mirror of
https://github.com/c64scene-ar/llvm-6502.git
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vr2 = OR vr0, vr1 => vr2 = OR vr1, vr1 // after coalescing vr0 with vr1 Update the value# of the destination register with the copy instruction if that happens. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@56165 91177308-0d34-0410-b5e6-96231b3b80d8
255 lines
12 KiB
LLVM
255 lines
12 KiB
LLVM
; RUN: llvm-as < %s | llc -mtriple=powerpc-apple-darwin
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%struct.CGLDI = type { %struct.cgli*, i32, i32, i32, i32, i32, i8*, i32, void (%struct.CGLSI*, i32, %struct.CGLDI*)*, i8*, %struct.vv_t }
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%struct.cgli = type { i32, %struct.cgli*, void (%struct.cgli*, i8*, i8*, i32, i32, i32, i32, i32, i32, i32, i32)*, i32, i8*, i8*, i8*, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, i32, float, i8*, i32*, %struct._cgro*, %struct._cgro*, float, float, float, float, i32, i8*, float, i8*, [16 x i32] }
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%struct.CGLSI = type { %struct.cgli*, i32, i8*, i8*, i32, i32, i8*, void (%struct.cgli*, i8*, i8*, i32, i32, i32, i32, i32, i32, i32, i32)*, %struct.vv_t, %struct.vv_t, %struct.xx_t* }
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%struct._cgro = type opaque
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%struct.xx_t = type { [3 x %struct.vv_t], [2 x %struct.vv_t], [2 x [3 x i8*]] }
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%struct.vv_t = type { <16 x i8> }
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@llvm.used = appending global [1 x i8*] [ i8* bitcast (void (%struct.CGLSI*, i32, %struct.CGLDI*)* @lb to i8*) ], section "llvm.metadata" ; <[1 x i8*]*> [#uses=0]
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define void @lb(%struct.CGLSI* %src, i32 %n, %struct.CGLDI* %dst) nounwind {
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entry:
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%0 = load i32* null, align 4 ; <i32> [#uses=1]
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%1 = icmp sgt i32 %0, 0 ; <i1> [#uses=1]
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br i1 %1, label %bb.nph4945, label %return
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bb.nph4945: ; preds = %entry
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%2 = bitcast [2 x %struct.vv_t]* null to i64* ; <i64*> [#uses=6]
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%3 = getelementptr [2 x i64]* null, i32 0, i32 1 ; <i64*> [#uses=6]
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%4 = bitcast %struct.vv_t* null to i64* ; <i64*> [#uses=5]
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%5 = getelementptr [2 x i64]* null, i32 0, i32 1 ; <i64*> [#uses=3]
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br label %bb2326
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bb2217: ; preds = %bb2326
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%6 = or i64 0, 0 ; <i64> [#uses=2]
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%7 = fptosi float 0.000000e+00 to i32 ; <i32> [#uses=1]
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%8 = fptosi float 0.000000e+00 to i32 ; <i32> [#uses=1]
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%9 = getelementptr float* null, i32 2 ; <float*> [#uses=1]
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%10 = load float* %9, align 4 ; <float> [#uses=1]
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%11 = getelementptr float* null, i32 3 ; <float*> [#uses=1]
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%12 = load float* %11, align 4 ; <float> [#uses=1]
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%13 = mul float %10, 6.553500e+04 ; <float> [#uses=1]
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%14 = add float %13, 5.000000e-01 ; <float> [#uses=1]
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%15 = mul float %12, 6.553500e+04 ; <float> [#uses=1]
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%16 = add float %15, 5.000000e-01 ; <float> [#uses=3]
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%17 = fcmp olt float %14, 0.000000e+00 ; <i1> [#uses=0]
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%18 = fcmp olt float %16, 0.000000e+00 ; <i1> [#uses=1]
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br i1 %18, label %bb2265, label %bb2262
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bb2262: ; preds = %bb2217
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%19 = fcmp ogt float %16, 6.553500e+04 ; <i1> [#uses=1]
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br i1 %19, label %bb2264, label %bb2265
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bb2264: ; preds = %bb2262
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br label %bb2265
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bb2265: ; preds = %bb2264, %bb2262, %bb2217
