llvm-6502/lib/Transforms/Scalar/TailDuplication.cpp
Owen Anderson 081c34b725 Get rid of static constructors for pass registration. Instead, every pass exposes an initializeMyPassFunction(), which
must be called in the pass's constructor.  This function uses static dependency declarations to recursively initialize
the pass's dependencies.

Clients that only create passes through the createFooPass() APIs will require no changes.  Clients that want to use the
CommandLine options for passes will need to manually call the appropriate initialization functions in PassInitialization.h
before parsing commandline arguments.

I have tested this with all standard configurations of clang and llvm-gcc on Darwin.  It is possible that there are problems
with the static dependencies that will only be visible with non-standard options.  If you encounter any crash in pass
registration/creation, please send the testcase to me directly.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@116820 91177308-0d34-0410-b5e6-96231b3b80d8
2010-10-19 17:21:58 +00:00

374 lines
15 KiB
C++

//===- TailDuplication.cpp - Simplify CFG through tail duplication --------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass performs a limited form of tail duplication, intended to simplify
// CFGs by removing some unconditional branches. This pass is necessary to
// straighten out loops created by the C front-end, but also is capable of
// making other code nicer. After this pass is run, the CFG simplify pass
// should be run to clean up the mess.
//
// This pass could be enhanced in the future to use profile information to be
// more aggressive.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "tailduplicate"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Constant.h"
#include "llvm/Function.h"
#include "llvm/Instructions.h"
#include "llvm/IntrinsicInst.h"
#include "llvm/Pass.h"
#include "llvm/Type.h"
#include "llvm/Support/CFG.h"
#include "llvm/Analysis/ConstantFolding.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/ADT/SmallPtrSet.h"
#include <map>
using namespace llvm;
STATISTIC(NumEliminated, "Number of unconditional branches eliminated");
static cl::opt<unsigned>
TailDupThreshold("taildup-threshold",
cl::desc("Max block size to tail duplicate"),
cl::init(1), cl::Hidden);
namespace {
class TailDup : public FunctionPass {
bool runOnFunction(Function &F);
public:
static char ID; // Pass identification, replacement for typeid
TailDup() : FunctionPass(ID) {
initializeTailDupPass(*PassRegistry::getPassRegistry());
}
private:
inline bool shouldEliminateUnconditionalBranch(TerminatorInst *, unsigned);
inline void eliminateUnconditionalBranch(BranchInst *BI);
SmallPtrSet<BasicBlock*, 4> CycleDetector;
};
}
char TailDup::ID = 0;
INITIALIZE_PASS(TailDup, "tailduplicate", "Tail Duplication", false, false)
// Public interface to the Tail Duplication pass
FunctionPass *llvm::createTailDuplicationPass() { return new TailDup(); }
/// runOnFunction - Top level algorithm - Loop over each unconditional branch in
/// the function, eliminating it if it looks attractive enough. CycleDetector
/// prevents infinite loops by checking that we aren't redirecting a branch to
/// a place it already pointed to earlier; see PR 2323.
bool TailDup::runOnFunction(Function &F) {
bool Changed = false;
CycleDetector.clear();
for (Function::iterator I = F.begin(), E = F.end(); I != E; ) {
if (shouldEliminateUnconditionalBranch(I->getTerminator(),
TailDupThreshold)) {
eliminateUnconditionalBranch(cast<BranchInst>(I->getTerminator()));
Changed = true;
} else {
++I;
CycleDetector.clear();
}
}
return Changed;
}
/// shouldEliminateUnconditionalBranch - Return true if this branch looks
/// attractive to eliminate. We eliminate the branch if the destination basic
/// block has <= 5 instructions in it, not counting PHI nodes. In practice,
/// since one of these is a terminator instruction, this means that we will add
/// up to 4 instructions to the new block.
///
/// We don't count PHI nodes in the count since they will be removed when the
/// contents of the block are copied over.
///
bool TailDup::shouldEliminateUnconditionalBranch(TerminatorInst *TI,
unsigned Threshold) {
BranchInst *BI = dyn_cast<BranchInst>(TI);
if (!BI || !BI->isUnconditional()) return false; // Not an uncond branch!
BasicBlock *Dest = BI->getSuccessor(0);
if (Dest == BI->getParent()) return false; // Do not loop infinitely!
// Do not inline a block if we will just get another branch to the same block!
TerminatorInst *DTI = Dest->getTerminator();
if (BranchInst *DBI = dyn_cast<BranchInst>(DTI))
if (DBI->isUnconditional() && DBI->getSuccessor(0) == Dest)
return false; // Do not loop infinitely!
// FIXME: DemoteRegToStack cannot yet demote invoke instructions to the stack,
// because doing so would require breaking critical edges. This should be
// fixed eventually.
if (!DTI->use_empty())
return false;
// Do not bother with blocks with only a single predecessor: simplify
// CFG will fold these two blocks together!
pred_iterator PI = pred_begin(Dest), PE = pred_end(Dest);
++PI;
if (PI == PE) return false; // Exactly one predecessor!
