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https://github.com/c64scene-ar/llvm-6502.git
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4f1bd9e996
1. Fix the macros in IncludeFile.h to put everything in the llvm namespace 2. Replace the previous explicit mechanism in all the .h and .cpp files with the macros in IncludeFile.h This gets us a consistent mechanism throughout LLVM for ensuring linkage. Next step is to make sure its used in enough places. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@28715 91177308-0d34-0410-b5e6-96231b3b80d8
297 lines
9.8 KiB
C++
297 lines
9.8 KiB
C++
//===- CallGraph.cpp - Build a Module's call graph ------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the CallGraph class and provides the BasicCallGraph
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// default implementation.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/CallGraph.h"
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#include "llvm/Module.h"
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#include "llvm/Instructions.h"
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#include "llvm/Support/CallSite.h"
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#include <iostream>
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using namespace llvm;
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static bool isOnlyADirectCall(Function *F, CallSite CS) {
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if (!CS.getInstruction()) return false;
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for (CallSite::arg_iterator I = CS.arg_begin(), E = CS.arg_end(); I != E; ++I)
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if (*I == F) return false;
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return true;
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}
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namespace {
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//===----------------------------------------------------------------------===//
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// BasicCallGraph class definition
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//
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class BasicCallGraph : public CallGraph, public ModulePass {
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// Root is root of the call graph, or the external node if a 'main' function
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// couldn't be found.
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//
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CallGraphNode *Root;
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// ExternalCallingNode - This node has edges to all external functions and
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// those internal functions that have their address taken.
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CallGraphNode *ExternalCallingNode;
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// CallsExternalNode - This node has edges to it from all functions making
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// indirect calls or calling an external function.
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CallGraphNode *CallsExternalNode;
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public:
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BasicCallGraph() : Root(0), ExternalCallingNode(0), CallsExternalNode(0) {}
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~BasicCallGraph() { destroy(); }
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// runOnModule - Compute the call graph for the specified module.
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virtual bool runOnModule(Module &M) {
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destroy();
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CallGraph::initialize(M);
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ExternalCallingNode = getOrInsertFunction(0);
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CallsExternalNode = new CallGraphNode(0);
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Root = 0;
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// Add every function to the call graph...
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for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
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addToCallGraph(I);
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// If we didn't find a main function, use the external call graph node
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if (Root == 0) Root = ExternalCallingNode;
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return false;
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}
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.setPreservesAll();
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}
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virtual void print(std::ostream &o, const Module *M) const {
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o << "CallGraph Root is: ";
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if (Function *F = getRoot()->getFunction())
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o << F->getName() << "\n";
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else
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o << "<<null function: 0x" << getRoot() << ">>\n";
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CallGraph::print(o, M);
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}
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virtual void releaseMemory() {
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destroy();
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}
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/// dump - Print out this call graph.
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///
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inline void dump() const {
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print(std::cerr, Mod);
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}
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CallGraphNode* getExternalCallingNode() const { return ExternalCallingNode; }
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CallGraphNode* getCallsExternalNode() const { return CallsExternalNode; }
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// getRoot - Return the root of the call graph, which is either main, or if
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// main cannot be found, the external node.
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//
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CallGraphNode *getRoot() { return Root; }
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const CallGraphNode *getRoot() const { return Root; }
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private:
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//===---------------------------------------------------------------------
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// Implementation of CallGraph construction
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//
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// addToCallGraph - Add a function to the call graph, and link the node to all
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// of the functions that it calls.
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//
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void addToCallGraph(Function *F) {
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CallGraphNode *Node = getOrInsertFunction(F);
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// If this function has external linkage, anything could call it...
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if (!F->hasInternalLinkage()) {
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ExternalCallingNode->addCalledFunction(Node);
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// Found the entry point?
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if (F->getName() == "main") {
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if (Root) // Found multiple external mains? Don't pick one.
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Root = ExternalCallingNode;
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else
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Root = Node; // Found a main, keep track of it!
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}
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}
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// If this function is not defined in this translation unit, it could call
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// anything.
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if (F->isExternal() && !F->getIntrinsicID())
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Node->addCalledFunction(CallsExternalNode);
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// Loop over all of the users of the function... looking for callers...
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//
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bool isUsedExternally = false;
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for (Value::use_iterator I = F->use_begin(), E = F->use_end(); I != E; ++I){
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if (Instruction *Inst = dyn_cast<Instruction>(*I)) {
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if (isOnlyADirectCall(F, CallSite::get(Inst)))
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getOrInsertFunction(Inst->getParent()->getParent())
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->addCalledFunction(Node);
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else
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isUsedExternally = true;
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} else if (GlobalValue *GV = dyn_cast<GlobalValue>(*I)) {
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for (Value::use_iterator I = GV->use_begin(), E = GV->use_end();
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I != E; ++I)
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if (Instruction *Inst = dyn_cast<Instruction>(*I)) {
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if (isOnlyADirectCall(F, CallSite::get(Inst)))
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getOrInsertFunction(Inst->getParent()->getParent())
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->addCalledFunction(Node);
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else
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isUsedExternally = true;
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} else {
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isUsedExternally = true;
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}
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} else { // Can't classify the user!
