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llvm-6502/include/llvm/Debugger/RuntimeInfo.h
Chris Lattner 7ed47a1335 Don't attribute in file headers anymore. See llvmdev for the
discussion of this change.  Boy are my fingers tired. ;-)



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@45411 91177308-0d34-0410-b5e6-96231b3b80d8
2007-12-29 19:59:42 +00:00

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//===- RuntimeInfo.h - Information about running program --------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file defines classes that capture various pieces of information about
// the currently executing, but stopped, program. One instance of this object
// is created every time a program is stopped, and destroyed every time it
// starts running again. This object's main goal is to make access to runtime
// information easy and efficient, by caching information as requested.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_DEBUGGER_RUNTIMEINFO_H
#define LLVM_DEBUGGER_RUNTIMEINFO_H
#include <vector>
#include <cassert>
namespace llvm {
class ProgramInfo;
class RuntimeInfo;
class InferiorProcess;
class GlobalVariable;
class SourceFileInfo;
/// StackFrame - One instance of this structure is created for each stack
/// frame that is active in the program.
///
class StackFrame {
RuntimeInfo &RI;
void *FrameID;
const GlobalVariable *FunctionDesc;
/// LineNo, ColNo, FileInfo - This information indicates WHERE in the source
/// code for the program the stack frame is located.
unsigned LineNo, ColNo;
const SourceFileInfo *SourceInfo;
public:
StackFrame(RuntimeInfo &RI, void *ParentFrameID);
StackFrame &operator=(const StackFrame &RHS) {
FrameID = RHS.FrameID;
FunctionDesc = RHS.FunctionDesc;
return *this;
}
/// getFrameID - return the low-level opaque frame ID of this stack frame.
///
void *getFrameID() const { return FrameID; }
/// getFunctionDesc - Return the descriptor for the function that contains
/// this stack frame, or null if it is unknown.
///
const GlobalVariable *getFunctionDesc();
/// getSourceLocation - Return the source location that this stack frame is
/// sitting at.
void getSourceLocation(unsigned &LineNo, unsigned &ColNo,
const SourceFileInfo *&SourceInfo);
};
/// RuntimeInfo - This class collects information about the currently running
/// process. It is created whenever the program stops execution for the
/// debugger, and destroyed whenver execution continues.
class RuntimeInfo {
/// ProgInfo - This object contains static information about the program.
///
ProgramInfo *ProgInfo;
/// IP - This object contains information about the actual inferior process
/// that we are communicating with and aggregating information from.
const InferiorProcess &IP;
/// CallStack - This caches information about the current stack trace of the
/// program. This is lazily computed as needed.
std::vector<StackFrame> CallStack;
/// CurrentFrame - The user can traverse the stack frame with the
/// up/down/frame family of commands. This index indicates the current
/// stack frame.
unsigned CurrentFrame;
public:
RuntimeInfo(ProgramInfo *PI, const InferiorProcess &ip)
: ProgInfo(PI), IP(ip), CurrentFrame(0) {
// Make sure that the top of stack has been materialized. If this throws
// an exception, something is seriously wrong and the RuntimeInfo object
// would be unusable anyway.
getStackFrame(0);
}
ProgramInfo &getProgramInfo() { return *ProgInfo; }
const InferiorProcess &getInferiorProcess() const { return IP; }
//===------------------------------------------------------------------===//
// Methods for inspecting the call stack of the program.
//
/// getStackFrame - Materialize the specified stack frame and return it. If
/// the specified ID is off of the bottom of the stack, throw an exception
/// indicating the problem.
StackFrame &getStackFrame(unsigned ID) {
if (ID >= CallStack.size())
materializeFrame(ID);
return CallStack[ID];
}
/// getCurrentFrame - Return the current stack frame object that the user is
/// inspecting.
StackFrame &getCurrentFrame() {
assert(CallStack.size() > CurrentFrame &&
"Must have materialized frame before making it current!");
return CallStack[CurrentFrame];
}
/// getCurrentFrameIdx - Return the current frame the user is inspecting.
///
unsigned getCurrentFrameIdx() const { return CurrentFrame; }
/// setCurrentFrameIdx - Set the current frame index to the specified value.
/// Note that the specified frame must have been materialized with
/// getStackFrame before it can be made current.
void setCurrentFrameIdx(unsigned Idx) {
assert(Idx < CallStack.size() &&
"Must materialize frame before making it current!");
CurrentFrame = Idx;
}
private:
/// materializeFrame - Create and process all frames up to and including the
/// specified frame number. This throws an exception if the specified frame
/// ID is nonexistant.
void materializeFrame(unsigned ID);
};
}
#endif