llvm-6502/lib/VMCore/Value.cpp
Chris Lattner 722272df41 Add two new classes: WeakVH and AssertingVH. These are both "ValueHandles",
which are effectively smart pointers to Value*'s.  They are both very light
weight and simple, and react to values being destroyed or being RAUW'd.

WeakVN does a best effort to follow a value around, including through RAUW 
operations and will get nulled out of the value is destroyed.  This is useful
for the eventual "metadata that references a value" work, because it is a
reference to a value that does not show up on its use_* list.

AssertingVH is a pointer that compiles down to a dumb raw pointer when 
assertions are disabled.  When enabled, it emits an assertion if the 
pointed-to value is destroyed while it is still being referenced.  This
is very useful for Maps and other things, and should have caught the recent
bugs in CallGraph and Reassociate, for example.



git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@68149 91177308-0d34-0410-b5e6-96231b3b80d8
2009-03-31 22:11:05 +00:00

572 lines
18 KiB
C++

//===-- Value.cpp - Implement the Value class -----------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the Value, ValueHandle, and User classes.
//
//===----------------------------------------------------------------------===//
#include "llvm/Constant.h"
#include "llvm/Constants.h"
#include "llvm/DerivedTypes.h"
#include "llvm/InstrTypes.h"
#include "llvm/Instructions.h"
#include "llvm/Module.h"
#include "llvm/ValueSymbolTable.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/LeakDetector.h"
#include "llvm/Support/ManagedStatic.h"
#include "llvm/Support/ValueHandle.h"
#include "llvm/ADT/DenseMap.h"
#include <algorithm>
using namespace llvm;
//===----------------------------------------------------------------------===//
// Value Class
//===----------------------------------------------------------------------===//
static inline const Type *checkType(const Type *Ty) {
assert(Ty && "Value defined with a null type: Error!");
return Ty;
}
Value::Value(const Type *ty, unsigned scid)
: SubclassID(scid), HasValueHandle(0), SubclassData(0), VTy(checkType(ty)),
UseList(0), Name(0) {
if (isa<CallInst>(this) || isa<InvokeInst>(this))
assert((VTy->isFirstClassType() || VTy == Type::VoidTy ||
isa<OpaqueType>(ty) || VTy->getTypeID() == Type::StructTyID) &&
"invalid CallInst type!");
else if (!isa<Constant>(this) && !isa<BasicBlock>(this))
assert((VTy->isFirstClassType() || VTy == Type::VoidTy ||
isa<OpaqueType>(ty)) &&
"Cannot create non-first-class values except for constants!");
}
Value::~Value() {
// Notify all ValueHandles (if present) that this value is going away.
if (HasValueHandle)
ValueHandleBase::ValueIsDeleted(this);
#ifndef NDEBUG // Only in -g mode...
// Check to make sure that there are no uses of this value that are still
// around when the value is destroyed. If there are, then we have a dangling
// reference and something is wrong. This code is here to print out what is
// still being referenced. The value in question should be printed as
// a <badref>
//
if (!use_empty()) {
cerr << "While deleting: " << *VTy << " %" << getNameStr() << "\n";
for (use_iterator I = use_begin(), E = use_end(); I != E; ++I)
cerr << "Use still stuck around after Def is destroyed:"
<< **I << "\n";
}
#endif
assert(use_empty() && "Uses remain when a value is destroyed!");
// If this value is named, destroy the name. This should not be in a symtab
// at this point.
if (Name)
Name->Destroy();
// There should be no uses of this object anymore, remove it.
LeakDetector::removeGarbageObject(this);
}
/// hasNUses - Return true if this Value has exactly N users.
///
bool Value::hasNUses(unsigned N) const {
use_const_iterator UI = use_begin(), E = use_end();
for (; N; --N, ++UI)
if (UI == E) return false; // Too few.
return UI == E;
}
/// hasNUsesOrMore - Return true if this value has N users or more. This is
/// logically equivalent to getNumUses() >= N.
///
bool Value::hasNUsesOrMore(unsigned N) const {
use_const_iterator UI = use_begin(), E = use_end();
for (; N; --N, ++UI)
if (UI == E) return false; // Too few.
return true;
}
/// isUsedInBasicBlock - Return true if this value is used in the specified
/// basic block.
bool Value::isUsedInBasicBlock(const BasicBlock *BB) const {
for (use_const_iterator I = use_begin(), E = use_end(); I != E; ++I) {
const Instruction *User = dyn_cast<Instruction>(*I);
if (User && User->getParent() == BB)
return true;
}
return false;
}
/// getNumUses - This method computes the number of uses of this Value. This
/// is a linear time operation. Use hasOneUse or hasNUses to check for specific
/// values.
