llvm-6502/lib/VMCore/AsmWriter.cpp
Nate Begeman 14b0529532 Add support alignment of allocation instructions.
Add support for specifying alignment and size of setjmp jmpbufs.

No targets currently do anything with this information, nor is it presrved
in the bytecode representation.  That's coming up next.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@24196 91177308-0d34-0410-b5e6-96231b3b80d8
2005-11-05 09:21:28 +00:00

1714 lines
56 KiB
C++

//===-- AsmWriter.cpp - Printing LLVM as an assembly file -----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by the LLVM research group and is distributed under
// the University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This library implements the functionality defined in llvm/Assembly/Writer.h
//
// Note that these routines must be extremely tolerant of various errors in the
// LLVM code, because it can be used for debugging transformations.
//
//===----------------------------------------------------------------------===//
#include "llvm/Assembly/CachedWriter.h"
#include "llvm/Assembly/Writer.h"
#include "llvm/Assembly/PrintModulePass.h"
#include "llvm/Assembly/AsmAnnotationWriter.h"
#include "llvm/CallingConv.h"
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/Instruction.h"
#include "llvm/Instructions.h"
#include "llvm/Module.h"
#include "llvm/SymbolTable.h"
#include "llvm/Assembly/Writer.h"
#include "llvm/Support/CFG.h"
#include "llvm/ADT/StringExtras.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/Support/MathExtras.h"
#include <algorithm>
using namespace llvm;
namespace llvm {
// Make virtual table appear in this compilation unit.
AssemblyAnnotationWriter::~AssemblyAnnotationWriter() {}
/// This class provides computation of slot numbers for LLVM Assembly writing.
/// @brief LLVM Assembly Writing Slot Computation.
class SlotMachine {
/// @name Types
/// @{
public:
/// @brief A mapping of Values to slot numbers
typedef std::map<const Value*, unsigned> ValueMap;
typedef std::map<const Type*, unsigned> TypeMap;
/// @brief A plane with next slot number and ValueMap
struct ValuePlane {
unsigned next_slot; ///< The next slot number to use
ValueMap map; ///< The map of Value* -> unsigned
ValuePlane() { next_slot = 0; } ///< Make sure we start at 0
};
struct TypePlane {
unsigned next_slot;
TypeMap map;
TypePlane() { next_slot = 0; }
void clear() { map.clear(); next_slot = 0; }
};
/// @brief The map of planes by Type
typedef std::map<const Type*, ValuePlane> TypedPlanes;
/// @}
/// @name Constructors
/// @{
public:
/// @brief Construct from a module
SlotMachine(const Module *M );
/// @brief Construct from a function, starting out in incorp state.
SlotMachine(const Function *F );
/// @}
/// @name Accessors
/// @{
public:
/// Return the slot number of the specified value in it's type
/// plane. Its an error to ask for something not in the SlotMachine.
/// Its an error to ask for a Type*
int getSlot(const Value *V);
int getSlot(const Type*Ty);
/// Determine if a Value has a slot or not
bool hasSlot(const Value* V);
bool hasSlot(const Type* Ty);
/// @}
/// @name Mutators
/// @{
public:
/// If you'd like to deal with a function instead of just a module, use
/// this method to get its data into the SlotMachine.
void incorporateFunction(const Function *F) {
TheFunction = F;
FunctionProcessed = false;
}
/// After calling incorporateFunction, use this method to remove the
/// most recently incorporated function from the SlotMachine. This
/// will reset the state of the machine back to just the module contents.
void purgeFunction();
/// @}
/// @name Implementation Details
/// @{
private:
/// This function does the actual initialization.
inline void initialize();
/// Values can be crammed into here at will. If they haven't
/// been inserted already, they get inserted, otherwise they are ignored.
/// Either way, the slot number for the Value* is returned.
unsigned createSlot(const Value *V);
unsigned createSlot(const Type* Ty);
/// Insert a value into the value table. Return the slot number
/// that it now occupies. BadThings(TM) will happen if you insert a
/// Value that's already been inserted.
unsigned insertValue( const Value *V );
unsigned insertValue( const Type* Ty);
/// Add all of the module level global variables (and their initializers)
/// and function declarations, but not the contents of those functions.
void processModule();
/// Add all of the functions arguments, basic blocks, and instructions
void processFunction();
SlotMachine(const SlotMachine &); // DO NOT IMPLEMENT
void operator=(const SlotMachine &); // DO NOT IMPLEMENT
/// @}
/// @name Data
/// @{
public:
/// @brief The module for which we are holding slot numbers
const Module* TheModule;
/// @brief The function for which we are holding slot numbers
const Function* TheFunction;
bool FunctionProcessed;
/// @brief The TypePlanes map for the module level data
TypedPlanes mMap;
TypePlane mTypes;
/// @brief The TypePlanes map for the function level data
TypedPlanes fMap;
TypePlane fTypes;
/// @}
};
} // end namespace llvm
static RegisterPass<PrintModulePass>
X("printm", "Print module to stderr",PassInfo::Analysis|PassInfo::Optimization);
static RegisterPass<PrintFunctionPass>
Y("print","Print function to stderr",PassInfo::Analysis|PassInfo::Optimization);
static void WriteAsOperandInternal(std::ostream &Out, const Value *V,
bool PrintName,
std::map<const Type *, std::string> &TypeTable,
SlotMachine *Machine);
static void WriteAsOperandInternal(std::ostream &Out, const Type *T,
bool PrintName,
std::map<const Type *, std::string> &TypeTable,
SlotMachine *Machine);
static const Module *getModuleFromVal(const Value *V) {
if (const Argument *MA = dyn_cast<Argument>(V))
return MA->getParent() ? MA->getParent()->getParent() : 0;
else if (const BasicBlock *BB = dyn_cast<BasicBlock>(V))
return BB->getParent() ? BB->getParent()->getParent() : 0;
else if (const Instruction *I = dyn_cast<Instruction>(V)) {
const Function *M = I->getParent() ? I->getParent()->getParent() : 0;
return M ? M->getParent() : 0;
} else if (const GlobalValue *GV = dyn_cast<GlobalValue>(V))
return GV->getParent();
return 0;
}
static SlotMachine *createSlotMachine(const Value *V) {
if (const Argument *FA = dyn_cast<Argument>(V)) {
return new SlotMachine(FA->getParent());
} else if (const Instruction *I = dyn_cast<Instruction>(V)) {
return new SlotMachine(I->getParent()->getParent());
} else if (const BasicBlock *BB = dyn_cast<BasicBlock>(V)) {
return new SlotMachine(BB->getParent());
} else if (const GlobalVariable *GV = dyn_cast<GlobalVariable>(V)){
return new SlotMachine(GV->getParent());
} else if (const Function *Func = dyn_cast<Function>(V)) {
return new SlotMachine(Func);
}
return 0;
}
// getLLVMName - Turn the specified string into an 'LLVM name', which is either
// prefixed with % (if the string only contains simple characters) or is
// surrounded with ""'s (if it has special chars in it).
static std::string getLLVMName(const std::string &Name,
bool prefixName = true) {
assert(!Name.empty() && "Cannot get empty name!");
// First character cannot start with a number...
if (Name[0] >= '0' && Name[0] <= '9')
return "\"" + Name + "\"";
// Scan to see if we have any characters that are not on the "white list"
for (unsigned i = 0, e = Name.size(); i != e; ++i) {
char C = Name[i];
assert(C != '"' && "Illegal character in LLVM value name!");
if ((C < 'a' || C > 'z') && (C < 'A' || C > 'Z') && (C < '0' || C > '9') &&
C != '-' && C != '.' && C != '_')
return "\"" + Name + "\"";
}
// If we get here, then the identifier is legal to use as a "VarID".
if (prefixName)
return "%"+Name;
else
return Name;
}
/// fillTypeNameTable - If the module has a symbol table, take all global types
/// and stuff their names into the TypeNames map.
