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960 lines
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960 lines
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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"http://www.w3.org/TR/html4/strict.dtd">
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<html>
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<head>
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<link rel="stylesheet" href="llvm.css" type="text/css">
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<title>A Few Coding Standards</title>
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</head>
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<body>
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<div class="doc_title">
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A Few Coding Standards
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</div>
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<ol>
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<li><a href="#introduction">Introduction</a></li>
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<li><a href="#mechanicalissues">Mechanical Source Issues</a>
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<ol>
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<li><a href="#sourceformating">Source Code Formatting</a>
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<ol>
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<li><a href="#scf_commenting">Commenting</a></li>
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<li><a href="#scf_commentformat">Comment Formatting</a></li>
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<li><a href="#scf_includes">#include Style</a></li>
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<li><a href="#scf_codewidth">Source Code Width</a></li>
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<li><a href="#scf_spacestabs">Use Spaces Instead of Tabs</a></li>
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<li><a href="#scf_indentation">Indent Code Consistently</a></li>
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</ol></li>
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<li><a href="#compilerissues">Compiler Issues</a>
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<ol>
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<li><a href="#ci_warningerrors">Treat Compiler Warnings Like
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Errors</a></li>
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<li><a href="#ci_cpp_features">Which C++ features can I use?</a></li>
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<li><a href="#ci_portable_code">Write Portable Code</a></li>
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</ol></li>
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</ol></li>
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<li><a href="#styleissues">Style Issues</a>
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<ol>
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<li><a href="#macro">The High Level Issues</a>
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<ol>
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<li><a href="#hl_module">A Public Header File <b>is</b> a
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Module</a></li>
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<li><a href="#hl_dontinclude">#include as Little as Possible</a></li>
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<li><a href="#hl_privateheaders">Keep "internal" Headers
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Private</a></li>
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</ol></li>
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<li><a href="#micro">The Low Level Issues</a>
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<ol>
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<li><a href="#hl_assert">Assert Liberally</a></li>
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<li><a href="#hl_preincrement">Prefer Preincrement</a></li>
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<li><a href="#hl_avoidendl">Avoid endl</a></li>
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<li><a href="#hl_exploitcpp">Exploit C++ to its Fullest</a></li>
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</ol></li>
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<li><a href="#iterators">Writing Iterators</a></li>
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</ol></li>
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<li><a href="#seealso">See Also</a></li>
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</ol>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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<a name="introduction">Introduction</a>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_text">
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<p>This document attempts to describe a few coding standards that are being used
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in the LLVM source tree. Although no coding standards should be regarded as
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absolute requirements to be followed in all instances, coding standards can be
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useful.</p>
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<p>This document intentionally does not prescribe fixed standards for religious
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issues such as brace placement and space usage. For issues like this, follow
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the golden rule:</p>
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<blockquote>
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<p><b><a name="goldenrule">If you are adding a significant body of source to a
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project, feel free to use whatever style you are most comfortable with. If you
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are extending, enhancing, or bug fixing already implemented code, use the style
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that is already being used so that the source is uniform and easy to
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follow.</a></b></p>
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</blockquote>
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<p>The ultimate goal of these guidelines is the increase readability and
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maintainability of our common source base. If you have suggestions for topics to
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be included, please mail them to <a
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href="mailto:sabre@nondot.org">Chris</a>.</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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<a name="mechanicalissues">Mechanical Source Issues</a>
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</div>
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<!-- *********************************************************************** -->
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="sourceformating">Source Code Formatting</a>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="scf_commenting">Commenting</a>
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</div>
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<div class="doc_text">
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<p>Comments are one critical part of readability and maintainability. Everyone
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knows they should comment, so should you. :) Although we all should probably
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comment our code more than we do, there are a few very critical places that
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documentation is very useful:</p>
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<ol>
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<li><h4>File Headers</h4>
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<p>Every source file should have a header on it that
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describes the basic purpose of the file. If a file does not have a header, it
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should not be checked into CVS. Most source trees will probably have a standard
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file header format. The standard format for the LLVM source tree looks like
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this:</p>
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<pre>
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//===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===//
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//
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// This file contains the declaration of the Instruction class, which is the
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// base class for all of the VM instructions.
