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5a9cd4d44e
a cache of assumptions for a single function, and an immutable pass that manages those caches. The motivation for this change is two fold. Immutable analyses are really hacks around the current pass manager design and don't exist in the new design. This is usually OK, but it requires that the core logic of an immutable pass be reasonably partitioned off from the pass logic. This change does precisely that. As a consequence it also paves the way for the *many* utility functions that deal in the assumptions to live in both pass manager worlds by creating an separate non-pass object with its own independent API that they all rely on. Now, the only bits of the system that deal with the actual pass mechanics are those that actually need to deal with the pass mechanics. Once this separation is made, several simplifications become pretty obvious in the assumption cache itself. Rather than using a set and callback value handles, it can just be a vector of weak value handles. The callers can easily skip the handles that are null, and eventually we can wrap all of this up behind a filter iterator. For now, this adds boiler plate to the various passes, but this kind of boiler plate will end up making it possible to port these passes to the new pass manager, and so it will end up factored away pretty reasonably. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225131 91177308-0d34-0410-b5e6-96231b3b80d8
206 lines
8.6 KiB
C++
206 lines
8.6 KiB
C++
//===- Cloning.h - Clone various parts of LLVM programs ---------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines various functions that are used to clone chunks of LLVM
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// code for various purposes. This varies from copying whole modules into new
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// modules, to cloning functions with different arguments, to inlining
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// functions, to copying basic blocks to support loop unrolling or superblock
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// formation, etc.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TRANSFORMS_UTILS_CLONING_H
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#define LLVM_TRANSFORMS_UTILS_CLONING_H
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/Twine.h"
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#include "llvm/IR/ValueHandle.h"
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#include "llvm/IR/ValueMap.h"
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#include "llvm/Transforms/Utils/ValueMapper.h"
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namespace llvm {
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class Module;
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class Function;
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class Instruction;
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class Pass;
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class LPPassManager;
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class BasicBlock;
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class Value;
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class CallInst;
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class InvokeInst;
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class ReturnInst;
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class CallSite;
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class Trace;
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class CallGraph;
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class DataLayout;
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class Loop;
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class LoopInfo;
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class AllocaInst;
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class AliasAnalysis;
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class AssumptionCacheTracker;
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/// CloneModule - Return an exact copy of the specified module
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///
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Module *CloneModule(const Module *M);
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Module *CloneModule(const Module *M, ValueToValueMapTy &VMap);
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/// ClonedCodeInfo - This struct can be used to capture information about code
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/// being cloned, while it is being cloned.
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struct ClonedCodeInfo {
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/// ContainsCalls - This is set to true if the cloned code contains a normal
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/// call instruction.
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bool ContainsCalls;
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/// ContainsDynamicAllocas - This is set to true if the cloned code contains
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/// a 'dynamic' alloca. Dynamic allocas are allocas that are either not in
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/// the entry block or they are in the entry block but are not a constant
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/// size.
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bool ContainsDynamicAllocas;
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ClonedCodeInfo() : ContainsCalls(false), ContainsDynamicAllocas(false) {}
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};
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/// CloneBasicBlock - Return a copy of the specified basic block, but without
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/// embedding the block into a particular function. The block returned is an
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/// exact copy of the specified basic block, without any remapping having been
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/// performed. Because of this, this is only suitable for applications where
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/// the basic block will be inserted into the same function that it was cloned
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/// from (loop unrolling would use this, for example).
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///
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/// Also, note that this function makes a direct copy of the basic block, and
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/// can thus produce illegal LLVM code. In particular, it will copy any PHI
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/// nodes from the original block, even though there are no predecessors for the
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/// newly cloned block (thus, phi nodes will have to be updated). Also, this
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/// block will branch to the old successors of the original block: these
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/// successors will have to have any PHI nodes updated to account for the new
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/// incoming edges.
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///
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/// The correlation between instructions in the source and result basic blocks
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/// is recorded in the VMap map.
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///
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/// If you have a particular suffix you'd like to use to add to any cloned
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/// names, specify it as the optional third parameter.
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///
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/// If you would like the basic block to be auto-inserted into the end of a
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/// function, you can specify it as the optional fourth parameter.
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///
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/// If you would like to collect additional information about the cloned
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/// function, you can specify a ClonedCodeInfo object with the optional fifth
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/// parameter.
