llvm-6502/lib/Analysis/InlineCost.cpp
Chandler Carruth f91f5af802 Start removing the use of an ad-hoc 'never inline' set and instead
directly query the function information which this set was representing.
This simplifies the interface of the inline cost analysis, and makes the
always-inline pass significantly more efficient.

Previously, always-inline would first make a single set of every
function in the module *except* those marked with the always-inline
attribute. It would then query this set at every call site to see if the
function was a member of the set, and if so, refuse to inline it. This
is quite wasteful. Instead, simply check the function attribute directly
when looking at the callsite.

The normal inliner also had similar redundancy. It added every function
in the module with the noinline attribute to its set to ignore, even
though inside the cost analysis function we *already tested* the
noinline attribute and produced the same result.

The only tricky part of removing this is that we have to be able to
correctly remove only the functions inlined by the always-inline pass
when finalizing, which requires a bit of a hack. Still, much less of
a hack than the set of all non-always-inline functions was. While I was
touching this function, I switched a heavy-weight set to a vector with
sort+unique. The algorithm already had a two-phase insert and removal
pattern, we were just needlessly paying the uniquing cost on every
insert.

This probably speeds up some compiles by a small amount (-O0 compiles
with lots of always-inline, so potentially heavy libc++ users), but I've
not tried to measure it.

I believe there is no functional change here, but yell if you spot one.
None are intended.

Finally, the direction this is going in is to greatly simplify the
inline cost query interface so that we can replace its implementation
with a much more clever one. Along the way, all the APIs get simplified,
so it seems incrementally good.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@152903 91177308-0d34-0410-b5e6-96231b3b80d8
2012-03-16 06:10:13 +00:00

670 lines
25 KiB
C++

//===- InlineCost.cpp - Cost analysis for inliner -------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements inline cost analysis.
//
//===----------------------------------------------------------------------===//
#include "llvm/Analysis/InlineCost.h"
#include "llvm/Support/CallSite.h"
#include "llvm/CallingConv.h"
#include "llvm/IntrinsicInst.h"
#include "llvm/Target/TargetData.h"
#include "llvm/ADT/SmallPtrSet.h"
using namespace llvm;
unsigned InlineCostAnalyzer::FunctionInfo::countCodeReductionForConstant(
const CodeMetrics &Metrics, Value *V) {
unsigned Reduction = 0;
SmallVector<Value *, 4> Worklist;
Worklist.push_back(V);
do {
Value *V = Worklist.pop_back_val();
for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E;++UI){
User *U = *UI;
if (isa<BranchInst>(U) || isa<SwitchInst>(U)) {
// We will be able to eliminate all but one of the successors.
const TerminatorInst &TI = cast<TerminatorInst>(*U);
const unsigned NumSucc = TI.getNumSuccessors();
unsigned Instrs = 0;
for (unsigned I = 0; I != NumSucc; ++I)
Instrs += Metrics.NumBBInsts.lookup(TI.getSuccessor(I));
// We don't know which blocks will be eliminated, so use the average size.
Reduction += InlineConstants::InstrCost*Instrs*(NumSucc-1)/NumSucc;
continue;
}
// Figure out if this instruction will be removed due to simple constant
// propagation.
Instruction &Inst = cast<Instruction>(*U);
// We can't constant propagate instructions which have effects or
// read memory.
//
// FIXME: It would be nice to capture the fact that a load from a
// pointer-to-constant-global is actually a *really* good thing to zap.
// Unfortunately, we don't know the pointer that may get propagated here,
// so we can't make this decision.
if (Inst.mayReadFromMemory() || Inst.mayHaveSideEffects() ||
isa<AllocaInst>(Inst))
continue;
bool AllOperandsConstant = true;
for (unsigned i = 0, e = Inst.getNumOperands(); i != e; ++i)
if (!isa<Constant>(Inst.getOperand(i)) && Inst.getOperand(i) != V) {
AllOperandsConstant = false;
break;
}
if (!AllOperandsConstant)
continue;
// We will get to remove this instruction...
Reduction += InlineConstants::InstrCost;
// And any other instructions that use it which become constants
// themselves.