///
static void fillTypeNameTable(const Module *M,
std::map<const Type *, std::string> &TypeNames) {
if (!M) return;
const SymbolTable &ST = M->getSymbolTable();
SymbolTable::type_const_iterator TI = ST.type_begin();
for (; TI != ST.type_end(); ++TI ) {
// As a heuristic, don't insert pointer to primitive types, because
// they are used too often to have a single useful name.
//
const Type *Ty = cast<Type>(TI->second);
if (!isa<PointerType>(Ty) ||
!cast<PointerType>(Ty)->getElementType()->isPrimitiveType() ||
isa<OpaqueType>(cast<PointerType>(Ty)->getElementType()))
TypeNames.insert(std::make_pair(Ty, getLLVMName(TI->first)));
}
}
static void calcTypeName(const Type *Ty,
std::vector<const Type *> &TypeStack,
std::map<const Type *, std::string> &TypeNames,
std::string & Result){
if (Ty->isPrimitiveType() && !isa<OpaqueType>(Ty)) {
Result += Ty->getDescription(); // Base case
return;
}
// Check to see if the type is named.
std::map<const Type *, std::string>::iterator I = TypeNames.find(Ty);
if (I != TypeNames.end()) {
Result += I->second;
return;
}
if (isa<OpaqueType>(Ty)) {
Result += "opaque";
return;
}
// Check to see if the Type is already on the stack...
unsigned Slot = 0, CurSize = TypeStack.size();
while (Slot < CurSize && TypeStack[Slot] != Ty) ++Slot; // Scan for type
// This is another base case for the recursion. In this case, we know
// that we have looped back to a type that we have previously visited.
// Generate the appropriate upreference to handle this.
if (Slot < CurSize) {
Result += "\\" + utostr(CurSize-Slot); // Here's the upreference
return;
}
TypeStack.push_back(Ty); // Recursive case: Add us to the stack..
switch (Ty->getTypeID()) {
case Type::FunctionTyID: {
const FunctionType *FTy = cast<FunctionType>(Ty);
calcTypeName(FTy->getReturnType(), TypeStack, TypeNames, Result);
Result += " (";
for (FunctionType::param_iterator I = FTy->param_begin(),
E = FTy->param_end(); I != E; ++I) {
if (I != FTy->param_begin())
Result += ", ";
calcTypeName(*I, TypeStack, TypeNames, Result);
}
if (FTy->isVarArg()) {
if (FTy->getNumParams()) Result += ", ";
Result += "...";
}
Result += ")";
break;
}
case Type::StructTyID: {
const StructType *STy = cast<StructType>(Ty);
Result += "{ ";
for (StructType::element_iterator I = STy->element_begin(),
E = STy->element_end(); I != E; ++I) {
if (I != STy->element_begin())
Result += ", ";
calcTypeName(*I, TypeStack, TypeNames, Result);
}
Result += " }";
break;
}
case Type::PointerTyID:
calcTypeName(cast<PointerType>(Ty)->getElementType(),
TypeStack, TypeNames, Result);
Result += "*";
break;
case Type::ArrayTyID: {
const ArrayType *ATy = cast<ArrayType>(Ty);
Result += "[" + utostr(ATy->getNumElements()) + " x ";
calcTypeName(ATy->getElementType(), TypeStack, TypeNames, Result);
Result += "]";
break;
}
case Type::PackedTyID: {
const PackedType *PTy = cast<PackedType>(Ty);
Result += "<" + utostr(PTy->getNumElements()) + " x ";
calcTypeName(PTy->getElementType(), TypeStack, TypeNames, Result);
Result += ">";
break;
}
case Type::OpaqueTyID:
Result += "opaque";
break;
default:
Result += "<unrecognized-type>";
}
TypeStack.pop_back(); // Remove self from stack...
return;
}
/// printTypeInt - The internal guts of printing out a type that has a
/// potentially named portion.
///
static std::ostream &printTypeInt(std::ostream &Out, const Type *Ty,
std::map<const Type *, std::string> &TypeNames) {
// Primitive types always print out their description, regardless of whether
// they have been named or not.
//
if (Ty->isPrimitiveType() && !isa<OpaqueType>(Ty))
return Out << Ty->getDescription();
// Check to see if the type is named.
std::map<const Type *, std::string>::iterator I = TypeNames.find(Ty);
if (I != TypeNames.end()) return Out << I->second;
// Otherwise we have a type that has not been named but is a derived type.
// Carefully recurse the type hierarchy to print out any contained symbolic
// names.
//
std::vector<const Type *> TypeStack;
std::string TypeName;
calcTypeName(Ty, TypeStack, TypeNames, TypeName);
TypeNames.insert(std::make_pair(Ty, TypeName));//Cache type name for later use
return (Out << TypeName);
}
/// WriteTypeSymbolic - This attempts to write the specified type as a symbolic
/// type, iff there is an entry in the modules symbol table for the specified
/// type or one of it's component types. This is slower than a simple x << Type
///
std::ostream &llvm::WriteTypeSymbolic(std::ostream &Out, const Type *Ty,
const Module *M) {
Out << ' ';
// If they want us to print out a type, attempt to make it symbolic if there
// is a symbol table in the module...
if (M) {
std::map<const Type *, std::string> TypeNames;
fillTypeNameTable(M, TypeNames);
return printTypeInt(Out, Ty, TypeNames);
} else {
return Out << Ty->getDescription();
}
}
/// @brief Internal constant writer.
static void WriteConstantInt(std::ostream &Out, const Constant *CV,
bool PrintName,
std::map<const Type *, std::string> &TypeTable,
SlotMachine *Machine) {
if (const ConstantBool *CB = dyn_cast<ConstantBool>(CV)) {
Out << (CB == ConstantBool::True ? "true" : "false");
} else if (const ConstantSInt *CI = dyn_cast<ConstantSInt>(CV)) {
Out << CI->getValue();
} else if (const ConstantUInt *CI = dyn_cast<ConstantUInt>(CV)) {
Out << CI->getValue();
} else if (const ConstantFP *CFP = dyn_cast<ConstantFP>(CV)) {
// We would like to output the FP constant value in exponential notation,
// but we cannot do this if doing so will lose precision. Check here to
// make sure that we only output it in exponential format if we can parse
// the value back and get the same value.