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///
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BasicBlock *CloneBasicBlock(const BasicBlock *BB,
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ValueToValueMapTy &VMap,
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const Twine &NameSuffix = "", Function *F = nullptr,
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ClonedCodeInfo *CodeInfo = nullptr);
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/// CloneFunction - Return a copy of the specified function, but without
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/// embedding the function into another module. Also, any references specified
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/// in the VMap are changed to refer to their mapped value instead of the
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/// original one. If any of the arguments to the function are in the VMap,
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/// the arguments are deleted from the resultant function. The VMap is
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/// updated to include mappings from all of the instructions and basicblocks in
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/// the function from their old to new values. The final argument captures
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/// information about the cloned code if non-null.
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///
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/// If ModuleLevelChanges is false, VMap contains no non-identity GlobalValue
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/// mappings, and debug info metadata will not be cloned.
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///
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Function *CloneFunction(const Function *F,
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ValueToValueMapTy &VMap,
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bool ModuleLevelChanges,
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ClonedCodeInfo *CodeInfo = nullptr);
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/// Clone OldFunc into NewFunc, transforming the old arguments into references
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/// to VMap values. Note that if NewFunc already has basic blocks, the ones
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/// cloned into it will be added to the end of the function. This function
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/// fills in a list of return instructions, and can optionally remap types
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/// and/or append the specified suffix to all values cloned.
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///
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/// If ModuleLevelChanges is false, VMap contains no non-identity GlobalValue
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/// mappings.
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///
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void CloneFunctionInto(Function *NewFunc, const Function *OldFunc,
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ValueToValueMapTy &VMap,
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bool ModuleLevelChanges,
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SmallVectorImpl<ReturnInst*> &Returns,
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const char *NameSuffix = "",
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ClonedCodeInfo *CodeInfo = nullptr,
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ValueMapTypeRemapper *TypeMapper = nullptr,
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ValueMaterializer *Materializer = nullptr);
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/// CloneAndPruneFunctionInto - This works exactly like CloneFunctionInto,
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/// except that it does some simple constant prop and DCE on the fly. The
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/// effect of this is to copy significantly less code in cases where (for
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/// example) a function call with constant arguments is inlined, and those
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/// constant arguments cause a significant amount of code in the callee to be
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/// dead. Since this doesn't produce an exactly copy of the input, it can't be
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/// used for things like CloneFunction or CloneModule.
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///
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/// If ModuleLevelChanges is false, VMap contains no non-identity GlobalValue
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/// mappings.
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///
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void CloneAndPruneFunctionInto(Function *NewFunc, const Function *OldFunc,
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ValueToValueMapTy &VMap,
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bool ModuleLevelChanges,
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SmallVectorImpl<ReturnInst*> &Returns,
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const char *NameSuffix = "",
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ClonedCodeInfo *CodeInfo = nullptr,
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const DataLayout *DL = nullptr,
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Instruction *TheCall = nullptr);
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/// InlineFunctionInfo - This class captures the data input to the
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/// InlineFunction call, and records the auxiliary results produced by it.
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class InlineFunctionInfo {
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public:
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explicit InlineFunctionInfo(CallGraph *cg = nullptr,
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const DataLayout *DL = nullptr,
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AliasAnalysis *AA = nullptr,
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AssumptionCacheTracker *ACT = nullptr)
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: CG(cg), DL(DL), AA(AA), ACT(ACT) {}
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/// CG - If non-null, InlineFunction will update the callgraph to reflect the
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/// changes it makes.
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CallGraph *CG;
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const DataLayout *DL;
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AliasAnalysis *AA;
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AssumptionCacheTracker *ACT;
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/// StaticAllocas - InlineFunction fills this in with all static allocas that
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/// get copied into the caller.
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SmallVector<AllocaInst*, 4> StaticAllocas;
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/// InlinedCalls - InlineFunction fills this in with callsites that were
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/// inlined from the callee. This is only filled in if CG is non-null.
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SmallVector<WeakVH, 8> InlinedCalls;
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void reset() {
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StaticAllocas.clear();
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InlinedCalls.clear();
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}
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};
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/// InlineFunction - This function inlines the called function into the basic
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/// block of the caller. This returns false if it is not possible to inline
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/// this call. The program is still in a well defined state if this occurs
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/// though.
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///
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/// Note that this only does one level of inlining. For example, if the
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/// instruction 'call B' is inlined, and 'B' calls 'C', then the call to 'C' now
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/// exists in the instruction stream. Similarly this will inline a recursive
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/// function by one level.
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///
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bool InlineFunction(CallInst *C, InlineFunctionInfo &IFI, bool InsertLifetime = true);
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bool InlineFunction(InvokeInst *II, InlineFunctionInfo &IFI, bool InsertLifetime = true);
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bool InlineFunction(CallSite CS, InlineFunctionInfo &IFI, bool InsertLifetime = true);
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} // End llvm namespace
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#endif
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