mirror of
https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@9903 91177308-0d34-0410-b5e6-96231b3b80d8
499 lines
18 KiB
C++
499 lines
18 KiB
C++
//===- MutateStructTypes.cpp - Change struct defns ------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass is used to change structure accesses and type definitions in some
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// way. It can be used to arbitrarily permute structure fields, safely, without
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// breaking code. A transformation may only be done on a type if that type has
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// been found to be "safe" by the 'FindUnsafePointerTypes' pass. This pass will
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// assert and die if you try to do an illegal transformation.
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//
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// This is an interprocedural pass that requires the entire program to do a
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// transformation.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/MutateStructTypes.h"
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#include "llvm/DerivedTypes.h"
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#include "llvm/Module.h"
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#include "llvm/SymbolTable.h"
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#include "llvm/Instructions.h"
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#include "llvm/Constants.h"
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#include "Support/STLExtras.h"
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#include "Support/Debug.h"
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#include <algorithm>
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using namespace llvm;
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// ValuePlaceHolder - A stupid little marker value. It appears as an
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// instruction of type Instruction::UserOp1.
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//
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struct ValuePlaceHolder : public Instruction {
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ValuePlaceHolder(const Type *Ty) : Instruction(Ty, UserOp1, "") {}
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virtual Instruction *clone() const { abort(); return 0; }
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virtual const char *getOpcodeName() const { return "placeholder"; }
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};
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// ConvertType - Convert from the old type system to the new one...
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const Type *MutateStructTypes::ConvertType(const Type *Ty) {
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if (Ty->isPrimitiveType() ||
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isa<OpaqueType>(Ty)) return Ty; // Don't convert primitives
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std::map<const Type *, PATypeHolder>::iterator I = TypeMap.find(Ty);
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if (I != TypeMap.end()) return I->second;
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const Type *DestTy = 0;
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PATypeHolder PlaceHolder = OpaqueType::get();
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TypeMap.insert(std::make_pair(Ty, PlaceHolder.get()));
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switch (Ty->getPrimitiveID()) {
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case Type::FunctionTyID: {
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const FunctionType *MT = cast<FunctionType>(Ty);
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const Type *RetTy = ConvertType(MT->getReturnType());
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std::vector<const Type*> ArgTypes;
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for (FunctionType::ParamTypes::const_iterator I = MT->getParamTypes().begin(),
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E = MT->getParamTypes().end(); I != E; ++I)
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ArgTypes.push_back(ConvertType(*I));
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DestTy = FunctionType::get(RetTy, ArgTypes, MT->isVarArg());
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break;
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}
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case Type::StructTyID: {
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const StructType *ST = cast<StructType>(Ty);
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const StructType::ElementTypes &El = ST->getElementTypes();
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std::vector<const Type *> Types;
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for (StructType::ElementTypes::const_iterator I = El.begin(), E = El.end();
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I != E; ++I)
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Types.push_back(ConvertType(*I));
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DestTy = StructType::get(Types);
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break;
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}
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case Type::ArrayTyID:
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DestTy = ArrayType::get(ConvertType(cast<ArrayType>(Ty)->getElementType()),
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cast<ArrayType>(Ty)->getNumElements());
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break;
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case Type::PointerTyID:
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DestTy = PointerType::get(
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ConvertType(cast<PointerType>(Ty)->getElementType()));
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break;
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default:
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assert(0 && "Unknown type!");
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return 0;
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}
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assert(DestTy && "Type didn't get created!?!?");
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// Refine our little placeholder value into a real type...
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((DerivedType*)PlaceHolder.get())->refineAbstractTypeTo(DestTy);
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TypeMap.insert(std::make_pair(Ty, PlaceHolder.get()));
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return PlaceHolder.get();
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}
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// AdjustIndices - Convert the indices specified by Idx to the new changed form
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// using the specified OldTy as the base type being indexed into.
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//
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void MutateStructTypes::AdjustIndices(const CompositeType *OldTy,
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std::vector<Value*> &Idx,
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unsigned i) {
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assert(i < Idx.size() && "i out of range!");
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const CompositeType *NewCT = cast<CompositeType>(ConvertType(OldTy));
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if (NewCT == OldTy) return; // No adjustment unless type changes
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if (const StructType *OldST = dyn_cast<StructType>(OldTy)) {
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// Figure out what the current index is...
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unsigned ElNum = cast<ConstantUInt>(Idx[i])->getValue();
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assert(ElNum < OldST->getElementTypes().size());
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std::map<const StructType*, TransformType>::iterator
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I = Transforms.find(OldST);
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if (I != Transforms.end()) {
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assert(ElNum < I->second.second.size());
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// Apply the XForm specified by Transforms map...
