mirror of
https://github.com/c64scene-ar/llvm-6502.git
synced 2024-12-19 01:34:32 +00:00
cccf1232a6
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@25960 91177308-0d34-0410-b5e6-96231b3b80d8
362 lines
12 KiB
C++
362 lines
12 KiB
C++
//===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===//
|
|
//
|
|
// The LLVM Compiler Infrastructure
|
|
//
|
|
// This file was developed by Evan Cheng and is distributed under
|
|
// the University of Illinois Open Source License. See LICENSE.TXT for details.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
//
|
|
// This file implements the ScheduleDAG class, which is used as the common
|
|
// base class for SelectionDAG-based instruction scheduler.
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_CODEGEN_SCHEDULEDAG_H
|
|
#define LLVM_CODEGEN_SCHEDULEDAG_H
|
|
|
|
#include "llvm/CodeGen/SelectionDAG.h"
|
|
|
|
namespace llvm {
|
|
struct InstrStage;
|
|
class MachineConstantPool;
|
|
class MachineDebugInfo;
|
|
class MachineInstr;
|
|
class MRegisterInfo;
|
|
class SelectionDAG;
|
|
class SSARegMap;
|
|
class TargetInstrInfo;
|
|
class TargetInstrDescriptor;
|
|
class TargetMachine;
|
|
|
|
class NodeInfo;
|
|
typedef NodeInfo *NodeInfoPtr;
|
|
typedef std::vector<NodeInfoPtr> NIVector;
|
|
typedef std::vector<NodeInfoPtr>::iterator NIIterator;
|
|
|
|
|
|
// Scheduling heuristics
|
|
enum SchedHeuristics {
|
|
defaultScheduling, // Let the target specify its preference.
|
|
noScheduling, // No scheduling, emit breath first sequence.
|
|
simpleScheduling, // Two pass, min. critical path, max. utilization.
|
|
simpleNoItinScheduling, // Same as above exact using generic latency.
|
|
listSchedulingBURR, // Bottom up reg reduction list scheduling.
|
|
};
|
|
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
///
|
|
/// Node group - This struct is used to manage flagged node groups.
|
|
///
|
|
class NodeGroup {
|
|
public:
|
|
NodeGroup *Next;
|
|
private:
|
|
NIVector Members; // Group member nodes
|
|
NodeInfo *Dominator; // Node with highest latency
|
|
unsigned Latency; // Total latency of the group
|
|
int Pending; // Number of visits pending before
|
|
// adding to order
|
|
|
|
public:
|
|
// Ctor.
|
|
NodeGroup() : Next(NULL), Dominator(NULL), Pending(0) {}
|
|
|
|
// Accessors
|
|
inline void setDominator(NodeInfo *D) { Dominator = D; }
|
|
inline NodeInfo *getTop() { return Members.front(); }
|
|
inline NodeInfo *getBottom() { return Members.back(); }
|
|
inline NodeInfo *getDominator() { return Dominator; }
|
|
inline void setLatency(unsigned L) { Latency = L; }
|
|
inline unsigned getLatency() { return Latency; }
|
|
inline int getPending() const { return Pending; }
|
|
inline void setPending(int P) { Pending = P; }
|
|
inline int addPending(int I) { return Pending += I; }
|
|
|
|
// Pass thru
|
|
inline bool group_empty() { return Members.empty(); }
|
|
inline NIIterator group_begin() { return Members.begin(); }
|
|
inline NIIterator group_end() { return Members.end(); }
|
|
inline void group_push_back(const NodeInfoPtr &NI) {
|
|
Members.push_back(NI);
|
|
}
|
|
inline NIIterator group_insert(NIIterator Pos, const NodeInfoPtr &NI) {
|
|
return Members.insert(Pos, NI);
|
|
}
|
|
inline void group_insert(NIIterator Pos, NIIterator First,
|
|
NIIterator Last) {
|
|
Members.insert(Pos, First, Last);
|
|
}
|
|
|
|
static void Add(NodeInfo *D, NodeInfo *U);
|
|
};
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
///
|
|
/// NodeInfo - This struct tracks information used to schedule the a node.
|
|
///
|
|
class NodeInfo {
|
|
private:
|
|
int Pending; // Number of visits pending before
|
|
// adding to order
|
|
public:
|
|
SDNode *Node; // DAG node
|
|
InstrStage *StageBegin; // First stage in itinerary
|
|
InstrStage *StageEnd; // Last+1 stage in itinerary
|
|
unsigned Latency; // Total cycles to complete instr
|
|
bool IsCall : 1; // Is function call
|
|
bool IsLoad : 1; // Is memory load
|
|
bool IsStore : 1; // Is memory store
|
|
unsigned Slot; // Node's time slot
|
|
NodeGroup *Group; // Grouping information
|
|
unsigned VRBase; // Virtual register base
|
|
#ifndef NDEBUG
|
|
unsigned Preorder; // Index before scheduling
|
|
#endif
|
|
|
|
// Ctor.