//
std::string StrVal = ftostr(CFP->getValue());
// Check to make sure that the stringized number is not some string like
// "Inf" or NaN, that atof will accept, but the lexer will not. Check that
// the string matches the "[-+]?[0-9]" regex.
//
if ((StrVal[0] >= '0' && StrVal[0] <= '9') ||
((StrVal[0] == '-' || StrVal[0] == '+') &&
(StrVal[1] >= '0' && StrVal[1] <= '9')))
// Reparse stringized version!
if (atof(StrVal.c_str()) == CFP->getValue()) {
Out << StrVal;
return;
}
// Otherwise we could not reparse it to exactly the same value, so we must
// output the string in hexadecimal format!
assert(sizeof(double) == sizeof(uint64_t) &&
"assuming that double is 64 bits!");
Out << "0x" << utohexstr(DoubleToBits(CFP->getValue()));
} else if (isa<ConstantAggregateZero>(CV)) {
Out << "zeroinitializer";
} else if (const ConstantArray *CA = dyn_cast<ConstantArray>(CV)) {
// As a special case, print the array as a string if it is an array of
// ubytes or an array of sbytes with positive values.
//
const Type *ETy = CA->getType()->getElementType();
bool isString = (ETy == Type::SByteTy || ETy == Type::UByteTy);
if (ETy == Type::SByteTy)
for (unsigned i = 0; i < CA->getNumOperands(); ++i)
if (cast<ConstantSInt>(CA->getOperand(i))->getValue() < 0) {
isString = false;
break;
}
if (isString) {
Out << "c\"";
for (unsigned i = 0; i < CA->getNumOperands(); ++i) {
unsigned char C =
(unsigned char)cast<ConstantInt>(CA->getOperand(i))->getRawValue();
if (isprint(C) && C != '"' && C != '\\') {
Out << C;
} else {
Out << '\\'
<< (char) ((C/16 < 10) ? ( C/16 +'0') : ( C/16 -10+'A'))
<< (char)(((C&15) < 10) ? ((C&15)+'0') : ((C&15)-10+'A'));
}
}
Out << "\"";
} else { // Cannot output in string format...
Out << '[';
if (CA->getNumOperands()) {
Out << ' ';
printTypeInt(Out, ETy, TypeTable);
WriteAsOperandInternal(Out, CA->getOperand(0),
PrintName, TypeTable, Machine);
for (unsigned i = 1, e = CA->getNumOperands(); i != e; ++i) {
Out << ", ";
printTypeInt(Out, ETy, TypeTable);
WriteAsOperandInternal(Out, CA->getOperand(i), PrintName,
TypeTable, Machine);
}
}
Out << " ]";
}
} else if (const ConstantStruct *CS = dyn_cast<ConstantStruct>(CV)) {
Out << '{';
if (CS->getNumOperands()) {
Out << ' ';
printTypeInt(Out, CS->getOperand(0)->getType(), TypeTable);
WriteAsOperandInternal(Out, CS->getOperand(0),
PrintName, TypeTable, Machine);
for (unsigned i = 1; i < CS->getNumOperands(); i++) {
Out << ", ";
printTypeInt(Out, CS->getOperand(i)->getType(), TypeTable);
WriteAsOperandInternal(Out, CS->getOperand(i),
PrintName, TypeTable, Machine);
}
}
Out << " }";
} else if (const ConstantPacked *CP = dyn_cast<ConstantPacked>(CV)) {
const Type *ETy = CP->getType()->getElementType();
assert(CP->getNumOperands() > 0 &&
"Number of operands for a PackedConst must be > 0");
Out << '<';
Out << ' ';
printTypeInt(Out, ETy, TypeTable);
WriteAsOperandInternal(Out, CP->getOperand(0),
PrintName, TypeTable, Machine);
for (unsigned i = 1, e = CP->getNumOperands(); i != e; ++i) {
Out << ", ";
printTypeInt(Out, ETy, TypeTable);
WriteAsOperandInternal(Out, CP->getOperand(i), PrintName,
TypeTable, Machine);
}
Out << " >";
} else if (isa<ConstantPointerNull>(CV)) {
Out << "null";
} else if (isa<UndefValue>(CV)) {
Out << "undef";
} else if (const ConstantExpr *CE = dyn_cast<ConstantExpr>(CV)) {
Out << CE->getOpcodeName() << " (";
for (User::const_op_iterator OI=CE->op_begin(); OI != CE->op_end(); ++OI) {
printTypeInt(Out, (*OI)->getType(), TypeTable);
WriteAsOperandInternal(Out, *OI, PrintName, TypeTable, Machine);
if (OI+1 != CE->op_end())
Out << ", ";
}
if (CE->getOpcode() == Instruction::Cast) {
Out << " to ";
printTypeInt(Out, CE->getType(), TypeTable);
}
Out << ')';
} else {
Out << "<placeholder or erroneous Constant>";
}
}
/// WriteAsOperand - Write the name of the specified value out to the specified
/// ostream. This can be useful when you just want to print int %reg126, not
/// the whole instruction that generated it.
///
static void WriteAsOperandInternal(std::ostream &Out, const Value *V,
bool PrintName,
std::map<const Type*, std::string> &TypeTable,
SlotMachine *Machine) {
Out << ' ';
if ((PrintName || isa<GlobalValue>(V)) && V->hasName())
Out << getLLVMName(V->getName());
else {
const Constant *CV = dyn_cast<Constant>(V);
if (CV && !isa<GlobalValue>(CV))
WriteConstantInt(Out, CV, PrintName, TypeTable, Machine);
else {
int Slot;
if (Machine) {
Slot = Machine->getSlot(V);
} else {
Machine = createSlotMachine(V);
if (Machine == 0)
Slot = Machine->getSlot(V);
else
Slot = -1;
delete Machine;
}
if (Slot != -1)
Out << '%' << Slot;
else
Out << "<badref>";
}
}
}
/// WriteAsOperand - Write the name of the specified value out to the specified
/// ostream. This can be useful when you just want to print int %reg126, not
/// the whole instruction that generated it.
///
std::ostream &llvm::WriteAsOperand(std::ostream &Out, const Value *V,
bool PrintType, bool PrintName,
const Module *Context) {
std::map<const Type *, std::string> TypeNames;
if (Context == 0) Context = getModuleFromVal(V);
if (Context)
fillTypeNameTable(Context, TypeNames);
if (PrintType)
printTypeInt(Out, V->getType(), TypeNames);
WriteAsOperandInternal(Out, V, PrintName, TypeNames, 0);
return Out;
}
/// WriteAsOperandInternal - Write the name of the specified value out to
/// the specified ostream. This can be useful when you just want to print
/// int %reg126, not the whole instruction that generated it.
///
static void WriteAsOperandInternal(std::ostream &Out, const Type *T,
bool PrintName,
std::map<const Type*, std::string> &TypeTable,
SlotMachine *Machine) {
Out << ' ';
int Slot;
if (Machine) {
Slot = Machine->getSlot(T);
if (Slot != -1)
Out << '%' << Slot;
else
Out << "<badref>";
} else {
Out << T->getDescription();
}
}
/// WriteAsOperand - Write the name of the specified value out to the specified
/// ostream. This can be useful when you just want to print int %reg126, not
/// the whole instruction that generated it.
