llvm-6502/lib/CodeGen/SlotIndexes.cpp
Chandler Carruth 8677f2ff9a [Modules] Remove potential ODR violations by sinking the DEBUG_TYPE
define below all header includes in the lib/CodeGen/... tree. While the
current modules implementation doesn't check for this kind of ODR
violation yet, it is likely to grow support for it in the future. It
also removes one layer of macro pollution across all the included
headers.

Other sub-trees will follow.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@206837 91177308-0d34-0410-b5e6-96231b3b80d8
2014-04-22 02:02:50 +00:00

251 lines
8.1 KiB
C++

//===-- SlotIndexes.cpp - Slot Indexes Pass ------------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/SlotIndexes.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetInstrInfo.h"
using namespace llvm;
#define DEBUG_TYPE "slotindexes"
char SlotIndexes::ID = 0;
INITIALIZE_PASS(SlotIndexes, "slotindexes",
"Slot index numbering", false, false)
STATISTIC(NumLocalRenum, "Number of local renumberings");
STATISTIC(NumGlobalRenum, "Number of global renumberings");
void SlotIndexes::getAnalysisUsage(AnalysisUsage &au) const {
au.setPreservesAll();
MachineFunctionPass::getAnalysisUsage(au);
}
void SlotIndexes::releaseMemory() {
mi2iMap.clear();
MBBRanges.clear();
idx2MBBMap.clear();
indexList.clear();
ileAllocator.Reset();
}
bool SlotIndexes::runOnMachineFunction(MachineFunction &fn) {
// Compute numbering as follows:
// Grab an iterator to the start of the index list.
// Iterate over all MBBs, and within each MBB all MIs, keeping the MI
// iterator in lock-step (though skipping it over indexes which have
// null pointers in the instruction field).
// At each iteration assert that the instruction pointed to in the index
// is the same one pointed to by the MI iterator. This
// FIXME: This can be simplified. The mi2iMap_, Idx2MBBMap, etc. should
// only need to be set up once after the first numbering is computed.
mf = &fn;
// Check that the list contains only the sentinal.
assert(indexList.empty() && "Index list non-empty at initial numbering?");
assert(idx2MBBMap.empty() &&
"Index -> MBB mapping non-empty at initial numbering?");
assert(MBBRanges.empty() &&
"MBB -> Index mapping non-empty at initial numbering?");
assert(mi2iMap.empty() &&
"MachineInstr -> Index mapping non-empty at initial numbering?");
unsigned index = 0;
MBBRanges.resize(mf->getNumBlockIDs());
idx2MBBMap.reserve(mf->size());
indexList.push_back(createEntry(nullptr, index));
// Iterate over the function.
for (MachineFunction::iterator mbbItr = mf->begin(), mbbEnd = mf->end();
mbbItr != mbbEnd; ++mbbItr) {
MachineBasicBlock *mbb = &*mbbItr;
// Insert an index for the MBB start.
SlotIndex blockStartIndex(&indexList.back(), SlotIndex::Slot_Block);
for (MachineBasicBlock::iterator miItr = mbb->begin(), miEnd = mbb->end();
miItr != miEnd; ++miItr) {
MachineInstr *mi = miItr;
if (mi->isDebugValue())
continue;
// Insert a store index for the instr.
indexList.push_back(createEntry(mi, index += SlotIndex::InstrDist));
// Save this base index in the maps.
mi2iMap.insert(std::make_pair(mi, SlotIndex(&indexList.back(),
SlotIndex::Slot_Block)));
}
// We insert one blank instructions between basic blocks.
indexList.push_back(createEntry(nullptr, index += SlotIndex::InstrDist));
MBBRanges[mbb->getNumber()].first = blockStartIndex;
MBBRanges[mbb->getNumber()].second = SlotIndex(&indexList.back(),
SlotIndex::Slot_Block);
idx2MBBMap.push_back(IdxMBBPair(blockStartIndex, mbb));
}
// Sort the Idx2MBBMap
std::sort(idx2MBBMap.begin(), idx2MBBMap.end(), Idx2MBBCompare());
DEBUG(mf->print(dbgs(), this));
// And we're done!
return false;
}
void SlotIndexes::renumberIndexes() {
// Renumber updates the index of every element of the index list.
DEBUG(dbgs() << "\n*** Renumbering SlotIndexes ***\n");
++NumGlobalRenum;
unsigned index = 0;
