llvm-6502/lib/Analysis/IPA/CallGraph.cpp
Chandler Carruth 54fec07ec0 [PM] Split the CallGraph out from the ModulePass which creates the
CallGraph.

This makes the CallGraph a totally generic analysis object that is the
container for the graph data structure and the primary interface for
querying and manipulating it. The pass logic is separated into its own
class. For compatibility reasons, the pass provides wrapper methods for
most of the methods on CallGraph -- they all just forward.

This will allow the new pass manager infrastructure to provide its own
analysis pass that constructs the same CallGraph object and makes it
available. The idea is that in the new pass manager, the analysis pass's
'run' method returns a concrete analysis 'result'. Here, that result is
a 'CallGraph'. The 'run' method will typically do only minimal work,
deferring much of the work into the implementation of the result object
in order to be lazy about computing things, but when (like DomTree)
there is *some* up-front computation, the analysis does it prior to
handing the result back to the querying pass.

I know some of this is fairly ugly. I'm happy to change it around if
folks can suggest a cleaner interim state, but there is going to be some
amount of unavoidable ugliness during the transition period. The good
thing is that this is very limited and will naturally go away when the
old pass infrastructure goes away. It won't hang around to bother us
later.

Next up is the initial new-PM-style call graph analysis. =]

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@195722 91177308-0d34-0410-b5e6-96231b3b80d8
2013-11-26 04:19:30 +00:00