unsigned Value::getNumUses() const {
return (unsigned)std::distance(use_begin(), use_end());
}
static bool getSymTab(Value *V, ValueSymbolTable *&ST) {
ST = 0;
if (Instruction *I = dyn_cast<Instruction>(V)) {
if (BasicBlock *P = I->getParent())
if (Function *PP = P->getParent())
ST = &PP->getValueSymbolTable();
} else if (BasicBlock *BB = dyn_cast<BasicBlock>(V)) {
if (Function *P = BB->getParent())
ST = &P->getValueSymbolTable();
} else if (GlobalValue *GV = dyn_cast<GlobalValue>(V)) {
if (Module *P = GV->getParent())
ST = &P->getValueSymbolTable();
} else if (Argument *A = dyn_cast<Argument>(V)) {
if (Function *P = A->getParent())
ST = &P->getValueSymbolTable();
} else {
assert(isa<Constant>(V) && "Unknown value type!");
return true; // no name is setable for this.
}
return false;
}
/// getNameStart - Return a pointer to a null terminated string for this name.
/// Note that names can have null characters within the string as well as at
/// their end. This always returns a non-null pointer.
const char *Value::getNameStart() const {
if (Name == 0) return "";
return Name->getKeyData();
}
/// getNameLen - Return the length of the string, correctly handling nul
/// characters embedded into them.
unsigned Value::getNameLen() const {
return Name ? Name->getKeyLength() : 0;
}
/// isName - Return true if this value has the name specified by the provided
/// nul terminated string.
bool Value::isName(const char *N) const {
unsigned InLen = strlen(N);
return InLen == getNameLen() && memcmp(getNameStart(), N, InLen) == 0;
}
std::string Value::getNameStr() const {
if (Name == 0) return "";
return std::string(Name->getKeyData(),
Name->getKeyData()+Name->getKeyLength());
}
void Value::setName(const std::string &name) {
setName(&name[0], name.size());
}
void Value::setName(const char *Name) {
setName(Name, Name ? strlen(Name) : 0);
}
void Value::setName(const char *NameStr, unsigned NameLen) {
if (NameLen == 0 && !hasName()) return;
assert(getType() != Type::VoidTy && "Cannot assign a name to void values!");
// Get the symbol table to update for this object.
ValueSymbolTable *ST;
if (getSymTab(this, ST))
return; // Cannot set a name on this value (e.g. constant).
if (!ST) { // No symbol table to update? Just do the change.
if (NameLen == 0) {
// Free the name for this value.
Name->Destroy();
Name = 0;
return;
}
if (Name) {
// Name isn't changing?
if (NameLen == Name->getKeyLength() &&
!memcmp(Name->getKeyData(), NameStr, NameLen))
return;
Name->Destroy();
}
// NOTE: Could optimize for the case the name is shrinking to not deallocate
// then reallocated.
// Create the new name.
Name = ValueName::Create(NameStr, NameStr+NameLen);
Name->setValue(this);
return;
}
// NOTE: Could optimize for the case the name is shrinking to not deallocate
// then reallocated.
if (hasName()) {
// Name isn't changing?
if (NameLen == Name->getKeyLength() &&
!memcmp(Name->getKeyData(), NameStr, NameLen))
return;
// Remove old name.
ST->removeValueName(Name);
Name->Destroy();
Name = 0;
if (NameLen == 0)
return;
}
// Name is changing to something new.
Name = ST->createValueName(NameStr, NameLen, this);
}
/// takeName - transfer the name from V to this value, setting V's name to
/// empty. It is an error to call V->takeName(V).
void Value::takeName(Value *V) {
ValueSymbolTable *ST = 0;
// If this value has a name, drop it.
if (hasName()) {
// Get the symtab this is in.
if (getSymTab(this, ST)) {
// We can't set a name on this value, but we need to clear V's name if
// it has one.
if (V->hasName()) V->setName(0, 0);
return; // Cannot set a name on this value (e.g. constant).
}
// Remove old name.
if (ST)
ST->removeValueName(Name);
Name->Destroy();
Name = 0;
}
// Now we know that this has no name.
// If V has no name either, we're done.
if (!V->hasName()) return;
// Get this's symtab if we didn't before.
if (!ST) {
if (getSymTab(this, ST)) {
// Clear V's name.
V->setName(0, 0);
return; // Cannot set a name on this value (e.g. constant).
}
}
// Get V's ST, this should always succed, because V has a name.
ValueSymbolTable *VST;
bool Failure = getSymTab(V, VST);
assert(!Failure && "V has a name, so it should have a ST!"); Failure=Failure;
// If these values are both in the same symtab, we can do this very fast.
// This works even if both values have no symtab yet.
if (ST == VST) {
// Take the name!
