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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@6842 91177308-0d34-0410-b5e6-96231b3b80d8
286 lines
10 KiB
C++
286 lines
10 KiB
C++
//===- llvm/Analysis/InstForest.h - Partition Func into forest ---*- C++ -*--=//
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//
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// This interface is used to partition a method into a forest of instruction
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// trees, where the following invariants hold:
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//
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// 1. The instructions in a tree are all related to each other through use
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// relationships.
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// 2. All instructions in a tree are members of the same basic block
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// 3. All instructions in a tree (with the exception of the root), may have only
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// a single user.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ANALYSIS_INSTFOREST_H
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#define LLVM_ANALYSIS_INSTFOREST_H
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#include "llvm/Function.h"
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#include "Support/Tree.h"
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#include <map>
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template<class Payload> class InstTreeNode;
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template<class Payload> class InstForest;
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//===----------------------------------------------------------------------===//
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// Class InstTreeNode
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//===----------------------------------------------------------------------===//
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//
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// There is an instance of this class for each node in the instruction forest.
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// There should be a node for every instruction in the tree, as well as
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// Temporary nodes that correspond to other trees in the forest and to variables
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// and global variables. Constants have their own special node.
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//
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template<class Payload>
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class InstTreeNode :
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public Tree<InstTreeNode<Payload>,
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std::pair<std::pair<Value*, char>, Payload> > {
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friend class InstForest<Payload>;
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typedef Tree<InstTreeNode<Payload>,
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std::pair<std::pair<Value*, char>, Payload> > super;
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// Constants used for the node type value
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enum NodeTypeTy {
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ConstNode = Value::ConstantVal,
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BasicBlockNode = Value::BasicBlockVal,
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InstructionNode = Value::InstructionVal,
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TemporaryNode = -1
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};
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// Helper functions to make accessing our data nicer...
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const Value *getValue() const { return getTreeData().first.first; }
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Value *getValue() { return getTreeData().first.first; }
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enum NodeTypeTy getNodeType() const {
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return (enum NodeTypeTy)getTreeData().first.second;
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}
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InstTreeNode(const InstTreeNode &); // Do not implement
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void operator=(const InstTreeNode &); // Do not implement
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// Only creatable by InstForest
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InstTreeNode(InstForest<Payload> &IF, Value *V, InstTreeNode *Parent);
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bool CanMergeInstIntoTree(Instruction *Inst);
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public:
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// Accessor functions...
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inline Payload &getData() { return getTreeData().second; }
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inline const Payload &getData() const { return getTreeData().second; }
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// Type checking functions...
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inline bool isConstant() const { return getNodeType() == ConstNode; }
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inline bool isBasicBlock() const { return getNodeType() == BasicBlockNode; }
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inline bool isInstruction() const { return getNodeType() == InstructionNode; }
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inline bool isTemporary() const { return getNodeType() == TemporaryNode; }
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// Accessors for different node types...
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inline Constant *getConstant() {
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return cast<Constant>(getValue());
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}
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inline const Constant *getConstant() const {
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return cast<const Constant>(getValue());
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}
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inline BasicBlock *getBasicBlock() {
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return cast<BasicBlock>(getValue());
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}
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inline const BasicBlock *getBasicBlock() const {
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return cast<const BasicBlock>(getValue());
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}
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inline Instruction *getInstruction() {
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assert(isInstruction() && "getInstruction() on non instruction node!");
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return cast<Instruction>(getValue());
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}
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inline const Instruction *getInstruction() const {
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assert(isInstruction() && "getInstruction() on non instruction node!");
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return cast<Instruction>(getValue());
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}
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inline Instruction *getTemporary() {
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assert(isTemporary() && "getTemporary() on non temporary node!");
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return cast<Instruction>(getValue());
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}
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inline const Instruction *getTemporary() const {
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assert(isTemporary() && "getTemporary() on non temporary node!");
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return cast<Instruction>(getValue());
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}
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public:
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// print - Called by operator<< below...
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void print(std::ostream &o, unsigned Indent) const {
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o << std::string(Indent*2, ' ');
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switch (getNodeType()) {
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case ConstNode : o << "Constant : "; break;
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case BasicBlockNode : o << "BasicBlock : " << getValue()->getName() << "\n";
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return;
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case InstructionNode: o << "Instruction: "; break;
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case TemporaryNode : o << "Temporary : "; break;
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default: o << "UNKNOWN NODE TYPE: " << getNodeType() << "\n"; abort();
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}
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o << getValue();
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if (!isa<Instruction>(getValue())) o << "\n";
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for (unsigned i = 0; i < getNumChildren(); ++i)
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getChild(i)->print(o, Indent+1);
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}
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};
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template<class Payload>
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inline std::ostream &operator<<(std::ostream &o,
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const InstTreeNode<Payload> *N) {
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N->print(o, 0); return o;
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}
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//===----------------------------------------------------------------------===//
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// Class InstForest
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//===----------------------------------------------------------------------===//
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//
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// This class represents the instruction forest itself. It exposes iterators
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// to an underlying vector of Instruction Trees. Each root of the tree is
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// guaranteed to be an instruction node. The constructor builds the forest.
