));
CV.push_back (ConstantSInt::get (Type::IntTy, Placement));
return ConstantStruct::get (ST, CV);
}
/// AllocInfos compare equal if the allocation placements are equal
/// (i.e., they can be equal even if they refer to operands from two
/// different instructions.)
///
bool operator== (const AllocInfo &X) const {
return (X.AllocState == AllocState) && (X.Placement == Placement);
}
bool operator!= (const AllocInfo &X) const { return !(*this == X); }
/// Returns a human-readable string representation of the AllocState member.
///
const std::string allocStateToString () const {
static const char *AllocStateNames[] =
{ "NotAllocated", "Allocated", "Spilled" };
return std::string (AllocStateNames[AllocState]);
}
};
static inline std::ostream &operator << (std::ostream &OS, AllocInfo &S) {
OS << "(Instruction " << S.Instruction << " Operand " << S.Operand
<< " AllocState " << S.allocStateToString () << " Placement "
<< S.Placement << ")";
return OS;
}
} // End llvm namespace
#endif // ALLOCINFO_H