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%f3596.0 = phi float [ 6.553500e+04, %bb2264 ], [ 0.000000e+00, %bb2217 ], [ %16, %bb2262 ] ; <float> [#uses=1]
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%20 = fptosi float 0.000000e+00 to i32 ; <i32> [#uses=1]
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%21 = fptosi float %f3596.0 to i32 ; <i32> [#uses=1]
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%22 = zext i32 %7 to i64 ; <i64> [#uses=1]
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%23 = shl i64 %22, 48 ; <i64> [#uses=1]
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%24 = zext i32 %8 to i64 ; <i64> [#uses=1]
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%25 = shl i64 %24, 32 ; <i64> [#uses=1]
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%26 = sext i32 %20 to i64 ; <i64> [#uses=1]
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%27 = shl i64 %26, 16 ; <i64> [#uses=1]
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%28 = sext i32 %21 to i64 ; <i64> [#uses=1]
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%29 = or i64 %25, %23 ; <i64> [#uses=1]
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%30 = or i64 %29, %27 ; <i64> [#uses=1]
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%31 = or i64 %30, %28 ; <i64> [#uses=2]
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%32 = shl i64 %6, 48 ; <i64> [#uses=1]
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%33 = shl i64 %31, 32 ; <i64> [#uses=1]
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%34 = and i64 %33, 281470681743360 ; <i64> [#uses=1]
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store i64 %6, i64* %2, align 16
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store i64 %31, i64* %3, align 8
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%35 = getelementptr i8* null, i32 0 ; <i8*> [#uses=1]
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%36 = bitcast i8* %35 to float* ; <float*> [#uses=4]
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%37 = load float* %36, align 4 ; <float> [#uses=1]
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%38 = getelementptr float* %36, i32 1 ; <float*> [#uses=1]
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%39 = load float* %38, align 4 ; <float> [#uses=1]
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%40 = mul float %37, 6.553500e+04 ; <float> [#uses=1]
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%41 = add float %40, 5.000000e-01 ; <float> [#uses=1]
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%42 = mul float %39, 6.553500e+04 ; <float> [#uses=1]
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%43 = add float %42, 5.000000e-01 ; <float> [#uses=3]
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%44 = fcmp olt float %41, 0.000000e+00 ; <i1> [#uses=0]
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%45 = fcmp olt float %43, 0.000000e+00 ; <i1> [#uses=1]
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br i1 %45, label %bb2277, label %bb2274
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bb2274: ; preds = %bb2265
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%46 = fcmp ogt float %43, 6.553500e+04 ; <i1> [#uses=0]
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br label %bb2277
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bb2277: ; preds = %bb2274, %bb2265
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%f1582.0 = phi float [ 0.000000e+00, %bb2265 ], [ %43, %bb2274 ] ; <float> [#uses=1]
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%47 = fptosi float 0.000000e+00 to i32 ; <i32> [#uses=1]
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%48 = fptosi float %f1582.0 to i32 ; <i32> [#uses=1]
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%49 = getelementptr float* %36, i32 2 ; <float*> [#uses=1]
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%50 = load float* %49, align 4 ; <float> [#uses=1]
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%51 = getelementptr float* %36, i32 3 ; <float*> [#uses=1]
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%52 = load float* %51, align 4 ; <float> [#uses=1]
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%53 = mul float %50, 6.553500e+04 ; <float> [#uses=1]
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%54 = add float %53, 5.000000e-01 ; <float> [#uses=1]
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%55 = mul float %52, 6.553500e+04 ; <float> [#uses=1]
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%56 = add float %55, 5.000000e-01 ; <float> [#uses=1]
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%57 = fcmp olt float %54, 0.000000e+00 ; <i1> [#uses=0]
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%58 = fcmp olt float %56, 0.000000e+00 ; <i1> [#uses=0]
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%59 = fptosi float 0.000000e+00 to i32 ; <i32> [#uses=1]
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%60 = fptosi float 0.000000e+00 to i32 ; <i32> [#uses=1]
