mirror of
https://github.com/c64scene-ar/llvm-6502.git
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74c2b7633f
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@522 91177308-0d34-0410-b5e6-96231b3b80d8
509 lines
16 KiB
C++
509 lines
16 KiB
C++
//===-- llvm/CFG.h - CFG definitions and useful classes ----------*- C++ -*--=//
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//
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// This file contains the class definitions useful for operating on the control
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// flow graph.
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//
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// Currently it contains functionality for these three applications:
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//
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// 1. Iterate over the predecessors of a basic block:
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// pred_iterator, pred_const_iterator, pred_begin, pred_end
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// 2. Iterate over the successors of a basic block:
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// succ_iterator, succ_const_iterator, succ_begin, succ_end
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// 3. Iterate over the basic blocks of a method in depth first ordering or
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// reverse depth first order. df_iterator, df_const_iterator,
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// df_begin, df_end. df_begin takes an arg to specify reverse or not.
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// 4. Iterator over the basic blocks of a method in post order.
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// 5. Iterator over a method in reverse post order.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CFG_H
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#define LLVM_CFG_H
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#include "llvm/CFGdecls.h" // See this file for concise interface info
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#include "llvm/Method.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/InstrTypes.h"
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#include "llvm/Type.h"
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#include <iterator>
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#include <stack>
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#include <set>
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namespace cfg {
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//===----------------------------------------------------------------------===//
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// Implementation
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//===----------------------------------------------------------------------===//
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//===----------------------------------------------------------------------===//
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// Basic Block Predecessor Iterator
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//
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template <class _Ptr, class _USE_iterator> // Predecessor Iterator
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class PredIterator : public std::bidirectional_iterator<_Ptr, ptrdiff_t> {
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_Ptr *BB;
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_USE_iterator It;
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public:
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typedef PredIterator<_Ptr,_USE_iterator> _Self;
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inline void advancePastConstPool() {
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// TODO: This is bad
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// Loop to ignore constant pool references
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while (It != BB->use_end() &&
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((!(*It)->isInstruction()) ||
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!(((Instruction*)(*It))->isTerminator())))
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++It;
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}
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inline PredIterator(_Ptr *bb) : BB(bb), It(bb->use_begin()) {
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advancePastConstPool();
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}
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inline PredIterator(_Ptr *bb, bool) : BB(bb), It(bb->use_end()) {}
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inline bool operator==(const _Self& x) const { return It == x.It; }
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inline bool operator!=(const _Self& x) const { return !operator==(x); }
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inline pointer operator*() const {
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return (*It)->castInstructionAsserting()->getParent();
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}
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inline pointer *operator->() const { return &(operator*()); }
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inline _Self& operator++() { // Preincrement
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++It; advancePastConstPool();
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return *this;
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}
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inline _Self operator++(int) { // Postincrement
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_Self tmp = *this; ++*this; return tmp;
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}
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inline _Self& operator--() { --It; return *this; } // Predecrement
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inline _Self operator--(int) { // Postdecrement
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_Self tmp = *this; --*this; return tmp;
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}
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};
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inline pred_iterator pred_begin( BasicBlock *BB) {
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return pred_iterator(BB);
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}
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inline pred_const_iterator pred_begin(const BasicBlock *BB) {
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return pred_const_iterator(BB);
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}
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inline pred_iterator pred_end( BasicBlock *BB) {
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return pred_iterator(BB,true);
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}
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inline pred_const_iterator pred_end(const BasicBlock *BB) {
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return pred_const_iterator(BB,true);
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}
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//===----------------------------------------------------------------------===//
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// Basic Block Successor Iterator
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//
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template <class _Term, class _BB> // Successor Iterator
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class SuccIterator : public std::bidirectional_iterator<_BB, ptrdiff_t> {
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const _Term Term;
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unsigned idx;
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public:
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typedef SuccIterator<_Term, _BB> _Self;
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// TODO: This can be random access iterator, need operator+ and stuff tho
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inline SuccIterator(_Term T) : Term(T), idx(0) { // begin iterator
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assert(T && "getTerminator returned null!");
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}
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inline SuccIterator(_Term T, bool) // end iterator
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: Term(T), idx(Term->getNumSuccessors()) {
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assert(T && "getTerminator returned null!");
