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https://github.com/c64scene-ar/llvm-6502.git
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7f2eff792a
can be used by both the new pass manager and the old. This removes it from any of the virtual mess of the pass interfaces and lets it derive cleanly from the DominatorTreeBase<> template. In turn, tons of boilerplate interface can be nuked and it turns into a very straightforward extension of the base DominatorTree interface. The old analysis pass is now a simple wrapper. The names and style of this split should match the split between CallGraph and CallGraphWrapperPass. All of the users of DominatorTree have been updated to match using many of the same tricks as with CallGraph. The goal is that the common type remains the resulting DominatorTree rather than the pass. This will make subsequent work toward the new pass manager significantly easier. Also in numerous places things became cleaner because I switched from re-running the pass (!!! mid way through some other passes run!!!) to directly recomputing the domtree. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199104 91177308-0d34-0410-b5e6-96231b3b80d8
865 lines
23 KiB
C++
865 lines
23 KiB
C++
//===- RegionInfo.cpp - SESE region detection analysis --------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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// Detects single entry single exit regions in the control flow graph.
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//===----------------------------------------------------------------------===//
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#define DEBUG_TYPE "region"
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#include "llvm/Analysis/RegionInfo.h"
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#include "llvm/ADT/PostOrderIterator.h"
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#include "llvm/ADT/Statistic.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Analysis/RegionIterator.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ErrorHandling.h"
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#include <algorithm>
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#include <set>
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using namespace llvm;
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// Always verify if expensive checking is enabled.
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#ifdef XDEBUG
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static bool VerifyRegionInfo = true;
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#else
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static bool VerifyRegionInfo = false;
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#endif
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static cl::opt<bool,true>
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VerifyRegionInfoX("verify-region-info", cl::location(VerifyRegionInfo),
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cl::desc("Verify region info (time consuming)"));
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STATISTIC(numRegions, "The # of regions");
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STATISTIC(numSimpleRegions, "The # of simple regions");
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static cl::opt<enum Region::PrintStyle> printStyle("print-region-style",
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cl::Hidden,
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cl::desc("style of printing regions"),
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cl::values(
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clEnumValN(Region::PrintNone, "none", "print no details"),
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clEnumValN(Region::PrintBB, "bb",
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"print regions in detail with block_iterator"),
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clEnumValN(Region::PrintRN, "rn",
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"print regions in detail with element_iterator"),
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clEnumValEnd));
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//===----------------------------------------------------------------------===//
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/// Region Implementation
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Region::Region(BasicBlock *Entry, BasicBlock *Exit, RegionInfo* RInfo,
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DominatorTree *dt, Region *Parent)
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: RegionNode(Parent, Entry, 1), RI(RInfo), DT(dt), exit(Exit) {}
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Region::~Region() {
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// Free the cached nodes.
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for (BBNodeMapT::iterator it = BBNodeMap.begin(),
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ie = BBNodeMap.end(); it != ie; ++it)
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delete it->second;
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// Only clean the cache for this Region. Caches of child Regions will be
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// cleaned when the child Regions are deleted.
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BBNodeMap.clear();
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for (iterator I = begin(), E = end(); I != E; ++I)
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delete *I;
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}
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void Region::replaceEntry(BasicBlock *BB) {
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entry.setPointer(BB);
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}
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void Region::replaceExit(BasicBlock *BB) {
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assert(exit && "No exit to replace!");
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exit = BB;
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}
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void Region::replaceEntryRecursive(BasicBlock *NewEntry) {
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std::vector<Region *> RegionQueue;
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BasicBlock *OldEntry = getEntry();
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RegionQueue.push_back(this);
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while (!RegionQueue.empty()) {
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Region *R = RegionQueue.back();
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RegionQueue.pop_back();
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R->replaceEntry(NewEntry);
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for (Region::const_iterator RI = R->begin(), RE = R->end(); RI != RE; ++RI)
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if ((*RI)->getEntry() == OldEntry)
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RegionQueue.push_back(*RI);
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}
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}
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void Region::replaceExitRecursive(BasicBlock *NewExit) {
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std::vector<Region *> RegionQueue;
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BasicBlock *OldExit = getExit();
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RegionQueue.push_back(this);
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while (!RegionQueue.empty()) {
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Region *R = RegionQueue.back();
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RegionQueue.pop_back();
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R->replaceExit(NewExit);
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for (Region::const_iterator RI = R->begin(), RE = R->end(); RI != RE; ++RI)
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if ((*RI)->getExit() == OldExit)
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RegionQueue.push_back(*RI);
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}
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}
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bool Region::contains(const BasicBlock *B) const {
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BasicBlock *BB = const_cast<BasicBlock*>(B);
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if (!DT->getNode(BB))
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return false;
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BasicBlock *entry = getEntry(), *exit = getExit();
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// Toplevel region.