Worklist.push_back(&Inst);
}
} while (!Worklist.empty());
return Reduction;
}
static unsigned countCodeReductionForAllocaICmp(const CodeMetrics &Metrics,
ICmpInst *ICI) {
unsigned Reduction = 0;
// Bail if this is comparing against a non-constant; there is nothing we can
// do there.
if (!isa<Constant>(ICI->getOperand(1)))
return Reduction;
// An icmp pred (alloca, C) becomes true if the predicate is true when
// equal and false otherwise.
bool Result = ICI->isTrueWhenEqual();
SmallVector<Instruction *, 4> Worklist;
Worklist.push_back(ICI);
do {
Instruction *U = Worklist.pop_back_val();
Reduction += InlineConstants::InstrCost;
for (Value::use_iterator UI = U->use_begin(), UE = U->use_end();
UI != UE; ++UI) {
Instruction *I = dyn_cast<Instruction>(*UI);
if (!I || I->mayHaveSideEffects()) continue;
if (I->getNumOperands() == 1)
Worklist.push_back(I);
if (BinaryOperator *BO = dyn_cast<BinaryOperator>(I)) {
// If BO produces the same value as U, then the other operand is
// irrelevant and we can put it into the Worklist to continue
// deleting dead instructions. If BO produces the same value as the
// other operand, we can delete BO but that's it.
if (Result == true) {
if (BO->getOpcode() == Instruction::Or)
Worklist.push_back(I);
if (BO->getOpcode() == Instruction::And)
Reduction += InlineConstants::InstrCost;
} else {
if (BO->getOpcode() == Instruction::Or ||
BO->getOpcode() == Instruction::Xor)
Reduction += InlineConstants::InstrCost;
if (BO->getOpcode() == Instruction::And)
Worklist.push_back(I);
}
}
if (BranchInst *BI = dyn_cast<BranchInst>(I)) {
BasicBlock *BB = BI->getSuccessor(Result ? 0 : 1);
if (BB->getSinglePredecessor())
Reduction
+= InlineConstants::InstrCost * Metrics.NumBBInsts.lookup(BB);
}
}
} while (!Worklist.empty());
return Reduction;
}
/// \brief Compute the reduction possible for a given instruction if we are able
/// to SROA an alloca.
///
/// The reduction for this instruction is added to the SROAReduction output
/// parameter. Returns false if this instruction is expected to defeat SROA in
/// general.
static bool countCodeReductionForSROAInst(Instruction *I,
SmallVectorImpl<Value *> &Worklist,
unsigned &SROAReduction) {
if (LoadInst *LI = dyn_cast<LoadInst>(I)) {
if (!LI->isSimple())
return false;
SROAReduction += InlineConstants::InstrCost;
return true;
}
if (StoreInst *SI = dyn_cast<StoreInst>(I)) {
if (!SI->isSimple())
return false;
SROAReduction += InlineConstants::InstrCost;
return true;
}
if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(I)) {
// If the GEP has variable indices, we won't be able to do much with it.
if (!GEP->hasAllConstantIndices())
return false;
// A non-zero GEP will likely become a mask operation after SROA.
if (GEP->hasAllZeroIndices())
SROAReduction += InlineConstants::InstrCost;
Worklist.push_back(GEP);
return true;
}
if (BitCastInst *BCI = dyn_cast<BitCastInst>(I)) {
// Track pointer through bitcasts.
Worklist.push_back(BCI);
SROAReduction += InlineConstants::InstrCost;
return true;
}
// We just look for non-constant operands to ICmp instructions as those will
// defeat SROA. The actual reduction for these happens even without SROA.
if (ICmpInst *ICI = dyn_cast<ICmpInst>(I))
return isa<Constant>(ICI->getOperand(1));
if (SelectInst *SI = dyn_cast<SelectInst>(I)) {
// SROA can handle a select of alloca iff all uses of the alloca are
// loads, and dereferenceable. We assume it's dereferenceable since
// we're told the input is an alloca.
for (Value::use_iterator UI = SI->use_begin(), UE = SI->use_end();
UI != UE; ++UI) {
LoadInst *LI = dyn_cast<LoadInst>(*UI);
if (LI == 0 || !LI->isSimple())
return false;
}
// We don't know whether we'll be deleting the rest of the chain of
// instructions from the SelectInst on, because we don't know whether
// the other side of the select is also an alloca or not.
return true;
}
if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(I)) {
switch (II->getIntrinsicID()) {
default:
return false;
case Intrinsic::memset:
case Intrinsic::memcpy:
case Intrinsic::memmove:
case Intrinsic::lifetime_start:
case Intrinsic::lifetime_end:
// SROA can usually chew through these intrinsics.
