llvm-6502/include/llvm/CodeGen/LiveVariables.h
Chris Lattner 7ed47a1335 Don't attribute in file headers anymore. See llvmdev for the
discussion of this change.  Boy are my fingers tired. ;-)



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@45411 91177308-0d34-0410-b5e6-96231b3b80d8
2007-12-29 19:59:42 +00:00

316 lines
13 KiB
C++

//===-- llvm/CodeGen/LiveVariables.h - Live Variable Analysis ---*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the LiveVariable analysis pass. For each machine
// instruction in the function, this pass calculates the set of registers that
// are immediately dead after the instruction (i.e., the instruction calculates
// the value, but it is never used) and the set of registers that are used by
// the instruction, but are never used after the instruction (i.e., they are
// killed).
//
// This class computes live variables using are sparse implementation based on
// the machine code SSA form. This class computes live variable information for
// each virtual and _register allocatable_ physical register in a function. It
// uses the dominance properties of SSA form to efficiently compute live
// variables for virtual registers, and assumes that physical registers are only
// live within a single basic block (allowing it to do a single local analysis
// to resolve physical register lifetimes in each basic block). If a physical
// register is not register allocatable, it is not tracked. This is useful for
// things like the stack pointer and condition codes.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_LIVEVARIABLES_H
#define LLVM_CODEGEN_LIVEVARIABLES_H
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/ADT/BitVector.h"
#include "llvm/ADT/SmallSet.h"
#include "llvm/ADT/SmallVector.h"
#include <map>
namespace llvm {
class MRegisterInfo;
class LiveVariables : public MachineFunctionPass {
public:
static char ID; // Pass identification, replacement for typeid
LiveVariables() : MachineFunctionPass((intptr_t)&ID) {}
/// VarInfo - This represents the regions where a virtual register is live in
/// the program. We represent this with three different pieces of
/// information: the instruction that uniquely defines the value, the set of
/// blocks the instruction is live into and live out of, and the set of
/// non-phi instructions that are the last users of the value.
///
/// In the common case where a value is defined and killed in the same block,
/// DefInst is the defining inst, there is one killing instruction, and
/// AliveBlocks is empty.
///
/// Otherwise, the value is live out of the block. If the value is live
/// across any blocks, these blocks are listed in AliveBlocks. Blocks where
/// the liveness range ends are not included in AliveBlocks, instead being
/// captured by the Kills set. In these blocks, the value is live into the
/// block (unless the value is defined and killed in the same block) and lives
/// until the specified instruction. Note that there cannot ever be a value
/// whose Kills set contains two instructions from the same basic block.
///
/// PHI nodes complicate things a bit. If a PHI node is the last user of a
/// value in one of its predecessor blocks, it is not listed in the kills set,
/// but does include the predecessor block in the AliveBlocks set (unless that
/// block also defines the value). This leads to the (perfectly sensical)
/// situation where a value is defined in a block, and the last use is a phi
/// node in the successor. In this case, DefInst will be the defining
/// instruction, AliveBlocks is empty (the value is not live across any
/// blocks) and Kills is empty (phi nodes are not included). This is sensical
/// because the value must be live to the end of the block, but is not live in
/// any successor blocks.
struct VarInfo {
/// DefInst - The machine instruction that defines this register.
///
MachineInstr *DefInst;
/// AliveBlocks - Set of blocks of which this value is alive completely
/// through. This is a bit set which uses the basic block number as an
/// index.
///
BitVector AliveBlocks;
/// UsedBlocks - Set of blocks of which this value is actually used. This
/// is a bit set which uses the basic block number as an index.
BitVector UsedBlocks;
/// NumUses - Number of uses of this register across the entire function.
///
unsigned NumUses;
/// Kills - List of MachineInstruction's which are the last use of this
/// virtual register (kill it) in their basic block.