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if (!exit)
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return true;
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return (DT->dominates(entry, BB)
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&& !(DT->dominates(exit, BB) && DT->dominates(entry, exit)));
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}
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bool Region::contains(const Loop *L) const {
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// BBs that are not part of any loop are element of the Loop
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// described by the NULL pointer. This loop is not part of any region,
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// except if the region describes the whole function.
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if (L == 0)
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return getExit() == 0;
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if (!contains(L->getHeader()))
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return false;
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SmallVector<BasicBlock *, 8> ExitingBlocks;
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L->getExitingBlocks(ExitingBlocks);
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for (SmallVectorImpl<BasicBlock*>::iterator BI = ExitingBlocks.begin(),
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BE = ExitingBlocks.end(); BI != BE; ++BI)
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if (!contains(*BI))
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return false;
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return true;
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}
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Loop *Region::outermostLoopInRegion(Loop *L) const {
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if (!contains(L))
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return 0;
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while (L && contains(L->getParentLoop())) {
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L = L->getParentLoop();
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}
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return L;
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}
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Loop *Region::outermostLoopInRegion(LoopInfo *LI, BasicBlock* BB) const {
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assert(LI && BB && "LI and BB cannot be null!");
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Loop *L = LI->getLoopFor(BB);
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return outermostLoopInRegion(L);
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}
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BasicBlock *Region::getEnteringBlock() const {
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BasicBlock *entry = getEntry();
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BasicBlock *Pred;
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BasicBlock *enteringBlock = 0;
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for (pred_iterator PI = pred_begin(entry), PE = pred_end(entry); PI != PE;
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++PI) {
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Pred = *PI;
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if (DT->getNode(Pred) && !contains(Pred)) {
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if (enteringBlock)
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return 0;
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enteringBlock = Pred;
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}
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}
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return enteringBlock;
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}
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BasicBlock *Region::getExitingBlock() const {
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BasicBlock *exit = getExit();
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BasicBlock *Pred;
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BasicBlock *exitingBlock = 0;
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if (!exit)
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return 0;
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for (pred_iterator PI = pred_begin(exit), PE = pred_end(exit); PI != PE;
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++PI) {
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Pred = *PI;
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if (contains(Pred)) {
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if (exitingBlock)
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return 0;
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exitingBlock = Pred;
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}
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}
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return exitingBlock;
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}
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bool Region::isSimple() const {
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return !isTopLevelRegion() && getEnteringBlock() && getExitingBlock();
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}
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std::string Region::getNameStr() const {
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std::string exitName;
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std::string entryName;
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if (getEntry()->getName().empty()) {
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raw_string_ostream OS(entryName);
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getEntry()->printAsOperand(OS, false);
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} else
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entryName = getEntry()->getName();
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if (getExit()) {
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if (getExit()->getName().empty()) {
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raw_string_ostream OS(exitName);
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getExit()->printAsOperand(OS, false);
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} else
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exitName = getExit()->getName();
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} else
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exitName = "<Function Return>";
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return entryName + " => " + exitName;
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}
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void Region::verifyBBInRegion(BasicBlock *BB) const {
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if (!contains(BB))
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llvm_unreachable("Broken region found!");
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BasicBlock *entry = getEntry(), *exit = getExit();
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for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
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if (!contains(*SI) && exit != *SI)
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llvm_unreachable("Broken region found!");
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if (entry != BB)
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for (pred_iterator SI = pred_begin(BB), SE = pred_end(BB); SI != SE; ++SI)
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if (!contains(*SI))
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llvm_unreachable("Broken region found!");
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}
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void Region::verifyWalk(BasicBlock *BB, std::set<BasicBlock*> *visited) const {
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BasicBlock *exit = getExit();
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visited->insert(BB);
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verifyBBInRegion(BB);
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for (succ_iterator SI = succ_begin(BB), SE = succ_end(BB); SI != SE; ++SI)
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if (*SI != exit && visited->find(*SI) == visited->end())
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verifyWalk(*SI, visited);
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}
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void Region::verifyRegion() const {
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// Only do verification when user wants to, otherwise this expensive
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// check will be invoked by PassManager.
