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https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@199275 91177308-0d34-0410-b5e6-96231b3b80d8
416 lines
15 KiB
C++
416 lines
15 KiB
C++
//===-- Module.cpp - Implement the Module class ---------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the Module class for the IR library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/IR/Module.h"
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#include "SymbolTableListTraitsImpl.h"
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/SmallString.h"
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#include "llvm/ADT/StringExtras.h"
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#include "llvm/GVMaterializer.h"
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#include "llvm/IR/Constants.h"
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#include "llvm/IR/DerivedTypes.h"
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#include "llvm/IR/InstrTypes.h"
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#include "llvm/IR/LLVMContext.h"
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#include "llvm/Support/LeakDetector.h"
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#include <algorithm>
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#include <cstdarg>
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#include <cstdlib>
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using namespace llvm;
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//===----------------------------------------------------------------------===//
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// Methods to implement the globals and functions lists.
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//
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// Explicit instantiations of SymbolTableListTraits since some of the methods
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// are not in the public header file.
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template class llvm::SymbolTableListTraits<Function, Module>;
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template class llvm::SymbolTableListTraits<GlobalVariable, Module>;
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template class llvm::SymbolTableListTraits<GlobalAlias, Module>;
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//===----------------------------------------------------------------------===//
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// Primitive Module methods.
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//
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Module::Module(StringRef MID, LLVMContext& C)
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: Context(C), Materializer(NULL), ModuleID(MID) {
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ValSymTab = new ValueSymbolTable();
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NamedMDSymTab = new StringMap<NamedMDNode *>();
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Context.addModule(this);
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}
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Module::~Module() {
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Context.removeModule(this);
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dropAllReferences();
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GlobalList.clear();
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FunctionList.clear();
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AliasList.clear();
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NamedMDList.clear();
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delete ValSymTab;
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delete static_cast<StringMap<NamedMDNode *> *>(NamedMDSymTab);
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}
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/// getNamedValue - Return the first global value in the module with
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/// the specified name, of arbitrary type. This method returns null
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/// if a global with the specified name is not found.
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GlobalValue *Module::getNamedValue(StringRef Name) const {
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return cast_or_null<GlobalValue>(getValueSymbolTable().lookup(Name));
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}
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/// getMDKindID - Return a unique non-zero ID for the specified metadata kind.
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/// This ID is uniqued across modules in the current LLVMContext.
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unsigned Module::getMDKindID(StringRef Name) const {
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return Context.getMDKindID(Name);
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}
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/// getMDKindNames - Populate client supplied SmallVector with the name for
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/// custom metadata IDs registered in this LLVMContext. ID #0 is not used,
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/// so it is filled in as an empty string.
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void Module::getMDKindNames(SmallVectorImpl<StringRef> &Result) const {
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return Context.getMDKindNames(Result);
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}
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//===----------------------------------------------------------------------===//
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// Methods for easy access to the functions in the module.
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//
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// getOrInsertFunction - Look up the specified function in the module symbol
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// table. If it does not exist, add a prototype for the function and return
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// it. This is nice because it allows most passes to get away with not handling
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// the symbol table directly for this common task.
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//
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Constant *Module::getOrInsertFunction(StringRef Name,
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FunctionType *Ty,
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AttributeSet AttributeList) {
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// See if we have a definition for the specified function already.
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GlobalValue *F = getNamedValue(Name);
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if (F == 0) {
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// Nope, add it
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Function *New = Function::Create(Ty, GlobalVariable::ExternalLinkage, Name);
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if (!New->isIntrinsic()) // Intrinsics get attrs set on construction
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New->setAttributes(AttributeList);
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FunctionList.push_back(New);
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return New; // Return the new prototype.
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}
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// Okay, the function exists. Does it have externally visible linkage?
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if (F->hasLocalLinkage()) {
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// Clear the function's name.
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F->setName("");
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// Retry, now there won't be a conflict.