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//
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//===----------------------------------------------------------------------===//
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</pre>
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<p>A few things to note about this particular format. The "<tt>-*- C++
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-*-</tt>" string on the first line is there to tell Emacs that the source file
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is a C++ file, not a C file (Emacs assumes .h files are C files by default [Note
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that tag this is not necessary in .cpp files]). The name of the file is also on
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the first line, along with a very short description of the purpose of the file.
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This is important when printing out code and flipping though lots of pages.</p>
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<p>The main body of the description does not have to be very long in most cases.
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Here it's only two lines. If an algorithm is being implemented or something
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tricky is going on, a reference to the paper where it is published should be
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included, as well as any notes or "gotchas" in the code to watch out for.</p>
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</li>
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<li><h4>Class overviews</h4>
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<p>Classes are one fundemental part of a good object oriented design. As such,
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a class definition should have a comment block that explains what the class is
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used for... if it's not obvious. If it's so completely obvious your grandma
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could figure it out, it's probably safe to leave it out. Naming classes
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something sane goes a long ways towards avoiding writing documentation. :)</p>
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</li>
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<li><h4>Method information</h4>
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<p>Methods defined in a class (as well as any global functions) should also be
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documented properly. A quick note about what it does any a description of the
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borderline behaviour is all that is necessary here (unless something
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particularly tricky or insideous is going on). The hope is that people can
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figure out how to use your interfaces without reading the code itself... that is
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the goal metric.</p>
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<p>Good things to talk about here are what happens when something unexpected
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happens: does the method return null? Abort? Format your hard disk?</p>
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</li>
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</ol>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="scf_commentformat">Comment Formatting</a>
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</div>
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<div class="doc_text">
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<p>In general, prefer C++ style (<tt>//</tt>) comments. They take less space,
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require less typing, don't have nesting problems, etc. There are a few cases
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when it is useful to use C style (<tt>/* */</tt>) comments however:</p>
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<ol>
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<li>When writing a C code: Obviously if you are writing C code, use C style
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comments. :)</li>
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<li>When writing a header file that may be #included by a C source file.</li>
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<li>When writing a source file that is used by a tool that only accepts C
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style comments.</li>
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</ol>
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<p>To comment out a large block of code, use <tt>#if 0</tt> and <tt>#endif</tt>.
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These nest properly and are better behaved in general than C style comments.</p>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="scf_includes">#include Style</a>
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</div>
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<div class="doc_text">
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<p>Immediately after the <a href="#scf_commenting">header file comment</a> (and
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include guards if working on a header file), the <a
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href="hl_dontinclude">minimal</a> list of #includes required by the file should
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be listed. We prefer these #includes to be listed in this order:</p>
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<ol>
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<li><a href="#mmheader">Main Module header</a></li>
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<li><a href="#hl_privateheaders">Local/Private Headers</a></li>
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<li>llvm/*</li>
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<li>llvm/Analysis/*</li>
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<li>llvm/Assembly/*</li>
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<li>llvm/Bytecode/*</li>
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<li>llvm/CodeGen/*</li>
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<li>...</li>
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<li>Support/*</li>
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<li>Config/*</li>
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<li>System #includes</li>
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</ol>
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<p>... and each catagory should be sorted by name.</p>
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<p><a name="mmheader">The "Main Module Header"</a> file applies to .cpp file
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which implement an interface defined by a .h file. This #include should always
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be included <b>first</b> regardless of where it lives on the file system. By
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including a header file first in the .cpp files that implement the interfaces,
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we ensure that the header does not have any hidden dependencies which are not
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explicitly #included in the header, but should be. It is also a form of
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documentation in the .cpp file to indicate where the interfaces it implements
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are defined.</p>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="scf_codewidth">Source Code Width</a>
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</div>
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<div class="doc_text">
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<p>Write your code to fit within 80 columns of text. This helps those of us who
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like to print out code and look at your code in an xterm without resizing
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it.</p>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="scf_spacestabs">Use Spaces Instead of Tabs</a>
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</div>
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<div class="doc_text">
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<p>In all cases, prefer spaces to tabs in source files. People have different
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prefered indentation levels, and different styles of indentation that they
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like... this is fine. What isn't is that different editors/viewers expand tabs
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out to different tab stops. This can cause your code to look completely
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unreadable, and it is not worth dealing with.</p>
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<p>As always, follow the <a href="#goldenrule">Golden Rule</a> above: follow the
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style of existing code if your are modifying and extending it. If you like four
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spaces of indentation, <b>DO NOT</b> do that in the middle of a chunk of code
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with two spaces of indentation. Also, do not reindent a whole source file: it
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makes for incredible diffs that are absolutely worthless.</p>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="scf_indentation">Indent Code Consistently</a>
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</div>
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<div class="doc_text">
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<p>Okay, your first year of programming you were told that indentation is
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important. If you didn't believe and internalize this then, now is the time.