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if (!VerifyRegionInfo) return;
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std::set<BasicBlock*> visited;
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verifyWalk(getEntry(), &visited);
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}
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void Region::verifyRegionNest() const {
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for (Region::const_iterator RI = begin(), RE = end(); RI != RE; ++RI)
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(*RI)->verifyRegionNest();
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verifyRegion();
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}
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Region::element_iterator Region::element_begin() {
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return GraphTraits<Region*>::nodes_begin(this);
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}
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Region::element_iterator Region::element_end() {
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return GraphTraits<Region*>::nodes_end(this);
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}
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Region::const_element_iterator Region::element_begin() const {
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return GraphTraits<const Region*>::nodes_begin(this);
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}
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Region::const_element_iterator Region::element_end() const {
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return GraphTraits<const Region*>::nodes_end(this);
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}
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Region* Region::getSubRegionNode(BasicBlock *BB) const {
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Region *R = RI->getRegionFor(BB);
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if (!R || R == this)
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return 0;
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// If we pass the BB out of this region, that means our code is broken.
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assert(contains(R) && "BB not in current region!");
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while (contains(R->getParent()) && R->getParent() != this)
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R = R->getParent();
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if (R->getEntry() != BB)
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return 0;
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return R;
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}
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RegionNode* Region::getBBNode(BasicBlock *BB) const {
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assert(contains(BB) && "Can get BB node out of this region!");
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BBNodeMapT::const_iterator at = BBNodeMap.find(BB);
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if (at != BBNodeMap.end())
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return at->second;
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RegionNode *NewNode = new RegionNode(const_cast<Region*>(this), BB);
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BBNodeMap.insert(std::make_pair(BB, NewNode));
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return NewNode;
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}
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RegionNode* Region::getNode(BasicBlock *BB) const {
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assert(contains(BB) && "Can get BB node out of this region!");
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if (Region* Child = getSubRegionNode(BB))
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return Child->getNode();
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return getBBNode(BB);
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}
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void Region::transferChildrenTo(Region *To) {
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for (iterator I = begin(), E = end(); I != E; ++I) {
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(*I)->parent = To;
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To->children.push_back(*I);
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}
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children.clear();
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}
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void Region::addSubRegion(Region *SubRegion, bool moveChildren) {
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assert(SubRegion->parent == 0 && "SubRegion already has a parent!");
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assert(std::find(begin(), end(), SubRegion) == children.end()
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&& "Subregion already exists!");
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SubRegion->parent = this;
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children.push_back(SubRegion);
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if (!moveChildren)
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return;
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assert(SubRegion->children.size() == 0
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&& "SubRegions that contain children are not supported");
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for (element_iterator I = element_begin(), E = element_end(); I != E; ++I)
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if (!(*I)->isSubRegion()) {
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BasicBlock *BB = (*I)->getNodeAs<BasicBlock>();
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if (SubRegion->contains(BB))
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RI->setRegionFor(BB, SubRegion);
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}
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std::vector<Region*> Keep;
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for (iterator I = begin(), E = end(); I != E; ++I)
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if (SubRegion->contains(*I) && *I != SubRegion) {
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SubRegion->children.push_back(*I);
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(*I)->parent = SubRegion;
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} else
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Keep.push_back(*I);
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children.clear();
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children.insert(children.begin(), Keep.begin(), Keep.end());
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}
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Region *Region::removeSubRegion(Region *Child) {
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assert(Child->parent == this && "Child is not a child of this region!");
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Child->parent = 0;
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RegionSet::iterator I = std::find(children.begin(), children.end(), Child);
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assert(I != children.end() && "Region does not exit. Unable to remove.");
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children.erase(children.begin()+(I-begin()));
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return Child;
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}
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unsigned Region::getDepth() const {
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unsigned Depth = 0;
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for (Region *R = parent; R != 0; R = R->parent)
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++Depth;
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return Depth;
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}
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Region *Region::getExpandedRegion() const {
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unsigned NumSuccessors = exit->getTerminator()->getNumSuccessors();