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Constant *NewF = getOrInsertFunction(Name, Ty);
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F->setName(Name);
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return NewF;
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}
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// If the function exists but has the wrong type, return a bitcast to the
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// right type.
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if (F->getType() != PointerType::getUnqual(Ty))
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return ConstantExpr::getBitCast(F, PointerType::getUnqual(Ty));
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// Otherwise, we just found the existing function or a prototype.
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return F;
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}
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Constant *Module::getOrInsertFunction(StringRef Name,
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FunctionType *Ty) {
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return getOrInsertFunction(Name, Ty, AttributeSet());
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}
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// getOrInsertFunction - Look up the specified function in the module symbol
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// table. If it does not exist, add a prototype for the function and return it.
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// This version of the method takes a null terminated list of function
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// arguments, which makes it easier for clients to use.
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//
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Constant *Module::getOrInsertFunction(StringRef Name,
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AttributeSet AttributeList,
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Type *RetTy, ...) {
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va_list Args;
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va_start(Args, RetTy);
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// Build the list of argument types...
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std::vector<Type*> ArgTys;
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while (Type *ArgTy = va_arg(Args, Type*))
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ArgTys.push_back(ArgTy);
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va_end(Args);
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// Build the function type and chain to the other getOrInsertFunction...
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return getOrInsertFunction(Name,
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FunctionType::get(RetTy, ArgTys, false),
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AttributeList);
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}
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Constant *Module::getOrInsertFunction(StringRef Name,
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Type *RetTy, ...) {
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va_list Args;
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va_start(Args, RetTy);
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// Build the list of argument types...
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std::vector<Type*> ArgTys;
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while (Type *ArgTy = va_arg(Args, Type*))
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ArgTys.push_back(ArgTy);
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va_end(Args);
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// Build the function type and chain to the other getOrInsertFunction...
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return getOrInsertFunction(Name,
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FunctionType::get(RetTy, ArgTys, false),
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AttributeSet());
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}
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// getFunction - Look up the specified function in the module symbol table.
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// If it does not exist, return null.
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//
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Function *Module::getFunction(StringRef Name) const {
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return dyn_cast_or_null<Function>(getNamedValue(Name));
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}
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//===----------------------------------------------------------------------===//
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// Methods for easy access to the global variables in the module.
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//
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/// getGlobalVariable - Look up the specified global variable in the module
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/// symbol table. If it does not exist, return null. The type argument
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/// should be the underlying type of the global, i.e., it should not have
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/// the top-level PointerType, which represents the address of the global.
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/// If AllowLocal is set to true, this function will return types that
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/// have an local. By default, these types are not returned.
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///
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GlobalVariable *Module::getGlobalVariable(StringRef Name, bool AllowLocal) {
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if (GlobalVariable *Result =
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dyn_cast_or_null<GlobalVariable>(getNamedValue(Name)))
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if (AllowLocal || !Result->hasLocalLinkage())
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return Result;
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return 0;
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}
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/// getOrInsertGlobal - Look up the specified global in the module symbol table.
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/// 1. If it does not exist, add a declaration of the global and return it.
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/// 2. Else, the global exists but has the wrong type: return the function
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/// with a constantexpr cast to the right type.
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/// 3. Finally, if the existing global is the correct declaration, return the
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/// existing global.
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Constant *Module::getOrInsertGlobal(StringRef Name, Type *Ty) {
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// See if we have a definition for the specified global already.
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GlobalVariable *GV = dyn_cast_or_null<GlobalVariable>(getNamedValue(Name));
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if (GV == 0) {
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// Nope, add it
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GlobalVariable *New =
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new GlobalVariable(*this, Ty, false, GlobalVariable::ExternalLinkage,
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0, Name);
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return New; // Return the new declaration.
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}
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// If the variable exists but has the wrong type, return a bitcast to the
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// right type.