SROAReduction += InlineConstants::InstrCost;
return true;
}
}
// If there is some other strange instruction, we're not going to be
// able to do much if we inline this.
return false;
}
unsigned InlineCostAnalyzer::FunctionInfo::countCodeReductionForAlloca(
const CodeMetrics &Metrics, Value *V) {
if (!V->getType()->isPointerTy()) return 0; // Not a pointer
unsigned Reduction = 0;
unsigned SROAReduction = 0;
bool CanSROAAlloca = true;
SmallVector<Value *, 4> Worklist;
Worklist.push_back(V);
do {
Value *V = Worklist.pop_back_val();
for (Value::use_iterator UI = V->use_begin(), E = V->use_end();
UI != E; ++UI){
Instruction *I = cast<Instruction>(*UI);
if (ICmpInst *ICI = dyn_cast<ICmpInst>(I))
Reduction += countCodeReductionForAllocaICmp(Metrics, ICI);
if (CanSROAAlloca)
CanSROAAlloca = countCodeReductionForSROAInst(I, Worklist,
SROAReduction);
}
} while (!Worklist.empty());
return Reduction + (CanSROAAlloca ? SROAReduction : 0);
}
void InlineCostAnalyzer::FunctionInfo::countCodeReductionForPointerPair(
const CodeMetrics &Metrics, DenseMap<Value *, unsigned> &PointerArgs,
Value *V, unsigned ArgIdx) {
SmallVector<Value *, 4> Worklist;
Worklist.push_back(V);
do {
Value *V = Worklist.pop_back_val();
for (Value::use_iterator UI = V->use_begin(), E = V->use_end();
UI != E; ++UI){
Instruction *I = cast<Instruction>(*UI);
if (GetElementPtrInst *GEP = dyn_cast<GetElementPtrInst>(I)) {
// If the GEP has variable indices, we won't be able to do much with it.
if (!GEP->hasAllConstantIndices())
continue;
// Unless the GEP is in-bounds, some comparisons will be non-constant.
// Fortunately, the real-world cases where this occurs uses in-bounds
// GEPs, and so we restrict the optimization to them here.
if (!GEP->isInBounds())
continue;
// Constant indices just change the constant offset. Add the resulting
// value both to our worklist for this argument, and to the set of
// viable paired values with future arguments.
PointerArgs[GEP] = ArgIdx;
Worklist.push_back(GEP);
continue;
}
// Track pointer through casts. Even when the result is not a pointer, it
// remains a constant relative to constants derived from other constant
// pointers.
if (CastInst *CI = dyn_cast<CastInst>(I)) {
PointerArgs[CI] = ArgIdx;
Worklist.push_back(CI);
continue;
}
// There are two instructions which produce a strict constant value when
// applied to two related pointer values. Ignore everything else.
if (!isa<ICmpInst>(I) && I->getOpcode() != Instruction::Sub)
continue;
assert(I->getNumOperands() == 2);
// Ensure that the two operands are in our set of potentially paired
// pointers (or are derived from them).
Value *OtherArg = I->getOperand(0);
if (OtherArg == V)
OtherArg = I->getOperand(1);
DenseMap<Value *, unsigned>::const_iterator ArgIt
= PointerArgs.find(OtherArg);
if (ArgIt == PointerArgs.end())
continue;
std::pair<unsigned, unsigned> ArgPair(ArgIt->second, ArgIdx);
if (ArgPair.first > ArgPair.second)
std::swap(ArgPair.first, ArgPair.second);
PointerArgPairWeights[ArgPair]
+= countCodeReductionForConstant(Metrics, I);
}
} while (!Worklist.empty());
}
/// analyzeFunction - Fill in the current structure with information gleaned
/// from the specified function.
void InlineCostAnalyzer::FunctionInfo::analyzeFunction(Function *F,
const TargetData *TD) {
Metrics.analyzeFunction(F, TD);
// A function with exactly one return has it removed during the inlining
// process (see InlineFunction), so don't count it.
// FIXME: This knowledge should really be encoded outside of FunctionInfo.
if (Metrics.NumRets==1)
--Metrics.NumInsts;
ArgumentWeights.reserve(F->arg_size());
DenseMap<Value *, unsigned> PointerArgs;
unsigned ArgIdx = 0;
for (Function::arg_iterator I = F->arg_begin(), E = F->arg_end(); I != E;
++I, ++ArgIdx) {
// Count how much code can be eliminated if one of the arguments is
// a constant or an alloca.