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unsigned NewElNum = I->second.second[ElNum];
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Idx[i] = ConstantUInt::get(Type::UByteTy, NewElNum);
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}
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}
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// Recursively process subtypes...
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if (i+1 < Idx.size())
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AdjustIndices(cast<CompositeType>(OldTy->getTypeAtIndex(Idx[i])), Idx, i+1);
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}
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// ConvertValue - Convert from the old value in the old type system to the new
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// type system.
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//
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Value *MutateStructTypes::ConvertValue(const Value *V) {
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// Ignore null values and simple constants..
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if (V == 0) return 0;
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if (const Constant *CPV = dyn_cast<Constant>(V)) {
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if (V->getType()->isPrimitiveType())
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return (Value*)CPV;
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if (isa<ConstantPointerNull>(CPV))
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return ConstantPointerNull::get(
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cast<PointerType>(ConvertType(V->getType())));
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assert(0 && "Unable to convert constpool val of this type!");
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}
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// Check to see if this is an out of function reference first...
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if (const GlobalValue *GV = dyn_cast<GlobalValue>(V)) {
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// Check to see if the value is in the map...
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std::map<const GlobalValue*, GlobalValue*>::iterator I = GlobalMap.find(GV);
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if (I == GlobalMap.end())
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return (Value*)GV; // Not mapped, just return value itself
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return I->second;
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}
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std::map<const Value*, Value*>::iterator I = LocalValueMap.find(V);
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if (I != LocalValueMap.end()) return I->second;
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if (const BasicBlock *BB = dyn_cast<BasicBlock>(V)) {
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// Create placeholder block to represent the basic block we haven't seen yet
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// This will be used when the block gets created.
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//
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return LocalValueMap[V] = new BasicBlock(BB->getName());
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}
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DEBUG(std::cerr << "NPH: " << V << "\n");
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// Otherwise make a constant to represent it
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return LocalValueMap[V] = new ValuePlaceHolder(ConvertType(V->getType()));
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}
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// setTransforms - Take a map that specifies what transformation to do for each
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// field of the specified structure types. There is one element of the vector
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// for each field of the structure. The value specified indicates which slot of
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// the destination structure the field should end up in. A negative value
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// indicates that the field should be deleted entirely.
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//
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void MutateStructTypes::setTransforms(const TransformsType &XForm) {
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// Loop over the types and insert dummy entries into the type map so that
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// recursive types are resolved properly...
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for (std::map<const StructType*, std::vector<int> >::const_iterator
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I = XForm.begin(), E = XForm.end(); I != E; ++I) {
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const StructType *OldTy = I->first;
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TypeMap.insert(std::make_pair(OldTy, OpaqueType::get()));
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}
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// Loop over the type specified and figure out what types they should become
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for (std::map<const StructType*, std::vector<int> >::const_iterator
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I = XForm.begin(), E = XForm.end(); I != E; ++I) {
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const StructType *OldTy = I->first;
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const std::vector<int> &InVec = I->second;
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assert(OldTy->getElementTypes().size() == InVec.size() &&
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"Action not specified for every element of structure type!");
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std::vector<const Type *> NewType;
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// Convert the elements of the type over, including the new position mapping
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int Idx = 0;
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std::vector<int>::const_iterator TI = find(InVec.begin(), InVec.end(), Idx);
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while (TI != InVec.end()) {
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unsigned Offset = TI-InVec.begin();
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const Type *NewEl = ConvertType(OldTy->getContainedType(Offset));
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assert(NewEl && "Element not found!");
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NewType.push_back(NewEl);
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TI = find(InVec.begin(), InVec.end(), ++Idx);
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}
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// Create a new type that corresponds to the destination type
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PATypeHolder NSTy = StructType::get(NewType);
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// Refine the old opaque type to the new type to properly handle recursive
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// types...
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//
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const Type *OldTypeStub = TypeMap.find(OldTy)->second.get();
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((DerivedType*)OldTypeStub)->refineAbstractTypeTo(NSTy);
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// Add the transformation to the Transforms map.
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Transforms.insert(std::make_pair(OldTy,
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std::make_pair(cast<StructType>(NSTy.get()), InVec)));
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DEBUG(std::cerr << "Mutate " << OldTy << "\nTo " << NSTy << "\n");
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}
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}
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void MutateStructTypes::clearTransforms() {
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Transforms.clear();
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TypeMap.clear();
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GlobalMap.clear();
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assert(LocalValueMap.empty() &&
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"Local Value Map should always be empty between transformations!");
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}
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// processGlobals - This loops over global constants defined in the
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// module, converting them to their new type.