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%61 = zext i32 %47 to i64 ; <i64> [#uses=1]
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%62 = shl i64 %61, 48 ; <i64> [#uses=1]
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%63 = zext i32 %48 to i64 ; <i64> [#uses=1]
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%64 = shl i64 %63, 32 ; <i64> [#uses=1]
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%65 = sext i32 %59 to i64 ; <i64> [#uses=1]
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%66 = shl i64 %65, 16 ; <i64> [#uses=1]
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%67 = sext i32 %60 to i64 ; <i64> [#uses=1]
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%68 = or i64 %64, %62 ; <i64> [#uses=1]
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%69 = or i64 %68, %66 ; <i64> [#uses=1]
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%70 = or i64 %69, %67 ; <i64> [#uses=2]
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%71 = getelementptr i8* null, i32 0 ; <i8*> [#uses=1]
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%72 = bitcast i8* %71 to float* ; <float*> [#uses=4]
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%73 = load float* %72, align 4 ; <float> [#uses=1]
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%74 = getelementptr float* %72, i32 1 ; <float*> [#uses=1]
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%75 = load float* %74, align 4 ; <float> [#uses=1]
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%76 = mul float %73, 6.553500e+04 ; <float> [#uses=1]
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%77 = add float %76, 5.000000e-01 ; <float> [#uses=3]
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%78 = mul float %75, 6.553500e+04 ; <float> [#uses=1]
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%79 = add float %78, 5.000000e-01 ; <float> [#uses=1]
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%80 = fcmp olt float %77, 0.000000e+00 ; <i1> [#uses=1]
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br i1 %80, label %bb2295, label %bb2292
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bb2292: ; preds = %bb2277
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%81 = fcmp ogt float %77, 6.553500e+04 ; <i1> [#uses=1]
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br i1 %81, label %bb2294, label %bb2295
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bb2294: ; preds = %bb2292
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br label %bb2295
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bb2295: ; preds = %bb2294, %bb2292, %bb2277
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%f0569.0 = phi float [ 6.553500e+04, %bb2294 ], [ 0.000000e+00, %bb2277 ], [ %77, %bb2292 ] ; <float> [#uses=1]
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%82 = fcmp olt float %79, 0.000000e+00 ; <i1> [#uses=0]
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%83 = fptosi float %f0569.0 to i32 ; <i32> [#uses=1]
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%84 = fptosi float 0.000000e+00 to i32 ; <i32> [#uses=1]
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%85 = getelementptr float* %72, i32 2 ; <float*> [#uses=1]
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%86 = load float* %85, align 4 ; <float> [#uses=1]
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%87 = getelementptr float* %72, i32 3 ; <float*> [#uses=1]
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%88 = load float* %87, align 4 ; <float> [#uses=1]
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%89 = mul float %86, 6.553500e+04 ; <float> [#uses=1]
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%90 = add float %89, 5.000000e-01 ; <float> [#uses=1]
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%91 = mul float %88, 6.553500e+04 ; <float> [#uses=1]
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%92 = add float %91, 5.000000e-01 ; <float> [#uses=1]
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%93 = fcmp olt float %90, 0.000000e+00 ; <i1> [#uses=0]
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%94 = fcmp olt float %92, 0.000000e+00 ; <i1> [#uses=0]
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%95 = fptosi float 0.000000e+00 to i32 ; <i32> [#uses=1]
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%96 = fptosi float 0.000000e+00 to i32 ; <i32> [#uses=1]
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%97 = zext i32 %83 to i64 ; <i64> [#uses=1]
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%98 = shl i64 %97, 48 ; <i64> [#uses=1]
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%99 = zext i32 %84 to i64 ; <i64> [#uses=1]
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%100 = shl i64 %99, 32 ; <i64> [#uses=1]
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%101 = sext i32 %95 to i64 ; <i64> [#uses=1]
