llvm-6502/lib/Transforms/IPO/PruneEH.cpp
Chris Lattner 58d74910c6 Reimplement the parameter attributes support, phase #1. hilights:
1. There is now a "PAListPtr" class, which is a smart pointer around
   the underlying uniqued parameter attribute list object, and manages
   its refcount.  It is now impossible to mess up the refcount.
2. PAListPtr is now the main interface to the underlying object, and
   the underlying object is now completely opaque.
3. Implementation details like SmallVector and FoldingSet are now no
   longer part of the interface.
4. You can create a PAListPtr with an arbitrary sequence of
   ParamAttrsWithIndex's, no need to make a SmallVector of a specific 
   size (you can just use an array or scalar or vector if you wish).
5. All the client code that had to check for a null pointer before
   dereferencing the pointer is simplified to just access the 
   PAListPtr directly.
6. The interfaces for adding attrs to a list and removing them is a
   bit simpler.

Phase #2 will rename some stuff (e.g. PAListPtr) and do other less 
invasive changes.



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@48289 91177308-0d34-0410-b5e6-96231b3b80d8
2008-03-12 17:45:29 +00:00

252 lines
9.1 KiB
C++

//===- PruneEH.cpp - Pass which deletes unused exception handlers ---------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements a simple interprocedural pass which walks the
// call-graph, turning invoke instructions into calls, iff the callee cannot
// throw an exception, and marking functions 'nounwind' if they cannot throw.
// It implements this as a bottom-up traversal of the call-graph.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "prune-eh"
#include "llvm/Transforms/IPO.h"
#include "llvm/CallGraphSCCPass.h"
#include "llvm/Constants.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
#include "llvm/Analysis/CallGraph.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Support/CFG.h"
#include "llvm/Support/Compiler.h"
#include <set>
#include <algorithm>
using namespace llvm;
STATISTIC(NumRemoved, "Number of invokes removed");
STATISTIC(NumUnreach, "Number of noreturn calls optimized");
STATISTIC(NumBBUnwind, "Number of unwind dest removed from blocks");
namespace {
struct VISIBILITY_HIDDEN PruneEH : public CallGraphSCCPass {
static char ID; // Pass identification, replacement for typeid
PruneEH() : CallGraphSCCPass((intptr_t)&ID) {}
// runOnSCC - Analyze the SCC, performing the transformation if possible.
bool runOnSCC(const std::vector<CallGraphNode *> &SCC);
bool SimplifyFunction(Function *F);
void DeleteBasicBlock(BasicBlock *BB);
};
char PruneEH::ID = 0;
RegisterPass<PruneEH> X("prune-eh", "Remove unused exception handling info");
}
Pass *llvm::createPruneEHPass() { return new PruneEH(); }
bool PruneEH::runOnSCC(const std::vector<CallGraphNode *> &SCC) {
CallGraph &CG = getAnalysis<CallGraph>();
bool MadeChange = false;
// First pass, scan all of the functions in the SCC, simplifying them
// according to what we know.
for (unsigned i = 0, e = SCC.size(); i != e; ++i)
if (Function *F = SCC[i]->getFunction())
MadeChange |= SimplifyFunction(F);
// Next, check to see if any callees might throw or if there are any external
// functions in this SCC: if so, we cannot prune any functions in this SCC.
// If this SCC includes the unwind instruction, we KNOW it throws, so
// obviously the SCC might throw.
//
bool SCCMightUnwind = false, SCCMightReturn = false;
for (unsigned i = 0, e = SCC.size();
(!SCCMightUnwind || !SCCMightReturn) && i != e; ++i) {
Function *F = SCC[i]->getFunction();
if (F == 0) {
SCCMightUnwind = true;
SCCMightReturn = true;
} else if (F->isDeclaration()) {
SCCMightUnwind |= !F->doesNotThrow();
SCCMightReturn |= !F->doesNotReturn();
} else {
bool CheckUnwind = !SCCMightUnwind && !F->doesNotThrow();
bool CheckReturn = !SCCMightReturn && !F->doesNotReturn();
if (!CheckUnwind && !CheckReturn)
continue;
// Check to see if this function performs an unwind or calls an
// unwinding function.
for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
if (CheckUnwind && isa<UnwindInst>(BB->getTerminator())) {
// Uses unwind!
SCCMightUnwind = true;
} else if (CheckReturn && isa<ReturnInst>(BB->getTerminator())) {
SCCMightReturn = true;
}
// Invoke instructions don't allow unwinding to continue, so we are
// only interested in call instructions.
if (CheckUnwind && !SCCMightUnwind)
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
if (CallInst *CI = dyn_cast<CallInst>(I)) {
if (CI->doesNotThrow()) {
