mirror of
https://github.com/c64scene-ar/llvm-6502.git
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into their new header subdirectory: include/llvm/IR. This matches the directory structure of lib, and begins to correct a long standing point of file layout clutter in LLVM. There are still more header files to move here, but I wanted to handle them in separate commits to make tracking what files make sense at each layer easier. The only really questionable files here are the target intrinsic tablegen files. But that's a battle I'd rather not fight today. I've updated both CMake and Makefile build systems (I think, and my tests think, but I may have missed something). I've also re-sorted the includes throughout the project. I'll be committing updates to Clang, DragonEgg, and Polly momentarily. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@171366 91177308-0d34-0410-b5e6-96231b3b80d8
1059 lines
36 KiB
C++
1059 lines
36 KiB
C++
//===-- llvm/CodeGen/MachineBasicBlock.cpp ----------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect the sequence of machine instructions for a basic block.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/CodeGen/MachineBasicBlock.h"
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#include "llvm/ADT/SmallPtrSet.h"
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#include "llvm/ADT/SmallString.h"
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#include "llvm/Assembly/Writer.h"
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#include "llvm/CodeGen/LiveVariables.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/SlotIndexes.h"
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#include "llvm/IR/BasicBlock.h"
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#include "llvm/IR/DataLayout.h"
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#include "llvm/MC/MCAsmInfo.h"
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#include "llvm/MC/MCContext.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/LeakDetector.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Target/TargetInstrInfo.h"
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#include "llvm/Target/TargetMachine.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include <algorithm>
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using namespace llvm;
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MachineBasicBlock::MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb)
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: BB(bb), Number(-1), xParent(&mf), Alignment(0), IsLandingPad(false),
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AddressTaken(false) {
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Insts.Parent = this;
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}
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MachineBasicBlock::~MachineBasicBlock() {
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LeakDetector::removeGarbageObject(this);
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}
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/// getSymbol - Return the MCSymbol for this basic block.
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///
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MCSymbol *MachineBasicBlock::getSymbol() const {
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const MachineFunction *MF = getParent();
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MCContext &Ctx = MF->getContext();
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const char *Prefix = Ctx.getAsmInfo().getPrivateGlobalPrefix();
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return Ctx.GetOrCreateSymbol(Twine(Prefix) + "BB" +
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Twine(MF->getFunctionNumber()) + "_" +
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Twine(getNumber()));
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}
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raw_ostream &llvm::operator<<(raw_ostream &OS, const MachineBasicBlock &MBB) {
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MBB.print(OS);
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return OS;
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}
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/// addNodeToList (MBB) - When an MBB is added to an MF, we need to update the
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/// parent pointer of the MBB, the MBB numbering, and any instructions in the
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/// MBB to be on the right operand list for registers.
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///
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/// MBBs start out as #-1. When a MBB is added to a MachineFunction, it
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/// gets the next available unique MBB number. If it is removed from a
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/// MachineFunction, it goes back to being #-1.
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void ilist_traits<MachineBasicBlock>::addNodeToList(MachineBasicBlock *N) {
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MachineFunction &MF = *N->getParent();
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N->Number = MF.addToMBBNumbering(N);
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// Make sure the instructions have their operands in the reginfo lists.
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MachineRegisterInfo &RegInfo = MF.getRegInfo();
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for (MachineBasicBlock::instr_iterator
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I = N->instr_begin(), E = N->instr_end(); I != E; ++I)
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I->AddRegOperandsToUseLists(RegInfo);
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LeakDetector::removeGarbageObject(N);
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}
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void ilist_traits<MachineBasicBlock>::removeNodeFromList(MachineBasicBlock *N) {
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N->getParent()->removeFromMBBNumbering(N->Number);
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N->Number = -1;
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LeakDetector::addGarbageObject(N);
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}
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/// addNodeToList (MI) - When we add an instruction to a basic block
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/// list, we update its parent pointer and add its operands from reg use/def
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/// lists if appropriate.
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void ilist_traits<MachineInstr>::addNodeToList(MachineInstr *N) {
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assert(N->getParent() == 0 && "machine instruction already in a basic block");
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N->setParent(Parent);
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// Add the instruction's register operands to their corresponding
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// use/def lists.
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MachineFunction *MF = Parent->getParent();
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N->AddRegOperandsToUseLists(MF->getRegInfo());
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LeakDetector::removeGarbageObject(N);
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}
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/// removeNodeFromList (MI) - When we remove an instruction from a basic block
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/// list, we update its parent pointer and remove its operands from reg use/def
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/// lists if appropriate.
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void ilist_traits<MachineInstr>::removeNodeFromList(MachineInstr *N) {
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assert(N->getParent() != 0 && "machine instruction not in a basic block");
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// Remove from the use/def lists.
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if (MachineFunction *MF = N->getParent()->getParent())
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N->RemoveRegOperandsFromUseLists(MF->getRegInfo());
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N->setParent(0);
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LeakDetector::addGarbageObject(N);
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}
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/// transferNodesFromList (MI) - When moving a range of instructions from one
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/// MBB list to another, we need to update the parent pointers and the use/def
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/// lists.
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void ilist_traits<MachineInstr>::
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transferNodesFromList(ilist_traits<MachineInstr> &fromList,
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ilist_iterator<MachineInstr> first,
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ilist_iterator<MachineInstr> last) {
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assert(Parent->getParent() == fromList.Parent->getParent() &&
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"MachineInstr parent mismatch!");
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// Splice within the same MBB -> no change.
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if (Parent == fromList.Parent) return;
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// If splicing between two blocks within the same function, just update the
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// parent pointers.