BasicBlock::iterator I = Dest->getFirstNonPHI();
for (unsigned Size = 0; I != Dest->end(); ++I) {
if (Size == Threshold) return false; // The block is too large.
// Don't tail duplicate call instructions. They are very large compared to
// other instructions.
if (isa<CallInst>(I) || isa<InvokeInst>(I)) return false;
// Also alloca and malloc.
if (isa<AllocaInst>(I)) return false;
// Some vector instructions can expand into a number of instructions.
if (isa<ShuffleVectorInst>(I) || isa<ExtractElementInst>(I) ||
isa<InsertElementInst>(I)) return false;
// Only count instructions that are not debugger intrinsics.
if (!isa<DbgInfoIntrinsic>(I)) ++Size;
}
// Do not tail duplicate a block that has thousands of successors into a block
// with a single successor if the block has many other predecessors. This can
// cause an N^2 explosion in CFG edges (and PHI node entries), as seen in
// cases that have a large number of indirect gotos.
unsigned NumSuccs = DTI->getNumSuccessors();
if (NumSuccs > 8) {
unsigned TooMany = 128;
if (NumSuccs >= TooMany) return false;
TooMany = TooMany/NumSuccs;
for (; PI != PE; ++PI)
if (TooMany-- == 0) return false;
}
// If this unconditional branch is a fall-through, be careful about
// tail duplicating it. In particular, we don't want to taildup it if the
// original block will still be there after taildup is completed: doing so
// would eliminate the fall-through, requiring unconditional branches.
Function::iterator DestI = Dest;
if (&*--DestI == BI->getParent()) {
// The uncond branch is a fall-through. Tail duplication of the block is
// will eliminate the fall-through-ness and end up cloning the terminator
// at the end of the Dest block. Since the original Dest block will
// continue to exist, this means that one or the other will not be able to
// fall through. One typical example that this helps with is code like:
// if (a)
// foo();
// if (b)
// foo();
// Cloning the 'if b' block into the end of the first foo block is messy.
// The messy case is when the fall-through block falls through to other
// blocks. This is what we would be preventing if we cloned the block.
DestI = Dest;
if (++DestI != Dest->getParent()->end()) {
BasicBlock *DestSucc = DestI;
// If any of Dest's successors are fall-throughs, don't do this xform.
for (succ_iterator SI = succ_begin(Dest), SE = succ_end(Dest);
SI != SE; ++SI)
if (*SI == DestSucc)
return false;
}
}
// Finally, check that we haven't redirected to this target block earlier;
// there are cases where we loop forever if we don't check this (PR 2323).
if (!CycleDetector.insert(Dest))
return false;
return true;
}
/// FindObviousSharedDomOf - We know there is a branch from SrcBlock to
/// DestBlock, and that SrcBlock is not the only predecessor of DstBlock. If we
/// can find a predecessor of SrcBlock that is a dominator of both SrcBlock and
/// DstBlock, return it.
static BasicBlock *FindObviousSharedDomOf(BasicBlock *SrcBlock,
BasicBlock *DstBlock) {
// SrcBlock must have a single predecessor.
pred_iterator PI = pred_begin(SrcBlock), PE = pred_end(SrcBlock);
if (PI == PE || ++PI != PE) return 0;
BasicBlock *SrcPred = *pred_begin(SrcBlock);
// Look at the predecessors of DstBlock. One of them will be SrcBlock. If
// there is only one other pred, get it, otherwise we can't handle it.
PI = pred_begin(DstBlock); PE = pred_end(DstBlock);
BasicBlock *DstOtherPred = 0;
BasicBlock *P = *PI;
if (P == SrcBlock) {
if (++PI == PE) return 0;
DstOtherPred = *PI;
if (++PI != PE) return 0;
} else {
DstOtherPred = P;
if (++PI == PE || *PI != SrcBlock || ++PI != PE) return 0;
}
// We can handle two situations here: "if then" and "if then else" blocks. An
// 'if then' situation is just where DstOtherPred == SrcPred.
if (DstOtherPred == SrcPred)
return SrcPred;
// Check to see if we have an "if then else" situation, which means that
// DstOtherPred will have a single predecessor and it will be SrcPred.
PI = pred_begin(DstOtherPred); PE = pred_end(DstOtherPred);
if (PI != PE && *PI == SrcPred) {
if (++PI != PE) return 0; // Not a single pred.
return SrcPred; // Otherwise, it's an "if then" situation. Return the if.
}
// Otherwise, this is something we can't handle.
return 0;
}
/// eliminateUnconditionalBranch - Clone the instructions from the destination
/// block into the source block, eliminating the specified unconditional branch.
/// If the destination block defines values used by successors of the dest
/// block, we may need to insert PHI nodes.
