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https://github.com/c64scene-ar/llvm-6502.git
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e14d81deeb
for handling bookkeeping for deleted objects, as well as the alist class template, for keeping lists of objects allocated from Recyclers, and some related utilities. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@53210 91177308-0d34-0410-b5e6-96231b3b80d8
127 lines
4.1 KiB
C++
127 lines
4.1 KiB
C++
//==- llvm/ADT/alist_node.h - Next/Prev helper class for alist ---*- C++ -*-==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the alist_node class template, which is used by the alist
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// class template to provide next/prev pointers for arbitrary objects.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_ALIST_NODE_H
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#define LLVM_ADT_ALIST_NODE_H
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#include <cassert>
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#include "llvm/ADT/ilist.h"
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#include "llvm/Support/AlignOf.h"
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#include "llvm/Support/DataTypes.h"
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namespace llvm {
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/// alist_node - This is a utility class used by alist. It holds prev and next
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/// pointers for use with ilists, as well as storage for objects as large as
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/// LargestT, that are in T's inheritance tree.
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///
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template<class T, class LargestT = T>
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class alist_node {
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alist_node *Prev, *Next;
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public:
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alist_node() : Prev(0), Next(0) {}
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alist_node *getPrev() const { return Prev; }
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alist_node *getNext() const { return Next; }
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void setPrev(alist_node *N) { Prev = N; }
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void setNext(alist_node *N) { Next = N; }
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union {
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char Bytes[sizeof(LargestT)];
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long long L;
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void *P;
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} Storage;
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template<class SubClass>
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SubClass *getElement(SubClass *) {
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assert(sizeof(SubClass) <= sizeof(LargestT));
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assert(unsigned(AlignOf<SubClass>::Alignment) <=
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unsigned(AlignOf<LargestT>::Alignment));
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return reinterpret_cast<SubClass*>(&Storage.Bytes);
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}
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template<class SubClass>
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const SubClass *getElement(SubClass *) const {
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assert(sizeof(SubClass) <= sizeof(LargestT));
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assert(unsigned(AlignOf<SubClass>::Alignment) <=
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unsigned(AlignOf<LargestT>::Alignment));
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return reinterpret_cast<const SubClass*>(&Storage.Bytes);
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}
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// This code essentially does offsetof, but actual offsetof hits an ICE in
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// GCC 4.0 relating to offsetof being used inside a template.
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static alist_node* getNode(T *D) {
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return reinterpret_cast<alist_node*>(reinterpret_cast<char*>(D) -
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(uintptr_t)&getNull()->Storage);
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}
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static const alist_node* getNode(const T *D) {
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return reinterpret_cast<alist_node*>(reinterpret_cast<char*>(D) -
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(uintptr_t)&getNull()->Storage);
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}
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private:
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static alist_node* getNull() { return 0; }
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};
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// A specialization of ilist_traits for alist_nodes.
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template<class T, class LargestT>
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class ilist_traits<alist_node<T, LargestT> > {
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typedef alist_node<T, LargestT> NodeTy;
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protected:
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// Allocate a sentinel inside the traits class. This works
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// because iplist carries an instance of the traits class.
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NodeTy Sentinel;
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public:
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static NodeTy *getPrev(NodeTy *N) { return N->getPrev(); }
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static NodeTy *getNext(NodeTy *N) { return N->getNext(); }
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static const NodeTy *getPrev(const NodeTy *N) { return N->getPrev(); }
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static const NodeTy *getNext(const NodeTy *N) { return N->getNext(); }
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static void setPrev(NodeTy *N, NodeTy *Prev) { N->setPrev(Prev); }
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static void setNext(NodeTy *N, NodeTy *Next) { N->setNext(Next); }
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NodeTy *createSentinel() const {
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assert(Sentinel.getPrev() == 0);
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assert(Sentinel.getNext() == 0);
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return const_cast<NodeTy*>(&Sentinel);
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}
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void destroySentinel(NodeTy *N) {
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assert(N == &Sentinel);
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Sentinel.setPrev(0);
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Sentinel.setNext(0);
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}
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void addNodeToList(NodeTy *N) {}
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void removeNodeFromList(NodeTy *N) {}
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void transferNodesFromList(iplist<NodeTy, ilist_traits> &L2,
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ilist_iterator<NodeTy> first,
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ilist_iterator<NodeTy> last) {}
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// Ideally we wouldn't implement this, but ilist's clear calls it,
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// which is called from ilist's destructor. We won't ever call
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// either of those with a non-empty list, but statically this
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// method needs to exist.
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void deleteNode(NodeTy *N) { assert(0); }
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private:
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static NodeTy *createNode(const NodeTy &V); // do not implement
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};
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}
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#endif
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