llvm-6502/include/llvm/MC/MCAssembler.h
Rafael Espindola 7070387f08 Make it possible for the MCObjectWriter to decide if a given fixup is fully
resolved or not. Different object files have different restrictions and
different native assemblers have different idiosyncrasies we want to emulate
for now.

Move the existing MachO logic to the new place and implement an ELF one that
gets fixups to globals right.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@115131 91177308-0d34-0410-b5e6-96231b3b80d8
2010-09-30 02:22:20 +00:00

810 lines
24 KiB
C++

//===- MCAssembler.h - Object File Generation -------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_MC_MCASSEMBLER_H
#define LLVM_MC_MCASSEMBLER_H
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/SmallString.h"
#include "llvm/ADT/ilist.h"
#include "llvm/ADT/ilist_node.h"
#include "llvm/Support/Casting.h"
#include "llvm/MC/MCFixup.h"
#include "llvm/MC/MCInst.h"
#include "llvm/System/DataTypes.h"
#include <vector> // FIXME: Shouldn't be needed.
namespace llvm {
class raw_ostream;
class MCAsmLayout;
class MCAssembler;
class MCBinaryExpr;
class MCContext;
class MCCodeEmitter;
class MCExpr;
class MCFragment;
class MCObjectWriter;
class MCSection;
class MCSectionData;
class MCSymbol;
class MCSymbolData;
class MCValue;
class TargetAsmBackend;
class MCFragment : public ilist_node<MCFragment> {
friend class MCAsmLayout;
MCFragment(const MCFragment&); // DO NOT IMPLEMENT
void operator=(const MCFragment&); // DO NOT IMPLEMENT
public:
enum FragmentType {
FT_Align,
FT_Data,
FT_Fill,
FT_Inst,
FT_Org
};
private:
FragmentType Kind;
/// Parent - The data for the section this fragment is in.
MCSectionData *Parent;
/// Atom - The atom this fragment is in, as represented by it's defining
/// symbol. Atom's are only used by backends which set
/// \see MCAsmBackend::hasReliableSymbolDifference().
MCSymbolData *Atom;
/// @name Assembler Backend Data
/// @{
//
// FIXME: This could all be kept private to the assembler implementation.
/// Offset - The offset of this fragment in its section. This is ~0 until
/// initialized.
uint64_t Offset;
/// EffectiveSize - The compute size of this section. This is ~0 until
/// initialized.
uint64_t EffectiveSize;
/// LayoutOrder - The global layout order of this fragment. This is the index
/// across all fragments in the file, not just within the section.
unsigned LayoutOrder;
/// @}
protected:
MCFragment(FragmentType _Kind, MCSectionData *_Parent = 0);
public:
// Only for sentinel.
MCFragment();
virtual ~MCFragment();
FragmentType getKind() const { return Kind; }
MCSectionData *getParent() const { return Parent; }
void setParent(MCSectionData *Value) { Parent = Value; }
MCSymbolData *getAtom() const { return Atom; }
void setAtom(MCSymbolData *Value) { Atom = Value; }
unsigned getLayoutOrder() const { return LayoutOrder; }
void setLayoutOrder(unsigned Value) { LayoutOrder = Value; }
static bool classof(const MCFragment *O) { return true; }
void dump();
};
class MCDataFragment : public MCFragment {
SmallString<32> Contents;
/// Fixups - The list of fixups in this fragment.
std::vector<MCFixup> Fixups;
public:
typedef std::vector<MCFixup>::const_iterator const_fixup_iterator;
typedef std::vector<MCFixup>::iterator fixup_iterator;
public:
MCDataFragment(MCSectionData *SD = 0) : MCFragment(FT_Data, SD) {}
/// @name Accessors
/// @{
SmallString<32> &getContents() { return Contents; }
const SmallString<32> &getContents() const { return Contents; }
/// @}
/// @name Fixup Access
/// @{
void addFixup(MCFixup Fixup) {
// Enforce invariant that fixups are in offset order.