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Just do it.</p>
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</div>
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="compilerissues">Compiler Issues</a>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="ci_warningerrors">Treat Compiler Warnings Like Errors</a>
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</div>
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<div class="doc_text">
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<p>If your code has compiler warnings in it, something is wrong: you aren't
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casting values correctly, your have "questionable" constructs in your code, or
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you are doing something legitimately wrong. Compiler warnings can cover up
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legitimate errors in output and make dealing with a translation unit
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difficult.</p>
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<p>It is not possible to prevent all warnings from all compilers, nor is it
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desirable. Instead, pick a standard compiler (like <tt>gcc</tt>) that provides
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a good thorough set of warnings, and stick to them. At least in the case of
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<tt>gcc</tt>, it is possible to work around any spurious errors by changing the
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syntax of the code slightly. For example, an warning that annoys me occurs when
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I write code like this:</p>
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<pre>
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if (V = getValue()) {
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..
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}
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</pre>
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<p><tt>gcc</tt> will warn me that I probably want to use the <tt>==</tt>
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operator, and that I probably mistyped it. In most cases, I haven't, and I
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really don't want the spurious errors. To fix this particular problem, I
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rewrite the code like this:</p>
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<pre>
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if ((V = getValue())) {
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..
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}
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</pre>
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<p>...which shuts <tt>gcc</tt> up. Any <tt>gcc</tt> warning that annoys you can
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be fixed by massaging the code appropriately.</p>
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<p>These are the <tt>gcc</tt> warnings that I prefer to enable: <tt>-Wall
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-Winline -W -Wwrite-strings -Wno-unused</tt></p>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="ci_cpp_features">Which C++ features can I use?</a>
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</div>
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<div class="doc_text">
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<p>Compilers are finally catching up to the C++ standard. Most compilers
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implement most features, so you can use just about any features that you would
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like. In the LLVM source tree, I have chosen to not use these features:</p>
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<ol>
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<li><p>Exceptions: Exceptions are very useful for error reporting and handling
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exceptional conditions. I do not use them in LLVM because they do have an
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associated performance impact (by restricting restructuring of code), and parts
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of LLVM are designed for performance critical purposes.</p>
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<p>Just like most of the rules in this document, this isn't a hard and fast
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requirement. Exceptions are used in the Parser, because it simplifies error
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reporting <b>significantly</b>, and the LLVM parser is not at all in the
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critical path.</p>
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</li>
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<li>RTTI: RTTI has a large cost in terms of executable size, and compilers are
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not yet very good at stomping out "dead" class information blocks. Because of
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this, typeinfo and dynamic cast are not used.</li>
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</ol>
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<p>Other features, such as templates (without partial specialization) can be
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used freely. The general goal is to have clear, consise, performant code... if
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a technique assists with that then use it.</p>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="ci_portable_code">Write Portable Code</a>
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</div>
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<div class="doc_text">
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<p>In almost all cases, it is possible and within reason to write completely
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portable code. If there are cases where it isn't possible to write portable
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code, isolate it behind a well defined (and well documented) interface.</p>
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<p>In practice, this means that you shouldn't assume much about the host
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compiler, including its support for "high tech" features like partial
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specialization of templates. In fact, Visual C++ 6 could be an important target
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for our work in the future, and we don't want to have to rewrite all of our code
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to support it.</p>
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</div>
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<!-- *********************************************************************** -->
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<div class="doc_section">
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<a name="styleissues">Style Issues</a>
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</div>
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<!-- *********************************************************************** -->
|
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|
|
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<!-- ======================================================================= -->
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<div class="doc_subsection">
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<a name="macro">The High Level Issues</a>
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</div>
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|
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="hl_module">A Public Header File <b>is</b> a Module</a>
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</div>
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<div class="doc_text">