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%102 = shl i64 %101, 16 ; <i64> [#uses=1]
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%103 = sext i32 %96 to i64 ; <i64> [#uses=1]
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%104 = or i64 %100, %98 ; <i64> [#uses=1]
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%105 = or i64 %104, %102 ; <i64> [#uses=1]
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%106 = or i64 %105, %103 ; <i64> [#uses=2]
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%107 = shl i64 %70, 16 ; <i64> [#uses=1]
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%108 = and i64 %107, 4294901760 ; <i64> [#uses=1]
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%109 = and i64 %106, 65535 ; <i64> [#uses=1]
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%110 = or i64 %34, %32 ; <i64> [#uses=1]
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%111 = or i64 %110, %108 ; <i64> [#uses=1]
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%112 = or i64 %111, %109 ; <i64> [#uses=1]
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store i64 %70, i64* %4, align 16
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store i64 %106, i64* %5, align 8
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%113 = icmp eq i64 %112, 0 ; <i1> [#uses=1]
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br i1 %113, label %bb2325, label %bb2315
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bb2315: ; preds = %bb2295
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%114 = icmp eq %struct.xx_t* %159, null ; <i1> [#uses=1]
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br i1 %114, label %bb2318, label %bb2317
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bb2317: ; preds = %bb2315
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%115 = load i64* %2, align 16 ; <i64> [#uses=1]
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%116 = call i32 (...)* @_u16a_cm( i64 %115, %struct.xx_t* %159, double 0.000000e+00, double 1.047551e+06 ) nounwind ; <i32> [#uses=1]
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%117 = sext i32 %116 to i64 ; <i64> [#uses=1]
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store i64 %117, i64* %2, align 16
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%118 = load i64* %3, align 8 ; <i64> [#uses=1]
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%119 = call i32 (...)* @_u16a_cm( i64 %118, %struct.xx_t* %159, double 0.000000e+00, double 1.047551e+06 ) nounwind ; <i32> [#uses=1]
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%120 = sext i32 %119 to i64 ; <i64> [#uses=1]
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store i64 %120, i64* %3, align 8
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%121 = load i64* %4, align 16 ; <i64> [#uses=1]
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%122 = call i32 (...)* @_u16a_cm( i64 %121, %struct.xx_t* %159, double 0.000000e+00, double 1.047551e+06 ) nounwind ; <i32> [#uses=1]
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%123 = sext i32 %122 to i64 ; <i64> [#uses=1]
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store i64 %123, i64* %4, align 16
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%124 = load i64* %5, align 8 ; <i64> [#uses=1]
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%125 = call i32 (...)* @_u16a_cm( i64 %124, %struct.xx_t* %159, double 0.000000e+00, double 1.047551e+06 ) nounwind ; <i32> [#uses=0]
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unreachable
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bb2318: ; preds = %bb2315
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%126 = getelementptr %struct.CGLSI* %src, i32 %indvar5021, i32 8 ; <%struct.vv_t*> [#uses=1]
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%127 = bitcast %struct.vv_t* %126 to i64* ; <i64*> [#uses=1]
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%128 = load i64* %127, align 8 ; <i64> [#uses=1]
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%129 = trunc i64 %128 to i32 ; <i32> [#uses=4]
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%130 = load i64* %2, align 16 ; <i64> [#uses=1]
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%131 = call i32 (...)* @_u16_ff( i64 %130, i32 %129 ) nounwind ; <i32> [#uses=1]
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%132 = sext i32 %131 to i64 ; <i64> [#uses=1]
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store i64 %132, i64* %2, align 16
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%133 = load i64* %3, align 8 ; <i64> [#uses=1]
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%134 = call i32 (...)* @_u16_ff( i64 %133, i32 %129 ) nounwind ; <i32> [#uses=1]
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%135 = sext i32 %134 to i64 ; <i64> [#uses=1]
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store i64 %135, i64* %3, align 8
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%136 = load i64* %4, align 16 ; <i64> [#uses=1]