assert((Fixups.empty() || Fixup.getOffset() > Fixups.back().getOffset()) &&
"Fixups must be added in order!");
Fixups.push_back(Fixup);
}
std::vector<MCFixup> &getFixups() { return Fixups; }
const std::vector<MCFixup> &getFixups() const { return Fixups; }
fixup_iterator fixup_begin() { return Fixups.begin(); }
const_fixup_iterator fixup_begin() const { return Fixups.begin(); }
fixup_iterator fixup_end() {return Fixups.end();}
const_fixup_iterator fixup_end() const {return Fixups.end();}
size_t fixup_size() const { return Fixups.size(); }
/// @}
static bool classof(const MCFragment *F) {
return F->getKind() == MCFragment::FT_Data;
}
static bool classof(const MCDataFragment *) { return true; }
};
// FIXME: This current incarnation of MCInstFragment doesn't make much sense, as
// it is almost entirely a duplicate of MCDataFragment. If we decide to stick
// with this approach (as opposed to making MCInstFragment a very light weight
// object with just the MCInst and a code size, then we should just change
// MCDataFragment to have an optional MCInst at its end.
class MCInstFragment : public MCFragment {
/// Inst - The instruction this is a fragment for.
MCInst Inst;
/// Code - Binary data for the currently encoded instruction.
SmallString<8> Code;
/// Fixups - The list of fixups in this fragment.
SmallVector<MCFixup, 1> Fixups;
public:
typedef SmallVectorImpl<MCFixup>::const_iterator const_fixup_iterator;
typedef SmallVectorImpl<MCFixup>::iterator fixup_iterator;
public:
MCInstFragment(MCInst _Inst, MCSectionData *SD = 0)
: MCFragment(FT_Inst, SD), Inst(_Inst) {
}
/// @name Accessors
/// @{
SmallVectorImpl<char> &getCode() { return Code; }
const SmallVectorImpl<char> &getCode() const { return Code; }
unsigned getInstSize() const { return Code.size(); }
MCInst &getInst() { return Inst; }
const MCInst &getInst() const { return Inst; }
void setInst(MCInst Value) { Inst = Value; }
/// @}
/// @name Fixup Access
/// @{
SmallVectorImpl<MCFixup> &getFixups() { return Fixups; }
const SmallVectorImpl<MCFixup> &getFixups() const { return Fixups; }
fixup_iterator fixup_begin() { return Fixups.begin(); }
const_fixup_iterator fixup_begin() const { return Fixups.begin(); }
fixup_iterator fixup_end() {return Fixups.end();}
const_fixup_iterator fixup_end() const {return Fixups.end();}
size_t fixup_size() const { return Fixups.size(); }
/// @}
static bool classof(const MCFragment *F) {
return F->getKind() == MCFragment::FT_Inst;
}
static bool classof(const MCInstFragment *) { return true; }
};
class MCAlignFragment : public MCFragment {
/// Alignment - The alignment to ensure, in bytes.
unsigned Alignment;
/// Value - Value to use for filling padding bytes.
int64_t Value;
/// ValueSize - The size of the integer (in bytes) of \arg Value.
unsigned ValueSize;
/// MaxBytesToEmit - The maximum number of bytes to emit; if the alignment
/// cannot be satisfied in this width then this fragment is ignored.
unsigned MaxBytesToEmit;
/// EmitNops - Flag to indicate that (optimal) NOPs should be emitted instead
/// of using the provided value. The exact interpretation of this flag is
/// target dependent.
bool EmitNops : 1;
/// OnlyAlignAddress - Flag to indicate that this align is only used to adjust
/// the address space size of a section and that it should not be included as
/// part of the section size. This flag can only be used on the last fragment
/// in a section.
bool OnlyAlignAddress : 1;
public:
MCAlignFragment(unsigned _Alignment, int64_t _Value, unsigned _ValueSize,
unsigned _MaxBytesToEmit, MCSectionData *SD = 0)
: MCFragment(FT_Align, SD), Alignment(_Alignment),
Value(_Value),ValueSize(_ValueSize),
MaxBytesToEmit(_MaxBytesToEmit), EmitNops(false),
OnlyAlignAddress(false) {}
/// @name Accessors
/// @{
unsigned getAlignment() const { return Alignment; }
int64_t getValue() const { return Value; }
unsigned getValueSize() const { return ValueSize; }
unsigned getMaxBytesToEmit() const { return MaxBytesToEmit; }
bool hasEmitNops() const { return EmitNops; }
void setEmitNops(bool Value) { EmitNops = Value; }
bool hasOnlyAlignAddress() const { return OnlyAlignAddress; }
void setOnlyAlignAddress(bool Value) { OnlyAlignAddress = Value; }
/// @}
static bool classof(const MCFragment *F) {
return F->getKind() == MCFragment::FT_Align;
}
static bool classof(const MCAlignFragment *) { return true; }
};
class MCFillFragment : public MCFragment {
/// Value - Value to use for filling bytes.