ArgumentWeights.push_back(ArgInfo(countCodeReductionForConstant(Metrics, I),
countCodeReductionForAlloca(Metrics, I)));
// If the argument is a pointer, also check for pairs of pointers where
// knowing a fixed offset between them allows simplification. This pattern
// arises mostly due to STL algorithm patterns where pointers are used as
// random access iterators.
if (!I->getType()->isPointerTy())
continue;
PointerArgs[I] = ArgIdx;
countCodeReductionForPointerPair(Metrics, PointerArgs, I, ArgIdx);
}
}
/// NeverInline - returns true if the function should never be inlined into
/// any caller
bool InlineCostAnalyzer::FunctionInfo::NeverInline() {
return (Metrics.exposesReturnsTwice || Metrics.isRecursive ||
Metrics.containsIndirectBr);
}
// ConstantFunctionBonus - Figure out how much of a bonus we can get for
// possibly devirtualizing a function. We'll subtract the size of the function
// we may wish to inline from the indirect call bonus providing a limit on
// growth. Leave an upper limit of 0 for the bonus - we don't want to penalize
// inlining because we decide we don't want to give a bonus for
// devirtualizing.
int InlineCostAnalyzer::ConstantFunctionBonus(CallSite CS, Constant *C) {
// This could just be NULL.
if (!C) return 0;
Function *F = dyn_cast<Function>(C);
if (!F) return 0;
int Bonus = InlineConstants::IndirectCallBonus + getInlineSize(CS, F);
return (Bonus > 0) ? 0 : Bonus;
}
// CountBonusForConstant - Figure out an approximation for how much per-call
// performance boost we can expect if the specified value is constant.
int InlineCostAnalyzer::CountBonusForConstant(Value *V, Constant *C) {
unsigned Bonus = 0;
for (Value::use_iterator UI = V->use_begin(), E = V->use_end(); UI != E;++UI){
User *U = *UI;
if (CallInst *CI = dyn_cast<CallInst>(U)) {
// Turning an indirect call into a direct call is a BIG win
if (CI->getCalledValue() == V)
Bonus += ConstantFunctionBonus(CallSite(CI), C);
} else if (InvokeInst *II = dyn_cast<InvokeInst>(U)) {
// Turning an indirect call into a direct call is a BIG win
if (II->getCalledValue() == V)
Bonus += ConstantFunctionBonus(CallSite(II), C);
}
// FIXME: Eliminating conditional branches and switches should
// also yield a per-call performance boost.
else {
// Figure out the bonuses that wll accrue due to simple constant
// propagation.
Instruction &Inst = cast<Instruction>(*U);
// We can't constant propagate instructions which have effects or
// read memory.
//
// FIXME: It would be nice to capture the fact that a load from a
// pointer-to-constant-global is actually a *really* good thing to zap.
// Unfortunately, we don't know the pointer that may get propagated here,
// so we can't make this decision.
if (Inst.mayReadFromMemory() || Inst.mayHaveSideEffects() ||
isa<AllocaInst>(Inst))
continue;
bool AllOperandsConstant = true;
for (unsigned i = 0, e = Inst.getNumOperands(); i != e; ++i)
if (!isa<Constant>(Inst.getOperand(i)) && Inst.getOperand(i) != V) {
AllOperandsConstant = false;
break;
}
if (AllOperandsConstant)
Bonus += CountBonusForConstant(&Inst);
}
}
return Bonus;
}
int InlineCostAnalyzer::getInlineSize(CallSite CS, Function *Callee) {
// Get information about the callee.
FunctionInfo *CalleeFI = &CachedFunctionInfo[Callee];
// If we haven't calculated this information yet, do so now.
if (CalleeFI->Metrics.NumBlocks == 0)
CalleeFI->analyzeFunction(Callee, TD);
// InlineCost - This value measures how good of an inline candidate this call
// site is to inline. A lower inline cost make is more likely for the call to
// be inlined. This value may go negative.
//
int InlineCost = 0;
// Compute any size reductions we can expect due to arguments being passed into
// the function.
//
unsigned ArgNo = 0;
CallSite::arg_iterator I = CS.arg_begin();
for (Function::arg_iterator FI = Callee->arg_begin(), FE = Callee->arg_end();
FI != FE; ++I, ++FI, ++ArgNo) {
// If an alloca is passed in, inlining this function is likely to allow
// significant future optimization possibilities (like scalar promotion, and
// scalarization), so encourage the inlining of the function.