///
void TailDup::eliminateUnconditionalBranch(BranchInst *Branch) {
BasicBlock *SourceBlock = Branch->getParent();
BasicBlock *DestBlock = Branch->getSuccessor(0);
assert(SourceBlock != DestBlock && "Our predicate is broken!");
DEBUG(dbgs() << "TailDuplication[" << SourceBlock->getParent()->getName()
<< "]: Eliminating branch: " << *Branch);
// See if we can avoid duplicating code by moving it up to a dominator of both
// blocks.
if (BasicBlock *DomBlock = FindObviousSharedDomOf(SourceBlock, DestBlock)) {
DEBUG(dbgs() << "Found shared dominator: " << DomBlock->getName() << "\n");
// If there are non-phi instructions in DestBlock that have no operands
// defined in DestBlock, and if the instruction has no side effects, we can
// move the instruction to DomBlock instead of duplicating it.
BasicBlock::iterator BBI = DestBlock->getFirstNonPHI();
while (!isa<TerminatorInst>(BBI)) {
Instruction *I = BBI++;
bool CanHoist = I->isSafeToSpeculativelyExecute() &&
!I->mayReadFromMemory();
if (CanHoist) {
for (unsigned op = 0, e = I->getNumOperands(); op != e; ++op)
if (Instruction *OpI = dyn_cast<Instruction>(I->getOperand(op)))
if (OpI->getParent() == DestBlock ||
(isa<InvokeInst>(OpI) && OpI->getParent() == DomBlock)) {
CanHoist = false;
break;
}
if (CanHoist) {
// Remove from DestBlock, move right before the term in DomBlock.
DestBlock->getInstList().remove(I);
DomBlock->getInstList().insert(DomBlock->getTerminator(), I);
DEBUG(dbgs() << "Hoisted: " << *I);
}
}
}
}
// Tail duplication can not update SSA properties correctly if the values
// defined in the duplicated tail are used outside of the tail itself. For
// this reason, we spill all values that are used outside of the tail to the
// stack.
for (BasicBlock::iterator I = DestBlock->begin(); I != DestBlock->end(); ++I)
if (I->isUsedOutsideOfBlock(DestBlock)) {
// We found a use outside of the tail. Create a new stack slot to
// break this inter-block usage pattern.
DemoteRegToStack(*I);
}
// We are going to have to map operands from the original block B to the new
// copy of the block B'. If there are PHI nodes in the DestBlock, these PHI
// nodes also define part of this mapping. Loop over these PHI nodes, adding
// them to our mapping.
//
std::map<Value*, Value*> ValueMapping;
BasicBlock::iterator BI = DestBlock->begin();
bool HadPHINodes = isa<PHINode>(BI);
for (; PHINode *PN = dyn_cast<PHINode>(BI); ++BI)
ValueMapping[PN] = PN->getIncomingValueForBlock(SourceBlock);
// Clone the non-phi instructions of the dest block into the source block,
// keeping track of the mapping...
//
for (; BI != DestBlock->end(); ++BI) {
Instruction *New = BI->clone();
New->setName(BI->getName());
SourceBlock->getInstList().push_back(New);
ValueMapping[BI] = New;
}
// Now that we have built the mapping information and cloned all of the
// instructions (giving us a new terminator, among other things), walk the new
// instructions, rewriting references of old instructions to use new
// instructions.
//
BI = Branch; ++BI; // Get an iterator to the first new instruction
for (; BI != SourceBlock->end(); ++BI)
for (unsigned i = 0, e = BI->getNumOperands(); i != e; ++i) {
std::map<Value*, Value*>::const_iterator I =
ValueMapping.find(BI->getOperand(i));
if (I != ValueMapping.end())
BI->setOperand(i, I->second);
}
// Next we check to see if any of the successors of DestBlock had PHI nodes.
// If so, we need to add entries to the PHI nodes for SourceBlock now.
for (succ_iterator SI = succ_begin(DestBlock), SE = succ_end(DestBlock);
SI != SE; ++SI) {
BasicBlock *Succ = *SI;
for (BasicBlock::iterator PNI = Succ->begin(); isa<PHINode>(PNI); ++PNI) {
PHINode *PN = cast<PHINode>(PNI);
// Ok, we have a PHI node. Figure out what the incoming value was for the
// DestBlock.
Value *IV = PN->getIncomingValueForBlock(DestBlock);
// Remap the value if necessary...
std::map<Value*, Value*>::const_iterator I = ValueMapping.find(IV);
if (I != ValueMapping.end())
IV = I->second;
PN->addIncoming(IV, SourceBlock);
}
}
// Next, remove the old branch instruction, and any PHI node entries that we
// had.
BI = Branch; ++BI; // Get an iterator to the first new instruction
DestBlock->removePredecessor(SourceBlock); // Remove entries in PHI nodes...
SourceBlock->getInstList().erase(Branch); // Destroy the uncond branch...
// Final step: now that we have finished everything up, walk the cloned
// instructions one last time, constant propagating and DCE'ing them, because
// they may not be needed anymore.
//
if (HadPHINodes) {
while (BI != SourceBlock->end()) {
Instruction *Inst = BI++;
if (isInstructionTriviallyDead(Inst))
Inst->eraseFromParent();
else if (Constant *C = ConstantFoldInstruction(Inst)) {
Inst->replaceAllUsesWith(C);
Inst->eraseFromParent();
}
}
}
++NumEliminated; // We just killed a branch!
}