///
std::ostream &llvm::WriteAsOperand(std::ostream &Out, const Type *Ty,
bool PrintType, bool PrintName,
const Module *Context) {
std::map<const Type *, std::string> TypeNames;
assert(Context != 0 && "Can't write types as operand without module context");
fillTypeNameTable(Context, TypeNames);
// if (PrintType)
// printTypeInt(Out, V->getType(), TypeNames);
printTypeInt(Out, Ty, TypeNames);
WriteAsOperandInternal(Out, Ty, PrintName, TypeNames, 0);
return Out;
}
namespace llvm {
class AssemblyWriter {
std::ostream &Out;
SlotMachine &Machine;
const Module *TheModule;
std::map<const Type *, std::string> TypeNames;
AssemblyAnnotationWriter *AnnotationWriter;
public:
inline AssemblyWriter(std::ostream &o, SlotMachine &Mac, const Module *M,
AssemblyAnnotationWriter *AAW)
: Out(o), Machine(Mac), TheModule(M), AnnotationWriter(AAW) {
// If the module has a symbol table, take all global types and stuff their
// names into the TypeNames map.
//
fillTypeNameTable(M, TypeNames);
}
inline void write(const Module *M) { printModule(M); }
inline void write(const GlobalVariable *G) { printGlobal(G); }
inline void write(const Function *F) { printFunction(F); }
inline void write(const BasicBlock *BB) { printBasicBlock(BB); }
inline void write(const Instruction *I) { printInstruction(*I); }
inline void write(const Constant *CPV) { printConstant(CPV); }
inline void write(const Type *Ty) { printType(Ty); }
void writeOperand(const Value *Op, bool PrintType, bool PrintName = true);
const Module* getModule() { return TheModule; }
private:
void printModule(const Module *M);
void printSymbolTable(const SymbolTable &ST);
void printConstant(const Constant *CPV);
void printGlobal(const GlobalVariable *GV);
void printFunction(const Function *F);
void printArgument(const Argument *FA);
void printBasicBlock(const BasicBlock *BB);
void printInstruction(const Instruction &I);
// printType - Go to extreme measures to attempt to print out a short,
// symbolic version of a type name.
//
std::ostream &printType(const Type *Ty) {
return printTypeInt(Out, Ty, TypeNames);
}
// printTypeAtLeastOneLevel - Print out one level of the possibly complex type
// without considering any symbolic types that we may have equal to it.
//
std::ostream &printTypeAtLeastOneLevel(const Type *Ty);
// printInfoComment - Print a little comment after the instruction indicating
// which slot it occupies.
void printInfoComment(const Value &V);
};
} // end of llvm namespace
/// printTypeAtLeastOneLevel - Print out one level of the possibly complex type
/// without considering any symbolic types that we may have equal to it.
///
std::ostream &AssemblyWriter::printTypeAtLeastOneLevel(const Type *Ty) {
if (const FunctionType *FTy = dyn_cast<FunctionType>(Ty)) {
printType(FTy->getReturnType()) << " (";
for (FunctionType::param_iterator I = FTy->param_begin(),
E = FTy->param_end(); I != E; ++I) {
if (I != FTy->param_begin())
Out << ", ";
printType(*I);
}
if (FTy->isVarArg()) {
if (FTy->getNumParams()) Out << ", ";
Out << "...";
}
Out << ')';
} else if (const StructType *STy = dyn_cast<StructType>(Ty)) {
Out << "{ ";
for (StructType::element_iterator I = STy->element_begin(),
E = STy->element_end(); I != E; ++I) {
if (I != STy->element_begin())
Out << ", ";
printType(*I);
}
Out << " }";
} else if (const PointerType *PTy = dyn_cast<PointerType>(Ty)) {
printType(PTy->getElementType()) << '*';
} else if (const ArrayType *ATy = dyn_cast<ArrayType>(Ty)) {
Out << '[' << ATy->getNumElements() << " x ";
printType(ATy->getElementType()) << ']';
} else if (const PackedType *PTy = dyn_cast<PackedType>(Ty)) {
Out << '<' << PTy->getNumElements() << " x ";
printType(PTy->getElementType()) << '>';
}
else if (const OpaqueType *OTy = dyn_cast<OpaqueType>(Ty)) {
Out << "opaque";
} else {
if (!Ty->isPrimitiveType())
Out << "<unknown derived type>";
printType(Ty);
}
return Out;
}
void AssemblyWriter::writeOperand(const Value *Operand, bool PrintType,
bool PrintName) {
if (Operand != 0) {
if (PrintType) { Out << ' '; printType(Operand->getType()); }
WriteAsOperandInternal(Out, Operand, PrintName, TypeNames, &Machine);
} else {
Out << "<null operand!>";
}
}
void AssemblyWriter::printModule(const Module *M) {
if (!M->getModuleIdentifier().empty() &&
// Don't print the ID if it will start a new line (which would
// require a comment char before it).
M->getModuleIdentifier().find('\n') == std::string::npos)
Out << "; ModuleID = '" << M->getModuleIdentifier() << "'\n";
switch (M->getEndianness()) {
case Module::LittleEndian: Out << "target endian = little\n"; break;
case Module::BigEndian: Out << "target endian = big\n"; break;
case Module::AnyEndianness: break;
}
switch (M->getPointerSize()) {
case Module::Pointer32: Out << "target pointersize = 32\n"; break;
case Module::Pointer64: Out << "target pointersize = 64\n"; break;
case Module::AnyPointerSize: break;
}
if (!M->getTargetTriple().empty())
Out << "target triple = \"" << M->getTargetTriple() << "\"\n";
// Loop over the dependent libraries and emit them.
Module::lib_iterator LI = M->lib_begin();
Module::lib_iterator LE = M->lib_end();
if (LI != LE) {
Out << "deplibs = [ ";
while (LI != LE) {
Out << '"' << *LI << '"';
++LI;
if (LI != LE)
Out << ", ";
}
Out << " ]\n";
}
// Loop over the symbol table, emitting all named constants.
printSymbolTable(M->getSymbolTable());
for (Module::const_global_iterator I = M->global_begin(), E = M->global_end(); I != E; ++I)
printGlobal(I);
Out << "\nimplementation ; Functions:\n";
// Output all of the functions.
for (Module::const_iterator I = M->begin(), E = M->end(); I != E; ++I)
printFunction(I);
}
void AssemblyWriter::printGlobal(const GlobalVariable *GV) {
if (GV->hasName()) Out << getLLVMName(GV->getName()) << " = ";
if (!GV->hasInitializer())
Out << "external ";
else
switch (GV->getLinkage()) {
case GlobalValue::InternalLinkage: Out << "internal "; break;
case GlobalValue::LinkOnceLinkage: Out << "linkonce "; break;
case GlobalValue::WeakLinkage: Out << "weak "; break;
case GlobalValue::AppendingLinkage: Out << "appending "; break;
case GlobalValue::ExternalLinkage: break;
case GlobalValue::GhostLinkage:
std::cerr << "GhostLinkage not allowed in AsmWriter!\n";
abort();
}
Out << (GV->isConstant() ? "constant " : "global ");
printType(GV->getType()->getElementType());
if (GV->hasInitializer()) {
Constant* C = cast<Constant>(GV->getInitializer());
assert(C && "GlobalVar initializer isn't constant?");
writeOperand(GV->getInitializer(), false, isa<GlobalValue>(C));
}
printInfoComment(*GV);
Out << "\n";
}
// printSymbolTable - Run through symbol table looking for constants
// and types. Emit their declarations.