int64_t Value;
/// ValueSize - The size (in bytes) of \arg Value to use when filling, or 0 if
/// this is a virtual fill fragment.
unsigned ValueSize;
/// Size - The number of bytes to insert.
uint64_t Size;
public:
MCFillFragment(int64_t _Value, unsigned _ValueSize, uint64_t _Size,
MCSectionData *SD = 0)
: MCFragment(FT_Fill, SD),
Value(_Value), ValueSize(_ValueSize), Size(_Size) {
assert((!ValueSize || (Size % ValueSize) == 0) &&
"Fill size must be a multiple of the value size!");
}
/// @name Accessors
/// @{
int64_t getValue() const { return Value; }
unsigned getValueSize() const { return ValueSize; }
uint64_t getSize() const { return Size; }
/// @}
static bool classof(const MCFragment *F) {
return F->getKind() == MCFragment::FT_Fill;
}
static bool classof(const MCFillFragment *) { return true; }
};
class MCOrgFragment : public MCFragment {
/// Offset - The offset this fragment should start at.
const MCExpr *Offset;
/// Value - Value to use for filling bytes.
int8_t Value;
public:
MCOrgFragment(const MCExpr &_Offset, int8_t _Value, MCSectionData *SD = 0)
: MCFragment(FT_Org, SD),
Offset(&_Offset), Value(_Value) {}
/// @name Accessors
/// @{
const MCExpr &getOffset() const { return *Offset; }
uint8_t getValue() const { return Value; }
/// @}
static bool classof(const MCFragment *F) {
return F->getKind() == MCFragment::FT_Org;
}
static bool classof(const MCOrgFragment *) { return true; }
};
// FIXME: Should this be a separate class, or just merged into MCSection? Since
// we anticipate the fast path being through an MCAssembler, the only reason to
// keep it out is for API abstraction.
class MCSectionData : public ilist_node<MCSectionData> {
friend class MCAsmLayout;
MCSectionData(const MCSectionData&); // DO NOT IMPLEMENT
void operator=(const MCSectionData&); // DO NOT IMPLEMENT
public:
typedef iplist<MCFragment> FragmentListType;
typedef FragmentListType::const_iterator const_iterator;
typedef FragmentListType::iterator iterator;
typedef FragmentListType::const_reverse_iterator const_reverse_iterator;
typedef FragmentListType::reverse_iterator reverse_iterator;
private:
FragmentListType Fragments;
const MCSection *Section;
/// Ordinal - The section index in the assemblers section list.
unsigned Ordinal;
/// LayoutOrder - The index of this section in the layout order.
unsigned LayoutOrder;
/// Alignment - The maximum alignment seen in this section.
unsigned Alignment;
/// @name Assembler Backend Data
/// @{
//
// FIXME: This could all be kept private to the assembler implementation.
/// Address - The computed address of this section. This is ~0 until
/// initialized.
uint64_t Address;
/// HasInstructions - Whether this section has had instructions emitted into
/// it.
unsigned HasInstructions : 1;
/// @}
public:
// Only for use as sentinel.
MCSectionData();
MCSectionData(const MCSection &Section, MCAssembler *A = 0);
const MCSection &getSection() const { return *Section; }
unsigned getAlignment() const { return Alignment; }
void setAlignment(unsigned Value) { Alignment = Value; }
bool hasInstructions() const { return HasInstructions; }
void setHasInstructions(bool Value) { HasInstructions = Value; }
unsigned getOrdinal() const { return Ordinal; }
void setOrdinal(unsigned Value) { Ordinal = Value; }
unsigned getLayoutOrder() const { return LayoutOrder; }
void setLayoutOrder(unsigned Value) { LayoutOrder = Value; }
/// @name Fragment Access
/// @{
const FragmentListType &getFragmentList() const { return Fragments; }
FragmentListType &getFragmentList() { return Fragments; }
iterator begin() { return Fragments.begin(); }
const_iterator begin() const { return Fragments.begin(); }
iterator end() { return Fragments.end(); }
const_iterator end() const { return Fragments.end(); }
reverse_iterator rbegin() { return Fragments.rbegin(); }
const_reverse_iterator rbegin() const { return Fragments.rbegin(); }
reverse_iterator rend() { return Fragments.rend(); }
const_reverse_iterator rend() const { return Fragments.rend(); }
size_t size() const { return Fragments.size(); }
bool empty() const { return Fragments.empty(); }
void dump();
/// @}
};
// FIXME: Same concerns as with SectionData.