///
std::vector<MachineInstr*> Kills;
VarInfo() : DefInst(0), NumUses(0) {}
/// removeKill - Delete a kill corresponding to the specified
/// machine instruction. Returns true if there was a kill
/// corresponding to this instruction, false otherwise.
bool removeKill(MachineInstr *MI) {
for (std::vector<MachineInstr*>::iterator i = Kills.begin(),
e = Kills.end(); i != e; ++i)
if (*i == MI) {
Kills.erase(i);
return true;
}
return false;
}
void dump() const;
};
private:
/// VirtRegInfo - This list is a mapping from virtual register number to
/// variable information. FirstVirtualRegister is subtracted from the virtual
/// register number before indexing into this list.
///
std::vector<VarInfo> VirtRegInfo;
/// ReservedRegisters - This vector keeps track of which registers
/// are reserved register which are not allocatable by the target machine.
/// We can not track liveness for values that are in this set.
///
BitVector ReservedRegisters;
private: // Intermediate data structures
MachineFunction *MF;
const MRegisterInfo *RegInfo;
// PhysRegInfo - Keep track of which instruction was the last def/use of a
// physical register. This is a purely local property, because all physical
// register references as presumed dead across basic blocks.
MachineInstr **PhysRegInfo;
// PhysRegUsed - Keep track whether the physical register has been used after
// its last definition. This is local property.
bool *PhysRegUsed;
// PhysRegPartUse - Keep track of which instruction was the last partial use
// of a physical register (e.g. on X86 a def of EAX followed by a use of AX).
// This is a purely local property.
MachineInstr **PhysRegPartUse;
// PhysRegPartDef - Keep track of a list of instructions which "partially"
// defined the physical register (e.g. on X86 AX partially defines EAX).
// These are turned into use/mod/write if there is a use of the register
// later in the same block. This is local property.
SmallVector<MachineInstr*, 4> *PhysRegPartDef;
SmallVector<unsigned, 4> *PHIVarInfo;
void addRegisterKills(unsigned Reg, MachineInstr *MI,
SmallSet<unsigned, 4> &SubKills);
/// HandlePhysRegKill - Add kills of Reg and its sub-registers to the
/// uses. Pay special attention to the sub-register uses which may come below
/// the last use of the whole register.
bool HandlePhysRegKill(unsigned Reg, MachineInstr *MI,
SmallSet<unsigned, 4> &SubKills);
bool HandlePhysRegKill(unsigned Reg, MachineInstr *MI);
void HandlePhysRegUse(unsigned Reg, MachineInstr *MI);
void HandlePhysRegDef(unsigned Reg, MachineInstr *MI);
/// analyzePHINodes - Gather information about the PHI nodes in here. In
/// particular, we want to map the variable information of a virtual
/// register which is used in a PHI node. We map that to the BB the vreg
/// is coming from.
void analyzePHINodes(const MachineFunction& Fn);
public:
virtual bool runOnMachineFunction(MachineFunction &MF);
/// KillsRegister - Return true if the specified instruction kills the
/// specified register.
bool KillsRegister(MachineInstr *MI, unsigned Reg) const;
/// RegisterDefIsDead - Return true if the specified instruction defines the
/// specified register, but that definition is dead.
bool RegisterDefIsDead(MachineInstr *MI, unsigned Reg) const;
/// ModifiesRegister - Return true if the specified instruction modifies the
/// specified register.
bool ModifiesRegister(MachineInstr *MI, unsigned Reg) const;
//===--------------------------------------------------------------------===//
// API to update live variable information
/// instructionChanged - When the address of an instruction changes, this
/// method should be called so that live variables can update its internal
/// data structures. This removes the records for OldMI, transfering them to
/// the records for NewMI.
void instructionChanged(MachineInstr *OldMI, MachineInstr *NewMI);
/// transferKillDeadInfo - Similar to instructionChanged except it does not
/// update live variables internal data structures.
static void transferKillDeadInfo(MachineInstr *OldMI, MachineInstr *NewMI,
const MRegisterInfo *RegInfo);
/// addRegisterKilled - We have determined MI kills a register. Look for the
/// operand that uses it and mark it as IsKill. If AddIfNotFound is true,
/// add a implicit operand if it's not found. Returns true if the operand
/// exists / is added.