void AssemblyWriter::printSymbolTable(const SymbolTable &ST) {
// Print the types.
for (SymbolTable::type_const_iterator TI = ST.type_begin();
TI != ST.type_end(); ++TI ) {
Out << "\t" << getLLVMName(TI->first) << " = type ";
// Make sure we print out at least one level of the type structure, so
// that we do not get %FILE = type %FILE
//
printTypeAtLeastOneLevel(TI->second) << "\n";
}
// Print the constants, in type plane order.
for (SymbolTable::plane_const_iterator PI = ST.plane_begin();
PI != ST.plane_end(); ++PI ) {
SymbolTable::value_const_iterator VI = ST.value_begin(PI->first);
SymbolTable::value_const_iterator VE = ST.value_end(PI->first);
for (; VI != VE; ++VI) {
const Value* V = VI->second;
const Constant *CPV = dyn_cast<Constant>(V) ;
if (CPV && !isa<GlobalValue>(V)) {
printConstant(CPV);
}
}
}
}
/// printConstant - Print out a constant pool entry...
///
void AssemblyWriter::printConstant(const Constant *CPV) {
// Don't print out unnamed constants, they will be inlined
if (!CPV->hasName()) return;
// Print out name...
Out << "\t" << getLLVMName(CPV->getName()) << " =";
// Write the value out now...
writeOperand(CPV, true, false);
printInfoComment(*CPV);
Out << "\n";
}
/// printFunction - Print all aspects of a function.
///
void AssemblyWriter::printFunction(const Function *F) {
// Print out the return type and name...
Out << "\n";
// Ensure that no local symbols conflict with global symbols.
const_cast<Function*>(F)->renameLocalSymbols();
if (AnnotationWriter) AnnotationWriter->emitFunctionAnnot(F, Out);
if (F->isExternal())
Out << "declare ";
else
switch (F->getLinkage()) {
case GlobalValue::InternalLinkage: Out << "internal "; break;
case GlobalValue::LinkOnceLinkage: Out << "linkonce "; break;
case GlobalValue::WeakLinkage: Out << "weak "; break;
case GlobalValue::AppendingLinkage: Out << "appending "; break;
case GlobalValue::ExternalLinkage: break;
case GlobalValue::GhostLinkage:
std::cerr << "GhostLinkage not allowed in AsmWriter!\n";
abort();
}
// Print the calling convention.
switch (F->getCallingConv()) {
case CallingConv::C: break; // default
case CallingConv::Fast: Out << "fastcc "; break;
case CallingConv::Cold: Out << "coldcc "; break;
default: Out << "cc" << F->getCallingConv() << " "; break;
}
printType(F->getReturnType()) << ' ';
if (!F->getName().empty())
Out << getLLVMName(F->getName());
else
Out << "\"\"";
Out << '(';
Machine.incorporateFunction(F);
// Loop over the arguments, printing them...
const FunctionType *FT = F->getFunctionType();
for(Function::const_arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E; ++I)
printArgument(I);
// Finish printing arguments...
if (FT->isVarArg()) {
if (FT->getNumParams()) Out << ", ";
Out << "..."; // Output varargs portion of signature!
}
Out << ')';
if (F->isExternal()) {
Out << "\n";
} else {
Out << " {";
// Output all of its basic blocks... for the function
for (Function::const_iterator I = F->begin(), E = F->end(); I != E; ++I)
printBasicBlock(I);
Out << "}\n";
}
Machine.purgeFunction();
}
/// printArgument - This member is called for every argument that is passed into
/// the function. Simply print it out
///
void AssemblyWriter::printArgument(const Argument *Arg) {
// Insert commas as we go... the first arg doesn't get a comma
if (Arg != Arg->getParent()->arg_begin()) Out << ", ";
// Output type...
printType(Arg->getType());
// Output name, if available...
if (Arg->hasName())
Out << ' ' << getLLVMName(Arg->getName());
}
/// printBasicBlock - This member is called for each basic block in a method.
///
void AssemblyWriter::printBasicBlock(const BasicBlock *BB) {
if (BB->hasName()) { // Print out the label if it exists...
Out << "\n" << getLLVMName(BB->getName(), false) << ':';
} else if (!BB->use_empty()) { // Don't print block # of no uses...
Out << "\n; <label>:";
int Slot = Machine.getSlot(BB);
if (Slot != -1)
Out << Slot;
else
Out << "<badref>";
}
if (BB->getParent() == 0)
Out << "\t\t; Error: Block without parent!";
else {
if (BB != &BB->getParent()->front()) { // Not the entry block?
// Output predecessors for the block...
Out << "\t\t;";
pred_const_iterator PI = pred_begin(BB), PE = pred_end(BB);
if (PI == PE) {
Out << " No predecessors!";
} else {
Out << " preds =";
writeOperand(*PI, false, true);
for (++PI; PI != PE; ++PI) {
Out << ',';
writeOperand(*PI, false, true);
}
}
}
}
Out << "\n";
if (AnnotationWriter) AnnotationWriter->emitBasicBlockStartAnnot(BB, Out);
// Output all of the instructions in the basic block...
for (BasicBlock::const_iterator I = BB->begin(), E = BB->end(); I != E; ++I)
printInstruction(*I);
if (AnnotationWriter) AnnotationWriter->emitBasicBlockEndAnnot(BB, Out);
}
/// printInfoComment - Print a little comment after the instruction indicating
/// which slot it occupies.
///
void AssemblyWriter::printInfoComment(const Value &V) {
if (V.getType() != Type::VoidTy) {
Out << "\t\t; <";
printType(V.getType()) << '>';
if (!V.hasName()) {
int SlotNum = Machine.getSlot(&V);
if (SlotNum == -1)
Out << ":<badref>";
else
Out << ':' << SlotNum; // Print out the def slot taken.
}
Out << " [#uses=" << V.getNumUses() << ']'; // Output # uses
}
}
/// printInstruction - This member is called for each Instruction in a function..
///
void AssemblyWriter::printInstruction(const Instruction &I) {
if (AnnotationWriter) AnnotationWriter->emitInstructionAnnot(&I, Out);
Out << "\t";
// Print out name if it exists...
if (I.hasName())
Out << getLLVMName(I.getName()) << " = ";
// If this is a volatile load or store, print out the volatile marker.
if ((isa<LoadInst>(I) && cast<LoadInst>(I).isVolatile()) ||
(isa<StoreInst>(I) && cast<StoreInst>(I).isVolatile())) {
Out << "volatile ";
} else if (isa<CallInst>(I) && cast<CallInst>(I).isTailCall()) {
// If this is a call, check if it's a tail call.
Out << "tail ";
}
// Print out the opcode...