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isUsedExternally = true;
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}
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}
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if (isUsedExternally)
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ExternalCallingNode->addCalledFunction(Node);
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// Look for an indirect function call...
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for (Function::iterator BB = F->begin(), BBE = F->end(); BB != BBE; ++BB)
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for (BasicBlock::iterator II = BB->begin(), IE = BB->end();
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II != IE; ++II) {
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CallSite CS = CallSite::get(II);
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if (CS.getInstruction() && !CS.getCalledFunction())
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Node->addCalledFunction(CallsExternalNode);
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}
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}
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//
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// destroy - Release memory for the call graph
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virtual void destroy() {
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if (!CallsExternalNode) {
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delete CallsExternalNode;
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CallsExternalNode = 0;
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}
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}
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};
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RegisterAnalysisGroup<CallGraph> X("Call Graph");
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RegisterOpt<BasicCallGraph> Y("basiccg", "Basic CallGraph Construction");
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RegisterAnalysisGroup<CallGraph, BasicCallGraph, true> Z;
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} //End anonymous namespace
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void CallGraph::initialize(Module &M) {
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destroy();
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Mod = &M;
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}
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void CallGraph::destroy() {
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if(!FunctionMap.size()) {
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for (FunctionMapTy::iterator I = FunctionMap.begin(), E = FunctionMap.end();
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I != E; ++I)
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delete I->second;
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FunctionMap.clear();
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}
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}
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void CallGraph::print(std::ostream &OS, const Module *M) const {
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for (CallGraph::const_iterator I = begin(), E = end(); I != E; ++I)
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I->second->print(OS);
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}
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void CallGraph::dump() const {
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print(std::cerr, 0);
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}
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//===----------------------------------------------------------------------===//
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// Implementations of public modification methods
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//
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// removeFunctionFromModule - Unlink the function from this module, returning
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// it. Because this removes the function from the module, the call graph node
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// is destroyed. This is only valid if the function does not call any other
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// functions (ie, there are no edges in it's CGN). The easiest way to do this
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// is to dropAllReferences before calling this.
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//
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Function *CallGraph::removeFunctionFromModule(CallGraphNode *CGN) {
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assert(CGN->CalledFunctions.empty() && "Cannot remove function from call "
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"graph if it references other functions!");
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Function *F = CGN->getFunction(); // Get the function for the call graph node
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delete CGN; // Delete the call graph node for this func
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FunctionMap.erase(F); // Remove the call graph node from the map
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Mod->getFunctionList().remove(F);
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return F;
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}
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// changeFunction - This method changes the function associated with this
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// CallGraphNode, for use by transformations that need to change the prototype
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// of a Function (thus they must create a new Function and move the old code
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// over).
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void CallGraph::changeFunction(Function *OldF, Function *NewF) {
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iterator I = FunctionMap.find(OldF);
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CallGraphNode *&New = FunctionMap[NewF];
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assert(I != FunctionMap.end() && I->second && !New &&
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"OldF didn't exist in CG or NewF already does!");
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New = I->second;
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New->F = NewF;
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FunctionMap.erase(I);
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}
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// getOrInsertFunction - This method is identical to calling operator[], but
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// it will insert a new CallGraphNode for the specified function if one does
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// not already exist.
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CallGraphNode *CallGraph::getOrInsertFunction(const Function *F) {
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CallGraphNode *&CGN = FunctionMap[F];
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if (CGN) return CGN;
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assert((!F || F->getParent() == Mod) && "Function not in current module!");
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return CGN = new CallGraphNode(const_cast<Function*>(F));
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}
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void CallGraphNode::print(std::ostream &OS) const {
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if (Function *F = getFunction())
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OS << "Call graph node for function: '" << F->getName() <<"'\n";
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else
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OS << "Call graph node <<null function: 0x" << this << ">>:\n";
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for (const_iterator I = begin(), E = end(); I != E; ++I)
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if ((*I)->getFunction())
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OS << " Calls function '" << (*I)->getFunction()->getName() << "'\n";
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else
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OS << " Calls external node\n";
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OS << "\n";
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}
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void CallGraphNode::dump() const { print(std::cerr); }
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void CallGraphNode::removeCallEdgeTo(CallGraphNode *Callee) {
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for (unsigned i = CalledFunctions.size(); ; --i) {
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assert(i && "Cannot find callee to remove!");
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if (CalledFunctions[i-1] == Callee) {
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CalledFunctions.erase(CalledFunctions.begin()+i-1);
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return;
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}
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}
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}
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// removeAnyCallEdgeTo - This method removes any call edges from this node to
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// the specified callee function. This takes more time to execute than
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// removeCallEdgeTo, so it should not be used unless necessary.
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void CallGraphNode::removeAnyCallEdgeTo(CallGraphNode *Callee) {
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for (unsigned i = 0, e = CalledFunctions.size(); i != e; ++i)
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if (CalledFunctions[i] == Callee) {
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CalledFunctions[i] = CalledFunctions.back();
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CalledFunctions.pop_back();
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--i; --e;
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}
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}
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// Enuse that users of CallGraph.h also link with this file
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DEFINING_FILE_FOR(CallGraph)
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