// This call cannot throw.
} else if (Function *Callee = CI->getCalledFunction()) {
CallGraphNode *CalleeNode = CG[Callee];
// If the callee is outside our current SCC then we may
// throw because it might.
if (std::find(SCC.begin(), SCC.end(), CalleeNode) == SCC.end()){
SCCMightUnwind = true;
break;
}
} else {
// Indirect call, it might throw.
SCCMightUnwind = true;
break;
}
}
if (SCCMightUnwind && SCCMightReturn) break;
}
}
}
// If the SCC doesn't unwind or doesn't throw, note this fact.
if (!SCCMightUnwind || !SCCMightReturn)
for (unsigned i = 0, e = SCC.size(); i != e; ++i) {
ParameterAttributes NewAttributes = ParamAttr::None;
if (!SCCMightUnwind)
NewAttributes |= ParamAttr::NoUnwind;
if (!SCCMightReturn)
NewAttributes |= ParamAttr::NoReturn;
const PAListPtr &PAL = SCC[i]->getFunction()->getParamAttrs();
SCC[i]->getFunction()->setParamAttrs(PAL.addAttr(0, NewAttributes));
}
for (unsigned i = 0, e = SCC.size(); i != e; ++i) {
// Convert any invoke instructions to non-throwing functions in this node
// into call instructions with a branch. This makes the exception blocks
// dead.
if (Function *F = SCC[i]->getFunction())
MadeChange |= SimplifyFunction(F);
}
return MadeChange;
}
// SimplifyFunction - Given information about callees, simplify the specified
// function if we have invokes to non-unwinding functions or code after calls to
// no-return functions.
bool PruneEH::SimplifyFunction(Function *F) {
bool MadeChange = false;
for (Function::iterator BB = F->begin(), E = F->end(); BB != E; ++BB) {
bool couldUnwind = false;
if (InvokeInst *II = dyn_cast<InvokeInst>(BB->getTerminator()))
if (II->doesNotThrow()) {
SmallVector<Value*, 8> Args(II->op_begin()+3, II->op_end());
// Insert a call instruction before the invoke.
CallInst *Call = new CallInst(II->getCalledValue(),
Args.begin(), Args.end(), "", II);
Call->takeName(II);
Call->setCallingConv(II->getCallingConv());
Call->setParamAttrs(II->getParamAttrs());
// Anything that used the value produced by the invoke instruction
// now uses the value produced by the call instruction.
II->replaceAllUsesWith(Call);
BasicBlock *UnwindBlock = II->getUnwindDest();
UnwindBlock->removePredecessor(II->getParent());
// Insert a branch to the normal destination right before the
// invoke.
new BranchInst(II->getNormalDest(), II);
// Finally, delete the invoke instruction!
BB->getInstList().pop_back();
// If the unwind block is now dead, nuke it.
if (pred_begin(UnwindBlock) == pred_end(UnwindBlock))
DeleteBasicBlock(UnwindBlock); // Delete the new BB.
++NumRemoved;
MadeChange = true;
} else {
couldUnwind = true;
}
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; )
if (CallInst *CI = dyn_cast<CallInst>(I++)) {
if (CI->doesNotReturn() && !isa<UnreachableInst>(I)) {
// This call calls a function that cannot return. Insert an
// unreachable instruction after it and simplify the code. Do this
// by splitting the BB, adding the unreachable, then deleting the
// new BB.
BasicBlock *New = BB->splitBasicBlock(I);
// Remove the uncond branch and add an unreachable.
BB->getInstList().pop_back();
new UnreachableInst(BB);
DeleteBasicBlock(New); // Delete the new BB.
MadeChange = true;
++NumUnreach;
break;
} else if (!CI->doesNotThrow()) {
couldUnwind = true;
}
}
// Strip 'unwindTo' off of BBs that have no calls/invokes without nounwind.
if (!couldUnwind && BB->getUnwindDest()) {
MadeChange = true;
++NumBBUnwind;
BB->getUnwindDest()->removePredecessor(BB, false, true);
BB->setUnwindDest(NULL);
}
}
return MadeChange;
}
/// DeleteBasicBlock - remove the specified basic block from the program,
/// updating the callgraph to reflect any now-obsolete edges due to calls that
/// exist in the BB.
void PruneEH::DeleteBasicBlock(BasicBlock *BB) {
assert(pred_begin(BB) == pred_end(BB) && "BB is not dead!");
CallGraph &CG = getAnalysis<CallGraph>();
CallGraphNode *CGN = CG[BB->getParent()];
for (BasicBlock::iterator I = BB->end(), E = BB->begin(); I != E; ) {
--I;
if (CallInst *CI = dyn_cast<CallInst>(I)) {
if (Function *Callee = CI->getCalledFunction())
CGN->removeCallEdgeTo(CG[Callee]);
} else if (InvokeInst *II = dyn_cast<InvokeInst>(I)) {
if (Function *Callee = II->getCalledFunction())
CGN->removeCallEdgeTo(CG[Callee]);
}
if (!I->use_empty())
I->replaceAllUsesWith(UndefValue::get(I->getType()));
}
// Get the list of successors of this block.
std::vector<BasicBlock*> Succs(succ_begin(BB), succ_end(BB));
for (unsigned i = 0, e = Succs.size(); i != e; ++i)
Succs[i]->removePredecessor(BB);
BB->eraseFromParent();
}