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for (; first != last; ++first)
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first->setParent(Parent);
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}
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void ilist_traits<MachineInstr>::deleteNode(MachineInstr* MI) {
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assert(!MI->getParent() && "MI is still in a block!");
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Parent->getParent()->DeleteMachineInstr(MI);
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}
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MachineBasicBlock::iterator MachineBasicBlock::getFirstNonPHI() {
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instr_iterator I = instr_begin(), E = instr_end();
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while (I != E && I->isPHI())
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++I;
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assert((I == E || !I->isInsideBundle()) &&
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"First non-phi MI cannot be inside a bundle!");
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return I;
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}
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MachineBasicBlock::iterator
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MachineBasicBlock::SkipPHIsAndLabels(MachineBasicBlock::iterator I) {
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iterator E = end();
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while (I != E && (I->isPHI() || I->isLabel() || I->isDebugValue()))
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++I;
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// FIXME: This needs to change if we wish to bundle labels / dbg_values
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// inside the bundle.
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assert((I == E || !I->isInsideBundle()) &&
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"First non-phi / non-label instruction is inside a bundle!");
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return I;
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}
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MachineBasicBlock::iterator MachineBasicBlock::getFirstTerminator() {
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iterator B = begin(), E = end(), I = E;
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while (I != B && ((--I)->isTerminator() || I->isDebugValue()))
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; /*noop */
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while (I != E && !I->isTerminator())
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++I;
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return I;
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}
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MachineBasicBlock::const_iterator
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MachineBasicBlock::getFirstTerminator() const {
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const_iterator B = begin(), E = end(), I = E;
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while (I != B && ((--I)->isTerminator() || I->isDebugValue()))
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; /*noop */
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while (I != E && !I->isTerminator())
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++I;
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return I;
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}
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MachineBasicBlock::instr_iterator MachineBasicBlock::getFirstInstrTerminator() {
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instr_iterator B = instr_begin(), E = instr_end(), I = E;
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while (I != B && ((--I)->isTerminator() || I->isDebugValue()))
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; /*noop */
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while (I != E && !I->isTerminator())
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++I;
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return I;
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}
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MachineBasicBlock::iterator MachineBasicBlock::getLastNonDebugInstr() {
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// Skip over end-of-block dbg_value instructions.
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instr_iterator B = instr_begin(), I = instr_end();
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while (I != B) {
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--I;
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// Return instruction that starts a bundle.
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if (I->isDebugValue() || I->isInsideBundle())
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continue;
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return I;
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}
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// The block is all debug values.
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return end();
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}
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MachineBasicBlock::const_iterator
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MachineBasicBlock::getLastNonDebugInstr() const {
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// Skip over end-of-block dbg_value instructions.
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const_instr_iterator B = instr_begin(), I = instr_end();
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while (I != B) {
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--I;
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// Return instruction that starts a bundle.
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if (I->isDebugValue() || I->isInsideBundle())
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continue;
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return I;
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}
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// The block is all debug values.
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return end();
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}
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const MachineBasicBlock *MachineBasicBlock::getLandingPadSuccessor() const {
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// A block with a landing pad successor only has one other successor.
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if (succ_size() > 2)
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return 0;
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for (const_succ_iterator I = succ_begin(), E = succ_end(); I != E; ++I)
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if ((*I)->isLandingPad())
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return *I;
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return 0;
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}
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#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
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void MachineBasicBlock::dump() const {
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print(dbgs());
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}
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#endif
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StringRef MachineBasicBlock::getName() const {
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if (const BasicBlock *LBB = getBasicBlock())
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return LBB->getName();
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else
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return "(null)";
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}
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/// Return a hopefully unique identifier for this block.
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std::string MachineBasicBlock::getFullName() const {
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std::string Name;
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if (getParent())
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Name = (getParent()->getName() + ":").str();
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if (getBasicBlock())
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Name += getBasicBlock()->getName();
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else
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Name += (Twine("BB") + Twine(getNumber())).str();
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return Name;
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}
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void MachineBasicBlock::print(raw_ostream &OS, SlotIndexes *Indexes) const {
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const MachineFunction *MF = getParent();
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if (!MF) {
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OS << "Can't print out MachineBasicBlock because parent MachineFunction"
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<< " is null\n";
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return;
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}
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if (Indexes)
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OS << Indexes->getMBBStartIdx(this) << '\t';
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OS << "BB#" << getNumber() << ": ";
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const char *Comma = "";
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if (const BasicBlock *LBB = getBasicBlock()) {
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OS << Comma << "derived from LLVM BB ";
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WriteAsOperand(OS, LBB, /*PrintType=*/false);
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Comma = ", ";
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}
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if (isLandingPad()) { OS << Comma << "EH LANDING PAD"; Comma = ", "; }
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if (hasAddressTaken()) { OS << Comma << "ADDRESS TAKEN"; Comma = ", "; }
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if (Alignment)
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OS << Comma << "Align " << Alignment << " (" << (1u << Alignment)
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<< " bytes)";
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OS << '\n';
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const TargetRegisterInfo *TRI = MF->getTarget().getRegisterInfo();
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if (!livein_empty()) {
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if (Indexes) OS << '\t';
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OS << " Live Ins:";
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for (livein_iterator I = livein_begin(),E = livein_end(); I != E; ++I)
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OS << ' ' << PrintReg(*I, TRI);
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OS << '\n';
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}
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// Print the preds of this block according to the CFG.
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if (!pred_empty()) {
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if (Indexes) OS << '\t';
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OS << " Predecessors according to CFG:";
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for (const_pred_iterator PI = pred_begin(), E = pred_end(); PI != E; ++PI)
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OS << " BB#" << (*PI)->getNumber();
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OS << '\n';
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}
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for (const_instr_iterator I = instr_begin(); I != instr_end(); ++I) {
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if (Indexes) {
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if (Indexes->hasIndex(I))
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OS << Indexes->getInstructionIndex(I);
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OS << '\t';
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}
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OS << '\t';
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if (I->isInsideBundle())
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OS << " * ";
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I->print(OS, &getParent()->getTarget());
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}
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// Print the successors of this block according to the CFG.