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<p>C++ doesn't do too well in the modularity department. There is no real
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encapsulation or data hiding (unless you use expensive protocol classes), but it
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is what we have to work with. When you write a public header file (in the LLVM
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source tree, they live in the top level "include" directory), you are defining a
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module of functionality.</p>
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<p>Ideally, modules should be completely independent of each other, and their
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header files should only include the absolute minimum number of headers
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possible. A module is not just a class, a function, or a namespace: <a
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href="http://www.cuj.com/articles/2000/0002/0002c/0002c.htm">it's a collection
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of these</a> that defines an interface. This interface may be several
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functions, classes or data structures, but the important issue is how they work
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together.</p>
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<p>In general, a module should be implemented with one or more <tt>.cpp</tt>
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files. Each of these <tt>.cpp</tt> files should include the header that defines
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their interface first. This ensure that all of the dependences of the module
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header have been properly added to the module header itself, and are not
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implicit. System headers should be included after user headers for a
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translation unit.</p>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="hl_dontinclude">#include as Little as Possible</a>
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</div>
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<div class="doc_text">
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<p><tt>#include</tt> hurts compile time performance. Don't do it unless you
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have to, especially in header files.</p>
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<p>But wait, sometimes you need to have the definition of a class to use it, or
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to inherit from it. In these cases go ahead and #include that header file. Be
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aware however that there are many cases where you don't need to have the full
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definition of a class. If you are using a pointer or reference to a class, you
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don't need the header file. If you are simply returning a class instance from a
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prototyped function or method, you don't need it. In fact, for most cases, you
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simply don't need the definition of a class... and not <tt>#include</tt>'ing
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speeds up compilation.</p>
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<p>It is easy to try to go too overboard on this recommendation, however. You
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<b>must</b> include all of the header files that you are using, either directly
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or indirectly (through another header file). To make sure that you don't
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accidently forget to include a header file in your module header, make sure to
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include your module header <b>first</b> in the implementation file (as mentioned
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above). This way there won't be any hidden dependencies that you'll find out
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about later...</p>
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</div>
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<!-- _______________________________________________________________________ -->
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<div class="doc_subsubsection">
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<a name="hl_privateheaders">Keep "internal" Headers Private</a>
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</div>
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<div class="doc_text">
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<p>Many modules have a complex implementation that causes them to use more than
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one implementation (<tt>.cpp</tt>) file. It is often tempting to put the
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internal communication interface (helper classes, extra functions, etc) in the
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public module header file. Don't do this. :)</p>
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<p>If you really need to do something like this, put a private header file in
|
|
the same directory as the source files, and include it locally. This ensures
|
|
that your private interface remains private and undisturbed by outsiders.</p>
|
|
|
|
<p>Note however, that it's okay to put extra implementation methods a public
|
|
class itself... just make them private (or protected), and all is well.</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<div class="doc_text">
|
|
<a name="micro">The Low Level Issues</a>
|
|
</div>
|
|
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="hl_assert">Assert Liberally</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>Use the "<tt>assert</tt>" function to its fullest. Check all of your
|
|
preconditions and assumptions, you never know when a bug (not neccesarily even
|
|
yours) might be caught early by an assertion, which reduces debugging time
|
|
dramatically. The "<tt><cassert></tt>" header file is probably already
|
|
included by the header files you are using, so it doesn't cost anything to use
|
|
it.</p>
|
|
|
|
<p>To further assist with debugging, make sure to put some kind of error message
|
|
in the assertion statement (which is printed if the assertion is tripped). This
|
|
helps the poor debugging make sense of why an assertion is being made and
|
|
enforced, and hopefully what to do about it. Here is one complete example:</p>
|
|
|
|
<pre>
|
|
inline Value *getOperand(unsigned i) {
|
|
assert(i < Operands.size() && "getOperand() out of range!");
|
|
return Operands[i];
|
|
}
|
|
</pre>
|
|
|
|
<p>Here are some examples:</p>
|
|
|
|
<pre>
|
|
assert(Ty->isPointerType() && "Can't allocate a non pointer type!");
|
|
|
|
assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!");
|
|
|
|
assert(idx < getNumSuccessors() && "Successor # out of range!");
|
|
|
|
assert(V1.getType() == V2.getType() && "Constant types must be identical!");
|
|
|
|
assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!");
|
|
</pre>
|
|
|
|
<p>You get the idea...</p>
|
|
|
|
</div>
|
|
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="hl_preincrement">Prefer Preincrement</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>Hard fast rule: Preincrement (++X) may be no slower than postincrement (X++)
|
|
and could very well be a lot faster than it. Use preincrementation whenever
|
|
possible.</p>
|
|
|
|
<p>The semantics of postincrement include making a copy of the value being
|
|
incremented, returning it, and then preincrementing the "work value". For
|
|
primitive types, this isn't a big deal... but for iterators, it can be a huge
|
|
issue (for example, some iterators contains stack and set objects in them...