static bool addRegisterKilled(unsigned IncomingReg, MachineInstr *MI,
const MRegisterInfo *RegInfo,
bool AddIfNotFound = false);
/// addVirtualRegisterKilled - Add information about the fact that the
/// specified register is killed after being used by the specified
/// instruction. If AddIfNotFound is true, add a implicit operand if it's
/// not found.
void addVirtualRegisterKilled(unsigned IncomingReg, MachineInstr *MI,
bool AddIfNotFound = false) {
if (addRegisterKilled(IncomingReg, MI, RegInfo, AddIfNotFound))
getVarInfo(IncomingReg).Kills.push_back(MI);
}
/// removeVirtualRegisterKilled - Remove the specified virtual
/// register from the live variable information. Returns true if the
/// variable was marked as killed by the specified instruction,
/// false otherwise.
bool removeVirtualRegisterKilled(unsigned reg,
MachineBasicBlock *MBB,
MachineInstr *MI) {
if (!getVarInfo(reg).removeKill(MI))
return false;
bool Removed = false;
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI->getOperand(i);
if (MO.isRegister() && MO.isKill() && MO.getReg() == reg) {
MO.unsetIsKill();
Removed = true;
break;
}
}
assert(Removed && "Register is not used by this instruction!");
return true;
}
/// removeVirtualRegistersKilled - Remove all killed info for the specified
/// instruction.
void removeVirtualRegistersKilled(MachineInstr *MI);
/// addRegisterDead - We have determined MI defined a register without a use.
/// Look for the operand that defines it and mark it as IsDead. If
/// AddIfNotFound is true, add a implicit operand if it's not found. Returns
/// true if the operand exists / is added.
static bool addRegisterDead(unsigned IncomingReg, MachineInstr *MI,
const MRegisterInfo *RegInfo,
bool AddIfNotFound = false);
/// addVirtualRegisterDead - Add information about the fact that the specified
/// register is dead after being used by the specified instruction. If
/// AddIfNotFound is true, add a implicit operand if it's not found.
void addVirtualRegisterDead(unsigned IncomingReg, MachineInstr *MI,
bool AddIfNotFound = false) {
if (addRegisterDead(IncomingReg, MI, RegInfo, AddIfNotFound))
getVarInfo(IncomingReg).Kills.push_back(MI);
}
/// removeVirtualRegisterDead - Remove the specified virtual
/// register from the live variable information. Returns true if the
/// variable was marked dead at the specified instruction, false
/// otherwise.
bool removeVirtualRegisterDead(unsigned reg,
MachineBasicBlock *MBB,
MachineInstr *MI) {
if (!getVarInfo(reg).removeKill(MI))
return false;
bool Removed = false;
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
MachineOperand &MO = MI->getOperand(i);
if (MO.isRegister() && MO.isDef() && MO.getReg() == reg) {
MO.unsetIsDead();
Removed = true;
break;
}
}
assert(Removed && "Register is not defined by this instruction!");
return true;
}
/// removeVirtualRegistersDead - Remove all of the dead registers for the
/// specified instruction from the live variable information.
void removeVirtualRegistersDead(MachineInstr *MI);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
}
virtual void releaseMemory() {
VirtRegInfo.clear();
}
/// getVarInfo - Return the VarInfo structure for the specified VIRTUAL
/// register.
VarInfo &getVarInfo(unsigned RegIdx);
void MarkVirtRegAliveInBlock(VarInfo &VRInfo, MachineBasicBlock *BB);
void MarkVirtRegAliveInBlock(VarInfo &VRInfo, MachineBasicBlock *BB,
std::vector<MachineBasicBlock*> &WorkList);
void HandleVirtRegUse(VarInfo &VRInfo, MachineBasicBlock *MBB,
MachineInstr *MI);
};
} // End llvm namespace
#endif