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%137 = call i32 (...)* @_u16_ff( i64 %136, i32 %129 ) nounwind ; <i32> [#uses=1]
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%138 = sext i32 %137 to i64 ; <i64> [#uses=1]
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store i64 %138, i64* %4, align 16
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%139 = load i64* %5, align 8 ; <i64> [#uses=1]
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%140 = call i32 (...)* @_u16_ff( i64 %139, i32 %129 ) nounwind ; <i32> [#uses=0]
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unreachable
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bb2319: ; preds = %bb2326
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%141 = getelementptr %struct.CGLSI* %src, i32 %indvar5021, i32 2 ; <i8**> [#uses=1]
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%142 = load i8** %141, align 4 ; <i8*> [#uses=4]
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%143 = getelementptr i8* %142, i32 0 ; <i8*> [#uses=1]
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%144 = call i32 (...)* @_u16_sf32( double 0.000000e+00, double 6.553500e+04, double 5.000000e-01, i8* %143 ) nounwind ; <i32> [#uses=1]
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%145 = sext i32 %144 to i64 ; <i64> [#uses=2]
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%146 = getelementptr i8* %142, i32 0 ; <i8*> [#uses=1]
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%147 = call i32 (...)* @_u16_sf32( double 0.000000e+00, double 6.553500e+04, double 5.000000e-01, i8* %146 ) nounwind ; <i32> [#uses=1]
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%148 = sext i32 %147 to i64 ; <i64> [#uses=2]
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%149 = shl i64 %145, 48 ; <i64> [#uses=0]
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%150 = shl i64 %148, 32 ; <i64> [#uses=1]
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%151 = and i64 %150, 281470681743360 ; <i64> [#uses=0]
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store i64 %145, i64* %2, align 16
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store i64 %148, i64* %3, align 8
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%152 = getelementptr i8* %142, i32 0 ; <i8*> [#uses=1]
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%153 = call i32 (...)* @_u16_sf32( double 0.000000e+00, double 6.553500e+04, double 5.000000e-01, i8* %152 ) nounwind ; <i32> [#uses=1]
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%154 = sext i32 %153 to i64 ; <i64> [#uses=0]
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%155 = getelementptr i8* %142, i32 0 ; <i8*> [#uses=1]
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%156 = call i32 (...)* @_u16_sf32( double 0.000000e+00, double 6.553500e+04, double 5.000000e-01, i8* %155 ) nounwind ; <i32> [#uses=0]
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unreachable
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bb2325: ; preds = %bb2326, %bb2295
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%indvar.next5145 = add i32 %indvar5021, 1 ; <i32> [#uses=1]
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br label %bb2326
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bb2326: ; preds = %bb2325, %bb.nph4945
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%indvar5021 = phi i32 [ 0, %bb.nph4945 ], [ %indvar.next5145, %bb2325 ] ; <i32> [#uses=6]
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%157 = icmp slt i32 %indvar5021, %n ; <i1> [#uses=0]
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%158 = getelementptr %struct.CGLSI* %src, i32 %indvar5021, i32 10 ; <%struct.xx_t**> [#uses=1]
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%159 = load %struct.xx_t** %158, align 4 ; <%struct.xx_t*> [#uses=5]
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%160 = getelementptr %struct.CGLSI* %src, i32 %indvar5021, i32 1 ; <i32*> [#uses=1]
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%161 = load i32* %160, align 4 ; <i32> [#uses=1]
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%162 = and i32 %161, 255 ; <i32> [#uses=1]
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switch i32 %162, label %bb2325 [
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i32 59, label %bb2217
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i32 60, label %bb2319
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]
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return: ; preds = %entry
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ret void
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}
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declare i32 @_u16_ff(...)
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declare i32 @_u16a_cm(...)
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declare i32 @_u16_sf32(...)
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