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if (NumSuccessors == 0)
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return NULL;
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for (pred_iterator PI = pred_begin(getExit()), PE = pred_end(getExit());
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PI != PE; ++PI)
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if (!DT->dominates(getEntry(), *PI))
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return NULL;
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Region *R = RI->getRegionFor(exit);
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if (R->getEntry() != exit) {
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if (exit->getTerminator()->getNumSuccessors() == 1)
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return new Region(getEntry(), *succ_begin(exit), RI, DT);
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else
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return NULL;
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}
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while (R->getParent() && R->getParent()->getEntry() == exit)
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R = R->getParent();
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if (!DT->dominates(getEntry(), R->getExit()))
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for (pred_iterator PI = pred_begin(getExit()), PE = pred_end(getExit());
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PI != PE; ++PI)
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if (!DT->dominates(R->getExit(), *PI))
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return NULL;
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return new Region(getEntry(), R->getExit(), RI, DT);
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}
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void Region::print(raw_ostream &OS, bool print_tree, unsigned level,
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enum PrintStyle Style) const {
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if (print_tree)
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OS.indent(level*2) << "[" << level << "] " << getNameStr();
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else
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OS.indent(level*2) << getNameStr();
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OS << "\n";
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if (Style != PrintNone) {
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OS.indent(level*2) << "{\n";
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OS.indent(level*2 + 2);
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if (Style == PrintBB) {
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for (const_block_iterator I = block_begin(), E = block_end(); I != E; ++I)
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OS << (*I)->getName() << ", "; // TODO: remove the last ","
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} else if (Style == PrintRN) {
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for (const_element_iterator I = element_begin(), E = element_end(); I!=E; ++I)
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OS << **I << ", "; // TODO: remove the last ",
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}
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OS << "\n";
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}
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if (print_tree)
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for (const_iterator RI = begin(), RE = end(); RI != RE; ++RI)
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(*RI)->print(OS, print_tree, level+1, Style);
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if (Style != PrintNone)
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OS.indent(level*2) << "} \n";
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}
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#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
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void Region::dump() const {
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print(dbgs(), true, getDepth(), printStyle.getValue());
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}
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#endif
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void Region::clearNodeCache() {
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// Free the cached nodes.
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for (BBNodeMapT::iterator I = BBNodeMap.begin(),
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IE = BBNodeMap.end(); I != IE; ++I)
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delete I->second;
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BBNodeMap.clear();
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for (Region::iterator RI = begin(), RE = end(); RI != RE; ++RI)
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(*RI)->clearNodeCache();
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}
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//===----------------------------------------------------------------------===//
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// RegionInfo implementation
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//
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bool RegionInfo::isCommonDomFrontier(BasicBlock *BB, BasicBlock *entry,
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BasicBlock *exit) const {
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for (pred_iterator PI = pred_begin(BB), PE = pred_end(BB); PI != PE; ++PI) {
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BasicBlock *P = *PI;
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if (DT->dominates(entry, P) && !DT->dominates(exit, P))
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return false;
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}
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return true;
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}
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bool RegionInfo::isRegion(BasicBlock *entry, BasicBlock *exit) const {
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assert(entry && exit && "entry and exit must not be null!");
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typedef DominanceFrontier::DomSetType DST;
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DST *entrySuccs = &DF->find(entry)->second;
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// Exit is the header of a loop that contains the entry. In this case,
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// the dominance frontier must only contain the exit.
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if (!DT->dominates(entry, exit)) {
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for (DST::iterator SI = entrySuccs->begin(), SE = entrySuccs->end();
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SI != SE; ++SI)
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if (*SI != exit && *SI != entry)
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return false;
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return true;
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}
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DST *exitSuccs = &DF->find(exit)->second;
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// Do not allow edges leaving the region.
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for (DST::iterator SI = entrySuccs->begin(), SE = entrySuccs->end();
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SI != SE; ++SI) {
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if (*SI == exit || *SI == entry)
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continue;
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if (exitSuccs->find(*SI) == exitSuccs->end())
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return false;
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if (!isCommonDomFrontier(*SI, entry, exit))
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return false;
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}
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// Do not allow edges pointing into the region.
