mirror of
https://github.com/c64scene-ar/llvm-6502.git
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1f996fa36b
This is equivalent to the AMDGPUTargetMachine now, but it is the starting point for separating R600 and GCN functionality into separate targets. It is recommened that users start using the gcn triple for GCN-based GPUs, because using the r600 triple for these GPUs will be deprecated in the future. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225277 91177308-0d34-0410-b5e6-96231b3b80d8
52 lines
2.3 KiB
LLVM
52 lines
2.3 KiB
LLVM
;RUN: llc < %s -march=amdgcn -mcpu=verde -verify-machineinstrs | FileCheck %s
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; This shader has the potential to generated illegal VGPR to SGPR copies if
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; the wrong register class is used for the REG_SEQUENCE instructions.
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; CHECK: {{^}}main:
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; CHECK: image_sample_b v{{\[[0-9]:[0-9]\]}}, 15, 0, 0, 0, 0, 0, 0, 0, v{{\[[0-9]:[0-9]\]}}
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define void @main(<16 x i8> addrspace(2)* inreg, <16 x i8> addrspace(2)* inreg, <32 x i8> addrspace(2)* inreg, i32 inreg, <2 x i32>, <2 x i32>, <2 x i32>, <3 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, float, float, float, float, float, float, float, float, float) #0 {
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main_body:
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%20 = getelementptr <16 x i8> addrspace(2)* %0, i32 0
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%21 = load <16 x i8> addrspace(2)* %20, !tbaa !1
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%22 = call float @llvm.SI.load.const(<16 x i8> %21, i32 16)
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%23 = getelementptr <32 x i8> addrspace(2)* %2, i32 0
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%24 = load <32 x i8> addrspace(2)* %23, !tbaa !1
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%25 = getelementptr <16 x i8> addrspace(2)* %1, i32 0
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%26 = load <16 x i8> addrspace(2)* %25, !tbaa !1
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%27 = call float @llvm.SI.fs.interp(i32 0, i32 0, i32 %3, <2 x i32> %5)
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%28 = call float @llvm.SI.fs.interp(i32 1, i32 0, i32 %3, <2 x i32> %5)
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%29 = bitcast float %22 to i32
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%30 = bitcast float %27 to i32
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%31 = bitcast float %28 to i32
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%32 = insertelement <4 x i32> undef, i32 %29, i32 0
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%33 = insertelement <4 x i32> %32, i32 %30, i32 1
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%34 = insertelement <4 x i32> %33, i32 %31, i32 2
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%35 = insertelement <4 x i32> %34, i32 undef, i32 3
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%36 = call <4 x float> @llvm.SI.sampleb.v4i32(<4 x i32> %35, <32 x i8> %24, <16 x i8> %26, i32 2)
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%37 = extractelement <4 x float> %36, i32 0
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%38 = extractelement <4 x float> %36, i32 1
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%39 = extractelement <4 x float> %36, i32 2
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%40 = extractelement <4 x float> %36, i32 3
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call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 0, float %37, float %38, float %39, float %40)
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ret void
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}
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; Function Attrs: nounwind readnone
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declare float @llvm.SI.load.const(<16 x i8>, i32) #1
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; Function Attrs: nounwind readnone
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declare float @llvm.SI.fs.interp(i32, i32, i32, <2 x i32>) #1
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; Function Attrs: nounwind readnone
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declare <4 x float> @llvm.SI.sampleb.v4i32(<4 x i32>, <32 x i8>, <16 x i8>, i32) #1
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declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
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attributes #0 = { "ShaderType"="0" }
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attributes #1 = { nounwind readnone }
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!0 = !{!"const", null}
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!1 = !{!0, !0, i64 0, i32 1}
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