mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-11-11 23:05:31 +00:00
d04a8d4b33
Sooooo many of these had incorrect or strange main module includes. I have manually inspected all of these, and fixed the main module include to be the nearest plausible thing I could find. If you own or care about any of these source files, I encourage you to take some time and check that these edits were sensible. I can't have broken anything (I strictly added headers, and reordered them, never removed), but they may not be the headers you'd really like to identify as containing the API being implemented. Many forward declarations and missing includes were added to a header files to allow them to parse cleanly when included first. The main module rule does in fact have its merits. =] git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@169131 91177308-0d34-0410-b5e6-96231b3b80d8
83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
//===-- MBlazeTargetMachine.cpp - Define TargetMachine for MBlaze ---------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Implements the info about MBlaze target spec.
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//
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//===----------------------------------------------------------------------===//
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#include "MBlazeTargetMachine.h"
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#include "MBlaze.h"
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/PassManager.h"
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#include "llvm/Support/FormattedStream.h"
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#include "llvm/Support/TargetRegistry.h"
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#include "llvm/Target/TargetOptions.h"
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using namespace llvm;
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extern "C" void LLVMInitializeMBlazeTarget() {
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// Register the target.
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RegisterTargetMachine<MBlazeTargetMachine> X(TheMBlazeTarget);
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}
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// DataLayout --> Big-endian, 32-bit pointer/ABI/alignment
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// The stack is always 8 byte aligned
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// On function prologue, the stack is created by decrementing
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// its pointer. Once decremented, all references are done with positive
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// offset from the stack/frame pointer, using StackGrowsUp enables
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// an easier handling.
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MBlazeTargetMachine::
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MBlazeTargetMachine(const Target &T, StringRef TT,
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StringRef CPU, StringRef FS, const TargetOptions &Options,
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Reloc::Model RM, CodeModel::Model CM,
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CodeGenOpt::Level OL)
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: LLVMTargetMachine(T, TT, CPU, FS, Options, RM, CM, OL),
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Subtarget(TT, CPU, FS),
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DL("E-p:32:32:32-i8:8:8-i16:16:16"),
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InstrInfo(*this),
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FrameLowering(Subtarget),
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TLInfo(*this), TSInfo(*this),
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InstrItins(Subtarget.getInstrItineraryData()),
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STTI(&TLInfo), VTTI(&TLInfo) {
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}
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namespace {
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/// MBlaze Code Generator Pass Configuration Options.
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class MBlazePassConfig : public TargetPassConfig {
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public:
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MBlazePassConfig(MBlazeTargetMachine *TM, PassManagerBase &PM)
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: TargetPassConfig(TM, PM) {}
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MBlazeTargetMachine &getMBlazeTargetMachine() const {
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return getTM<MBlazeTargetMachine>();
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}
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virtual bool addInstSelector();
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virtual bool addPreEmitPass();
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};
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} // namespace
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TargetPassConfig *MBlazeTargetMachine::createPassConfig(PassManagerBase &PM) {
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return new MBlazePassConfig(this, PM);
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}
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// Install an instruction selector pass using
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// the ISelDag to gen MBlaze code.
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bool MBlazePassConfig::addInstSelector() {
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addPass(createMBlazeISelDag(getMBlazeTargetMachine()));
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return false;
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}
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// Implemented by targets that want to run passes immediately before
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// machine code is emitted. return true if -print-machineinstrs should
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// print out the code after the passes.
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bool MBlazePassConfig::addPreEmitPass() {
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addPass(createMBlazeDelaySlotFillerPass(getMBlazeTargetMachine()));
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return true;
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}
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