Name = V->Name;
V->Name = 0;
Name->setValue(this);
return;
}
// Otherwise, things are slightly more complex. Remove V's name from VST and
// then reinsert it into ST.
if (VST)
VST->removeValueName(V->Name);
Name = V->Name;
V->Name = 0;
Name->setValue(this);
if (ST)
ST->reinsertValue(this);
}
// uncheckedReplaceAllUsesWith - This is exactly the same as replaceAllUsesWith,
// except that it doesn't have all of the asserts. The asserts fail because we
// are half-way done resolving types, which causes some types to exist as two
// different Type*'s at the same time. This is a sledgehammer to work around
// this problem.
//
void Value::uncheckedReplaceAllUsesWith(Value *New) {
// Notify all ValueHandles (if present) that this value is going away.
if (HasValueHandle)
ValueHandleBase::ValueIsRAUWd(this, New);
while (!use_empty()) {
Use &U = *UseList;
// Must handle Constants specially, we cannot call replaceUsesOfWith on a
// constant because they are uniqued.
if (Constant *C = dyn_cast<Constant>(U.getUser())) {
if (!isa<GlobalValue>(C)) {
C->replaceUsesOfWithOnConstant(this, New, &U);
continue;
}
}
U.set(New);
}
}
void Value::replaceAllUsesWith(Value *New) {
assert(New && "Value::replaceAllUsesWith(<null>) is invalid!");
assert(New != this && "this->replaceAllUsesWith(this) is NOT valid!");
assert(New->getType() == getType() &&
"replaceAllUses of value with new value of different type!");
uncheckedReplaceAllUsesWith(New);
}
Value *Value::stripPointerCasts() {
if (!isa<PointerType>(getType()))
return this;
Value *V = this;
do {
if (ConstantExpr *CE = dyn_cast<ConstantExpr>(V)) {
if (CE->getOpcode() == Instruction::GetElementPtr) {
for (unsigned i = 1, e = CE->getNumOperands(); i != e; ++i)
if (!CE->getOperand(i)->isNullValue())
return V;
V = CE->getOperand(0);
} else if (CE->getOpcode() == Instruction::BitCast) {
V = CE->getOperand(0);
} else {
return V;
}
} else if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(V)) {
if (!GEP->hasAllZeroIndices())
return V;
V = GEP->getOperand(0);
} else if (BitCastInst *CI = dyn_cast<BitCastInst>(V)) {
V = CI->getOperand(0);
} else {
return V;
}
assert(isa<PointerType>(V->getType()) && "Unexpected operand type!");
} while (1);
}
Value *Value::getUnderlyingObject() {
if (!isa<PointerType>(getType()))
return this;
Value *V = this;
do {
if (Instruction *I = dyn_cast<Instruction>(V)) {
if (!isa<BitCastInst>(I) && !isa<GetElementPtrInst>(I))
return V;
V = I->getOperand(0);
} else if (ConstantExpr *CE = dyn_cast<ConstantExpr>(V)) {
if (CE->getOpcode() != Instruction::BitCast &&
CE->getOpcode() != Instruction::GetElementPtr)
return V;
V = CE->getOperand(0);
} else {
return V;
}
assert(isa<PointerType>(V->getType()) && "Unexpected operand type!");
} while (1);
}
/// DoPHITranslation - If this value is a PHI node with CurBB as its parent,
/// return the value in the PHI node corresponding to PredBB. If not, return
/// ourself. This is useful if you want to know the value something has in a
/// predecessor block.
Value *Value::DoPHITranslation(const BasicBlock *CurBB,
const BasicBlock *PredBB) {
PHINode *PN = dyn_cast<PHINode>(this);
if (PN && PN->getParent() == CurBB)
return PN->getIncomingValueForBlock(PredBB);
return this;
}
//===----------------------------------------------------------------------===//
// ValueHandleBase Class
//===----------------------------------------------------------------------===//
/// ValueHandles - This map keeps track of all of the value handles that are
/// watching a Value*. The Value::HasValueHandle bit is used to know whether or
/// not a value has an entry in this map.
typedef DenseMap<Value*, ValueHandleBase*> ValueHandlesTy;
static ManagedStatic<ValueHandlesTy> ValueHandles;
/// AddToUseList - Add this ValueHandle to the use list for VP, where List is
/// known to point into the existing use list.
void ValueHandleBase::AddToExistingUseList(ValueHandleBase **List) {
assert(List && "Handle list is null?");
// Splice ourselves into the list.
Next = *List;
*List = this;
setPrevPtr(List);
if (Next) {
Next->setPrevPtr(&Next);
assert(VP == Next->VP && "Added to wrong list?");
}
}
/// AddToUseList - Add this ValueHandle to the use list for VP.
void ValueHandleBase::AddToUseList() {
assert(VP && "Null pointer doesn't have a use list!");
if (VP->HasValueHandle) {
// If this value already has a ValueHandle, then it must be in the
// ValueHandles map already.