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for (DST::iterator SI = exitSuccs->begin(), SE = exitSuccs->end();
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SI != SE; ++SI)
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if (DT->properlyDominates(entry, *SI) && *SI != exit)
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return false;
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|
return true;
|
|
}
|
|
|
|
void RegionInfo::insertShortCut(BasicBlock *entry, BasicBlock *exit,
|
|
BBtoBBMap *ShortCut) const {
|
|
assert(entry && exit && "entry and exit must not be null!");
|
|
|
|
BBtoBBMap::iterator e = ShortCut->find(exit);
|
|
|
|
if (e == ShortCut->end())
|
|
// No further region at exit available.
|
|
(*ShortCut)[entry] = exit;
|
|
else {
|
|
// We found a region e that starts at exit. Therefore (entry, e->second)
|
|
// is also a region, that is larger than (entry, exit). Insert the
|
|
// larger one.
|
|
BasicBlock *BB = e->second;
|
|
(*ShortCut)[entry] = BB;
|
|
}
|
|
}
|
|
|
|
DomTreeNode* RegionInfo::getNextPostDom(DomTreeNode* N,
|
|
BBtoBBMap *ShortCut) const {
|
|
BBtoBBMap::iterator e = ShortCut->find(N->getBlock());
|
|
|
|
if (e == ShortCut->end())
|
|
return N->getIDom();
|
|
|
|
return PDT->getNode(e->second)->getIDom();
|
|
}
|
|
|
|
bool RegionInfo::isTrivialRegion(BasicBlock *entry, BasicBlock *exit) const {
|
|
assert(entry && exit && "entry and exit must not be null!");
|
|
|
|
unsigned num_successors = succ_end(entry) - succ_begin(entry);
|
|
|
|
if (num_successors <= 1 && exit == *(succ_begin(entry)))
|
|
return true;
|
|
|
|
return false;
|
|
}
|
|
|
|
void RegionInfo::updateStatistics(Region *R) {
|
|
++numRegions;
|
|
|
|
// TODO: Slow. Should only be enabled if -stats is used.
|
|
if (R->isSimple()) ++numSimpleRegions;
|
|
}
|
|
|
|
Region *RegionInfo::createRegion(BasicBlock *entry, BasicBlock *exit) {
|
|
assert(entry && exit && "entry and exit must not be null!");
|
|
|
|
if (isTrivialRegion(entry, exit))
|
|
return 0;
|
|
|
|
Region *region = new Region(entry, exit, this, DT);
|
|
BBtoRegion.insert(std::make_pair(entry, region));
|
|
|
|
#ifdef XDEBUG
|
|
region->verifyRegion();
|
|
#else
|
|
DEBUG(region->verifyRegion());
|
|
#endif
|
|
|
|
updateStatistics(region);
|
|
return region;
|
|
}
|
|
|
|
void RegionInfo::findRegionsWithEntry(BasicBlock *entry, BBtoBBMap *ShortCut) {
|
|
assert(entry);
|
|
|
|
DomTreeNode *N = PDT->getNode(entry);
|
|
|
|
if (!N)
|
|
return;
|
|
|
|
Region *lastRegion= 0;
|
|
BasicBlock *lastExit = entry;
|
|
|
|
// As only a BasicBlock that postdominates entry can finish a region, walk the
|
|
// post dominance tree upwards.
|
|
while ((N = getNextPostDom(N, ShortCut))) {
|
|
BasicBlock *exit = N->getBlock();
|
|
|
|
if (!exit)
|
|
break;
|
|
|
|
if (isRegion(entry, exit)) {
|
|
Region *newRegion = createRegion(entry, exit);
|
|
|
|
if (lastRegion)
|
|
newRegion->addSubRegion(lastRegion);
|
|
|
|
lastRegion = newRegion;
|
|
lastExit = exit;
|
|
}
|
|
|
|
// This can never be a region, so stop the search.
|
|
if (!DT->dominates(entry, exit))
|
|
break;
|
|
}
|
|
|
|
// Tried to create regions from entry to lastExit. Next time take a
|
|
// shortcut from entry to lastExit.
|
|
if (lastExit != entry)
|
|
insertShortCut(entry, lastExit, ShortCut);
|
|
}
|
|
|
|
void RegionInfo::scanForRegions(Function &F, BBtoBBMap *ShortCut) {
|
|
BasicBlock *entry = &(F.getEntryBlock());
|
|
DomTreeNode *N = DT->getNode(entry);
|
|
|
|
// Iterate over the dominance tree in post order to start with the small
|
|
// regions from the bottom of the dominance tree. If the small regions are
|
|
// detected first, detection of bigger regions is faster, as we can jump
|
|
// over the small regions.