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if (!succ_empty()) {
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if (Indexes) OS << '\t';
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OS << " Successors according to CFG:";
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for (const_succ_iterator SI = succ_begin(), E = succ_end(); SI != E; ++SI) {
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OS << " BB#" << (*SI)->getNumber();
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if (!Weights.empty())
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OS << '(' << *getWeightIterator(SI) << ')';
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}
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OS << '\n';
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}
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}
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void MachineBasicBlock::removeLiveIn(unsigned Reg) {
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std::vector<unsigned>::iterator I =
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std::find(LiveIns.begin(), LiveIns.end(), Reg);
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if (I != LiveIns.end())
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LiveIns.erase(I);
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}
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bool MachineBasicBlock::isLiveIn(unsigned Reg) const {
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livein_iterator I = std::find(livein_begin(), livein_end(), Reg);
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return I != livein_end();
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}
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void MachineBasicBlock::moveBefore(MachineBasicBlock *NewAfter) {
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getParent()->splice(NewAfter, this);
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}
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void MachineBasicBlock::moveAfter(MachineBasicBlock *NewBefore) {
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MachineFunction::iterator BBI = NewBefore;
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getParent()->splice(++BBI, this);
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}
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void MachineBasicBlock::updateTerminator() {
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const TargetInstrInfo *TII = getParent()->getTarget().getInstrInfo();
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// A block with no successors has no concerns with fall-through edges.
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if (this->succ_empty()) return;
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MachineBasicBlock *TBB = 0, *FBB = 0;
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SmallVector<MachineOperand, 4> Cond;
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DebugLoc dl; // FIXME: this is nowhere
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bool B = TII->AnalyzeBranch(*this, TBB, FBB, Cond);
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(void) B;
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assert(!B && "UpdateTerminators requires analyzable predecessors!");
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if (Cond.empty()) {
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if (TBB) {
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// The block has an unconditional branch. If its successor is now
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// its layout successor, delete the branch.
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if (isLayoutSuccessor(TBB))
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TII->RemoveBranch(*this);
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} else {
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// The block has an unconditional fallthrough. If its successor is not
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// its layout successor, insert a branch. First we have to locate the
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// only non-landing-pad successor, as that is the fallthrough block.
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for (succ_iterator SI = succ_begin(), SE = succ_end(); SI != SE; ++SI) {
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if ((*SI)->isLandingPad())
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continue;
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assert(!TBB && "Found more than one non-landing-pad successor!");
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TBB = *SI;
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}
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// If there is no non-landing-pad successor, the block has no
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// fall-through edges to be concerned with.
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if (!TBB)
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return;
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// Finally update the unconditional successor to be reached via a branch
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// if it would not be reached by fallthrough.
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if (!isLayoutSuccessor(TBB))
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TII->InsertBranch(*this, TBB, 0, Cond, dl);
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}
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} else {
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if (FBB) {
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// The block has a non-fallthrough conditional branch. If one of its
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// successors is its layout successor, rewrite it to a fallthrough
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// conditional branch.
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if (isLayoutSuccessor(TBB)) {
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if (TII->ReverseBranchCondition(Cond))
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return;
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TII->RemoveBranch(*this);
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TII->InsertBranch(*this, FBB, 0, Cond, dl);
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} else if (isLayoutSuccessor(FBB)) {
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TII->RemoveBranch(*this);
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TII->InsertBranch(*this, TBB, 0, Cond, dl);
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}
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} else {
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// Walk through the successors and find the successor which is not
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// a landing pad and is not the conditional branch destination (in TBB)
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// as the fallthrough successor.
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MachineBasicBlock *FallthroughBB = 0;
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for (succ_iterator SI = succ_begin(), SE = succ_end(); SI != SE; ++SI) {
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if ((*SI)->isLandingPad() || *SI == TBB)
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continue;
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assert(!FallthroughBB && "Found more than one fallthrough successor.");
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FallthroughBB = *SI;
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}
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if (!FallthroughBB && canFallThrough()) {
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// We fallthrough to the same basic block as the conditional jump
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// targets. Remove the conditional jump, leaving unconditional
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// fallthrough.
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// FIXME: This does not seem like a reasonable pattern to support, but it
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// has been seen in the wild coming out of degenerate ARM test cases.
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TII->RemoveBranch(*this);
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// Finally update the unconditional successor to be reached via a branch
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// if it would not be reached by fallthrough.
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if (!isLayoutSuccessor(TBB))
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TII->InsertBranch(*this, TBB, 0, Cond, dl);
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return;
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}
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// The block has a fallthrough conditional branch.
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if (isLayoutSuccessor(TBB)) {
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if (TII->ReverseBranchCondition(Cond)) {
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// We can't reverse the condition, add an unconditional branch.
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Cond.clear();
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TII->InsertBranch(*this, FallthroughBB, 0, Cond, dl);
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return;
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}
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TII->RemoveBranch(*this);
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TII->InsertBranch(*this, FallthroughBB, 0, Cond, dl);
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} else if (!isLayoutSuccessor(FallthroughBB)) {
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TII->RemoveBranch(*this);
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TII->InsertBranch(*this, TBB, FallthroughBB, Cond, dl);
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}
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}
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}
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}
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void MachineBasicBlock::addSuccessor(MachineBasicBlock *succ, uint32_t weight) {
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// If we see non-zero value for the first time it means we actually use Weight
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// list, so we fill all Weights with 0's.