ValueHandleBase *&Entry = (*ValueHandles)[VP];
assert(Entry != 0 && "Value doesn't have any handles?");
return AddToExistingUseList(&Entry);
}
// Ok, it doesn't have any handles yet, so we must insert it into the
// DenseMap. However, doing this insertion could cause the DenseMap to
// reallocate itself, which would invalidate all of the PrevP pointers that
// point into the old table. Handle this by checking for reallocation and
// updating the stale pointers only if needed.
ValueHandlesTy &Handles = *ValueHandles;
const void *OldBucketPtr = Handles.getPointerIntoBucketsArray();
ValueHandleBase *&Entry = Handles[VP];
assert(Entry == 0 && "Value really did already have handles?");
AddToExistingUseList(&Entry);
VP->HasValueHandle = 1;
// If reallocation didn't happen or if this was the first insertion, don't
// walk the table.
if (Handles.isPointerIntoBucketsArray(OldBucketPtr) ||
Handles.size() == 1)
return;
// Okay, reallocation did happen. Fix the Prev Pointers.
for (ValueHandlesTy::iterator I = Handles.begin(), E = Handles.end();
I != E; ++I) {
assert(I->second && I->first == I->second->VP && "List invariant broken!");
I->second->setPrevPtr(&I->second);
}
}
/// RemoveFromUseList - Remove this ValueHandle from its current use list.
void ValueHandleBase::RemoveFromUseList() {
assert(VP && VP->HasValueHandle && "Pointer doesn't have a use list!");
// Unlink this from its use list.
ValueHandleBase **PrevPtr = getPrevPtr();
assert(*PrevPtr == this && "List invariant broken");
*PrevPtr = Next;
if (Next) {
assert(Next->getPrevPtr() == &Next && "List invariant broken");
Next->setPrevPtr(PrevPtr);
return;
}
// If the Next pointer was null, then it is possible that this was the last
// ValueHandle watching VP. If so, delete its entry from the ValueHandles
// map.
ValueHandlesTy &Handles = *ValueHandles;
if (Handles.isPointerIntoBucketsArray(PrevPtr)) {
Handles.erase(VP);
VP->HasValueHandle = false;
}
}
void ValueHandleBase::ValueIsDeleted(Value *V) {
assert(V->HasValueHandle && "Should only be called if ValueHandles present");
// Get the linked list base, which is guaranteed to exist since the
// HasValueHandle flag is set.
ValueHandleBase *Entry = (*ValueHandles)[V];
assert(Entry && "Value bit set but no entries exist");
while (Entry) {
// Advance pointer to avoid invalidation.
ValueHandleBase *ThisNode = Entry;
Entry = Entry->Next;
switch (ThisNode->getKind()) {
case Assert:
#ifndef NDEBUG // Only in -g mode...
cerr << "While deleting: " << *V->getType() << " %" << V->getNameStr()
<< "\n";
#endif
cerr << "An asserting value handle still pointed to this value!\n";
abort();
case Weak:
// Weak just goes to null, which will unlink it from the list.
ThisNode->operator=(0);
break;
case Callback:
assert(0 && "Callback not implemented yet!");
}
}
// All callbacks and weak references should be dropped by now.
assert(!V->HasValueHandle && "All references to V were not removed?");
}
void ValueHandleBase::ValueIsRAUWd(Value *Old, Value *New) {
assert(Old->HasValueHandle &&"Should only be called if ValueHandles present");
assert(Old != New && "Changing value into itself!");
// Get the linked list base, which is guaranteed to exist since the
// HasValueHandle flag is set.
ValueHandleBase *Entry = (*ValueHandles)[Old];
assert(Entry && "Value bit set but no entries exist");
while (Entry) {
// Advance pointer to avoid invalidation.
ValueHandleBase *ThisNode = Entry;
Entry = Entry->Next;
switch (ThisNode->getKind()) {
case Assert:
// Asserting handle does not follow RAUW implicitly.
break;
case Weak:
// Weak goes to the new value, which will unlink it from Old's list.
ThisNode->operator=(New);
break;
case Callback:
assert(0 && "Callback not implemented yet!");
}
}
}
//===----------------------------------------------------------------------===//
// User Class
//===----------------------------------------------------------------------===//
// replaceUsesOfWith - Replaces all references to the "From" definition with
// references to the "To" definition.
//
void User::replaceUsesOfWith(Value *From, Value *To) {
if (From == To) return; // Duh what?
assert((!isa<Constant>(this) || isa<GlobalValue>(this)) &&
"Cannot call User::replaceUsesofWith on a constant!");
for (unsigned i = 0, E = getNumOperands(); i != E; ++i)
if (getOperand(i) == From) { // Is This operand is pointing to oldval?
// The side effects of this setOperand call include linking to
// "To", adding "this" to the uses list of To, and
// most importantly, removing "this" from the use list of "From".
setOperand(i, To); // Fix it now...
}
}