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}
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inline bool operator==(const _Self& x) const { return idx == x.idx; }
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inline bool operator!=(const _Self& x) const { return !operator==(x); }
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inline pointer operator*() const { return Term->getSuccessor(idx); }
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inline pointer operator->() const { return operator*(); }
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inline _Self& operator++() { ++idx; return *this; } // Preincrement
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inline _Self operator++(int) { // Postincrement
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_Self tmp = *this; ++*this; return tmp;
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}
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inline _Self& operator--() { --idx; return *this; } // Predecrement
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inline _Self operator--(int) { // Postdecrement
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_Self tmp = *this; --*this; return tmp;
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}
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};
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inline succ_iterator succ_begin( BasicBlock *BB) {
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return succ_iterator(BB->getTerminator());
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}
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inline succ_const_iterator succ_begin(const BasicBlock *BB) {
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return succ_const_iterator(BB->getTerminator());
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}
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inline succ_iterator succ_end( BasicBlock *BB) {
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return succ_iterator(BB->getTerminator(),true);
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}
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inline succ_const_iterator succ_end(const BasicBlock *BB) {
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return succ_const_iterator(BB->getTerminator(),true);
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}
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//===----------------------------------------------------------------------===//
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// Graph Type Declarations
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//
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// BasicBlockGraph - Represent a standard traversal of a CFG
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// ConstBasicBlockGraph - Represent a standard traversal of a const CFG
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// InverseBasicBlockGraph - Represent a inverse traversal of a CFG
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// ConstInverseBasicBlockGraph - Represent a inverse traversal of a const CFG
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//
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// An Inverse traversal of a graph is where we chase predecessors, instead of
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// successors.
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//
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struct BasicBlockGraph {
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typedef BasicBlock NodeType;
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typedef succ_iterator ChildIteratorType;
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static inline ChildIteratorType child_begin(NodeType *N) {
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return succ_begin(N);
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}
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static inline ChildIteratorType child_end(NodeType *N) {
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return succ_end(N);
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}
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};
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struct ConstBasicBlockGraph {
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typedef const BasicBlock NodeType;
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typedef succ_const_iterator ChildIteratorType;
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static inline ChildIteratorType child_begin(NodeType *N) {
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return succ_begin(N);
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}
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static inline ChildIteratorType child_end(NodeType *N) {
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return succ_end(N);
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}
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};
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struct InverseBasicBlockGraph {
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typedef BasicBlock NodeType;
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typedef pred_iterator ChildIteratorType;
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static inline ChildIteratorType child_begin(NodeType *N) {
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return pred_begin(N);
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}
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static inline ChildIteratorType child_end(NodeType *N) {
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return pred_end(N);
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}
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};
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struct ConstInverseBasicBlockGraph {
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typedef const BasicBlock NodeType;
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typedef pred_const_iterator ChildIteratorType;
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static inline ChildIteratorType child_begin(NodeType *N) {
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return pred_begin(N);
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}
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static inline ChildIteratorType child_end(NodeType *N) {
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return pred_end(N);
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}
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};
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struct TypeGraph {
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typedef const ::Type NodeType;
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typedef ::Type::subtype_iterator ChildIteratorType;
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static inline ChildIteratorType child_begin(NodeType *N) {
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return N->subtype_begin();
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}
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static inline ChildIteratorType child_end(NodeType *N) {
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return N->subtype_end();
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}
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};
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//===----------------------------------------------------------------------===//
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// Depth First Iterator
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//
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// Generic Depth First Iterator
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template<class GI>
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class DFIterator : public std::forward_iterator<typename GI::NodeType,
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ptrdiff_t> {
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typedef typename GI::NodeType NodeType;
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typedef typename GI::ChildIteratorType ChildItTy;
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set<NodeType *> Visited; // All of the blocks visited so far...
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// VisitStack - Used to maintain the ordering. Top = current block
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// First element is node pointer, second is the 'next child' to visit
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stack<pair<NodeType *, ChildItTy> > VisitStack;
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const bool Reverse; // Iterate over children before self?