|
|
copying an iterator could invoke the copy ctor's of these as well). In general,
|
|
get in the habit of always using preincrement, and you won't have a problem.</p>
|
|
|
|
</div>
|
|
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="hl_avoidendl">Avoid endl</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>The <tt>endl</tt> modifier, when used with iostreams outputs a newline to the
|
|
output stream specified. In addition to doing this, however, it also flushes
|
|
the output stream. In other words, these are equivalent:</p>
|
|
|
|
<pre>
|
|
cout << endl;
|
|
cout << "\n" << flush;
|
|
</pre>
|
|
|
|
<p>Most of the time, you probably have no reason to flush the output stream, so
|
|
it's better to use a literal <tt>"\n"</tt>.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<div class="doc_subsubsection">
|
|
<a name="hl_exploitcpp">Exploit C++ to its Fullest</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>C++ is a powerful language. With a firm grasp on its capabilities, you can make
|
|
write effective, consise, readable and maintainable code all at the same time.
|
|
By staying consistent, you reduce the amount of special cases that need to be
|
|
remembered. Reducing the total number of lines of code you write is a good way
|
|
to avoid documentation, and avoid giving bugs a place to hide.</p>
|
|
|
|
<p>For these reasons, come to know and love the contents of your local
|
|
<algorithm> header file. Know about <functional> and what it can do
|
|
for you. C++ is just a tool that wants you to master it. :)</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<div class="doc_subsection">
|
|
<a name="iterators">Writing Iterators</a>
|
|
</div>
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>Here's a pretty good summary of how to write your own data structure iterators
|
|
in a way that is compatible with the STL, and with a lot of other code out there
|
|
(slightly edited by Chris):</p>
|
|
|
|
<pre>
|
|
From: Ross Smith <ross.s@ihug.co.nz>
|
|
Newsgroups: comp.lang.c++.moderated
|
|
Subject: Writing iterators (was: Re: Non-template functions that take iterators)
|
|
Date: 28 Jun 2001 12:07:10 -0400
|
|
|
|
Andre Majorel wrote:
|
|
> Any pointers handy on "writing STL-compatible iterators for
|
|
> dummies ?"
|
|
|
|
I'll give it a try...
|
|
|
|
The usual situation requiring user-defined iterators is that you have
|
|
a type that bears some resemblance to an STL container, and you want
|
|
to provide iterators so it can be used with STL algorithms. You need
|
|
to ask three questions:
|
|
|
|
First, is this simply a wrapper for an underlying collection of
|
|
objects that's held somewhere as a real STL container, or is it a
|
|
"virtual container" for which iteration is (under the hood) more
|
|
complicated than simply incrementing some underlying iterator (or
|
|
pointer or index or whatever)? In the former case you can frequently
|
|
get away with making your container's iterators simply typedefs for
|
|
those of the underlying container; your begin() function would call
|
|
member_container.begin(), and so on.
|
|
|
|
Second, do you only need read-only iterators, or do you need separate
|
|
read-only (const) and read-write (non-const) iterators?