|
|
for (po_iterator<DomTreeNode*> FI = po_begin(N), FE = po_end(N); FI != FE;
|
|
++FI) {
|
|
findRegionsWithEntry(FI->getBlock(), ShortCut);
|
|
}
|
|
}
|
|
|
|
Region *RegionInfo::getTopMostParent(Region *region) {
|
|
while (region->parent)
|
|
region = region->getParent();
|
|
|
|
return region;
|
|
}
|
|
|
|
void RegionInfo::buildRegionsTree(DomTreeNode *N, Region *region) {
|
|
BasicBlock *BB = N->getBlock();
|
|
|
|
// Passed region exit
|
|
while (BB == region->getExit())
|
|
region = region->getParent();
|
|
|
|
BBtoRegionMap::iterator it = BBtoRegion.find(BB);
|
|
|
|
// This basic block is a start block of a region. It is already in the
|
|
// BBtoRegion relation. Only the child basic blocks have to be updated.
|
|
if (it != BBtoRegion.end()) {
|
|
Region *newRegion = it->second;
|
|
region->addSubRegion(getTopMostParent(newRegion));
|
|
region = newRegion;
|
|
} else {
|
|
BBtoRegion[BB] = region;
|
|
}
|
|
|
|
for (DomTreeNode::iterator CI = N->begin(), CE = N->end(); CI != CE; ++CI)
|
|
buildRegionsTree(*CI, region);
|
|
}
|
|
|
|
void RegionInfo::releaseMemory() {
|
|
BBtoRegion.clear();
|
|
if (TopLevelRegion)
|
|
delete TopLevelRegion;
|
|
TopLevelRegion = 0;
|
|
}
|
|
|
|
RegionInfo::RegionInfo() : FunctionPass(ID) {
|
|
initializeRegionInfoPass(*PassRegistry::getPassRegistry());
|
|
TopLevelRegion = 0;
|
|
}
|
|
|
|
RegionInfo::~RegionInfo() {
|
|
releaseMemory();
|
|
}
|
|
|
|
void RegionInfo::Calculate(Function &F) {
|
|
// ShortCut a function where for every BB the exit of the largest region
|
|
// starting with BB is stored. These regions can be threated as single BBS.
|
|
// This improves performance on linear CFGs.
|
|
BBtoBBMap ShortCut;
|
|
|
|
scanForRegions(F, &ShortCut);
|
|
BasicBlock *BB = &F.getEntryBlock();
|
|
buildRegionsTree(DT->getNode(BB), TopLevelRegion);
|
|
}
|
|
|
|
bool RegionInfo::runOnFunction(Function &F) {
|
|
releaseMemory();
|
|
|
|
DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
|
|
PDT = &getAnalysis<PostDominatorTree>();
|
|
DF = &getAnalysis<DominanceFrontier>();
|
|
|
|
TopLevelRegion = new Region(&F.getEntryBlock(), 0, this, DT, 0);
|
|
updateStatistics(TopLevelRegion);
|
|
|
|
Calculate(F);
|
|
|
|
return false;
|
|
}
|
|
|
|
void RegionInfo::getAnalysisUsage(AnalysisUsage &AU) const {
|
|
AU.setPreservesAll();
|
|
AU.addRequiredTransitive<DominatorTreeWrapperPass>();
|
|
AU.addRequired<PostDominatorTree>();
|
|
AU.addRequired<DominanceFrontier>();
|
|
}
|
|
|
|
void RegionInfo::print(raw_ostream &OS, const Module *) const {
|
|
OS << "Region tree:\n";
|
|
TopLevelRegion->print(OS, true, 0, printStyle.getValue());
|
|
OS << "End region tree\n";
|
|
}
|
|
|
|
void RegionInfo::verifyAnalysis() const {
|
|
// Only do verification when user wants to, otherwise this expensive check
|
|
// will be invoked by PMDataManager::verifyPreservedAnalysis when
|
|
// a regionpass (marked PreservedAll) finish.
|
|
if (!VerifyRegionInfo) return;
|
|
|
|
TopLevelRegion->verifyRegionNest();
|
|
}
|
|
|
|
// Region pass manager support.
|
|
Region *RegionInfo::getRegionFor(BasicBlock *BB) const {
|
|
BBtoRegionMap::const_iterator I=
|
|
BBtoRegion.find(BB);
|
|
return I != BBtoRegion.end() ? I->second : 0;
|
|
}
|
|
|
|
void RegionInfo::setRegionFor(BasicBlock *BB, Region *R) {
|
|
BBtoRegion[BB] = R;
|
|
}
|
|
|
|
Region *RegionInfo::operator[](BasicBlock *BB) const {
|
|
return getRegionFor(BB);
|
|
}
|
|
|
|
BasicBlock *RegionInfo::getMaxRegionExit(BasicBlock *BB) const {
|
|
BasicBlock *Exit = NULL;
|
|
|
|
while (true) {
|
|
// Get largest region that starts at BB.
