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697954c15d
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@1503 91177308-0d34-0410-b5e6-96231b3b80d8
303 lines
10 KiB
C++
303 lines
10 KiB
C++
//===-- llvm/Value.h - Definition of the Value class -------------*- C++ -*--=//
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//
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// This file defines the very important Value class. This is subclassed by a
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// bunch of other important classes, like Def, Method, Module, Type, etc...
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//
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// This file also defines the Use<> template for users of value.
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//
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// This file also defines the isa<X>(), cast<X>(), and dyn_cast<X>() templates.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_VALUE_H
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#define LLVM_VALUE_H
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#include <vector>
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#include "llvm/Annotation.h"
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#include "llvm/AbstractTypeUser.h"
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class User;
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class Type;
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class Constant;
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class MethodArgument;
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class Instruction;
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class BasicBlock;
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class GlobalValue;
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class Method;
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class GlobalVariable;
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class Module;
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class SymbolTable;
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template<class ValueSubclass, class ItemParentType, class SymTabType>
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class ValueHolder;
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//===----------------------------------------------------------------------===//
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// Value Class
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//===----------------------------------------------------------------------===//
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class Value : public Annotable, // Values are annotable
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public AbstractTypeUser { // Values use potentially abstract types
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public:
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enum ValueTy {
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TypeVal, // This is an instance of Type
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ConstantVal, // This is an instance of Constant
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MethodArgumentVal, // This is an instance of MethodArgument
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InstructionVal, // This is an instance of Instruction
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BasicBlockVal, // This is an instance of BasicBlock
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MethodVal, // This is an instance of Method
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GlobalVariableVal, // This is an instance of GlobalVariable
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ModuleVal, // This is an instance of Module
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};
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private:
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std::vector<User *> Uses;
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std::string Name;
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PATypeHandle<Type> Ty;
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ValueTy VTy;
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Value(const Value &); // Do not implement
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protected:
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inline void setType(const Type *ty) { Ty = ty; }
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public:
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Value(const Type *Ty, ValueTy vty, const std::string &name = "");
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virtual ~Value();
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// Support for debugging
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void dump() const;
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// All values can potentially be typed
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inline const Type *getType() const { return Ty; }
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// All values can potentially be named...
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inline bool hasName() const { return Name != ""; }
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inline const std::string &getName() const { return Name; }
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virtual void setName(const std::string &name, SymbolTable * = 0) {
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Name = name;
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}
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// Methods for determining the subtype of this Value. The getValueType()
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// method returns the type of the value directly. The cast*() methods are
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// equivalent to using dynamic_cast<>... if the cast is successful, this is
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// returned, otherwise you get a null pointer.
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//
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// The family of functions Val->cast<type>Asserting() is used in the same
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// way as the Val->cast<type>() instructions, but they assert the expected
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// type instead of checking it at runtime.
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//
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inline ValueTy getValueType() const { return VTy; }
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// replaceAllUsesWith - Go through the uses list for this definition and make
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// each use point to "D" instead of "this". After this completes, 'this's
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// use list should be empty.
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//
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void replaceAllUsesWith(Value *D);
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// refineAbstractType - This function is implemented because we use
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// potentially abstract types, and these types may be resolved to more
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// concrete types after we are constructed.
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//
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virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy);
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//----------------------------------------------------------------------
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// Methods for handling the vector of uses of this Value.
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//
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typedef std::vector<User*>::iterator use_iterator;
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typedef std::vector<User*>::const_iterator use_const_iterator;
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inline unsigned use_size() const { return Uses.size(); }
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inline bool use_empty() const { return Uses.empty(); }
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inline use_iterator use_begin() { return Uses.begin(); }
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inline use_const_iterator use_begin() const { return Uses.begin(); }
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inline use_iterator use_end() { return Uses.end(); }
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inline use_const_iterator use_end() const { return Uses.end(); }
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inline User *use_back() { return Uses.back(); }
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inline const User *use_back() const { return Uses.back(); }
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inline void use_push_back(User *I) { Uses.push_back(I); }
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User *use_remove(use_iterator &I);
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inline void addUse(User *I) { Uses.push_back(I); }
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void killUse(User *I);
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};
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//===----------------------------------------------------------------------===//
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// UseTy Class
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//===----------------------------------------------------------------------===//
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// UseTy and it's friendly typedefs (Use) are here to make keeping the "use"
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// list of a definition node up-to-date really easy.
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//
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template<class ValueSubclass>
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class UseTy {
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ValueSubclass *Val;
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User *U;
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public:
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inline UseTy<ValueSubclass>(ValueSubclass *v, User *user) {
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Val = v; U = user;
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if (Val) Val->addUse(U);
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}
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inline ~UseTy<ValueSubclass>() { if (Val) Val->killUse(U); }
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inline operator ValueSubclass *() const { return Val; }
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inline UseTy<ValueSubclass>(const UseTy<ValueSubclass> &user) {
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Val = 0;
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U = user.U;
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operator=(user.Val);
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}
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inline ValueSubclass *operator=(ValueSubclass *V) {
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if (Val) Val->killUse(U);
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Val = V;
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if (V) V->addUse(U);
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return V;
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}
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inline ValueSubclass *operator->() { return Val; }
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inline const ValueSubclass *operator->() const { return Val; }
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inline ValueSubclass *get() { return Val; }
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inline const ValueSubclass *get() const { return Val; }
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inline UseTy<ValueSubclass> &operator=(const UseTy<ValueSubclass> &user) {
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if (Val) Val->killUse(U);
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Val = user.Val;
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Val->addUse(U);
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return *this;
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}
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};
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typedef UseTy<Value> Use; // Provide Use as a common UseTy type
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// real_type - Provide a macro to get the real type of a value that might be
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// a use. This provides a typedef 'Type' that is the argument type for all
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// non UseTy types, and is the contained pointer type of the use if it is a
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// UseTy.