|
|
|
|
Third, which kind of iterator (input, output, forward, bidirectional,
|
|
or random access) is appropriate? If you're familiar with the
|
|
properties of the iterator types (if not, visit
|
|
<a href="http://www.sgi.com/tech/stl/">http://www.sgi.com/tech/stl/</a>), the appropriate choice should be
|
|
obvious from the semantics of the container.
|
|
|
|
I'll start with forward iterators, as the simplest case that's likely
|
|
to come up in normal code. Input and output iterators have some odd
|
|
properties and rarely need to be implemented in user code; I'll leave
|
|
them out of discussion. Bidirectional and random access iterators are
|
|
covered below.
|
|
|
|
The exact behaviour of a forward iterator is spelled out in the
|
|
Standard in terms of a set of expressions with specified behaviour,
|
|
rather than a set of member functions, which leaves some leeway in how
|
|
you actually implement it. Typically it looks something like this
|
|
(I'll start with the const-iterator-only situation):
|
|
|
|
#include <iterator>
|
|
|
|
class container {
|
|
public:
|
|
typedef something_or_other value_type;
|
|
class const_iterator:
|
|
public std::iterator<std::forward_iterator_tag, value_type> {
|
|
friend class container;
|
|
public:
|
|
const value_type& operator*() const;
|
|
const value_type* operator->() const;
|
|
const_iterator& operator++();
|
|
const_iterator operator++(int);
|
|
friend bool operator==(const_iterator lhs,
|
|
const_iterator rhs);
|
|
friend bool operator!=(const_iterator lhs,
|
|
const_iterator rhs);
|
|
private:
|
|
//...
|
|
};
|
|
//...
|
|
};
|
|
|
|
An iterator should always be derived from an instantiation of the
|
|
std::iterator template. The iterator's life cycle functions
|
|
(constructors, destructor, and assignment operator) aren't declared
|
|
here; in most cases the compiler-generated ones are sufficient. The
|
|
container needs to be a friend of the iterator so that the container's
|
|
begin() and end() functions can fill in the iterator's private members
|
|
with the appropriate values.
|
|
|
|
<i>[Chris's Note: I prefer to not make my iterators friends. Instead, two
|
|
ctor's are provided for the iterator class: one to start at the end of the
|
|
container, and one at the beginning. Typically this is done by providing
|
|
two constructors with different signatures.]</i>
|
|
|
|
There are normally only three member functions that need nontrivial
|
|
implementations; the rest are just boilerplate.
|
|
|
|
const container::value_type&
|
|
container::const_iterator::operator*() const {
|
|
// find the element and return a reference to it
|
|
}
|
|
|
|
const container::value_type*
|
|
container::const_iterator::operator->() const {
|
|
return &**this;
|
|
}
|
|
|
|
If there's an underlying real container, operator*() can just return a
|
|
reference to the appropriate element. If there's no actual container
|
|
and the elements need to be generated on the fly -- what I think of as
|
|
a "virtual container" -- things get a bit more complicated; you'll
|
|
probably need to give the iterator a value_type member object, and
|
|
fill it in when you need to. This might be done as part of the
|
|
increment operator (below), or if the operation is nontrivial, you
|
|
might choose the "lazy" approach and only generate the actual value
|
|
when one of the dereferencing operators is called.
|
|
|
|
The operator->() function is just boilerplate around a call to
|
|
operator*().
|
|
|
|
container::const_iterator&
|
|
container::const_iterator::operator++() {
|
|
// the incrementing logic goes here
|
|
return *this;
|
|
}
|
|
|
|
container::const_iterator
|
|
container::const_iterator::operator++(int) {
|
|
const_iterator old(*this);
|
|
++*this;
|
|
return old;
|
|
}
|
|
|
|
Again, the incrementing logic will usually be trivial if there's a
|
|
real container involved, more complicated if you're working with a
|
|
virtual container. In particular, watch out for what happens when you
|
|
increment past the last valid item -- this needs to produce an
|
|
iterator that will compare equal to container.end(), and making this
|
|
work is often nontrivial for virtual containers.
|
|
|
|
The post-increment function is just boilerplate again (and
|
|
incidentally makes it obvious why all the experts recommend using
|
|
pre-increment wherever possible).