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private:
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void reverseEnterNode() {
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pair<NodeType *, ChildItTy> &Top = VisitStack.top();
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NodeType *Node = Top.first;
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ChildItTy &It = Top.second;
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for (; It != GI::child_end(Node); ++It) {
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NodeType *Child = *It;
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if (!Visited.count(Child)) {
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Visited.insert(Child);
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VisitStack.push(make_pair(Child, GI::child_begin(Child)));
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reverseEnterNode();
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return;
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}
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}
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}
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public:
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typedef DFIterator<GI> _Self;
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inline DFIterator(NodeType *Node, bool reverse) : Reverse(reverse) {
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Visited.insert(Node);
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VisitStack.push(make_pair(Node, GI::child_begin(Node)));
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if (Reverse) reverseEnterNode();
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}
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inline DFIterator() { /* End is when stack is empty */ }
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inline bool operator==(const _Self& x) const {
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return VisitStack == x.VisitStack;
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}
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inline bool operator!=(const _Self& x) const { return !operator==(x); }
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inline pointer operator*() const {
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return VisitStack.top().first;
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}
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// This is a nonstandard operator-> that dereferences the pointer an extra
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// time... so that you can actually call methods ON the Node, because
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// the contained type is a pointer. This allows BBIt->getTerminator() f.e.
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//
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inline NodeType *operator->() const { return operator*(); }
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inline _Self& operator++() { // Preincrement
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if (Reverse) { // Reverse Depth First Iterator
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if (VisitStack.top().second == GI::child_end(VisitStack.top().first))
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VisitStack.pop();
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if (!VisitStack.empty())
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reverseEnterNode();
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} else { // Normal Depth First Iterator
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do {
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pair<NodeType *, ChildItTy> &Top = VisitStack.top();
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NodeType *Node = Top.first;
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ChildItTy &It = Top.second;
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while (It != GI::child_end(Node)) {
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NodeType *Next = *It++;
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if (!Visited.count(Next)) { // Has our next sibling been visited?
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// No, do it now.
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Visited.insert(Next);
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VisitStack.push(make_pair(Next, GI::child_begin(Next)));
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return *this;
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}
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}
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// Oops, ran out of successors... go up a level on the stack.
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VisitStack.pop();
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} while (!VisitStack.empty());
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}
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return *this;
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}
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inline _Self operator++(int) { // Postincrement
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_Self tmp = *this; ++*this; return tmp;
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}
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// nodeVisited - return true if this iterator has already visited the
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// specified node. This is public, and will probably be used to iterate over
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// nodes that a depth first iteration did not find: ie unreachable nodes.
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//
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inline bool nodeVisited(NodeType *Node) const {
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return Visited.count(Node) != 0;
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}
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};
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inline df_iterator df_begin(Method *M, bool Reverse = false) {
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return df_iterator(M->front(), Reverse);
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}
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inline df_const_iterator df_begin(const Method *M, bool Reverse = false) {
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return df_const_iterator(M->front(), Reverse);
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}
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inline df_iterator df_end(Method*) {
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return df_iterator();
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}
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inline df_const_iterator df_end(const Method*) {
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return df_const_iterator();
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}
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inline df_iterator df_begin(BasicBlock *BB, bool Reverse = false) {
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return df_iterator(BB, Reverse);
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}
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inline df_const_iterator df_begin(const BasicBlock *BB, bool Reverse = false) {
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return df_const_iterator(BB, Reverse);
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}
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inline df_iterator df_end(BasicBlock*) {
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return df_iterator();
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}
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inline df_const_iterator df_end(const BasicBlock*) {
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return df_const_iterator();
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}
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inline idf_iterator idf_begin(BasicBlock *BB, bool Reverse = false) {
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return idf_iterator(BB, Reverse);
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}
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inline idf_const_iterator idf_begin(const BasicBlock *BB, bool Reverse = false) {
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return idf_const_iterator(BB, Reverse);
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}
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inline idf_iterator idf_end(BasicBlock*) {
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return idf_iterator();
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}
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inline idf_const_iterator idf_end(const BasicBlock*) {
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return idf_const_iterator();
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}
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inline tdf_iterator tdf_begin(const Type *T, bool Reverse = false) {
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return tdf_iterator(T, Reverse);
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}
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inline tdf_iterator tdf_end (const Type *T) {
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return tdf_iterator();
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}
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//===----------------------------------------------------------------------===//
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// Post Order CFG iterator code
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//
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template<class BBType, class SuccItTy>
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class POIterator : public std::forward_iterator<BBType, ptrdiff_t> {
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set<BBType *> Visited; // All of the blocks visited so far...