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//
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void MutateStructTypes::processGlobals(Module &M) {
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// Loop through the functions in the module and create a new version of the
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// function to contained the transformed code. Also, be careful to not
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// process the values that we add.
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//
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for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
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if (!I->isExternal()) {
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const FunctionType *NewMTy =
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cast<FunctionType>(ConvertType(I->getFunctionType()));
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// Create a new function to put stuff into...
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Function *NewMeth = new Function(NewMTy, I->getLinkage(), I->getName());
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if (I->hasName())
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I->setName("OLD."+I->getName());
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// Insert the new function into the function list... to be filled in later
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M.getFunctionList().push_back(NewMeth);
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// Keep track of the association...
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GlobalMap[I] = NewMeth;
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}
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// TODO: HANDLE GLOBAL VARIABLES
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// Remap the symbol table to refer to the types in a nice way
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//
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SymbolTable &ST = M.getSymbolTable();
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SymbolTable::iterator I = ST.find(Type::TypeTy);
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if (I != ST.end()) { // Get the type plane for Type's
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SymbolTable::VarMap &Plane = I->second;
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for (SymbolTable::type_iterator TI = Plane.begin(), TE = Plane.end();
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TI != TE; ++TI) {
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// FIXME: This is gross, I'm reaching right into a symbol table and
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// mucking around with it's internals... but oh well.
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//
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TI->second = (Value*)cast<Type>(ConvertType(cast<Type>(TI->second)));
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}
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}
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}
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// removeDeadGlobals - For this pass, all this does is remove the old versions
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// of the functions and global variables that we no longer need.
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void MutateStructTypes::removeDeadGlobals(Module &M) {
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// Prepare for deletion of globals by dropping their interdependencies...
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for(Module::iterator I = M.begin(); I != M.end(); ++I) {
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if (GlobalMap.find(I) != GlobalMap.end())
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I->dropAllReferences();
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}
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// Run through and delete the functions and global variables...
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#if 0 // TODO: HANDLE GLOBAL VARIABLES
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M->getGlobalList().delete_span(M.gbegin(), M.gbegin()+NumGVars/2);
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#endif
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for(Module::iterator I = M.begin(); I != M.end();) {
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if (GlobalMap.find(I) != GlobalMap.end())
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I = M.getFunctionList().erase(I);
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else
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++I;
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}
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}
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// transformFunction - This transforms the instructions of the function to use
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// the new types.
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//
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void MutateStructTypes::transformFunction(Function *m) {
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const Function *M = m;
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std::map<const GlobalValue*, GlobalValue*>::iterator GMI = GlobalMap.find(M);
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if (GMI == GlobalMap.end())
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return; // Do not affect one of our new functions that we are creating
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Function *NewMeth = cast<Function>(GMI->second);
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// Okay, first order of business, create the arguments...
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for (Function::aiterator I = m->abegin(), E = m->aend(),
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DI = NewMeth->abegin(); I != E; ++I, ++DI) {
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DI->setName(I->getName());
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LocalValueMap[I] = DI; // Keep track of value mapping
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}
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// Loop over all of the basic blocks copying instructions over...
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for (Function::const_iterator BB = M->begin(), BBE = M->end(); BB != BBE;
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++BB) {
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// Create a new basic block and establish a mapping between the old and new
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BasicBlock *NewBB = cast<BasicBlock>(ConvertValue(BB));
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NewMeth->getBasicBlockList().push_back(NewBB); // Add block to function
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// Copy over all of the instructions in the basic block...
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for (BasicBlock::const_iterator II = BB->begin(), IE = BB->end();
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II != IE; ++II) {
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const Instruction &I = *II; // Get the current instruction...
