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https://github.com/c64scene-ar/llvm-6502.git
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58f58c97f0
system headers above the includes of generated '.inc' files that actually contain code. In a few targets this was already done pretty consistently, but it wasn't done *really* consistently anywhere. It is strictly cleaner IMO and necessary in a bunch of places where the DEBUG_TYPE is referenced from the generated code. Consistency with the necessary places trumps. Hopefully the build bots are OK with the movement of intrin.h... git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206838 91177308-0d34-0410-b5e6-96231b3b80d8
62 lines
1.8 KiB
C++
62 lines
1.8 KiB
C++
//===- NVPTXSubtarget.cpp - NVPTX Subtarget Information -------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the NVPTX specific subclass of TargetSubtarget.
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//
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//===----------------------------------------------------------------------===//
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#include "NVPTXSubtarget.h"
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using namespace llvm;
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#define DEBUG_TYPE "nvptx-subtarget"
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#define GET_SUBTARGETINFO_ENUM
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#define GET_SUBTARGETINFO_TARGET_DESC
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#define GET_SUBTARGETINFO_CTOR
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#include "NVPTXGenSubtargetInfo.inc"
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// Pin the vtable to this file.
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void NVPTXSubtarget::anchor() {}
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NVPTXSubtarget::NVPTXSubtarget(const std::string &TT, const std::string &CPU,
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const std::string &FS, bool is64Bit)
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: NVPTXGenSubtargetInfo(TT, CPU, FS), Is64Bit(is64Bit), PTXVersion(0),
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SmVersion(20) {
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Triple T(TT);
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if (T.getOS() == Triple::NVCL)
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drvInterface = NVPTX::NVCL;
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else
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drvInterface = NVPTX::CUDA;
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// Provide the default CPU if none
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std::string defCPU = "sm_20";
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ParseSubtargetFeatures((CPU.empty() ? defCPU : CPU), FS);
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// Get the TargetName from the FS if available
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if (FS.empty() && CPU.empty())
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TargetName = defCPU;
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else if (!CPU.empty())
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TargetName = CPU;
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else
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llvm_unreachable("we are not using FeatureStr");
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// We default to PTX 3.1, but we cannot just default to it in the initializer
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// since the attribute parser checks if the given option is >= the default.
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// So if we set ptx31 as the default, the ptx30 attribute would never match.
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// Instead, we use 0 as the default and manually set 31 if the default is
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// used.
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if (PTXVersion == 0) {
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PTXVersion = 31;
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}
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}
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