class MCSymbolData : public ilist_node<MCSymbolData> {
public:
const MCSymbol *Symbol;
/// Fragment - The fragment this symbol's value is relative to, if any.
MCFragment *Fragment;
/// Offset - The offset to apply to the fragment address to form this symbol's
/// value.
uint64_t Offset;
/// IsExternal - True if this symbol is visible outside this translation
/// unit.
unsigned IsExternal : 1;
/// IsPrivateExtern - True if this symbol is private extern.
unsigned IsPrivateExtern : 1;
/// CommonSize - The size of the symbol, if it is 'common', or 0.
//
// FIXME: Pack this in with other fields? We could put it in offset, since a
// common symbol can never get a definition.
uint64_t CommonSize;
/// SymbolSize - An expression describing how to calculate the size of
/// a symbol. If a symbol has no size this field will be NULL.
const MCExpr *SymbolSize;
/// CommonAlign - The alignment of the symbol, if it is 'common'.
//
// FIXME: Pack this in with other fields?
unsigned CommonAlign;
/// Flags - The Flags field is used by object file implementations to store
/// additional per symbol information which is not easily classified.
uint32_t Flags;
/// Index - Index field, for use by the object file implementation.
uint64_t Index;
public:
// Only for use as sentinel.
MCSymbolData();
MCSymbolData(const MCSymbol &_Symbol, MCFragment *_Fragment, uint64_t _Offset,
MCAssembler *A = 0);
/// @name Accessors
/// @{
const MCSymbol &getSymbol() const { return *Symbol; }
MCFragment *getFragment() const { return Fragment; }
void setFragment(MCFragment *Value) { Fragment = Value; }
uint64_t getOffset() const { return Offset; }
void setOffset(uint64_t Value) { Offset = Value; }
/// @}
/// @name Symbol Attributes
/// @{
bool isExternal() const { return IsExternal; }
void setExternal(bool Value) { IsExternal = Value; }
bool isPrivateExtern() const { return IsPrivateExtern; }
void setPrivateExtern(bool Value) { IsPrivateExtern = Value; }
/// isCommon - Is this a 'common' symbol.
bool isCommon() const { return CommonSize != 0; }
/// setCommon - Mark this symbol as being 'common'.
///
/// \param Size - The size of the symbol.
/// \param Align - The alignment of the symbol.
void setCommon(uint64_t Size, unsigned Align) {
CommonSize = Size;
CommonAlign = Align;
}
/// getCommonSize - Return the size of a 'common' symbol.
uint64_t getCommonSize() const {
assert(isCommon() && "Not a 'common' symbol!");
return CommonSize;
}
void setSize(const MCExpr *SS) {
SymbolSize = SS;
}
const MCExpr *getSize() const {
return SymbolSize;
}
/// getCommonAlignment - Return the alignment of a 'common' symbol.
unsigned getCommonAlignment() const {
assert(isCommon() && "Not a 'common' symbol!");
return CommonAlign;
}
/// getFlags - Get the (implementation defined) symbol flags.
uint32_t getFlags() const { return Flags; }
/// setFlags - Set the (implementation defined) symbol flags.
void setFlags(uint32_t Value) { Flags = Value; }
/// modifyFlags - Modify the flags via a mask
void modifyFlags(uint32_t Value, uint32_t Mask) {
Flags = (Flags & ~Mask) | Value;
}
/// getIndex - Get the (implementation defined) index.
uint64_t getIndex() const { return Index; }
/// setIndex - Set the (implementation defined) index.