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Instruction *NewI = 0;
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switch (I.getOpcode()) {
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// Terminator Instructions
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case Instruction::Ret:
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NewI = new ReturnInst(
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ConvertValue(cast<ReturnInst>(I).getReturnValue()));
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break;
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case Instruction::Br: {
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const BranchInst &BI = cast<BranchInst>(I);
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if (BI.isConditional()) {
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NewI =
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new BranchInst(cast<BasicBlock>(ConvertValue(BI.getSuccessor(0))),
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cast<BasicBlock>(ConvertValue(BI.getSuccessor(1))),
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ConvertValue(BI.getCondition()));
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} else {
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NewI =
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new BranchInst(cast<BasicBlock>(ConvertValue(BI.getSuccessor(0))));
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}
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break;
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}
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case Instruction::Switch:
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case Instruction::Invoke:
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case Instruction::Unwind:
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assert(0 && "Insn not implemented!");
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// Binary Instructions
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case Instruction::Add:
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case Instruction::Sub:
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case Instruction::Mul:
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case Instruction::Div:
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case Instruction::Rem:
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// Logical Operations
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case Instruction::And:
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case Instruction::Or:
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case Instruction::Xor:
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// Binary Comparison Instructions
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case Instruction::SetEQ:
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case Instruction::SetNE:
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case Instruction::SetLE:
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case Instruction::SetGE:
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case Instruction::SetLT:
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case Instruction::SetGT:
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NewI = BinaryOperator::create((Instruction::BinaryOps)I.getOpcode(),
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ConvertValue(I.getOperand(0)),
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ConvertValue(I.getOperand(1)));
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break;
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case Instruction::Shr:
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case Instruction::Shl:
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NewI = new ShiftInst(cast<ShiftInst>(I).getOpcode(),
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ConvertValue(I.getOperand(0)),
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ConvertValue(I.getOperand(1)));
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break;
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// Memory Instructions
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case Instruction::Alloca:
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NewI =
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new MallocInst(
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ConvertType(cast<PointerType>(I.getType())->getElementType()),
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I.getNumOperands() ? ConvertValue(I.getOperand(0)) :0);
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break;
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case Instruction::Malloc:
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NewI =
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new MallocInst(
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ConvertType(cast<PointerType>(I.getType())->getElementType()),
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I.getNumOperands() ? ConvertValue(I.getOperand(0)) :0);
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break;
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case Instruction::Free:
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NewI = new FreeInst(ConvertValue(I.getOperand(0)));
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break;
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case Instruction::Load:
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NewI = new LoadInst(ConvertValue(I.getOperand(0)));
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break;
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case Instruction::Store:
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NewI = new StoreInst(ConvertValue(I.getOperand(0)),
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ConvertValue(I.getOperand(1)));
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break;
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case Instruction::GetElementPtr: {
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const GetElementPtrInst &GEP = cast<GetElementPtrInst>(I);
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std::vector<Value*> Indices(GEP.idx_begin(), GEP.idx_end());
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if (!Indices.empty()) {
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const Type *PTy =
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cast<PointerType>(GEP.getOperand(0)->getType())->getElementType();
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AdjustIndices(cast<CompositeType>(PTy), Indices);
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}
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NewI = new GetElementPtrInst(ConvertValue(GEP.getOperand(0)), Indices);
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break;
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}
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// Miscellaneous Instructions
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case Instruction::PHI: {
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const PHINode &OldPN = cast<PHINode>(I);
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PHINode *PN = new PHINode(ConvertType(OldPN.getType()));
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for (unsigned i = 0; i < OldPN.getNumIncomingValues(); ++i)
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PN->addIncoming(ConvertValue(OldPN.getIncomingValue(i)),
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cast<BasicBlock>(ConvertValue(OldPN.getIncomingBlock(i))));
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NewI = PN;
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break;
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}
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case Instruction::Cast:
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NewI = new CastInst(ConvertValue(I.getOperand(0)),
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ConvertType(I.getType()));
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break;
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case Instruction::Call: {
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Value *Meth = ConvertValue(I.getOperand(0));
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std::vector<Value*> Operands;
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for (unsigned i = 1; i < I.getNumOperands(); ++i)
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Operands.push_back(ConvertValue(I.getOperand(i)));
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NewI = new CallInst(Meth, Operands);
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break;
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}
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default:
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assert(0 && "UNKNOWN INSTRUCTION ENCOUNTERED!\n");
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break;
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}
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NewI->setName(I.getName());
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NewBB->getInstList().push_back(NewI);
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// Check to see if we had to make a placeholder for this value...
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std::map<const Value*,Value*>::iterator LVMI = LocalValueMap.find(&I);
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if (LVMI != LocalValueMap.end()) {
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// Yup, make sure it's a placeholder...
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Instruction *I = cast<Instruction>(LVMI->second);
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assert(I->getOpcode() == Instruction::UserOp1 && "Not a placeholder!");
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// Replace all uses of the place holder with the real deal...
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I->replaceAllUsesWith(NewI);
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delete I; // And free the placeholder memory
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}
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// Keep track of the fact the the local implementation of this instruction
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// is NewI.
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LocalValueMap[&I] = NewI;
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}
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}
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LocalValueMap.clear();
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}
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bool MutateStructTypes::run(Module &M) {
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processGlobals(M);
|
|
|
|
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
|
|
transformFunction(I);
|
|
|
|
removeDeadGlobals(M);
|
|
return true;
|
|
}
|
|
|