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// VisitStack - Used to maintain the ordering. Top = current block
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// First element is basic block pointer, second is the 'next child' to visit
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stack<pair<BBType *, SuccItTy> > VisitStack;
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void traverseChild() {
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while (VisitStack.top().second != succ_end(VisitStack.top().first)) {
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BBType *BB = *VisitStack.top().second++;
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if (!Visited.count(BB)) { // If the block is not visited...
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Visited.insert(BB);
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VisitStack.push(make_pair(BB, succ_begin(BB)));
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}
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}
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}
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public:
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typedef POIterator<BBType, SuccItTy> _Self;
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inline POIterator(BBType *BB) {
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Visited.insert(BB);
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VisitStack.push(make_pair(BB, succ_begin(BB)));
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traverseChild();
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}
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inline POIterator() { /* End is when stack is empty */ }
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inline bool operator==(const _Self& x) const {
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return VisitStack == x.VisitStack;
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}
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inline bool operator!=(const _Self& x) const { return !operator==(x); }
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inline pointer operator*() const {
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return VisitStack.top().first;
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}
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// This is a nonstandard operator-> that dereferences the pointer an extra
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// time... so that you can actually call methods ON the BasicBlock, because
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// the contained type is a pointer. This allows BBIt->getTerminator() f.e.
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//
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inline BBType *operator->() const { return operator*(); }
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inline _Self& operator++() { // Preincrement
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VisitStack.pop();
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if (!VisitStack.empty())
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traverseChild();
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return *this;
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}
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inline _Self operator++(int) { // Postincrement
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_Self tmp = *this; ++*this; return tmp;
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}
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// Provide default begin and end methods when nothing special is needed.
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static inline _Self begin (BBType *BB) { return _Self(BB); }
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static inline _Self end (BBType *BB) { return _Self(); }
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};
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inline po_iterator po_begin( Method *M) {
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return po_iterator(M->front());
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}
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inline po_const_iterator po_begin(const Method *M) {
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return po_const_iterator(M->front());
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}
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inline po_iterator po_end ( Method *M) {
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return po_iterator();
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}
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inline po_const_iterator po_end (const Method *M) {
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return po_const_iterator();
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}
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inline po_iterator po_begin( BasicBlock *BB) {
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return po_iterator(BB);
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}
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inline po_const_iterator po_begin(const BasicBlock *BB) {
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return po_const_iterator(BB);
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}
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inline po_iterator po_end ( BasicBlock *BB) {
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return po_iterator();
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}
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inline po_const_iterator po_end (const BasicBlock *BB) {
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return po_const_iterator();
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}
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//===--------------------------------------------------------------------===//
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// Reverse Post Order CFG iterator code
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//===--------------------------------------------------------------------===//
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//
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// This is used to visit basic blocks in a method in reverse post order. This
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// class is awkward to use because I don't know a good incremental algorithm to
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// computer RPO from a graph. Because of this, the construction of the
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// ReversePostOrderTraversal object is expensive (it must walk the entire graph
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// with a postorder iterator to build the data structures). The moral of this
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// story is: Don't create more ReversePostOrderTraversal classes than neccesary.
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//
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// This class should be used like this:
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// {
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// cfg::ReversePostOrderTraversal RPOT(MethodPtr); // Expensive to create
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// for (cfg::rpo_iterator I = RPOT.begin(); I != RPOT.end(); ++I) {
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// ...
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// }
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// for (cfg::rpo_iterator I = RPOT.begin(); I != RPOT.end(); ++I) {
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// ...
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// }
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// }
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//
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typedef reverse_iterator<vector<BasicBlock*>::iterator> rpo_iterator;
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class ReversePostOrderTraversal {
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vector<BasicBlock*> Blocks; // Block list in normal PO order
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inline void Initialize(BasicBlock *BB) {
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copy(po_begin(BB), po_end(BB), back_inserter(Blocks));
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}
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public:
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inline ReversePostOrderTraversal(Method *M) {
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Initialize(M->front());
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}
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inline ReversePostOrderTraversal(BasicBlock *BB) {
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Initialize(BB);
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}
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// Because we want a reverse post order, use reverse iterators from the vector
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inline rpo_iterator begin() { return Blocks.rbegin(); }
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inline rpo_iterator end() { return Blocks.rend(); }
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};
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} // End namespace cfg
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#endif
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