llvm-6502/lib/ExecutionEngine/Interpreter/Interpreter.h
Chris Lattner 2fbfdcffd3 Change references to the Method class to be references to the Function
class.  The Method class is obsolete (renamed) and all references to it
are being converted over to Function.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2144 91177308-0d34-0410-b5e6-96231b3b80d8
2002-04-07 20:49:59 +00:00

201 lines
6.8 KiB
C++

//===-- Interpreter.h ------------------------------------------*- C++ -*--===//
//
// This header file defines the interpreter structure
//
//===----------------------------------------------------------------------===//
#ifndef LLI_INTERPRETER_H
#define LLI_INTERPRETER_H
// Uncomment this line to enable profiling of structure field accesses.
#define PROFILE_STRUCTURE_FIELDS 1
#include "llvm/Module.h"
#include "llvm/Function.h"
#include "llvm/BasicBlock.h"
#include "Support/DataTypes.h"
#include "llvm/Assembly/CachedWriter.h"
extern CachedWriter CW; // Object to accellerate printing of LLVM
struct MethodInfo; // Defined in ExecutionAnnotations.h
class CallInst;
class ReturnInst;
class BranchInst;
class AllocationInst;
typedef uint64_t PointerTy;
union GenericValue {
bool BoolVal;
unsigned char UByteVal;
signed char SByteVal;
unsigned short UShortVal;
signed short ShortVal;
unsigned int UIntVal;
signed int IntVal;
uint64_t ULongVal;
int64_t LongVal;
double DoubleVal;
float FloatVal;
PointerTy PointerVal;
};
// AllocaHolder - Object to track all of the blocks of memory allocated by
// alloca. When the function returns, this object is poped off the execution
// stack, which causes the dtor to be run, which frees all the alloca'd memory.
//
class AllocaHolder {
friend class AllocaHolderHandle;
std::vector<void*> Allocations;
unsigned RefCnt;
public:
AllocaHolder() : RefCnt(0) {}
void add(void *mem) { Allocations.push_back(mem); }
~AllocaHolder() {
for (unsigned i = 0; i < Allocations.size(); ++i)
free(Allocations[i]);
}
};
// AllocaHolderHandle gives AllocaHolder value semantics so we can stick it into
// a vector...
//
class AllocaHolderHandle {
AllocaHolder *H;
public:
AllocaHolderHandle() : H(new AllocaHolder()) { H->RefCnt++; }
AllocaHolderHandle(const AllocaHolderHandle &AH) : H(AH.H) { H->RefCnt++; }
~AllocaHolderHandle() { if (--H->RefCnt == 0) delete H; }
void add(void *mem) { H->add(mem); }
};
typedef std::vector<GenericValue> ValuePlaneTy;
// ExecutionContext struct - This struct represents one stack frame currently
// executing.
//
struct ExecutionContext {
Function *CurMethod; // The currently executing function
BasicBlock *CurBB; // The currently executing BB
BasicBlock::iterator CurInst; // The next instruction to execute
MethodInfo *MethInfo; // The MethInfo annotation for the function
std::vector<ValuePlaneTy> Values;// ValuePlanes for each type
BasicBlock *PrevBB; // The previous BB or null if in first BB
CallInst *Caller; // Holds the call that called subframes.
// NULL if main func or debugger invoked fn
AllocaHolderHandle Allocas; // Track memory allocated by alloca
};
// Interpreter - This class represents the entirety of the interpreter.
//
class Interpreter {
Module *CurMod; // The current Module being executed (0 if none)
int ExitCode; // The exit code to be returned by the lli util
bool Profile; // Profiling enabled?
bool Trace; // Tracing enabled?
int CurFrame; // The current stack frame being inspected
// The runtime stack of executing code. The top of the stack is the current
// function record.
std::vector<ExecutionContext> ECStack;
public:
Interpreter();
inline ~Interpreter() { CW.setModule(0); delete CurMod; }
// getExitCode - return the code that should be the exit code for the lli
// utility.
inline int getExitCode() const { return ExitCode; }
// enableProfiling() - Turn profiling on, clear stats?
void enableProfiling() { Profile = true; }
void enableTracing() { Trace = true; }
void handleUserInput();
// User Interation Methods...
void loadModule(const std::string &Filename);
bool flushModule();
bool callMethod(const std::string &Name); // return true on failure
void setBreakpoint(const std::string &Name);
void infoValue(const std::string &Name);
void print(const std::string &Name);
static void print(const Type *Ty, GenericValue V);
static void printValue(const Type *Ty, GenericValue V);
// Hack until we can parse command line args...
bool callMainMethod(const std::string &MainName,
const std::vector<std::string> &InputFilename);
void list(); // Do the 'list' command
void printStackTrace(); // Do the 'backtrace' command
// Code execution methods...
void callMethod(Function *F, const std::vector<GenericValue> &ArgVals);
bool executeInstruction(); // Execute one instruction...
void stepInstruction(); // Do the 'step' command
void nextInstruction(); // Do the 'next' command
void run(); // Do the 'run' command
void finish(); // Do the 'finish' command
// Opcode Implementations
void executeCallInst(CallInst *I, ExecutionContext &SF);
void executeRetInst(ReturnInst *I, ExecutionContext &SF);
void executeBrInst(BranchInst *I, ExecutionContext &SF);
void executeAllocInst(AllocationInst *I, ExecutionContext &SF);
GenericValue callExternalMethod(Function *F,
const std::vector<GenericValue> &ArgVals);
void exitCalled(GenericValue GV);
// getCurrentMethod - Return the currently executing method
inline Function *getCurrentMethod() const {
return CurFrame < 0 ? 0 : ECStack[CurFrame].CurMethod;
}
// isStopped - Return true if a program is stopped. Return false if no
// program is running.
//
inline bool isStopped() const { return !ECStack.empty(); }
private: // Helper functions
// getCurrentExecutablePath() - Return the directory that the lli executable
// lives in.
//
std::string getCurrentExecutablePath() const;
// printCurrentInstruction - Print out the instruction that the virtual PC is
// at, or fail silently if no program is running.
//
void printCurrentInstruction();
// printStackFrame - Print information about the specified stack frame, or -1
// for the default one.
//
void printStackFrame(int FrameNo = -1);
// LookupMatchingNames - Search the current function namespace, then the
// global namespace looking for values that match the specified name. Return
// ALL matches to that name. This is obviously slow, and should only be used
// for user interaction.
//
std::vector<Value*> LookupMatchingNames(const std::string &Name);
// ChooseOneOption - Prompt the user to choose among the specified options to
// pick one value. If no options are provided, emit an error. If a single
// option is provided, just return that option.
//
Value *ChooseOneOption(const std::string &Name,
const std::vector<Value*> &Opts);
void initializeExecutionEngine();
void initializeExternalMethods();
};
#endif