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//
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template <class X> class real_type { typedef X Type; };
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template <class X> class real_type <class UseTy<X> > { typedef X *Type; };
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//===----------------------------------------------------------------------===//
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// Type Checking Templates
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//===----------------------------------------------------------------------===//
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// isa<X> - Return true if the parameter to the template is an instance of the
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// template type argument. Used like this:
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//
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// if (isa<Type>(myVal)) { ... }
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//
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template <class X, class Y>
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inline bool isa(Y Val) {
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assert(Val && "isa<Ty>(NULL) invoked!");
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return X::classof(Val);
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}
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// cast<X> - Return the argument parameter cast to the specified type. This
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// casting operator asserts that the type is correct, so it does not return null
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// on failure. But it will correctly return NULL when the input is NULL.
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// Used Like this:
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//
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// cast< Instruction>(myVal)->getParent()
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// cast<const Instruction>(myVal)->getParent()
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//
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template <class X, class Y>
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inline X *cast(Y Val) {
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assert(isa<X>(Val) && "cast<Ty>() argument of uncompatible type!");
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return (X*)(real_type<Y>::Type)Val;
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}
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// cast_or_null<X> - Functionally identical to cast, except that a null value is
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// accepted.
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//
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template <class X, class Y>
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inline X *cast_or_null(Y Val) {
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assert((Val == 0 || isa<X>(Val)) &&
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"cast_or_null<Ty>() argument of uncompatible type!");
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return (X*)(real_type<Y>::Type)Val;
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}
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// dyn_cast<X> - Return the argument parameter cast to the specified type. This
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// casting operator returns null if the argument is of the wrong type, so it can
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// be used to test for a type as well as cast if successful. This should be
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// used in the context of an if statement like this:
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//
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// if (const Instruction *I = dyn_cast<const Instruction>(myVal)) { ... }
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//
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template <class X, class Y>
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inline X *dyn_cast(Y Val) {
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return isa<X>(Val) ? cast<X>(Val) : 0;
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}
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// dyn_cast_or_null<X> - Functionally identical to dyn_cast, except that a null
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// value is accepted.
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//
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template <class X, class Y>
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inline X *dyn_cast_or_null(Y Val) {
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return (Val && isa<X>(Val)) ? cast<X>(Val) : 0;
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}
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// isa - Provide some specializations of isa so that we have to include the
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// subtype header files to test to see if the value is a subclass...
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//
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template <> inline bool isa<Type, const Value*>(const Value *Val) {
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return Val->getValueType() == Value::TypeVal;
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}
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template <> inline bool isa<Type, Value*>(Value *Val) {
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return Val->getValueType() == Value::TypeVal;
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}
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template <> inline bool isa<Constant, const Value*>(const Value *Val) {
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return Val->getValueType() == Value::ConstantVal;
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}
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template <> inline bool isa<Constant, Value*>(Value *Val) {
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return Val->getValueType() == Value::ConstantVal;
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}
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template <> inline bool isa<MethodArgument, const Value*>(const Value *Val) {
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return Val->getValueType() == Value::MethodArgumentVal;
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}
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template <> inline bool isa<MethodArgument, Value*>(Value *Val) {
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return Val->getValueType() == Value::MethodArgumentVal;
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}
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template <> inline bool isa<Instruction, const Value*>(const Value *Val) {
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return Val->getValueType() == Value::InstructionVal;
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}
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template <> inline bool isa<Instruction, Value*>(Value *Val) {
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return Val->getValueType() == Value::InstructionVal;
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}
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template <> inline bool isa<BasicBlock, const Value*>(const Value *Val) {
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return Val->getValueType() == Value::BasicBlockVal;
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}
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template <> inline bool isa<BasicBlock, Value*>(Value *Val) {
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return Val->getValueType() == Value::BasicBlockVal;
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}
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template <> inline bool isa<Method, const Value*>(const Value *Val) {
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return Val->getValueType() == Value::MethodVal;
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}
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template <> inline bool isa<Method, Value*>(Value *Val) {
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return Val->getValueType() == Value::MethodVal;
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}
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template <> inline bool isa<GlobalVariable, const Value*>(const Value *Val) {
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return Val->getValueType() == Value::GlobalVariableVal;
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}
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template <> inline bool isa<GlobalVariable, Value*>(Value *Val) {
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return Val->getValueType() == Value::GlobalVariableVal;
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}
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template <> inline bool isa<GlobalValue, const Value*>(const Value *Val) {
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return isa<GlobalVariable>(Val) || isa<Method>(Val);
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}
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template <> inline bool isa<GlobalValue, Value*>(Value *Val) {
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return isa<GlobalVariable>(Val) || isa<Method>(Val);
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}
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template <> inline bool isa<Module, const Value*>(const Value *Val) {
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return Val->getValueType() == Value::ModuleVal;
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}
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template <> inline bool isa<Module, Value*>(Value *Val) {
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return Val->getValueType() == Value::ModuleVal;
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}
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#endif
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