|
|
|
|
bool operator==(container::const_iterator lhs,
|
|
container::const_iterator rhs) {
|
|
// equality comparison goes here
|
|
}
|
|
|
|
bool operator!=(container::const_iterator lhs,
|
|
container::const_iterator rhs) {
|
|
return !(lhs == rhs);
|
|
}
|
|
|
|
For a real container, the equality comparison will usually just
|
|
compare the underlying iterators (or pointers or indices or whatever).
|
|
The semantics of comparisons for virtual container iterators are often
|
|
tricky. Remember that iterator comparison only needs to be defined for
|
|
iterators into the same container, so you can often simplify things by
|
|
taking for granted that lhs and rhs both point into the same container
|
|
object. Again, the second function is just boilerplate.
|
|
|
|
It's a matter of taste whether iterator arguments are passed by value
|
|
or reference; I've shown tham passed by value to reduce clutter, but
|
|
if the iterator contains several data members, passing by reference
|
|
may be better.
|
|
|
|
That convers the const-iterator-only situation. When we need separate
|
|
const and mutable iterators, one small complication is added beyond
|
|
the simple addition of a second class.
|
|
|
|
class container {
|
|
public:
|
|
typedef something_or_other value_type;
|
|
class const_iterator;
|
|
class iterator:
|
|
public std::iterator<std::forward_iterator_tag, value_type> {
|
|
friend class container;
|
|
friend class container::const_iterator;
|
|
public:
|
|
value_type& operator*() const;
|
|
value_type* operator->() const;
|
|
iterator& operator++();
|
|
iterator operator++(int);
|
|
friend bool operator==(iterator lhs, iterator rhs);
|
|
friend bool operator!=(iterator lhs, iterator rhs);
|
|
private:
|
|
//...
|
|
};
|
|
class const_iterator:
|
|
public std::iterator<std::forward_iterator_tag, value_type> {
|
|
friend class container;
|
|
public:
|
|
const_iterator();
|
|
const_iterator(const iterator& i);
|
|
const value_type& operator*() const;
|
|
const value_type* operator->() const;
|
|
const_iterator& operator++();
|
|
const_iterator operator++(int);
|
|
friend bool operator==(const_iterator lhs,
|
|
const_iterator rhs);
|
|
friend bool operator!=(const_iterator lhs,
|
|
const_iterator rhs);
|
|
private:
|
|
//...
|
|
};
|
|
//...
|
|
};
|
|
|
|
There needs to be a conversion from iterator to const_iterator (so
|
|
that mixed-type operations, such as comparison between an iterator and
|
|
a const_iterator, will work). This is done here by giving
|
|
const_iterator a conversion constructor from iterator (equivalently,
|
|
we could have given iterator an operator const_iterator()), which
|
|
requires const_iterator to be a friend of iterator, so it can copy its
|
|
data members. (It also requires the addition of an explicit default
|
|
constructor to const_iterator, since the existence of another
|
|
user-defined constructor inhibits the compiler-defined one.)
|
|
|
|
Bidirectional iterators add just two member functions to forward
|
|
iterators:
|
|
|
|
class iterator:
|
|
public std::iterator<std::bidirectional_iterator_tag, value_type> {
|
|
public:
|
|
//...
|
|
iterator& operator--();
|
|
iterator operator--(int);
|
|
//...
|
|
};
|
|
|
|
I won't detail the implementations, they're obvious variations on
|
|
operator++().
|
|
|
|
Random access iterators add several more member and friend functions:
|
|
|
|
class iterator:
|
|
public std::iterator<std::random_access_iterator_tag, value_type> {
|
|
public:
|
|
//...
|
|
iterator& operator+=(difference_type rhs);
|
|
iterator& operator-=(difference_type rhs);
|
|
friend iterator operator+(iterator lhs, difference_type rhs);
|
|
friend iterator operator+(difference_type lhs, iterator rhs);
|
|
friend iterator operator-(iterator lhs, difference_type rhs);
|
|
friend difference_type operator-(iterator lhs, iterator rhs);
|
|
friend bool operator<(iterator lhs, iterator rhs);
|
|
friend bool operator>(iterator lhs, iterator rhs);
|
|
friend bool operator<=(iterator lhs, iterator rhs);
|
|
friend bool operator>=(iterator lhs, iterator rhs);
|
|
//...
