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https://github.com/c64scene-ar/llvm-6502.git
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patch brings numerous advantages to LLVM. One way to look at it is through diffstat: 109 files changed, 3005 insertions(+), 5906 deletions(-) Removing almost 3K lines of code is a good thing. Other advantages include: 1. Value::getType() is a simple load that can be CSE'd, not a mutating union-find operation. 2. Types a uniqued and never move once created, defining away PATypeHolder. 3. Structs can be "named" now, and their name is part of the identity that uniques them. This means that the compiler doesn't merge them structurally which makes the IR much less confusing. 4. Now that there is no way to get a cycle in a type graph without a named struct type, "upreferences" go away. 5. Type refinement is completely gone, which should make LTO much MUCH faster in some common cases with C++ code. 6. Types are now generally immutable, so we can use "Type *" instead "const Type *" everywhere. Downsides of this patch are that it removes some functions from the C API, so people using those will have to upgrade to (not yet added) new API. "LLVM 3.0" is the right time to do this. There are still some cleanups pending after this, this patch is large enough as-is. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@134829 91177308-0d34-0410-b5e6-96231b3b80d8
56 lines
1.1 KiB
LLVM
56 lines
1.1 KiB
LLVM
; This file is used by testlink1.ll, so it doesn't actually do anything itself
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;
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; RUN: true
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%intlist = type { %intlist*, i32 }
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%Ty1 = type { %Ty2* }
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%Ty2 = type opaque
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@GVTy1 = global %Ty1* null
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@GVTy2 = external global %Ty2*
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@MyVar = global i32 4
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@MyIntList = external global %intlist
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@AConst = constant i32 1234
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;; Intern in both testlink[12].ll
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@Intern1 = internal constant i32 52
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;; Intern in one but not in other
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@Intern2 = constant i32 12345
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@MyIntListPtr = constant { %intlist* } { %intlist* @MyIntList }
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@MyVarPtr = linkonce global { i32* } { i32* @MyVar }
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@0 = constant i32 412
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; Provides definition of Struct1 and of S1GV.
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%Struct1 = type { i32 }
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@S1GV = global %Struct1* null
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define i32 @foo(i32 %blah) {
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store i32 %blah, i32* @MyVar
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%idx = getelementptr %intlist* @MyIntList, i64 0, i32 1
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store i32 12, i32* %idx
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%ack = load i32* @0
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%fzo = add i32 %ack, %blah
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ret i32 %fzo
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}
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declare void @unimp(float, double)
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define internal void @testintern() {
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ret void
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}
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define void @Testintern() {
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ret void
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}
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define internal void @testIntern() {
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ret void
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}
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