Out << I.getOpcodeName();
// Print out the type of the operands...
const Value *Operand = I.getNumOperands() ? I.getOperand(0) : 0;
// Special case conditional branches to swizzle the condition out to the front
if (isa<BranchInst>(I) && I.getNumOperands() > 1) {
writeOperand(I.getOperand(2), true);
Out << ',';
writeOperand(Operand, true);
Out << ',';
writeOperand(I.getOperand(1), true);
} else if (isa<SwitchInst>(I)) {
// Special case switch statement to get formatting nice and correct...
writeOperand(Operand , true); Out << ',';
writeOperand(I.getOperand(1), true); Out << " [";
for (unsigned op = 2, Eop = I.getNumOperands(); op < Eop; op += 2) {
Out << "\n\t\t";
writeOperand(I.getOperand(op ), true); Out << ',';
writeOperand(I.getOperand(op+1), true);
}
Out << "\n\t]";
} else if (isa<PHINode>(I)) {
Out << ' ';
printType(I.getType());
Out << ' ';
for (unsigned op = 0, Eop = I.getNumOperands(); op < Eop; op += 2) {
if (op) Out << ", ";
Out << '[';
writeOperand(I.getOperand(op ), false); Out << ',';
writeOperand(I.getOperand(op+1), false); Out << " ]";
}
} else if (isa<ReturnInst>(I) && !Operand) {
Out << " void";
} else if (const CallInst *CI = dyn_cast<CallInst>(&I)) {
// Print the calling convention being used.
switch (CI->getCallingConv()) {
case CallingConv::C: break; // default
case CallingConv::Fast: Out << " fastcc"; break;
case CallingConv::Cold: Out << " coldcc"; break;
default: Out << " cc" << CI->getCallingConv(); break;
}
const PointerType *PTy = cast<PointerType>(Operand->getType());
const FunctionType *FTy = cast<FunctionType>(PTy->getElementType());
const Type *RetTy = FTy->getReturnType();
// If possible, print out the short form of the call instruction. We can
// only do this if the first argument is a pointer to a nonvararg function,
// and if the return type is not a pointer to a function.
//
if (!FTy->isVarArg() &&
(!isa<PointerType>(RetTy) ||
!isa<FunctionType>(cast<PointerType>(RetTy)->getElementType()))) {
Out << ' '; printType(RetTy);
writeOperand(Operand, false);
} else {
writeOperand(Operand, true);
}
Out << '(';
if (CI->getNumOperands() > 1) writeOperand(CI->getOperand(1), true);
for (unsigned op = 2, Eop = I.getNumOperands(); op < Eop; ++op) {
Out << ',';
writeOperand(I.getOperand(op), true);
}
Out << " )";
} else if (const InvokeInst *II = dyn_cast<InvokeInst>(&I)) {
const PointerType *PTy = cast<PointerType>(Operand->getType());
const FunctionType *FTy = cast<FunctionType>(PTy->getElementType());
const Type *RetTy = FTy->getReturnType();
// Print the calling convention being used.
switch (II->getCallingConv()) {
case CallingConv::C: break; // default
case CallingConv::Fast: Out << " fastcc"; break;
case CallingConv::Cold: Out << " coldcc"; break;
default: Out << " cc" << II->getCallingConv(); break;
}
// If possible, print out the short form of the invoke instruction. We can
// only do this if the first argument is a pointer to a nonvararg function,
// and if the return type is not a pointer to a function.
//
if (!FTy->isVarArg() &&
(!isa<PointerType>(RetTy) ||
!isa<FunctionType>(cast<PointerType>(RetTy)->getElementType()))) {
Out << ' '; printType(RetTy);
writeOperand(Operand, false);
} else {
writeOperand(Operand, true);
}
Out << '(';
if (I.getNumOperands() > 3) writeOperand(I.getOperand(3), true);
for (unsigned op = 4, Eop = I.getNumOperands(); op < Eop; ++op) {
Out << ',';
writeOperand(I.getOperand(op), true);
}
Out << " )\n\t\t\tto";
writeOperand(II->getNormalDest(), true);
Out << " unwind";
writeOperand(II->getUnwindDest(), true);
} else if (const AllocationInst *AI = dyn_cast<AllocationInst>(&I)) {
Out << ' ';
printType(AI->getType()->getElementType());
if (AI->isArrayAllocation()) {
Out << ',';
writeOperand(AI->getArraySize(), true);
}
if (AI->getAlignment()) {
Out << ", " << AI->getAlignment();
}
} else if (isa<CastInst>(I)) {
if (Operand) writeOperand(Operand, true); // Work with broken code
Out << " to ";
printType(I.getType());
} else if (isa<VAArgInst>(I)) {
if (Operand) writeOperand(Operand, true); // Work with broken code
Out << ", ";
printType(I.getType());
} else if (Operand) { // Print the normal way...
// PrintAllTypes - Instructions who have operands of all the same type
// omit the type from all but the first operand. If the instruction has
// different type operands (for example br), then they are all printed.
bool PrintAllTypes = false;
const Type *TheType = Operand->getType();
// Shift Left & Right print both types even for Ubyte LHS, and select prints
// types even if all operands are bools.
if (isa<ShiftInst>(I) || isa<SelectInst>(I) || isa<StoreInst>(I)) {
PrintAllTypes = true;
} else {
for (unsigned i = 1, E = I.getNumOperands(); i != E; ++i) {
Operand = I.getOperand(i);
if (Operand->getType() != TheType) {
PrintAllTypes = true; // We have differing types! Print them all!
break;
}
}
}
if (!PrintAllTypes) {
Out << ' ';
printType(TheType);
}
for (unsigned i = 0, E = I.getNumOperands(); i != E; ++i) {
if (i) Out << ',';
writeOperand(I.getOperand(i), PrintAllTypes);
}
}
printInfoComment(I);
Out << "\n";
}
//===----------------------------------------------------------------------===//
// External Interface declarations
//===----------------------------------------------------------------------===//
void Module::print(std::ostream &o, AssemblyAnnotationWriter *AAW) const {
SlotMachine SlotTable(this);
AssemblyWriter W(o, SlotTable, this, AAW);
W.write(this);
}
void GlobalVariable::print(std::ostream &o) const {
SlotMachine SlotTable(getParent());
AssemblyWriter W(o, SlotTable, getParent(), 0);
W.write(this);
}
void Function::print(std::ostream &o, AssemblyAnnotationWriter *AAW) const {
SlotMachine SlotTable(getParent());
AssemblyWriter W(o, SlotTable, getParent(), AAW);
W.write(this);
}
void BasicBlock::print(std::ostream &o, AssemblyAnnotationWriter *AAW) const {
SlotMachine SlotTable(getParent());
AssemblyWriter W(o, SlotTable,
getParent() ? getParent()->getParent() : 0, AAW);
W.write(this);
}
void Instruction::print(std::ostream &o, AssemblyAnnotationWriter *AAW) const {
const Function *F = getParent() ? getParent()->getParent() : 0;
SlotMachine SlotTable(F);
AssemblyWriter W(o, SlotTable, F ? F->getParent() : 0, AAW);
W.write(this);
}
void Constant::print(std::ostream &o) const {
if (this == 0) { o << "<null> constant value\n"; return; }
o << ' ' << getType()->getDescription() << ' ';
std::map<const Type *, std::string> TypeTable;
WriteConstantInt(o, this, false, TypeTable, 0);
}
void Type::print(std::ostream &o) const {
if (this == 0)
o << "<null Type>";
else
o << getDescription();
}
void Argument::print(std::ostream &o) const {
WriteAsOperand(o, this, true, true,
getParent() ? getParent()->getParent() : 0);
}
// Value::dump - allow easy printing of Values from the debugger.