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if (weight != 0 && Weights.empty())
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Weights.resize(Successors.size());
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if (weight != 0 || !Weights.empty())
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Weights.push_back(weight);
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Successors.push_back(succ);
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succ->addPredecessor(this);
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}
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void MachineBasicBlock::removeSuccessor(MachineBasicBlock *succ) {
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succ->removePredecessor(this);
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succ_iterator I = std::find(Successors.begin(), Successors.end(), succ);
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assert(I != Successors.end() && "Not a current successor!");
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// If Weight list is empty it means we don't use it (disabled optimization).
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if (!Weights.empty()) {
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weight_iterator WI = getWeightIterator(I);
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Weights.erase(WI);
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}
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Successors.erase(I);
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}
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MachineBasicBlock::succ_iterator
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MachineBasicBlock::removeSuccessor(succ_iterator I) {
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assert(I != Successors.end() && "Not a current successor!");
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// If Weight list is empty it means we don't use it (disabled optimization).
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if (!Weights.empty()) {
|
|
weight_iterator WI = getWeightIterator(I);
|
|
Weights.erase(WI);
|
|
}
|
|
|
|
(*I)->removePredecessor(this);
|
|
return Successors.erase(I);
|
|
}
|
|
|
|
void MachineBasicBlock::replaceSuccessor(MachineBasicBlock *Old,
|
|
MachineBasicBlock *New) {
|
|
if (Old == New)
|
|
return;
|
|
|
|
succ_iterator E = succ_end();
|
|
succ_iterator NewI = E;
|
|
succ_iterator OldI = E;
|
|
for (succ_iterator I = succ_begin(); I != E; ++I) {
|
|
if (*I == Old) {
|
|
OldI = I;
|
|
if (NewI != E)
|
|
break;
|
|
}
|
|
if (*I == New) {
|
|
NewI = I;
|
|
if (OldI != E)
|
|
break;
|
|
}
|
|
}
|
|
assert(OldI != E && "Old is not a successor of this block");
|
|
Old->removePredecessor(this);
|
|
|
|
// If New isn't already a successor, let it take Old's place.
|
|
if (NewI == E) {
|
|
New->addPredecessor(this);
|
|
*OldI = New;
|
|
return;
|
|
}
|
|
|
|
// New is already a successor.
|
|
// Update its weight instead of adding a duplicate edge.
|
|
if (!Weights.empty()) {
|
|
weight_iterator OldWI = getWeightIterator(OldI);
|
|
*getWeightIterator(NewI) += *OldWI;
|
|
Weights.erase(OldWI);
|
|
}
|
|
Successors.erase(OldI);
|
|
}
|
|
|
|
void MachineBasicBlock::addPredecessor(MachineBasicBlock *pred) {
|
|
Predecessors.push_back(pred);
|
|
}
|
|
|
|
void MachineBasicBlock::removePredecessor(MachineBasicBlock *pred) {
|
|
pred_iterator I = std::find(Predecessors.begin(), Predecessors.end(), pred);
|
|
assert(I != Predecessors.end() && "Pred is not a predecessor of this block!");
|
|
Predecessors.erase(I);
|
|
}
|
|
|
|
void MachineBasicBlock::transferSuccessors(MachineBasicBlock *fromMBB) {
|
|
if (this == fromMBB)
|
|
return;
|
|
|
|
while (!fromMBB->succ_empty()) {
|
|
MachineBasicBlock *Succ = *fromMBB->succ_begin();
|
|
uint32_t Weight = 0;
|
|
|
|
// If Weight list is empty it means we don't use it (disabled optimization).
|
|
if (!fromMBB->Weights.empty())
|
|
Weight = *fromMBB->Weights.begin();
|
|
|
|
addSuccessor(Succ, Weight);
|
|
fromMBB->removeSuccessor(Succ);
|
|
}
|
|
}
|
|
|
|
void
|
|
MachineBasicBlock::transferSuccessorsAndUpdatePHIs(MachineBasicBlock *fromMBB) {
|
|
if (this == fromMBB)
|
|
return;
|
|
|
|
while (!fromMBB->succ_empty()) {
|
|
MachineBasicBlock *Succ = *fromMBB->succ_begin();
|
|
uint32_t Weight = 0;
|
|
if (!fromMBB->Weights.empty())
|
|
Weight = *fromMBB->Weights.begin();
|
|
addSuccessor(Succ, Weight);
|
|
fromMBB->removeSuccessor(Succ);
|
|
|
|
// Fix up any PHI nodes in the successor.
|
|
for (MachineBasicBlock::instr_iterator MI = Succ->instr_begin(),
|
|
ME = Succ->instr_end(); MI != ME && MI->isPHI(); ++MI)
|
|
for (unsigned i = 2, e = MI->getNumOperands()+1; i != e; i += 2) {
|
|
MachineOperand &MO = MI->getOperand(i);
|
|
if (MO.getMBB() == fromMBB)
|
|
MO.setMBB(this);
|
|
}
|
|
}
|
|
}
|
|
|
|
bool MachineBasicBlock::isPredecessor(const MachineBasicBlock *MBB) const {
|
|
return std::find(pred_begin(), pred_end(), MBB) != pred_end();
|
|
}
|
|
|
|
bool MachineBasicBlock::isSuccessor(const MachineBasicBlock *MBB) const {
|
|
return std::find(succ_begin(), succ_end(), MBB) != succ_end();
|
|
}
|
|
|
|
bool MachineBasicBlock::isLayoutSuccessor(const MachineBasicBlock *MBB) const {
|
|
MachineFunction::const_iterator I(this);
|
|
return llvm::next(I) == MachineFunction::const_iterator(MBB);
|
|
}
|
|
|
|
bool MachineBasicBlock::canFallThrough() {
|
|
MachineFunction::iterator Fallthrough = this;
|
|
++Fallthrough;
|
|
// If FallthroughBlock is off the end of the function, it can't fall through.