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Type *GVTy = GV->getType();
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PointerType *PTy = PointerType::get(Ty, GVTy->getPointerAddressSpace());
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if (GVTy != PTy)
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return ConstantExpr::getBitCast(GV, PTy);
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// Otherwise, we just found the existing function or a prototype.
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return GV;
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}
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//===----------------------------------------------------------------------===//
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// Methods for easy access to the global variables in the module.
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//
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// getNamedAlias - Look up the specified global in the module symbol table.
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// If it does not exist, return null.
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//
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GlobalAlias *Module::getNamedAlias(StringRef Name) const {
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return dyn_cast_or_null<GlobalAlias>(getNamedValue(Name));
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}
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/// getNamedMetadata - Return the first NamedMDNode in the module with the
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/// specified name. This method returns null if a NamedMDNode with the
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/// specified name is not found.
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NamedMDNode *Module::getNamedMetadata(const Twine &Name) const {
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SmallString<256> NameData;
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StringRef NameRef = Name.toStringRef(NameData);
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return static_cast<StringMap<NamedMDNode*> *>(NamedMDSymTab)->lookup(NameRef);
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}
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/// getOrInsertNamedMetadata - Return the first named MDNode in the module
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/// with the specified name. This method returns a new NamedMDNode if a
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/// NamedMDNode with the specified name is not found.
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NamedMDNode *Module::getOrInsertNamedMetadata(StringRef Name) {
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NamedMDNode *&NMD =
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(*static_cast<StringMap<NamedMDNode *> *>(NamedMDSymTab))[Name];
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if (!NMD) {
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NMD = new NamedMDNode(Name);
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NMD->setParent(this);
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NamedMDList.push_back(NMD);
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}
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return NMD;
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}
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/// eraseNamedMetadata - Remove the given NamedMDNode from this module and
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/// delete it.
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void Module::eraseNamedMetadata(NamedMDNode *NMD) {
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static_cast<StringMap<NamedMDNode *> *>(NamedMDSymTab)->erase(NMD->getName());
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NamedMDList.erase(NMD);
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}
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/// getModuleFlagsMetadata - Returns the module flags in the provided vector.
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void Module::
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getModuleFlagsMetadata(SmallVectorImpl<ModuleFlagEntry> &Flags) const {
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const NamedMDNode *ModFlags = getModuleFlagsMetadata();
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if (!ModFlags) return;
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for (unsigned i = 0, e = ModFlags->getNumOperands(); i != e; ++i) {
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MDNode *Flag = ModFlags->getOperand(i);
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if (Flag->getNumOperands() >= 3 && isa<ConstantInt>(Flag->getOperand(0)) &&
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isa<MDString>(Flag->getOperand(1))) {
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// Check the operands of the MDNode before accessing the operands.
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// The verifier will actually catch these failures.
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ConstantInt *Behavior = cast<ConstantInt>(Flag->getOperand(0));
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MDString *Key = cast<MDString>(Flag->getOperand(1));
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Value *Val = Flag->getOperand(2);
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Flags.push_back(ModuleFlagEntry(ModFlagBehavior(Behavior->getZExtValue()),
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Key, Val));
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}
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}
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}
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/// Return the corresponding value if Key appears in module flags, otherwise
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/// return null.
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Value *Module::getModuleFlag(StringRef Key) const {
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SmallVector<Module::ModuleFlagEntry, 8> ModuleFlags;
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getModuleFlagsMetadata(ModuleFlags);
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for (unsigned I = 0, E = ModuleFlags.size(); I < E; ++I) {
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const ModuleFlagEntry &MFE = ModuleFlags[I];
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if (Key == MFE.Key->getString())
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return MFE.Val;
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}
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return 0;
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}
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/// getModuleFlagsMetadata - Returns the NamedMDNode in the module that
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/// represents module-level flags. This method returns null if there are no
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/// module-level flags.