//
if (isa<AllocaInst>(I))
InlineCost -= CalleeFI->ArgumentWeights[ArgNo].AllocaWeight;
// If this is a constant being passed into the function, use the argument
// weights calculated for the callee to determine how much will be folded
// away with this information.
else if (isa<Constant>(I))
InlineCost -= CalleeFI->ArgumentWeights[ArgNo].ConstantWeight;
}
const DenseMap<std::pair<unsigned, unsigned>, unsigned> &ArgPairWeights
= CalleeFI->PointerArgPairWeights;
for (DenseMap<std::pair<unsigned, unsigned>, unsigned>::const_iterator I
= ArgPairWeights.begin(), E = ArgPairWeights.end();
I != E; ++I)
if (CS.getArgument(I->first.first)->stripInBoundsConstantOffsets() ==
CS.getArgument(I->first.second)->stripInBoundsConstantOffsets())
InlineCost -= I->second;
// Each argument passed in has a cost at both the caller and the callee
// sides. Measurements show that each argument costs about the same as an
// instruction.
InlineCost -= (CS.arg_size() * InlineConstants::InstrCost);
// Now that we have considered all of the factors that make the call site more
// likely to be inlined, look at factors that make us not want to inline it.
// Calls usually take a long time, so they make the inlining gain smaller.
InlineCost += CalleeFI->Metrics.NumCalls * InlineConstants::CallPenalty;
// Look at the size of the callee. Each instruction counts as 5.
InlineCost += CalleeFI->Metrics.NumInsts * InlineConstants::InstrCost;
return InlineCost;
}
int InlineCostAnalyzer::getInlineBonuses(CallSite CS, Function *Callee) {
// Get information about the callee.
FunctionInfo *CalleeFI = &CachedFunctionInfo[Callee];
// If we haven't calculated this information yet, do so now.
if (CalleeFI->Metrics.NumBlocks == 0)
CalleeFI->analyzeFunction(Callee, TD);
bool isDirectCall = CS.getCalledFunction() == Callee;
Instruction *TheCall = CS.getInstruction();
int Bonus = 0;
// If there is only one call of the function, and it has internal linkage,
// make it almost guaranteed to be inlined.
//
if (Callee->hasLocalLinkage() && Callee->hasOneUse() && isDirectCall)
Bonus += InlineConstants::LastCallToStaticBonus;
// If the instruction after the call, or if the normal destination of the
// invoke is an unreachable instruction, the function is noreturn. As such,
// there is little point in inlining this.
if (InvokeInst *II = dyn_cast<InvokeInst>(TheCall)) {
if (isa<UnreachableInst>(II->getNormalDest()->begin()))
Bonus += InlineConstants::NoreturnPenalty;
} else if (isa<UnreachableInst>(++BasicBlock::iterator(TheCall)))
Bonus += InlineConstants::NoreturnPenalty;
// If this function uses the coldcc calling convention, prefer not to inline
// it.
if (Callee->getCallingConv() == CallingConv::Cold)
Bonus += InlineConstants::ColdccPenalty;
// Add to the inline quality for properties that make the call valuable to
// inline. This includes factors that indicate that the result of inlining
// the function will be optimizable. Currently this just looks at arguments
// passed into the function.
//
CallSite::arg_iterator I = CS.arg_begin();
for (Function::arg_iterator FI = Callee->arg_begin(), FE = Callee->arg_end();
FI != FE; ++I, ++FI)
// Compute any constant bonus due to inlining we want to give here.
if (isa<Constant>(I))
Bonus += CountBonusForConstant(FI, cast<Constant>(I));
return Bonus;
}
// getInlineCost - The heuristic used to determine if we should inline the
// function call or not.
//
InlineCost InlineCostAnalyzer::getInlineCost(CallSite CS) {
return getInlineCost(CS, CS.getCalledFunction());
}
InlineCost InlineCostAnalyzer::getInlineCost(CallSite CS, Function *Callee) {
Instruction *TheCall = CS.getInstruction();
Function *Caller = TheCall->getParent()->getParent();
// Don't inline functions which can be redefined at link-time to mean
// something else. Don't inline functions marked noinline or call sites
// marked noinline.
if (Callee->mayBeOverridden() || Callee->hasFnAttr(Attribute::NoInline) ||
CS.isNoInline())
return llvm::InlineCost::getNever();
// Get information about the callee.