|
|
if (Fallthrough == getParent()->end())
|
|
return false;
|
|
|
|
// If FallthroughBlock isn't a successor, no fallthrough is possible.
|
|
if (!isSuccessor(Fallthrough))
|
|
return false;
|
|
|
|
// Analyze the branches, if any, at the end of the block.
|
|
MachineBasicBlock *TBB = 0, *FBB = 0;
|
|
SmallVector<MachineOperand, 4> Cond;
|
|
const TargetInstrInfo *TII = getParent()->getTarget().getInstrInfo();
|
|
if (TII->AnalyzeBranch(*this, TBB, FBB, Cond)) {
|
|
// If we couldn't analyze the branch, examine the last instruction.
|
|
// If the block doesn't end in a known control barrier, assume fallthrough
|
|
// is possible. The isPredicated check is needed because this code can be
|
|
// called during IfConversion, where an instruction which is normally a
|
|
// Barrier is predicated and thus no longer an actual control barrier.
|
|
return empty() || !back().isBarrier() || TII->isPredicated(&back());
|
|
}
|
|
|
|
// If there is no branch, control always falls through.
|
|
if (TBB == 0) return true;
|
|
|
|
// If there is some explicit branch to the fallthrough block, it can obviously
|
|
// reach, even though the branch should get folded to fall through implicitly.
|
|
if (MachineFunction::iterator(TBB) == Fallthrough ||
|
|
MachineFunction::iterator(FBB) == Fallthrough)
|
|
return true;
|
|
|
|
// If it's an unconditional branch to some block not the fall through, it
|
|
// doesn't fall through.
|
|
if (Cond.empty()) return false;
|
|
|
|
// Otherwise, if it is conditional and has no explicit false block, it falls
|
|
// through.
|
|
return FBB == 0;
|
|
}
|
|
|
|
MachineBasicBlock *
|
|
MachineBasicBlock::SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P) {
|
|
// Splitting the critical edge to a landing pad block is non-trivial. Don't do
|
|
// it in this generic function.
|
|
if (Succ->isLandingPad())
|
|
return NULL;
|
|
|
|
MachineFunction *MF = getParent();
|
|
DebugLoc dl; // FIXME: this is nowhere
|
|
|
|
// We may need to update this's terminator, but we can't do that if
|
|
// AnalyzeBranch fails. If this uses a jump table, we won't touch it.
|
|
const TargetInstrInfo *TII = MF->getTarget().getInstrInfo();
|
|
MachineBasicBlock *TBB = 0, *FBB = 0;
|
|
SmallVector<MachineOperand, 4> Cond;
|
|
if (TII->AnalyzeBranch(*this, TBB, FBB, Cond))
|
|
return NULL;
|
|
|
|
// Avoid bugpoint weirdness: A block may end with a conditional branch but
|
|
// jumps to the same MBB is either case. We have duplicate CFG edges in that
|
|
// case that we can't handle. Since this never happens in properly optimized
|
|
// code, just skip those edges.
|
|
if (TBB && TBB == FBB) {
|
|
DEBUG(dbgs() << "Won't split critical edge after degenerate BB#"
|
|
<< getNumber() << '\n');
|
|
return NULL;
|
|
}
|
|
|
|
MachineBasicBlock *NMBB = MF->CreateMachineBasicBlock();
|
|
MF->insert(llvm::next(MachineFunction::iterator(this)), NMBB);
|
|
DEBUG(dbgs() << "Splitting critical edge:"
|
|
" BB#" << getNumber()
|
|
<< " -- BB#" << NMBB->getNumber()
|
|
<< " -- BB#" << Succ->getNumber() << '\n');
|
|
|
|
// On some targets like Mips, branches may kill virtual registers. Make sure
|
|
// that LiveVariables is properly updated after updateTerminator replaces the
|
|
// terminators.
|
|
LiveVariables *LV = P->getAnalysisIfAvailable<LiveVariables>();
|
|
|
|
// Collect a list of virtual registers killed by the terminators.
|
|
SmallVector<unsigned, 4> KilledRegs;
|
|
if (LV)
|
|
for (instr_iterator I = getFirstInstrTerminator(), E = instr_end();
|
|
I != E; ++I) {
|
|
MachineInstr *MI = I;
|
|
for (MachineInstr::mop_iterator OI = MI->operands_begin(),
|
|
OE = MI->operands_end(); OI != OE; ++OI) {
|
|
if (!OI->isReg() || OI->getReg() == 0 ||
|
|
!OI->isUse() || !OI->isKill() || OI->isUndef())
|
|
continue;
|
|
unsigned Reg = OI->getReg();
|
|
if (TargetRegisterInfo::isPhysicalRegister(Reg) ||
|
|
LV->getVarInfo(Reg).removeKill(MI)) {
|
|
KilledRegs.push_back(Reg);
|
|
DEBUG(dbgs() << "Removing terminator kill: " << *MI);
|
|
OI->setIsKill(false);
|
|
}
|
|
}
|
|
}
|
|
|
|
ReplaceUsesOfBlockWith(Succ, NMBB);
|
|
updateTerminator();
|
|
|
|
// Insert unconditional "jump Succ" instruction in NMBB if necessary.