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//
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template<class Payload>
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class InstForest : public std::vector<InstTreeNode<Payload> *> {
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friend class InstTreeNode<Payload>;
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typedef typename std::vector<InstTreeNode<Payload> *>::const_iterator const_iterator;
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// InstMap - Map contains entries for ALL instructions in the method and the
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// InstTreeNode that they correspond to.
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//
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std::map<Instruction*, InstTreeNode<Payload> *> InstMap;
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void addInstMapping(Instruction *I, InstTreeNode<Payload> *IN) {
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InstMap.insert(std::make_pair(I, IN));
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}
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void removeInstFromRootList(Instruction *I) {
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for (unsigned i = size(); i > 0; --i)
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if (operator[](i-1)->getValue() == I) {
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erase(begin()+i-1);
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return;
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}
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}
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public:
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// ctor - Create an instruction forest for the specified method...
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InstForest(Function *F) {
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for (Function::iterator BB = F->begin(), BBE = F->end(); BB != BBE; ++BB)
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for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
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if (!getInstNode(I)) { // Do we already have a tree for this inst?
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// No, create one! InstTreeNode ctor automatically adds the
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// created node into our InstMap
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push_back(new InstTreeNode<Payload>(*this, I, 0));
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}
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}
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// dtor - Free the trees...
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~InstForest() {
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for (unsigned i = size(); i != 0; --i)
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delete operator[](i-1);
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}
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// getInstNode - Return the instruction node that corresponds to the specified
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// instruction... This node may be embeded in a larger tree, in which case
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// the parent pointer can be used to find the root of the tree.
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//
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inline InstTreeNode<Payload> *getInstNode(Instruction *Inst) {
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typename std::map<Instruction*, InstTreeNode<Payload> *>::iterator I =
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InstMap.find(Inst);
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if (I != InstMap.end()) return I->second;
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return 0;
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}
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inline const InstTreeNode<Payload> *getInstNode(const Instruction *Inst)const{
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typename std::map<Instruction*, InstTreeNode<Payload>*>::const_iterator I =
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InstMap.find(Inst);
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if (I != InstMap.end()) return I->second;
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return 0;
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}
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// print - Called by operator<< below...
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void print(std::ostream &out) const {
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for (const_iterator I = begin(), E = end(); I != E; ++I)
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out << *I;
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}
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};
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template<class Payload>
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inline std::ostream &operator<<(std::ostream &o, const InstForest<Payload> &IF){
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IF.print(o); return o;
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}
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//===----------------------------------------------------------------------===//
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// Method Implementations
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//===----------------------------------------------------------------------===//
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// CanMergeInstIntoTree - Return true if it is allowed to merge the specified
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// instruction into 'this' instruction tree. This is allowed iff:
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// 1. The instruction is in the same basic block as the current one
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// 2. The instruction has only one use
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//
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template <class Payload>
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bool InstTreeNode<Payload>::CanMergeInstIntoTree(Instruction *I) {
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if (I->use_size() > 1) return false;
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return I->getParent() == cast<Instruction>(getValue())->getParent();
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}
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// InstTreeNode ctor - This constructor creates the instruction tree for the
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// specified value. If the value is an instruction, it recursively creates the
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// internal/child nodes and adds them to the instruction forest.
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//
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template <class Payload>
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InstTreeNode<Payload>::InstTreeNode(InstForest<Payload> &IF, Value *V,
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InstTreeNode *Parent) : super(Parent) {
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getTreeData().first.first = V; // Save tree node
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if (!isa<Instruction>(V)) {
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assert((isa<Constant>(V) || isa<BasicBlock>(V) ||
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isa<Argument>(V) || isa<GlobalValue>(V)) &&
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"Unrecognized value type for InstForest Partition!");
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if (isa<Constant>(V))
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getTreeData().first.second = ConstNode;
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else if (isa<BasicBlock>(V))
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getTreeData().first.second = BasicBlockNode;
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else
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getTreeData().first.second = TemporaryNode;
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return;
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}
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// Must be an instruction then... see if we can include it in this tree!
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Instruction *I = cast<Instruction>(V);
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if (Parent && !Parent->CanMergeInstIntoTree(I)) {
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// Not root node of tree, but mult uses?
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getTreeData().first.second = TemporaryNode; // Must be a temporary!
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return;
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}
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// Otherwise, we are an internal instruction node. We must process our
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// uses and add them as children of this node.
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//
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std::vector<InstTreeNode*> Children;
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// Make sure that the forest knows about us!
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IF.addInstMapping(I, this);
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// Walk the operands of the instruction adding children for all of the uses
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// of the instruction...
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//
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for (Instruction::op_iterator OI = I->op_begin(); OI != I->op_end(); ++OI) {
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Value *Operand = *OI;
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InstTreeNode<Payload> *IN = IF.getInstNode(dyn_cast<Instruction>(Operand));
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if (IN && CanMergeInstIntoTree(cast<Instruction>(Operand))) {
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Children.push_back(IN);
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IF.removeInstFromRootList(cast<Instruction>(Operand));
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} else {
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// No node for this child yet... create one now!
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Children.push_back(new InstTreeNode(IF, *OI, this));
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}
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}
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setChildren(Children);
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getTreeData().first.second = InstructionNode;
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}
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#endif
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