|
|
};
|
|
|
|
container::iterator&
|
|
container::iterator::operator+=(container::difference_type rhs) {
|
|
// add rhs to iterator position
|
|
return *this;
|
|
}
|
|
|
|
container::iterator&
|
|
container::iterator::operator-=(container::difference_type rhs) {
|
|
// subtract rhs from iterator position
|
|
return *this;
|
|
}
|
|
|
|
container::iterator operator+(container::iterator lhs,
|
|
container::difference_type rhs) {
|
|
return iterator(lhs) += rhs;
|
|
}
|
|
|
|
container::iterator operator+(container::difference_type lhs,
|
|
container::iterator rhs) {
|
|
return iterator(rhs) += lhs;
|
|
}
|
|
|
|
container::iterator operator-(container::iterator lhs,
|
|
container::difference_type rhs) {
|
|
return iterator(lhs) -= rhs;
|
|
}
|
|
|
|
container::difference_type operator-(container::iterator lhs,
|
|
container::iterator rhs) {
|
|
// calculate distance between iterators
|
|
}
|
|
|
|
bool operator<(container::iterator lhs, container::iterator rhs) {
|
|
// perform less-than comparison
|
|
}
|
|
|
|
bool operator>(container::iterator lhs, container::iterator rhs) {
|
|
return rhs < lhs;
|
|
}
|
|
|
|
bool operator<=(container::iterator lhs, container::iterator rhs) {
|
|
return !(rhs < lhs);
|
|
}
|
|
|
|
bool operator>=(container::iterator lhs, container::iterator rhs) {
|
|
return !(lhs < rhs);
|
|
}
|
|
|
|
Four of the functions (operator+=(), operator-=(), the second
|
|
operator-(), and operator<()) are nontrivial; the rest are
|
|
boilerplate.
|
|
|
|
One feature of the above code that some experts may disapprove of is
|
|
the declaration of all the free functions as friends, when in fact
|
|
only a few of them need direct access to the iterator's private data.
|
|
I originally got into the habit of doing this simply to keep the
|
|
declarations together; declaring some functions inside the class and
|
|
some outside seemed awkward. Since then, though, I've been told that
|
|
there's a subtle difference in the way name lookup works for functions
|
|
declared inside a class (as friends) and outside, so keeping them
|
|
together in the class is probably a good idea for practical as well as
|
|
aesthetic reasons.
|
|
|
|
I hope all this is some help to anyone who needs to write their own
|
|
STL-like containers and iterators.
|
|
|
|
--
|
|
Ross Smith <ross.s@ihug.co.nz> The Internet Group, Auckland, New Zealand
|
|
</pre>
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
<div class="doc_section">
|
|
<a name="seealso">See Also</a>
|
|
</div>
|
|
<!-- *********************************************************************** -->
|
|
|
|
<div class="doc_text">
|
|
|
|
<p>A lot of these comments and recommendations have been culled for other
|
|
sources. Two particularly important books for our work are:</p>
|
|
|
|
<ol>
|
|
|
|
<li><a href="http://www.aw.com/product/0,2627,0201924889,00.html">Effective
|
|
C++</a> by Scott Meyers. There is an online version of the book (only some
|
|
chapters though) <a
|
|
href="http://www.awlonline.com/cseng/meyerscddemo/">available as well</a>.</li>
|
|
|
|
<li><a href="http://cseng.aw.com/book/0,3828,0201633620,00.html">Large-Scale C++
|
|
Software Design</a> by John Lakos</li>
|
|
|
|
</ol>
|
|
|
|
<p>If you get some free time, and you haven't read them: do so, you might learn
|
|
something. :)</p>
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
|
|
<hr>
|
|
|
|
<div class="doc_footer">
|
|
<address><a href="mailto:sabre@nondot.org">Chris Lattner</a></address>
|
|
<a href="http://llvm.cs.uiuc.edu">The LLVM Compiler Infrastructure</a>
|
|
<br>
|
|
Last modified: $Date$
|
|
</div>
|
|
|
|
</body>
|
|
</html>
|