|
|
NodeInfo(SDNode *N = NULL)
|
|
: Pending(0)
|
|
, Node(N)
|
|
, StageBegin(NULL)
|
|
, StageEnd(NULL)
|
|
, Latency(0)
|
|
, IsCall(false)
|
|
, Slot(0)
|
|
, Group(NULL)
|
|
, VRBase(0)
|
|
#ifndef NDEBUG
|
|
, Preorder(0)
|
|
#endif
|
|
{}
|
|
|
|
// Accessors
|
|
inline bool isInGroup() const {
|
|
assert(!Group || !Group->group_empty() && "Group with no members");
|
|
return Group != NULL;
|
|
}
|
|
inline bool isGroupDominator() const {
|
|
return isInGroup() && Group->getDominator() == this;
|
|
}
|
|
inline int getPending() const {
|
|
return Group ? Group->getPending() : Pending;
|
|
}
|
|
inline void setPending(int P) {
|
|
if (Group) Group->setPending(P);
|
|
else Pending = P;
|
|
}
|
|
inline int addPending(int I) {
|
|
if (Group) return Group->addPending(I);
|
|
else return Pending += I;
|
|
}
|
|
};
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
///
|
|
/// NodeGroupIterator - Iterates over all the nodes indicated by the node
|
|
/// info. If the node is in a group then iterate over the members of the
|
|
/// group, otherwise just the node info.
|
|
///
|
|
class NodeGroupIterator {
|
|
private:
|
|
NodeInfo *NI; // Node info
|
|
NIIterator NGI; // Node group iterator
|
|
NIIterator NGE; // Node group iterator end
|
|
|
|
public:
|
|
// Ctor.
|
|
NodeGroupIterator(NodeInfo *N) : NI(N) {
|
|
// If the node is in a group then set up the group iterator. Otherwise
|
|
// the group iterators will trip first time out.
|
|
if (N->isInGroup()) {
|
|
// get Group
|
|
NodeGroup *Group = NI->Group;
|
|
NGI = Group->group_begin();
|
|
NGE = Group->group_end();
|
|
// Prevent this node from being used (will be in members list
|
|
NI = NULL;
|
|
}
|
|
}
|
|
|
|
/// next - Return the next node info, otherwise NULL.
|
|
///
|
|
NodeInfo *next() {
|
|
// If members list
|
|
if (NGI != NGE) return *NGI++;
|
|
// Use node as the result (may be NULL)
|
|
NodeInfo *Result = NI;
|
|
// Only use once
|
|
NI = NULL;
|
|
// Return node or NULL
|
|
return Result;
|
|
}
|
|
};
|
|
//===--------------------------------------------------------------------===//
|
|
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
///
|
|
/// NodeGroupOpIterator - Iterates over all the operands of a node. If the
|
|
/// node is a member of a group, this iterates over all the operands of all
|
|
/// the members of the group.
|
|
///
|
|
class NodeGroupOpIterator {
|
|
private:
|
|
NodeInfo *NI; // Node containing operands
|
|
NodeGroupIterator GI; // Node group iterator
|
|
SDNode::op_iterator OI; // Operand iterator
|
|
SDNode::op_iterator OE; // Operand iterator end
|
|
|
|
/// CheckNode - Test if node has more operands. If not get the next node
|
|
/// skipping over nodes that have no operands.
|
|
void CheckNode() {
|
|
// Only if operands are exhausted first
|
|
while (OI == OE) {
|
|
// Get next node info
|
|
NodeInfo *NI = GI.next();
|
|
// Exit if nodes are exhausted
|
|
if (!NI) return;
|
|
// Get node itself
|
|
SDNode *Node = NI->Node;
|
|
// Set up the operand iterators
|
|
OI = Node->op_begin();
|
|
OE = Node->op_end();
|
|
}
|
|
}
|
|
|
|
public:
|
|
// Ctor.
|
|
NodeGroupOpIterator(NodeInfo *N)
|
|
: NI(N), GI(N), OI(SDNode::op_iterator()), OE(SDNode::op_iterator()) {}
|
|
|
|
/// isEnd - Returns true when not more operands are available.
|
|
///
|
|
inline bool isEnd() { CheckNode(); return OI == OE; }
|
|
|
|
/// next - Returns the next available operand.