void setIndex(uint64_t Value) { Index = Value; }
/// @}
void dump();
};
// FIXME: This really doesn't belong here. See comments below.
struct IndirectSymbolData {
MCSymbol *Symbol;
MCSectionData *SectionData;
};
class MCAssembler {
friend class MCAsmLayout;
public:
typedef iplist<MCSectionData> SectionDataListType;
typedef iplist<MCSymbolData> SymbolDataListType;
typedef SectionDataListType::const_iterator const_iterator;
typedef SectionDataListType::iterator iterator;
typedef SymbolDataListType::const_iterator const_symbol_iterator;
typedef SymbolDataListType::iterator symbol_iterator;
typedef std::vector<IndirectSymbolData>::const_iterator
const_indirect_symbol_iterator;
typedef std::vector<IndirectSymbolData>::iterator indirect_symbol_iterator;
private:
MCAssembler(const MCAssembler&); // DO NOT IMPLEMENT
void operator=(const MCAssembler&); // DO NOT IMPLEMENT
MCContext &Context;
TargetAsmBackend &Backend;
MCCodeEmitter &Emitter;
raw_ostream &OS;
iplist<MCSectionData> Sections;
iplist<MCSymbolData> Symbols;
/// The map of sections to their associated assembler backend data.
//
// FIXME: Avoid this indirection?
DenseMap<const MCSection*, MCSectionData*> SectionMap;
/// The map of symbols to their associated assembler backend data.
//
// FIXME: Avoid this indirection?
DenseMap<const MCSymbol*, MCSymbolData*> SymbolMap;
std::vector<IndirectSymbolData> IndirectSymbols;
unsigned RelaxAll : 1;
unsigned SubsectionsViaSymbols : 1;
unsigned PadSectionToAlignment : 1;
private:
/// Evaluate a fixup to a relocatable expression and the value which should be
/// placed into the fixup.
///
/// \param Layout The layout to use for evaluation.
/// \param Fixup The fixup to evaluate.
/// \param DF The fragment the fixup is inside.
/// \param Target [out] On return, the relocatable expression the fixup
/// evaluates to.
/// \param Value [out] On return, the value of the fixup as currently layed
/// out.
/// \return Whether the fixup value was fully resolved. This is true if the
/// \arg Value result is fixed, otherwise the value may change due to
/// relocation.
bool EvaluateFixup(const MCObjectWriter &Writer, const MCAsmLayout &Layout,
const MCFixup &Fixup, const MCFragment *DF,
MCValue &Target, uint64_t &Value) const;
/// Check whether a fixup can be satisfied, or whether it needs to be relaxed
/// (increased in size, in order to hold its value correctly).
bool FixupNeedsRelaxation(const MCObjectWriter &Writer,
const MCFixup &Fixup, const MCFragment *DF,
const MCAsmLayout &Layout) const;
/// Check whether the given fragment needs relaxation.
bool FragmentNeedsRelaxation(const MCObjectWriter &Writer,
const MCInstFragment *IF,
const MCAsmLayout &Layout) const;
/// Compute the effective fragment size assuming it is layed out at the given
/// \arg SectionAddress and \arg FragmentOffset.
uint64_t ComputeFragmentSize(MCAsmLayout &Layout, const MCFragment &F,
uint64_t SectionAddress,
uint64_t FragmentOffset) const;
/// LayoutOnce - Perform one layout iteration and return true if any offsets
/// were adjusted.
bool LayoutOnce(const MCObjectWriter &Writer, MCAsmLayout &Layout);
/// FinishLayout - Finalize a layout, including fragment lowering.
void FinishLayout(MCAsmLayout &Layout);
public:
/// Find the symbol which defines the atom containing the given symbol, or
/// null if there is no such symbol.
const MCSymbolData *getAtom(const MCSymbolData *Symbol) const;
/// Check whether a particular symbol is visible to the linker and is required
/// in the symbol table, or whether it can be discarded by the assembler. This
/// also effects whether the assembler treats the label as potentially
/// defining a separate atom.
bool isSymbolLinkerVisible(const MCSymbol &SD) const;
/// Emit the section contents using the given object writer.