|
|
NMBB->addSuccessor(Succ);
|
|
if (!NMBB->isLayoutSuccessor(Succ)) {
|
|
Cond.clear();
|
|
MF->getTarget().getInstrInfo()->InsertBranch(*NMBB, Succ, NULL, Cond, dl);
|
|
}
|
|
|
|
// Fix PHI nodes in Succ so they refer to NMBB instead of this
|
|
for (MachineBasicBlock::instr_iterator
|
|
i = Succ->instr_begin(),e = Succ->instr_end();
|
|
i != e && i->isPHI(); ++i)
|
|
for (unsigned ni = 1, ne = i->getNumOperands(); ni != ne; ni += 2)
|
|
if (i->getOperand(ni+1).getMBB() == this)
|
|
i->getOperand(ni+1).setMBB(NMBB);
|
|
|
|
// Inherit live-ins from the successor
|
|
for (MachineBasicBlock::livein_iterator I = Succ->livein_begin(),
|
|
E = Succ->livein_end(); I != E; ++I)
|
|
NMBB->addLiveIn(*I);
|
|
|
|
// Update LiveVariables.
|
|
const TargetRegisterInfo *TRI = MF->getTarget().getRegisterInfo();
|
|
if (LV) {
|
|
// Restore kills of virtual registers that were killed by the terminators.
|
|
while (!KilledRegs.empty()) {
|
|
unsigned Reg = KilledRegs.pop_back_val();
|
|
for (instr_iterator I = instr_end(), E = instr_begin(); I != E;) {
|
|
if (!(--I)->addRegisterKilled(Reg, TRI, /* addIfNotFound= */ false))
|
|
continue;
|
|
if (TargetRegisterInfo::isVirtualRegister(Reg))
|
|
LV->getVarInfo(Reg).Kills.push_back(I);
|
|
DEBUG(dbgs() << "Restored terminator kill: " << *I);
|
|
break;
|
|
}
|
|
}
|
|
// Update relevant live-through information.
|
|
LV->addNewBlock(NMBB, this, Succ);
|
|
}
|
|
|
|
if (MachineDominatorTree *MDT =
|
|
P->getAnalysisIfAvailable<MachineDominatorTree>()) {
|
|
// Update dominator information.
|
|
MachineDomTreeNode *SucccDTNode = MDT->getNode(Succ);
|
|
|
|
bool IsNewIDom = true;
|
|
for (const_pred_iterator PI = Succ->pred_begin(), E = Succ->pred_end();
|
|
PI != E; ++PI) {
|
|
MachineBasicBlock *PredBB = *PI;
|
|
if (PredBB == NMBB)
|
|
continue;
|
|
if (!MDT->dominates(SucccDTNode, MDT->getNode(PredBB))) {
|
|
IsNewIDom = false;
|
|
break;
|
|
}
|
|
}
|
|
|
|
// We know "this" dominates the newly created basic block.
|
|
MachineDomTreeNode *NewDTNode = MDT->addNewBlock(NMBB, this);
|
|
|
|
// If all the other predecessors of "Succ" are dominated by "Succ" itself
|
|
// then the new block is the new immediate dominator of "Succ". Otherwise,
|
|
// the new block doesn't dominate anything.
|
|
if (IsNewIDom)
|
|
MDT->changeImmediateDominator(SucccDTNode, NewDTNode);
|
|
}
|
|
|
|
if (MachineLoopInfo *MLI = P->getAnalysisIfAvailable<MachineLoopInfo>())
|
|
if (MachineLoop *TIL = MLI->getLoopFor(this)) {
|
|
// If one or the other blocks were not in a loop, the new block is not
|
|
// either, and thus LI doesn't need to be updated.
|
|
if (MachineLoop *DestLoop = MLI->getLoopFor(Succ)) {
|
|
if (TIL == DestLoop) {
|
|
// Both in the same loop, the NMBB joins loop.
|
|
DestLoop->addBasicBlockToLoop(NMBB, MLI->getBase());
|
|
} else if (TIL->contains(DestLoop)) {
|
|
// Edge from an outer loop to an inner loop. Add to the outer loop.
|
|
TIL->addBasicBlockToLoop(NMBB, MLI->getBase());
|
|
} else if (DestLoop->contains(TIL)) {
|
|
// Edge from an inner loop to an outer loop. Add to the outer loop.
|
|
DestLoop->addBasicBlockToLoop(NMBB, MLI->getBase());
|
|
} else {
|
|
// Edge from two loops with no containment relation. Because these
|
|
// are natural loops, we know that the destination block must be the
|
|
// header of its loop (adding a branch into a loop elsewhere would
|
|
// create an irreducible loop).
|
|
assert(DestLoop->getHeader() == Succ &&
|
|
"Should not create irreducible loops!");
|
|
if (MachineLoop *P = DestLoop->getParentLoop())
|
|
P->addBasicBlockToLoop(NMBB, MLI->getBase());
|
|
}
|
|
}
|
|
}
|
|
|
|
return NMBB;
|
|
}
|
|
|
|
/// Prepare MI to be removed from its bundle. This fixes bundle flags on MI's
|
|
/// neighboring instructions so the bundle won't be broken by removing MI.
|
|
static void unbundleSingleMI(MachineInstr *MI) {
|
|
// Removing the first instruction in a bundle.
|
|
if (MI->isBundledWithSucc() && !MI->isBundledWithPred())
|
|
MI->unbundleFromSucc();
|
|
// Removing the last instruction in a bundle.
|
|
if (MI->isBundledWithPred() && !MI->isBundledWithSucc())
|
|
MI->unbundleFromPred();
|
|
// If MI is not bundled, or if it is internal to a bundle, the neighbor flags
|
|
// are already fine.