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NamedMDNode *Module::getModuleFlagsMetadata() const {
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return getNamedMetadata("llvm.module.flags");
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}
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/// getOrInsertModuleFlagsMetadata - Returns the NamedMDNode in the module that
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/// represents module-level flags. If module-level flags aren't found, it
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/// creates the named metadata that contains them.
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NamedMDNode *Module::getOrInsertModuleFlagsMetadata() {
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return getOrInsertNamedMetadata("llvm.module.flags");
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}
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/// addModuleFlag - Add a module-level flag to the module-level flags
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/// metadata. It will create the module-level flags named metadata if it doesn't
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/// already exist.
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void Module::addModuleFlag(ModFlagBehavior Behavior, StringRef Key,
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Value *Val) {
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Type *Int32Ty = Type::getInt32Ty(Context);
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Value *Ops[3] = {
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ConstantInt::get(Int32Ty, Behavior), MDString::get(Context, Key), Val
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};
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getOrInsertModuleFlagsMetadata()->addOperand(MDNode::get(Context, Ops));
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}
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void Module::addModuleFlag(ModFlagBehavior Behavior, StringRef Key,
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uint32_t Val) {
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Type *Int32Ty = Type::getInt32Ty(Context);
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addModuleFlag(Behavior, Key, ConstantInt::get(Int32Ty, Val));
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}
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void Module::addModuleFlag(MDNode *Node) {
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assert(Node->getNumOperands() == 3 &&
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"Invalid number of operands for module flag!");
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assert(isa<ConstantInt>(Node->getOperand(0)) &&
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isa<MDString>(Node->getOperand(1)) &&
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"Invalid operand types for module flag!");
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getOrInsertModuleFlagsMetadata()->addOperand(Node);
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}
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//===----------------------------------------------------------------------===//
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// Methods to control the materialization of GlobalValues in the Module.
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//
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void Module::setMaterializer(GVMaterializer *GVM) {
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assert(!Materializer &&
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"Module already has a GVMaterializer. Call MaterializeAllPermanently"
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" to clear it out before setting another one.");
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Materializer.reset(GVM);
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}
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bool Module::isMaterializable(const GlobalValue *GV) const {
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if (Materializer)
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return Materializer->isMaterializable(GV);
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return false;
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}
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bool Module::isDematerializable(const GlobalValue *GV) const {
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if (Materializer)
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return Materializer->isDematerializable(GV);
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return false;
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}
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bool Module::Materialize(GlobalValue *GV, std::string *ErrInfo) {
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if (!Materializer)
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return false;
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error_code EC = Materializer->Materialize(GV);
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if (!EC)
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return false;
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if (ErrInfo)
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*ErrInfo = EC.message();
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return true;
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}
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void Module::Dematerialize(GlobalValue *GV) {
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if (Materializer)
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return Materializer->Dematerialize(GV);
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}
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error_code Module::materializeAll() {
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if (!Materializer)
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return error_code::success();
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return Materializer->MaterializeModule(this);
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}
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error_code Module::materializeAllPermanently() {
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if (error_code EC = materializeAll())
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return EC;
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Materializer.reset();
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return error_code::success();
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}
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//===----------------------------------------------------------------------===//
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// Other module related stuff.
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//
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// dropAllReferences() - This function causes all the subelements to "let go"
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// of all references that they are maintaining. This allows one to 'delete' a
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// whole module at a time, even though there may be circular references... first
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// all references are dropped, and all use counts go to zero. Then everything
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// is deleted for real. Note that no operations are valid on an object that
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// has "dropped all references", except operator delete.
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//
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void Module::dropAllReferences() {
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for(Module::iterator I = begin(), E = end(); I != E; ++I)
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I->dropAllReferences();
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for(Module::global_iterator I = global_begin(), E = global_end(); I != E; ++I)
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I->dropAllReferences();
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for(Module::alias_iterator I = alias_begin(), E = alias_end(); I != E; ++I)
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I->dropAllReferences();
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}
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