// Located here because so much of the needed functionality is here.
void Value::dump() const { print(std::cerr); }
// Type::dump - allow easy printing of Values from the debugger.
// Located here because so much of the needed functionality is here.
void Type::dump() const { print(std::cerr); }
//===----------------------------------------------------------------------===//
// CachedWriter Class Implementation
//===----------------------------------------------------------------------===//
void CachedWriter::setModule(const Module *M) {
delete SC; delete AW;
if (M) {
SC = new SlotMachine(M );
AW = new AssemblyWriter(Out, *SC, M, 0);
} else {
SC = 0; AW = 0;
}
}
CachedWriter::~CachedWriter() {
delete AW;
delete SC;
}
CachedWriter &CachedWriter::operator<<(const Value &V) {
assert(AW && SC && "CachedWriter does not have a current module!");
if (const Instruction *I = dyn_cast<Instruction>(&V))
AW->write(I);
else if (const BasicBlock *BB = dyn_cast<BasicBlock>(&V))
AW->write(BB);
else if (const Function *F = dyn_cast<Function>(&V))
AW->write(F);
else if (const GlobalVariable *GV = dyn_cast<GlobalVariable>(&V))
AW->write(GV);
else
AW->writeOperand(&V, true, true);
return *this;
}
CachedWriter& CachedWriter::operator<<(const Type &Ty) {
if (SymbolicTypes) {
const Module *M = AW->getModule();
if (M) WriteTypeSymbolic(Out, &Ty, M);
} else {
AW->write(&Ty);
}
return *this;
}
//===----------------------------------------------------------------------===//
//===-- SlotMachine Implementation
//===----------------------------------------------------------------------===//
#if 0
#define SC_DEBUG(X) std::cerr << X
#else
#define SC_DEBUG(X)
#endif
// Module level constructor. Causes the contents of the Module (sans functions)
// to be added to the slot table.
SlotMachine::SlotMachine(const Module *M)
: TheModule(M) ///< Saved for lazy initialization.
, TheFunction(0)
, FunctionProcessed(false)
, mMap()
, mTypes()
, fMap()
, fTypes()
{
}
// Function level constructor. Causes the contents of the Module and the one
// function provided to be added to the slot table.
SlotMachine::SlotMachine(const Function *F )
: TheModule( F ? F->getParent() : 0 ) ///< Saved for lazy initialization
, TheFunction(F) ///< Saved for lazy initialization
, FunctionProcessed(false)
, mMap()
, mTypes()
, fMap()
, fTypes()
{
}
inline void SlotMachine::initialize(void) {
if ( TheModule) {
processModule();
TheModule = 0; ///< Prevent re-processing next time we're called.
}
if ( TheFunction && ! FunctionProcessed) {
processFunction();
}
}
// Iterate through all the global variables, functions, and global
// variable initializers and create slots for them.
void SlotMachine::processModule() {
SC_DEBUG("begin processModule!\n");
// Add all of the global variables to the value table...
for (Module::const_global_iterator I = TheModule->global_begin(), E = TheModule->global_end();
I != E; ++I)
createSlot(I);
// Add all the functions to the table
for (Module::const_iterator I = TheModule->begin(), E = TheModule->end();
I != E; ++I)
createSlot(I);
SC_DEBUG("end processModule!\n");
}
// Process the arguments, basic blocks, and instructions of a function.
void SlotMachine::processFunction() {
SC_DEBUG("begin processFunction!\n");
// Add all the function arguments
for(Function::const_arg_iterator AI = TheFunction->arg_begin(),
AE = TheFunction->arg_end(); AI != AE; ++AI)
createSlot(AI);
SC_DEBUG("Inserting Instructions:\n");
// Add all of the basic blocks and instructions
for (Function::const_iterator BB = TheFunction->begin(),
E = TheFunction->end(); BB != E; ++BB) {
createSlot(BB);
for (BasicBlock::const_iterator I = BB->begin(), E = BB->end(); I!=E; ++I) {
createSlot(I);
}
}
FunctionProcessed = true;
SC_DEBUG("end processFunction!\n");
}
// Clean up after incorporating a function. This is the only way
// to get out of the function incorporation state that affects the
// getSlot/createSlot lock. Function incorporation state is indicated
// by TheFunction != 0.
void SlotMachine::purgeFunction() {
SC_DEBUG("begin purgeFunction!\n");
fMap.clear(); // Simply discard the function level map
fTypes.clear();
TheFunction = 0;
FunctionProcessed = false;
SC_DEBUG("end purgeFunction!\n");
}
/// Get the slot number for a value. This function will assert if you
/// ask for a Value that hasn't previously been inserted with createSlot.
/// Types are forbidden because Type does not inherit from Value (any more).
int SlotMachine::getSlot(const Value *V) {
assert( V && "Can't get slot for null Value" );
assert(!isa<Constant>(V) || isa<GlobalValue>(V) &&
"Can't insert a non-GlobalValue Constant into SlotMachine");
// Check for uninitialized state and do lazy initialization
this->initialize();
// Get the type of the value
const Type* VTy = V->getType();
// Find the type plane in the module map
TypedPlanes::const_iterator MI = mMap.find(VTy);
if ( TheFunction ) {
// Lookup the type in the function map too
TypedPlanes::const_iterator FI = fMap.find(VTy);
// If there is a corresponding type plane in the function map
if ( FI != fMap.end() ) {
// Lookup the Value in the function map
ValueMap::const_iterator FVI = FI->second.map.find(V);
// If the value doesn't exist in the function map
if ( FVI == FI->second.map.end() ) {
// Look up the value in the module map.
if (MI == mMap.end()) return -1;
ValueMap::const_iterator MVI = MI->second.map.find(V);
// If we didn't find it, it wasn't inserted
if (MVI == MI->second.map.end()) return -1;
assert( MVI != MI->second.map.end() && "Value not found");
// We found it only at the module level
return MVI->second;
// else the value exists in the function map
} else {
// Return the slot number as the module's contribution to
// the type plane plus the index in the function's contribution
// to the type plane.
if (MI != mMap.end())
return MI->second.next_slot + FVI->second;
else
return FVI->second;
}
}
}
// N.B. Can get here only if either !TheFunction or the function doesn't
// have a corresponding type plane for the Value
// Make sure the type plane exists
if (MI == mMap.end()) return -1;
// Lookup the value in the module's map
ValueMap::const_iterator MVI = MI->second.map.find(V);
// Make sure we found it.
if (MVI == MI->second.map.end()) return -1;
// Return it.
return MVI->second;
}
/// Get the slot number for a value. This function will assert if you
/// ask for a Value that hasn't previously been inserted with createSlot.
