llvm-6502/include/llvm/CallGraphSCCPass.h
David Greene 5c8aa950fe Ok, third time's the charm. No changes from last time except the CMake
source addition.  Apparently the buildbots were wrong about failures.

---

Add some switches helpful for debugging:

-print-before=<Pass Name>

Dump IR before running pass <Pass Name>.

-print-before-all

Dump IR before running each pass.

-print-after-all

Dump IR after running each pass.

These are helpful when tracking down a miscompilation.  It is easy to
get IR dumps and do diffs on them, etc.

To make this work well, add a new getPrinterPass API to Pass so that
each kind of pass (ModulePass, FunctionPass, etc.) can create a Pass
suitable for dumping out the kind of object the Pass works on.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@100249 91177308-0d34-0410-b5e6-96231b3b80d8
2010-04-02 23:17:14 +00:00

82 lines
3.1 KiB
C++

//===- CallGraphSCCPass.h - Pass that operates BU on call graph -*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines the CallGraphSCCPass class, which is used for passes which
// are implemented as bottom-up traversals on the call graph. Because there may
// be cycles in the call graph, passes of this type operate on the call-graph in
// SCC order: that is, they process function bottom-up, except for recursive
// functions, which they process all at once.
//
// These passes are inherently interprocedural, and are required to keep the
// call graph up-to-date if they do anything which could modify it.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CALL_GRAPH_SCC_PASS_H
#define LLVM_CALL_GRAPH_SCC_PASS_H
#include "llvm/Pass.h"
#include "llvm/Analysis/CallGraph.h"
namespace llvm {
class CallGraphNode;
class CallGraph;
class PMStack;
struct CallGraphSCCPass : public Pass {
explicit CallGraphSCCPass(intptr_t pid) : Pass(PT_CallGraphSCC, pid) {}
explicit CallGraphSCCPass(void *pid) : Pass(PT_CallGraphSCC, pid) {}
/// createPrinterPass - Get a pass that prints the Module
/// corresponding to a CallGraph.
Pass *createPrinterPass(raw_ostream &O, const std::string &Banner) const;
/// doInitialization - This method is called before the SCC's of the program
/// has been processed, allowing the pass to do initialization as necessary.
virtual bool doInitialization(CallGraph &CG) {
return false;
}
/// runOnSCC - This method should be implemented by the subclass to perform
/// whatever action is necessary for the specified SCC. Note that
/// non-recursive (or only self-recursive) functions will have an SCC size of
/// 1, where recursive portions of the call graph will have SCC size > 1.
///
/// SCC passes that add or delete functions to the SCC are required to update
/// the SCC list, otherwise stale pointers may be dereferenced.
///
virtual bool runOnSCC(std::vector<CallGraphNode *> &SCC) = 0;
/// doFinalization - This method is called after the SCC's of the program has
/// been processed, allowing the pass to do final cleanup as necessary.
virtual bool doFinalization(CallGraph &CG) {
return false;
}
/// Assign pass manager to manager this pass
virtual void assignPassManager(PMStack &PMS,
PassManagerType PMT = PMT_CallGraphPassManager);
/// Return what kind of Pass Manager can manage this pass.
virtual PassManagerType getPotentialPassManagerType() const {
return PMT_CallGraphPassManager;
}
/// getAnalysisUsage - For this class, we declare that we require and preserve
/// the call graph. If the derived class implements this method, it should
/// always explicitly call the implementation here.
virtual void getAnalysisUsage(AnalysisUsage &Info) const;
};
} // End llvm namespace
#endif