|
|
///
|
|
inline SDOperand next() {
|
|
assert(OI != OE &&
|
|
"Not checking for end of NodeGroupOpIterator correctly");
|
|
return *OI++;
|
|
}
|
|
};
|
|
|
|
class ScheduleDAG {
|
|
public:
|
|
SchedHeuristics Heuristic; // Scheduling heuristic
|
|
SelectionDAG &DAG; // DAG of the current basic block
|
|
MachineBasicBlock *BB; // Current basic block
|
|
const TargetMachine &TM; // Target processor
|
|
const TargetInstrInfo *TII; // Target instruction information
|
|
const MRegisterInfo *MRI; // Target processor register info
|
|
SSARegMap *RegMap; // Virtual/real register map
|
|
MachineConstantPool *ConstPool; // Target constant pool
|
|
std::map<SDNode *, NodeInfo *> Map; // Map nodes to info
|
|
unsigned NodeCount; // Number of nodes in DAG
|
|
bool HasGroups; // True if there are any groups
|
|
NodeInfo *Info; // Info for nodes being scheduled
|
|
NIVector Ordering; // Emit ordering of nodes
|
|
NodeGroup *HeadNG, *TailNG; // Keep track of allocated NodeGroups
|
|
|
|
ScheduleDAG(SchedHeuristics hstc, SelectionDAG &dag, MachineBasicBlock *bb,
|
|
const TargetMachine &tm)
|
|
: Heuristic(hstc), DAG(dag), BB(bb), TM(tm), NodeCount(0),
|
|
HasGroups(false), Info(NULL), HeadNG(NULL), TailNG(NULL) {}
|
|
|
|
virtual ~ScheduleDAG() {
|
|
if (Info)
|
|
delete[] Info;
|
|
|
|
NodeGroup *NG = HeadNG;
|
|
while (NG) {
|
|
NodeGroup *NextSU = NG->Next;
|
|
delete NG;
|
|
NG = NextSU;
|
|
}
|
|
};
|
|
|
|
/// Run - perform scheduling.
|
|
///
|
|
MachineBasicBlock *Run();
|
|
|
|
/// getNI - Returns the node info for the specified node.
|
|
///
|
|
NodeInfo *getNI(SDNode *Node) { return Map[Node]; }
|
|
|
|
/// getVR - Returns the virtual register number of the node.
|
|
///
|
|
unsigned getVR(SDOperand Op) {
|
|
NodeInfo *NI = getNI(Op.Val);
|
|
assert(NI->VRBase != 0 && "Node emitted out of order - late");
|
|
return NI->VRBase + Op.ResNo;
|
|
}
|
|
|
|
/// isPassiveNode - Return true if the node is a non-scheduled leaf.
|
|
///
|
|
static bool isPassiveNode(SDNode *Node) {
|
|
if (isa<ConstantSDNode>(Node)) return true;
|
|
if (isa<RegisterSDNode>(Node)) return true;
|
|
if (isa<GlobalAddressSDNode>(Node)) return true;
|
|
if (isa<BasicBlockSDNode>(Node)) return true;
|
|
if (isa<FrameIndexSDNode>(Node)) return true;
|
|
if (isa<ConstantPoolSDNode>(Node)) return true;
|
|
if (isa<ExternalSymbolSDNode>(Node)) return true;
|
|
return false;
|
|
}
|
|
|
|
/// EmitNode - Generate machine code for an node and needed dependencies.
|
|
///
|
|
void EmitNode(NodeInfo *NI);
|
|
|
|
/// EmitAll - Emit all nodes in schedule sorted order.
|
|
///
|
|
void EmitAll();
|
|
|
|
/// Schedule - Order nodes according to selected style.
|
|
///
|
|
virtual void Schedule() {};
|
|
|
|
/// printNI - Print node info.
|
|
///
|
|
void printNI(std::ostream &O, NodeInfo *NI) const;
|
|
|
|
/// printChanges - Hilight changes in order caused by scheduling.
|
|
///
|
|
void printChanges(unsigned Index) const;
|
|
|
|
/// print - Print ordering to specified output stream.
|
|
///
|
|
void print(std::ostream &O) const;
|
|
|
|
void dump(const char *tag) const;
|
|
|
|
virtual void dump() const;
|
|
|
|
private:
|
|
/// PrepareNodeInfo - Set up the basic minimum node info for scheduling.
|
|
///
|
|
void PrepareNodeInfo();
|
|
|
|
/// IdentifyGroups - Put flagged nodes into groups.
|
|
///
|
|
void IdentifyGroups();
|
|
|
|
void AddToGroup(NodeInfo *D, NodeInfo *U);
|
|
};
|
|
|
|
/// createSimpleDAGScheduler - This creates a simple two pass instruction
|
|
/// scheduler.
|
|
ScheduleDAG* createSimpleDAGScheduler(SchedHeuristics Heuristic,
|
|
SelectionDAG &DAG,
|
|
MachineBasicBlock *BB);
|
|
|
|
/// createBURRListDAGScheduler - This creates a bottom up register usage
|
|
/// reduction list scheduler.
|
|
ScheduleDAG* createBURRListDAGScheduler(SelectionDAG &DAG,
|
|
MachineBasicBlock *BB);
|
|
}
|
|
|
|
#endif
|