|
|
}
|
|
|
|
MachineBasicBlock::instr_iterator
|
|
MachineBasicBlock::erase(MachineBasicBlock::instr_iterator I) {
|
|
unbundleSingleMI(I);
|
|
return Insts.erase(I);
|
|
}
|
|
|
|
MachineInstr *MachineBasicBlock::remove_instr(MachineInstr *MI) {
|
|
unbundleSingleMI(MI);
|
|
MI->clearFlag(MachineInstr::BundledPred);
|
|
MI->clearFlag(MachineInstr::BundledSucc);
|
|
return Insts.remove(MI);
|
|
}
|
|
|
|
MachineBasicBlock::instr_iterator
|
|
MachineBasicBlock::insert(instr_iterator I, MachineInstr *MI) {
|
|
assert(!MI->isBundledWithPred() && !MI->isBundledWithSucc() &&
|
|
"Cannot insert instruction with bundle flags");
|
|
// Set the bundle flags when inserting inside a bundle.
|
|
if (I != instr_end() && I->isBundledWithPred()) {
|
|
MI->setFlag(MachineInstr::BundledPred);
|
|
MI->setFlag(MachineInstr::BundledSucc);
|
|
}
|
|
return Insts.insert(I, MI);
|
|
}
|
|
|
|
/// removeFromParent - This method unlinks 'this' from the containing function,
|
|
/// and returns it, but does not delete it.
|
|
MachineBasicBlock *MachineBasicBlock::removeFromParent() {
|
|
assert(getParent() && "Not embedded in a function!");
|
|
getParent()->remove(this);
|
|
return this;
|
|
}
|
|
|
|
|
|
/// eraseFromParent - This method unlinks 'this' from the containing function,
|
|
/// and deletes it.
|
|
void MachineBasicBlock::eraseFromParent() {
|
|
assert(getParent() && "Not embedded in a function!");
|
|
getParent()->erase(this);
|
|
}
|
|
|
|
|
|
/// ReplaceUsesOfBlockWith - Given a machine basic block that branched to
|
|
/// 'Old', change the code and CFG so that it branches to 'New' instead.
|
|
void MachineBasicBlock::ReplaceUsesOfBlockWith(MachineBasicBlock *Old,
|
|
MachineBasicBlock *New) {
|
|
assert(Old != New && "Cannot replace self with self!");
|
|
|
|
MachineBasicBlock::instr_iterator I = instr_end();
|
|
while (I != instr_begin()) {
|
|
--I;
|
|
if (!I->isTerminator()) break;
|
|
|
|
// Scan the operands of this machine instruction, replacing any uses of Old
|
|
// with New.
|
|
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
|
|
if (I->getOperand(i).isMBB() &&
|
|
I->getOperand(i).getMBB() == Old)
|
|
I->getOperand(i).setMBB(New);
|
|
}
|
|
|
|
// Update the successor information.
|
|
replaceSuccessor(Old, New);
|
|
}
|
|
|
|
/// CorrectExtraCFGEdges - Various pieces of code can cause excess edges in the
|
|
/// CFG to be inserted. If we have proven that MBB can only branch to DestA and
|
|
/// DestB, remove any other MBB successors from the CFG. DestA and DestB can be
|
|
/// null.
|
|
///
|
|
/// Besides DestA and DestB, retain other edges leading to LandingPads
|
|
/// (currently there can be only one; we don't check or require that here).
|
|
/// Note it is possible that DestA and/or DestB are LandingPads.
|
|
bool MachineBasicBlock::CorrectExtraCFGEdges(MachineBasicBlock *DestA,
|
|
MachineBasicBlock *DestB,
|
|
bool isCond) {
|
|
// The values of DestA and DestB frequently come from a call to the
|
|
// 'TargetInstrInfo::AnalyzeBranch' method. We take our meaning of the initial
|
|
// values from there.
|
|
//
|
|
// 1. If both DestA and DestB are null, then the block ends with no branches
|
|
// (it falls through to its successor).
|
|
// 2. If DestA is set, DestB is null, and isCond is false, then the block ends
|
|
// with only an unconditional branch.
|
|
// 3. If DestA is set, DestB is null, and isCond is true, then the block ends
|
|
// with a conditional branch that falls through to a successor (DestB).
|
|
// 4. If DestA and DestB is set and isCond is true, then the block ends with a
|
|
// conditional branch followed by an unconditional branch. DestA is the
|
|
// 'true' destination and DestB is the 'false' destination.
|
|
|
|
bool Changed = false;
|
|
|
|
MachineFunction::iterator FallThru =
|
|
llvm::next(MachineFunction::iterator(this));
|
|
|
|
if (DestA == 0 && DestB == 0) {
|
|
// Block falls through to successor.
|
|
DestA = FallThru;
|
|
DestB = FallThru;
|
|
} else if (DestA != 0 && DestB == 0) {
|
|
if (isCond)
|
|
// Block ends in conditional jump that falls through to successor.
|
|
DestB = FallThru;
|
|
} else {
|
|
assert(DestA && DestB && isCond &&
|
|
"CFG in a bad state. Cannot correct CFG edges");
|
|
}
|
|
|
|
// Remove superfluous edges. I.e., those which aren't destinations of this
|
|
// basic block, duplicate edges, or landing pads.
|
|
SmallPtrSet<const MachineBasicBlock*, 8> SeenMBBs;
|
|
MachineBasicBlock::succ_iterator SI = succ_begin();
|
|
while (SI != succ_end()) {
|
|
const MachineBasicBlock *MBB = *SI;
|
|
if (!SeenMBBs.insert(MBB) ||
|
|
(MBB != DestA && MBB != DestB && !MBB->isLandingPad())) {
|
|
// This is a superfluous edge, remove it.
|
|
SI = removeSuccessor(SI);
|
|
Changed = true;
|
|
} else {
|
|
++SI;
|
|
}
|
|
}
|
|
|
|
return Changed;
|
|
}
|
|
|
|
/// findDebugLoc - find the next valid DebugLoc starting at MBBI, skipping
|
|
/// any DBG_VALUE instructions. Return UnknownLoc if there is none.