282 lines
9.6 KiB
C++

//===- CallGraph.cpp - Build a Module's call graph ------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/CallGraph.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/Module.h"
#include "llvm/Support/CallSite.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
//===----------------------------------------------------------------------===//
// Implementations of the CallGraph class methods.
//
CallGraph::CallGraph(Module &M)
: M(M), Root(0), ExternalCallingNode(getOrInsertFunction(0)),
CallsExternalNode(new CallGraphNode(0)) {
// Add every function to the call graph.
for (Module::iterator I = M.begin(), E = M.end(); I != E; ++I)
addToCallGraph(I);
// If we didn't find a main function, use the external call graph node
if (Root == 0)
Root = ExternalCallingNode;
}
CallGraph::~CallGraph() {
// CallsExternalNode is not in the function map, delete it explicitly.
CallsExternalNode->allReferencesDropped();
delete CallsExternalNode;
// Reset all node's use counts to zero before deleting them to prevent an
// assertion from firing.
#ifndef NDEBUG
for (FunctionMapTy::iterator I = FunctionMap.begin(), E = FunctionMap.end();
I != E; ++I)
I->second->allReferencesDropped();
#endif
for (FunctionMapTy::iterator I = FunctionMap.begin(), E = FunctionMap.end();
I != E; ++I)
delete I->second;
}
void CallGraph::addToCallGraph(Function *F) {
CallGraphNode *Node = getOrInsertFunction(F);
// If this function has external linkage, anything could call it.
if (!F->hasLocalLinkage()) {
ExternalCallingNode->addCalledFunction(CallSite(), Node);
// Found the entry point?
if (F->getName() == "main") {
if (Root) // Found multiple external mains? Don't pick one.
Root = ExternalCallingNode;
else
Root = Node; // Found a main, keep track of it!
}
}
// If this function has its address taken, anything could call it.
if (F->hasAddressTaken())
ExternalCallingNode->addCalledFunction(CallSite(), Node);
// If this function is not defined in this translation unit, it could call
// anything.
if (F->isDeclaration() && !F->isIntrinsic())
Node->addCalledFunction(CallSite(), CallsExternalNode);
// Look for calls by this function.
for (Function::iterator BB = F->begin(), BBE = F->end(); BB != BBE; ++BB)
for (BasicBlock::iterator II = BB->begin(), IE = BB->end(); II != IE;
++II) {
CallSite CS(cast<Value>(II));
if (CS) {
const Function *Callee = CS.getCalledFunction();
if (!Callee)
// Indirect calls of intrinsics are not allowed so no need to check.
Node->addCalledFunction(CS, CallsExternalNode);
else if (!Callee->isIntrinsic())
Node->addCalledFunction(CS, getOrInsertFunction(Callee));
}
}
}
void CallGraph::print(raw_ostream &OS) const {
OS << "CallGraph Root is: ";
if (Function *F = Root->getFunction())
OS << F->getName() << "\n";
else {
OS << "<<null function: 0x" << Root << ">>\n";
}
for (CallGraph::const_iterator I = begin(), E = end(); I != E; ++I)
I->second->print(OS);
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
void CallGraph::dump() const { print(dbgs()); }
#endif
// removeFunctionFromModule - Unlink the function from this module, returning
// it. Because this removes the function from the module, the call graph node
// is destroyed. This is only valid if the function does not call any other
// functions (ie, there are no edges in it's CGN). The easiest way to do this
// is to dropAllReferences before calling this.
//
Function *CallGraph::removeFunctionFromModule(CallGraphNode *CGN) {
assert(CGN->empty() && "Cannot remove function from call "
"graph if it references other functions!");
Function *F = CGN->getFunction(); // Get the function for the call graph node
delete CGN; // Delete the call graph node for this func
FunctionMap.erase(F); // Remove the call graph node from the map
M.getFunctionList().remove(F);
return F;
}
/// spliceFunction - Replace the function represented by this node by another.
/// This does not rescan the body of the function, so it is suitable when
/// splicing the body of the old function to the new while also updating all
/// callers from old to new.
///
void CallGraph::spliceFunction(const Function *From, const Function *To) {
assert(FunctionMap.count(From) && "No CallGraphNode for function!");
assert(!FunctionMap.count(To) &&
"Pointing CallGraphNode at a function that already exists");
FunctionMapTy::iterator I = FunctionMap.find(From);
I->second->F = const_cast<Function*>(To);
FunctionMap[To] = I->second;
FunctionMap.erase(I);
}
// getOrInsertFunction - This method is identical to calling operator[], but
// it will insert a new CallGraphNode for the specified function if one does
// not already exist.
CallGraphNode *CallGraph::getOrInsertFunction(const Function *F) {
CallGraphNode *&CGN = FunctionMap[F];
if (CGN)
return CGN;
assert((!F || F->getParent() == &M) && "Function not in current module!");
return CGN = new CallGraphNode(const_cast<Function*>(F));
}
//===----------------------------------------------------------------------===//
// Implementations of the CallGraphNode class methods.
//
void CallGraphNode::print(raw_ostream &OS) const {
if (Function *F = getFunction())
OS << "Call graph node for function: '" << F->getName() << "'";
else
OS << "Call graph node <<null function>>";
OS << "<<" << this << ">> #uses=" << getNumReferences() << '\n';
for (const_iterator I = begin(), E = end(); I != E; ++I) {
OS << " CS<" << I->first << "> calls ";
if (Function *FI = I->second->getFunction())
OS << "function '" << FI->getName() <<"'\n";
else
OS << "external node\n";
}
OS << '\n';
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
void CallGraphNode::dump() const { print(dbgs()); }
#endif
/// removeCallEdgeFor - This method removes the edge in the node for the
/// specified call site. Note that this method takes linear time, so it
/// should be used sparingly.
void CallGraphNode::removeCallEdgeFor(CallSite CS) {
for (CalledFunctionsVector::iterator I = CalledFunctions.begin(); ; ++I) {
assert(I != CalledFunctions.end() && "Cannot find callsite to remove!");
if (I->first == CS.getInstruction()) {
I->second->DropRef();
*I = CalledFunctions.back();
CalledFunctions.pop_back();
return;
}
}
}
// removeAnyCallEdgeTo - This method removes any call edges from this node to
// the specified callee function. This takes more time to execute than
// removeCallEdgeTo, so it should not be used unless necessary.
void CallGraphNode::removeAnyCallEdgeTo(CallGraphNode *Callee) {
for (unsigned i = 0, e = CalledFunctions.size(); i != e; ++i)
if (CalledFunctions[i].second == Callee) {
Callee->DropRef();
CalledFunctions[i] = CalledFunctions.back();
CalledFunctions.pop_back();
--i; --e;
}
}
/// removeOneAbstractEdgeTo - Remove one edge associated with a null callsite
/// from this node to the specified callee function.
void CallGraphNode::removeOneAbstractEdgeTo(CallGraphNode *Callee) {
for (CalledFunctionsVector::iterator I = CalledFunctions.begin(); ; ++I) {
assert(I != CalledFunctions.end() && "Cannot find callee to remove!");
CallRecord &CR = *I;
if (CR.second == Callee && CR.first == 0) {
Callee->DropRef();
*I = CalledFunctions.back();
CalledFunctions.pop_back();
return;
}
}
}
/// replaceCallEdge - This method replaces the edge in the node for the
/// specified call site with a new one. Note that this method takes linear
/// time, so it should be used sparingly.
void CallGraphNode::replaceCallEdge(CallSite CS,
CallSite NewCS, CallGraphNode *NewNode){
for (CalledFunctionsVector::iterator I = CalledFunctions.begin(); ; ++I) {
assert(I != CalledFunctions.end() && "Cannot find callsite to remove!");
if (I->first == CS.getInstruction()) {
I->second->DropRef();
I->first = NewCS.getInstruction();
I->second = NewNode;
NewNode->AddRef();
return;
}
}
}
//===----------------------------------------------------------------------===//
// Implementations of the CallGraphWrapperPass class methods.
//
CallGraphWrapperPass::CallGraphWrapperPass() : ModulePass(ID) {
initializeCallGraphWrapperPassPass(*PassRegistry::getPassRegistry());
}
CallGraphWrapperPass::~CallGraphWrapperPass() {}
void CallGraphWrapperPass::getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesAll();
}
bool CallGraphWrapperPass::runOnModule(Module &M) {
// All the real work is done in the constructor for the CallGraph.
G.reset(new CallGraph(M));
return false;
}
INITIALIZE_PASS(CallGraphWrapperPass, "basiccg", "CallGraph Construction",
false, true)
char CallGraphWrapperPass::ID = 0;
void CallGraphWrapperPass::releaseMemory() { G.reset(0); }
void CallGraphWrapperPass::print(raw_ostream &OS, const Module *) const {
if (!G) {
OS << "No call graph has been built!\n";
return;
}
// Just delegate.
G->print(OS);
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
void CallGraphWrapperPass::dump() const { print(dbgs(), 0); }
#endif
// Enuse that users of CallGraph.h also link with this file
DEFINING_FILE_FOR(CallGraph)