//
// FIXME: Should MCAssembler always have a reference to the object writer?
void WriteSectionData(const MCSectionData *Section, const MCAsmLayout &Layout,
MCObjectWriter *OW) const;
void AddSectionToTheEnd(const MCObjectWriter &Writer, MCSectionData &SD,
MCAsmLayout &Layout);
public:
/// Construct a new assembler instance.
///
/// \arg OS - The stream to output to.
//
// FIXME: How are we going to parameterize this? Two obvious options are stay
// concrete and require clients to pass in a target like object. The other
// option is to make this abstract, and have targets provide concrete
// implementations as we do with AsmParser.
MCAssembler(MCContext &_Context, TargetAsmBackend &_Backend,
MCCodeEmitter &_Emitter, bool _PadSectionToAlignment,
raw_ostream &OS);
~MCAssembler();
MCContext &getContext() const { return Context; }
TargetAsmBackend &getBackend() const { return Backend; }
MCCodeEmitter &getEmitter() const { return Emitter; }
/// Finish - Do final processing and write the object to the output stream.
/// \arg Writer is used for custom object writer (as the MCJIT does),
/// if not specified it is automatically created from backend.
void Finish(MCObjectWriter *Writer = 0);
// FIXME: This does not belong here.
bool getSubsectionsViaSymbols() const {
return SubsectionsViaSymbols;
}
void setSubsectionsViaSymbols(bool Value) {
SubsectionsViaSymbols = Value;
}
bool getRelaxAll() const { return RelaxAll; }
void setRelaxAll(bool Value) { RelaxAll = Value; }
/// @name Section List Access
/// @{
const SectionDataListType &getSectionList() const { return Sections; }
SectionDataListType &getSectionList() { return Sections; }
iterator begin() { return Sections.begin(); }
const_iterator begin() const { return Sections.begin(); }
iterator end() { return Sections.end(); }
const_iterator end() const { return Sections.end(); }
size_t size() const { return Sections.size(); }
/// @}
/// @name Symbol List Access
/// @{
const SymbolDataListType &getSymbolList() const { return Symbols; }
SymbolDataListType &getSymbolList() { return Symbols; }
symbol_iterator symbol_begin() { return Symbols.begin(); }
const_symbol_iterator symbol_begin() const { return Symbols.begin(); }
symbol_iterator symbol_end() { return Symbols.end(); }
const_symbol_iterator symbol_end() const { return Symbols.end(); }
size_t symbol_size() const { return Symbols.size(); }
/// @}
/// @name Indirect Symbol List Access
/// @{
// FIXME: This is a total hack, this should not be here. Once things are
// factored so that the streamer has direct access to the .o writer, it can
// disappear.
std::vector<IndirectSymbolData> &getIndirectSymbols() {
return IndirectSymbols;
}
indirect_symbol_iterator indirect_symbol_begin() {
return IndirectSymbols.begin();
}
const_indirect_symbol_iterator indirect_symbol_begin() const {
return IndirectSymbols.begin();
}
indirect_symbol_iterator indirect_symbol_end() {
return IndirectSymbols.end();
}
const_indirect_symbol_iterator indirect_symbol_end() const {
return IndirectSymbols.end();
}
size_t indirect_symbol_size() const { return IndirectSymbols.size(); }
/// @}
/// @name Backend Data Access
/// @{
MCSectionData &getSectionData(const MCSection &Section) const {
MCSectionData *Entry = SectionMap.lookup(&Section);
assert(Entry && "Missing section data!");
return *Entry;
}
MCSectionData &getOrCreateSectionData(const MCSection &Section,
bool *Created = 0) {
MCSectionData *&Entry = SectionMap[&Section];
if (Created) *Created = !Entry;
if (!Entry)
Entry = new MCSectionData(Section, this);
return *Entry;
}
MCSymbolData &getSymbolData(const MCSymbol &Symbol) const {
MCSymbolData *Entry = SymbolMap.lookup(&Symbol);
assert(Entry && "Missing symbol data!");
return *Entry;
}
MCSymbolData &getOrCreateSymbolData(const MCSymbol &Symbol,
bool *Created = 0) {
MCSymbolData *&Entry = SymbolMap[&Symbol];
if (Created) *Created = !Entry;
if (!Entry)
Entry = new MCSymbolData(Symbol, 0, 0, this);
return *Entry;
}
/// @}
void dump();
};
} // end namespace llvm
#endif