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https://github.com/c64scene-ar/llvm-6502.git
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36a07daabd
the same value number. This fixes an infinite loop on 444.namd. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@37967 91177308-0d34-0410-b5e6-96231b3b80d8
15 lines
741 B
LLVM
15 lines
741 B
LLVM
; RUN: llvm-as < %s | opt -gvnpre | llvm-dis
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%"struct.ObjectArena<char>" = type { i32, i32, %"struct.ResizeArray<char*>", i8*, i8* }
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%"struct.ResizeArray<char*>" = type { i32 (...)**, %"struct.ResizeArrayRaw<char*>"* }
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%"struct.ResizeArrayRaw<char*>" = type { i8**, i8*, i32, i32, i32, float, i32 }
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define void @_ZN11ObjectArenaIcED1Ev(%"struct.ObjectArena<char>"* %this) {
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entry:
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br label %cond_true21
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cond_true21: ; preds = %cond_true21, %entry
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%tmp215.0 = phi %"struct.ResizeArray<char*>"* [ null, %entry ], [ null, %cond_true21 ] ; <%"struct.ResizeArray<char*>"*> [#uses=1]
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%tmp2.i2 = getelementptr %"struct.ResizeArray<char*>"* %tmp215.0, i32 0, i32 1 ; <%"struct.ResizeArrayRaw<char*>"**> [#uses=0]
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br label %cond_true21
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}
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