for (IndexList::iterator I = indexList.begin(), E = indexList.end();
I != E; ++I) {
I->setIndex(index);
index += SlotIndex::InstrDist;
}
}
// Renumber indexes locally after curItr was inserted, but failed to get a new
// index.
void SlotIndexes::renumberIndexes(IndexList::iterator curItr) {
// Number indexes with half the default spacing so we can catch up quickly.
const unsigned Space = SlotIndex::InstrDist/2;
assert((Space & 3) == 0 && "InstrDist must be a multiple of 2*NUM");
IndexList::iterator startItr = std::prev(curItr);
unsigned index = startItr->getIndex();
do {
curItr->setIndex(index += Space);
++curItr;
// If the next index is bigger, we have caught up.
} while (curItr != indexList.end() && curItr->getIndex() <= index);
DEBUG(dbgs() << "\n*** Renumbered SlotIndexes " << startItr->getIndex() << '-'
<< index << " ***\n");
++NumLocalRenum;
}
// Repair indexes after adding and removing instructions.
void SlotIndexes::repairIndexesInRange(MachineBasicBlock *MBB,
MachineBasicBlock::iterator Begin,
MachineBasicBlock::iterator End) {
// FIXME: Is this really necessary? The only caller repairIntervalsForRange()
// does the same thing.
// Find anchor points, which are at the beginning/end of blocks or at
// instructions that already have indexes.
while (Begin != MBB->begin() && !hasIndex(Begin))
--Begin;
while (End != MBB->end() && !hasIndex(End))
++End;
bool includeStart = (Begin == MBB->begin());
SlotIndex startIdx;
if (includeStart)
startIdx = getMBBStartIdx(MBB);
else
startIdx = getInstructionIndex(Begin);
SlotIndex endIdx;
if (End == MBB->end())
endIdx = getMBBEndIdx(MBB);
else
endIdx = getInstructionIndex(End);
// FIXME: Conceptually, this code is implementing an iterator on MBB that
// optionally includes an additional position prior to MBB->begin(), indicated
// by the includeStart flag. This is done so that we can iterate MIs in a MBB
// in parallel with SlotIndexes, but there should be a better way to do this.
IndexList::iterator ListB = startIdx.listEntry();
IndexList::iterator ListI = endIdx.listEntry();
MachineBasicBlock::iterator MBBI = End;
bool pastStart = false;
while (ListI != ListB || MBBI != Begin || (includeStart && !pastStart)) {
assert(ListI->getIndex() >= startIdx.getIndex() &&
(includeStart || !pastStart) &&
"Decremented past the beginning of region to repair.");
MachineInstr *SlotMI = ListI->getInstr();
MachineInstr *MI = (MBBI != MBB->end() && !pastStart) ? MBBI : nullptr;
bool MBBIAtBegin = MBBI == Begin && (!includeStart || pastStart);
if (SlotMI == MI && !MBBIAtBegin) {
--ListI;
if (MBBI != Begin)
--MBBI;
else
pastStart = true;
} else if (MI && mi2iMap.find(MI) == mi2iMap.end()) {
if (MBBI != Begin)
--MBBI;
else
pastStart = true;
} else {
--ListI;
if (SlotMI)
removeMachineInstrFromMaps(SlotMI);
}
}
// In theory this could be combined with the previous loop, but it is tricky
// to update the IndexList while we are iterating it.
for (MachineBasicBlock::iterator I = End; I != Begin;) {
--I;
MachineInstr *MI = I;
if (!MI->isDebugValue() && mi2iMap.find(MI) == mi2iMap.end())
insertMachineInstrInMaps(MI);
}
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
void SlotIndexes::dump() const {
for (IndexList::const_iterator itr = indexList.begin();
itr != indexList.end(); ++itr) {
dbgs() << itr->getIndex() << " ";
if (itr->getInstr()) {
dbgs() << *itr->getInstr();
} else {
dbgs() << "\n";
}
}
for (unsigned i = 0, e = MBBRanges.size(); i != e; ++i)
dbgs() << "BB#" << i << "\t[" << MBBRanges[i].first << ';'
<< MBBRanges[i].second << ")\n";
}
#endif
// Print a SlotIndex to a raw_ostream.
void SlotIndex::print(raw_ostream &os) const {
if (isValid())
os << listEntry()->getIndex() << "Berd"[getSlot()];
else
os << "invalid";
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
// Dump a SlotIndex to stderr.
void SlotIndex::dump() const {
print(dbgs());
dbgs() << "\n";
}
#endif