/// Types are forbidden because Type does not inherit from Value (any more).
int SlotMachine::getSlot(const Type *Ty) {
assert( Ty && "Can't get slot for null Type" );
// Check for uninitialized state and do lazy initialization
this->initialize();
if ( TheFunction ) {
// Lookup the Type in the function map
TypeMap::const_iterator FTI = fTypes.map.find(Ty);
// If the Type doesn't exist in the function map
if ( FTI == fTypes.map.end() ) {
TypeMap::const_iterator MTI = mTypes.map.find(Ty);
// If we didn't find it, it wasn't inserted
if (MTI == mTypes.map.end())
return -1;
// We found it only at the module level
return MTI->second;
// else the value exists in the function map
} else {
// Return the slot number as the module's contribution to
// the type plane plus the index in the function's contribution
// to the type plane.
return mTypes.next_slot + FTI->second;
}
}
// N.B. Can get here only if either !TheFunction
// Lookup the value in the module's map
TypeMap::const_iterator MTI = mTypes.map.find(Ty);
// Make sure we found it.
if (MTI == mTypes.map.end()) return -1;
// Return it.
return MTI->second;
}
// Create a new slot, or return the existing slot if it is already
// inserted. Note that the logic here parallels getSlot but instead
// of asserting when the Value* isn't found, it inserts the value.
unsigned SlotMachine::createSlot(const Value *V) {
assert( V && "Can't insert a null Value to SlotMachine");
assert(!isa<Constant>(V) || isa<GlobalValue>(V) &&
"Can't insert a non-GlobalValue Constant into SlotMachine");
const Type* VTy = V->getType();
// Just ignore void typed things
if (VTy == Type::VoidTy) return 0; // FIXME: Wrong return value!
// Look up the type plane for the Value's type from the module map
TypedPlanes::const_iterator MI = mMap.find(VTy);
if ( TheFunction ) {
// Get the type plane for the Value's type from the function map
TypedPlanes::const_iterator FI = fMap.find(VTy);
// If there is a corresponding type plane in the function map
if ( FI != fMap.end() ) {
// Lookup the Value in the function map
ValueMap::const_iterator FVI = FI->second.map.find(V);
// If the value doesn't exist in the function map
if ( FVI == FI->second.map.end() ) {
// If there is no corresponding type plane in the module map
if ( MI == mMap.end() )
return insertValue(V);
// Look up the value in the module map
ValueMap::const_iterator MVI = MI->second.map.find(V);
// If we didn't find it, it wasn't inserted
if ( MVI == MI->second.map.end() )
return insertValue(V);
else
// We found it only at the module level
return MVI->second;
// else the value exists in the function map
} else {
if ( MI == mMap.end() )
return FVI->second;
else
// Return the slot number as the module's contribution to
// the type plane plus the index in the function's contribution
// to the type plane.
return MI->second.next_slot + FVI->second;
}
// else there is not a corresponding type plane in the function map
} else {
// If the type plane doesn't exists at the module level
if ( MI == mMap.end() ) {
return insertValue(V);
// else type plane exists at the module level, examine it
} else {
// Look up the value in the module's map
ValueMap::const_iterator MVI = MI->second.map.find(V);
// If we didn't find it there either
if ( MVI == MI->second.map.end() )
// Return the slot number as the module's contribution to
// the type plane plus the index of the function map insertion.
return MI->second.next_slot + insertValue(V);
else
return MVI->second;
}
}
}
// N.B. Can only get here if !TheFunction
// If the module map's type plane is not for the Value's type
if ( MI != mMap.end() ) {
// Lookup the value in the module's map
ValueMap::const_iterator MVI = MI->second.map.find(V);
if ( MVI != MI->second.map.end() )
return MVI->second;
}
return insertValue(V);
}
// Create a new slot, or return the existing slot if it is already
// inserted. Note that the logic here parallels getSlot but instead
// of asserting when the Value* isn't found, it inserts the value.
unsigned SlotMachine::createSlot(const Type *Ty) {
assert( Ty && "Can't insert a null Type to SlotMachine");
if ( TheFunction ) {
// Lookup the Type in the function map
TypeMap::const_iterator FTI = fTypes.map.find(Ty);
// If the type doesn't exist in the function map
if ( FTI == fTypes.map.end() ) {
// Look up the type in the module map
TypeMap::const_iterator MTI = mTypes.map.find(Ty);
// If we didn't find it, it wasn't inserted
if ( MTI == mTypes.map.end() )
return insertValue(Ty);
else
// We found it only at the module level
return MTI->second;
// else the value exists in the function map
} else {
// Return the slot number as the module's contribution to
// the type plane plus the index in the function's contribution
// to the type plane.
return mTypes.next_slot + FTI->second;
}
}
// N.B. Can only get here if !TheFunction
// Lookup the type in the module's map
TypeMap::const_iterator MTI = mTypes.map.find(Ty);
if ( MTI != mTypes.map.end() )
return MTI->second;
return insertValue(Ty);
}
// Low level insert function. Minimal checking is done. This
// function is just for the convenience of createSlot (above).
unsigned SlotMachine::insertValue(const Value *V ) {
assert(V && "Can't insert a null Value into SlotMachine!");
assert(!isa<Constant>(V) || isa<GlobalValue>(V) &&
"Can't insert a non-GlobalValue Constant into SlotMachine");
// If this value does not contribute to a plane (is void)
// or if the value already has a name then ignore it.
if (V->getType() == Type::VoidTy || V->hasName() ) {
SC_DEBUG("ignored value " << *V << "\n");
return 0; // FIXME: Wrong return value
}
const Type *VTy = V->getType();
unsigned DestSlot = 0;
if ( TheFunction ) {
TypedPlanes::iterator I = fMap.find( VTy );
if ( I == fMap.end() )
I = fMap.insert(std::make_pair(VTy,ValuePlane())).first;
DestSlot = I->second.map[V] = I->second.next_slot++;
} else {
TypedPlanes::iterator I = mMap.find( VTy );
if ( I == mMap.end() )
I = mMap.insert(std::make_pair(VTy,ValuePlane())).first;
DestSlot = I->second.map[V] = I->second.next_slot++;
}
SC_DEBUG(" Inserting value [" << VTy << "] = " << V << " slot=" <<
DestSlot << " [");
// G = Global, C = Constant, T = Type, F = Function, o = other
SC_DEBUG((isa<GlobalVariable>(V) ? 'G' : (isa<Function>(V) ? 'F' :
(isa<Constant>(V) ? 'C' : 'o'))));
SC_DEBUG("]\n");
return DestSlot;
}
// Low level insert function. Minimal checking is done. This
// function is just for the convenience of createSlot (above).
unsigned SlotMachine::insertValue(const Type *Ty ) {
assert(Ty && "Can't insert a null Type into SlotMachine!");
unsigned DestSlot = 0;
if ( TheFunction ) {
DestSlot = fTypes.map[Ty] = fTypes.next_slot++;
} else {
DestSlot = fTypes.map[Ty] = fTypes.next_slot++;
}
SC_DEBUG(" Inserting type [" << DestSlot << "] = " << Ty << "\n");
return DestSlot;
}
// vim: sw=2