|
|
Region *R = getRegionFor(BB);
|
|
while (R && R->getParent() && R->getParent()->getEntry() == BB)
|
|
R = R->getParent();
|
|
|
|
// Get the single exit of BB.
|
|
if (R && R->getEntry() == BB)
|
|
Exit = R->getExit();
|
|
else if (++succ_begin(BB) == succ_end(BB))
|
|
Exit = *succ_begin(BB);
|
|
else // No single exit exists.
|
|
return Exit;
|
|
|
|
// Get largest region that starts at Exit.
|
|
Region *ExitR = getRegionFor(Exit);
|
|
while (ExitR && ExitR->getParent()
|
|
&& ExitR->getParent()->getEntry() == Exit)
|
|
ExitR = ExitR->getParent();
|
|
|
|
for (pred_iterator PI = pred_begin(Exit), PE = pred_end(Exit); PI != PE;
|
|
++PI)
|
|
if (!R->contains(*PI) && !ExitR->contains(*PI))
|
|
break;
|
|
|
|
// This stops infinite cycles.
|
|
if (DT->dominates(Exit, BB))
|
|
break;
|
|
|
|
BB = Exit;
|
|
}
|
|
|
|
return Exit;
|
|
}
|
|
|
|
Region*
|
|
RegionInfo::getCommonRegion(Region *A, Region *B) const {
|
|
assert (A && B && "One of the Regions is NULL");
|
|
|
|
if (A->contains(B)) return A;
|
|
|
|
while (!B->contains(A))
|
|
B = B->getParent();
|
|
|
|
return B;
|
|
}
|
|
|
|
Region*
|
|
RegionInfo::getCommonRegion(SmallVectorImpl<Region*> &Regions) const {
|
|
Region* ret = Regions.back();
|
|
Regions.pop_back();
|
|
|
|
for (SmallVectorImpl<Region*>::const_iterator I = Regions.begin(),
|
|
E = Regions.end(); I != E; ++I)
|
|
ret = getCommonRegion(ret, *I);
|
|
|
|
return ret;
|
|
}
|
|
|
|
Region*
|
|
RegionInfo::getCommonRegion(SmallVectorImpl<BasicBlock*> &BBs) const {
|
|
Region* ret = getRegionFor(BBs.back());
|
|
BBs.pop_back();
|
|
|
|
for (SmallVectorImpl<BasicBlock*>::const_iterator I = BBs.begin(),
|
|
E = BBs.end(); I != E; ++I)
|
|
ret = getCommonRegion(ret, getRegionFor(*I));
|
|
|
|
return ret;
|
|
}
|
|
|
|
void RegionInfo::splitBlock(BasicBlock* NewBB, BasicBlock *OldBB)
|
|
{
|
|
Region *R = getRegionFor(OldBB);
|
|
|
|
setRegionFor(NewBB, R);
|
|
|
|
while (R->getEntry() == OldBB && !R->isTopLevelRegion()) {
|
|
R->replaceEntry(NewBB);
|
|
R = R->getParent();
|
|
}
|
|
|
|
setRegionFor(OldBB, R);
|
|
}
|
|
|
|
char RegionInfo::ID = 0;
|
|
INITIALIZE_PASS_BEGIN(RegionInfo, "regions",
|
|
"Detect single entry single exit regions", true, true)
|
|
INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
|
|
INITIALIZE_PASS_DEPENDENCY(PostDominatorTree)
|
|
INITIALIZE_PASS_DEPENDENCY(DominanceFrontier)
|
|
INITIALIZE_PASS_END(RegionInfo, "regions",
|
|
"Detect single entry single exit regions", true, true)
|
|
|
|
// Create methods available outside of this file, to use them
|
|
// "include/llvm/LinkAllPasses.h". Otherwise the pass would be deleted by
|
|
// the link time optimization.
|
|
|
|
namespace llvm {
|
|
FunctionPass *createRegionInfoPass() {
|
|
return new RegionInfo();
|
|
}
|
|
}
|
|
|