|
|
DebugLoc
|
|
MachineBasicBlock::findDebugLoc(instr_iterator MBBI) {
|
|
DebugLoc DL;
|
|
instr_iterator E = instr_end();
|
|
if (MBBI == E)
|
|
return DL;
|
|
|
|
// Skip debug declarations, we don't want a DebugLoc from them.
|
|
while (MBBI != E && MBBI->isDebugValue())
|
|
MBBI++;
|
|
if (MBBI != E)
|
|
DL = MBBI->getDebugLoc();
|
|
return DL;
|
|
}
|
|
|
|
/// getSuccWeight - Return weight of the edge from this block to MBB.
|
|
///
|
|
uint32_t MachineBasicBlock::getSuccWeight(const_succ_iterator Succ) const {
|
|
if (Weights.empty())
|
|
return 0;
|
|
|
|
return *getWeightIterator(Succ);
|
|
}
|
|
|
|
/// getWeightIterator - Return wight iterator corresonding to the I successor
|
|
/// iterator
|
|
MachineBasicBlock::weight_iterator MachineBasicBlock::
|
|
getWeightIterator(MachineBasicBlock::succ_iterator I) {
|
|
assert(Weights.size() == Successors.size() && "Async weight list!");
|
|
size_t index = std::distance(Successors.begin(), I);
|
|
assert(index < Weights.size() && "Not a current successor!");
|
|
return Weights.begin() + index;
|
|
}
|
|
|
|
/// getWeightIterator - Return wight iterator corresonding to the I successor
|
|
/// iterator
|
|
MachineBasicBlock::const_weight_iterator MachineBasicBlock::
|
|
getWeightIterator(MachineBasicBlock::const_succ_iterator I) const {
|
|
assert(Weights.size() == Successors.size() && "Async weight list!");
|
|
const size_t index = std::distance(Successors.begin(), I);
|
|
assert(index < Weights.size() && "Not a current successor!");
|
|
return Weights.begin() + index;
|
|
}
|
|
|
|
/// Return whether (physical) register "Reg" has been <def>ined and not <kill>ed
|
|
/// as of just before "MI".
|
|
///
|
|
/// Search is localised to a neighborhood of
|
|
/// Neighborhood instructions before (searching for defs or kills) and N
|
|
/// instructions after (searching just for defs) MI.
|
|
MachineBasicBlock::LivenessQueryResult
|
|
MachineBasicBlock::computeRegisterLiveness(const TargetRegisterInfo *TRI,
|
|
unsigned Reg, MachineInstr *MI,
|
|
unsigned Neighborhood) {
|
|
unsigned N = Neighborhood;
|
|
MachineBasicBlock *MBB = MI->getParent();
|
|
|
|
// Start by searching backwards from MI, looking for kills, reads or defs.
|
|
|
|
MachineBasicBlock::iterator I(MI);
|
|
// If this is the first insn in the block, don't search backwards.
|
|
if (I != MBB->begin()) {
|
|
do {
|
|
--I;
|
|
|
|
MachineOperandIteratorBase::PhysRegInfo Analysis =
|
|
MIOperands(I).analyzePhysReg(Reg, TRI);
|
|
|
|
if (Analysis.Defines)
|
|
// Outputs happen after inputs so they take precedence if both are
|
|
// present.
|
|
return Analysis.DefinesDead ? LQR_Dead : LQR_Live;
|
|
|
|
if (Analysis.Kills || Analysis.Clobbers)
|
|
// Register killed, so isn't live.
|
|
return LQR_Dead;
|
|
|
|
else if (Analysis.ReadsOverlap)
|
|
// Defined or read without a previous kill - live.
|
|
return Analysis.Reads ? LQR_Live : LQR_OverlappingLive;
|
|
|
|
} while (I != MBB->begin() && --N > 0);
|
|
}
|
|
|
|
// Did we get to the start of the block?
|
|
if (I == MBB->begin()) {
|
|
// If so, the register's state is definitely defined by the live-in state.
|
|
for (MCRegAliasIterator RAI(Reg, TRI, /*IncludeSelf=*/true);
|
|
RAI.isValid(); ++RAI) {
|
|
if (MBB->isLiveIn(*RAI))
|
|
return (*RAI == Reg) ? LQR_Live : LQR_OverlappingLive;
|
|
}
|
|
|
|
return LQR_Dead;
|
|
}
|
|
|
|
N = Neighborhood;
|
|
|
|
// Try searching forwards from MI, looking for reads or defs.
|
|
I = MachineBasicBlock::iterator(MI);
|
|
// If this is the last insn in the block, don't search forwards.
|
|
if (I != MBB->end()) {
|
|
for (++I; I != MBB->end() && N > 0; ++I, --N) {
|
|
MachineOperandIteratorBase::PhysRegInfo Analysis =
|
|
MIOperands(I).analyzePhysReg(Reg, TRI);
|
|
|
|
if (Analysis.ReadsOverlap)
|
|
// Used, therefore must have been live.
|
|
return (Analysis.Reads) ?
|
|
LQR_Live : LQR_OverlappingLive;
|
|
|
|
else if (Analysis.Clobbers || Analysis.Defines)
|
|
// Defined (but not read) therefore cannot have been live.
|
|
return LQR_Dead;
|
|
}
|
|
}
|
|
|
|
// At this point we have no idea of the liveness of the register.
|
|
return LQR_Unknown;
|
|
}
|
|
|
|
void llvm::WriteAsOperand(raw_ostream &OS, const MachineBasicBlock *MBB,
|
|
bool t) {
|
|
OS << "BB#" << MBB->getNumber();
|
|
}
|
|
|