FunctionInfo *CalleeFI = &CachedFunctionInfo[Callee];
// If we haven't calculated this information yet, do so now.
if (CalleeFI->Metrics.NumBlocks == 0)
CalleeFI->analyzeFunction(Callee, TD);
// If we should never inline this, return a huge cost.
if (CalleeFI->NeverInline())
return InlineCost::getNever();
// FIXME: It would be nice to kill off CalleeFI->NeverInline. Then we
// could move this up and avoid computing the FunctionInfo for
// things we are going to just return always inline for. This
// requires handling setjmp somewhere else, however.
if (!Callee->isDeclaration() && Callee->hasFnAttr(Attribute::AlwaysInline))
return InlineCost::getAlways();
if (CalleeFI->Metrics.usesDynamicAlloca) {
// Get information about the caller.
FunctionInfo &CallerFI = CachedFunctionInfo[Caller];
// If we haven't calculated this information yet, do so now.
if (CallerFI.Metrics.NumBlocks == 0) {
CallerFI.analyzeFunction(Caller, TD);
// Recompute the CalleeFI pointer, getting Caller could have invalidated
// it.
CalleeFI = &CachedFunctionInfo[Callee];
}
// Don't inline a callee with dynamic alloca into a caller without them.
// Functions containing dynamic alloca's are inefficient in various ways;
// don't create more inefficiency.
if (!CallerFI.Metrics.usesDynamicAlloca)
return InlineCost::getNever();
}
// InlineCost - This value measures how good of an inline candidate this call
// site is to inline. A lower inline cost make is more likely for the call to
// be inlined. This value may go negative due to the fact that bonuses
// are negative numbers.
//
int InlineCost = getInlineSize(CS, Callee) + getInlineBonuses(CS, Callee);
return llvm::InlineCost::get(InlineCost);
}
// getInlineFudgeFactor - Return a > 1.0 factor if the inliner should use a
// higher threshold to determine if the function call should be inlined.
float InlineCostAnalyzer::getInlineFudgeFactor(CallSite CS) {
Function *Callee = CS.getCalledFunction();
// Get information about the callee.
FunctionInfo &CalleeFI = CachedFunctionInfo[Callee];
// If we haven't calculated this information yet, do so now.
if (CalleeFI.Metrics.NumBlocks == 0)
CalleeFI.analyzeFunction(Callee, TD);
float Factor = 1.0f;
// Single BB functions are often written to be inlined.
if (CalleeFI.Metrics.NumBlocks == 1)
Factor += 0.5f;
// Be more aggressive if the function contains a good chunk (if it mades up
// at least 10% of the instructions) of vector instructions.
if (CalleeFI.Metrics.NumVectorInsts > CalleeFI.Metrics.NumInsts/2)
Factor += 2.0f;
else if (CalleeFI.Metrics.NumVectorInsts > CalleeFI.Metrics.NumInsts/10)
Factor += 1.5f;
return Factor;
}
/// growCachedCostInfo - update the cached cost info for Caller after Callee has
/// been inlined.
void
InlineCostAnalyzer::growCachedCostInfo(Function *Caller, Function *Callee) {
CodeMetrics &CallerMetrics = CachedFunctionInfo[Caller].Metrics;
// For small functions we prefer to recalculate the cost for better accuracy.
if (CallerMetrics.NumBlocks < 10 && CallerMetrics.NumInsts < 1000) {
resetCachedCostInfo(Caller);
return;
}
// For large functions, we can save a lot of computation time by skipping
// recalculations.
if (CallerMetrics.NumCalls > 0)
--CallerMetrics.NumCalls;
if (Callee == 0) return;
CodeMetrics &CalleeMetrics = CachedFunctionInfo[Callee].Metrics;
// If we don't have metrics for the callee, don't recalculate them just to
// update an approximation in the caller. Instead, just recalculate the
// caller info from scratch.
if (CalleeMetrics.NumBlocks == 0) {
resetCachedCostInfo(Caller);
return;
}
// Since CalleeMetrics were already calculated, we know that the CallerMetrics
// reference isn't invalidated: both were in the DenseMap.
CallerMetrics.usesDynamicAlloca |= CalleeMetrics.usesDynamicAlloca;
// FIXME: If any of these three are true for the callee, the callee was
// not inlined into the caller, so I think they're redundant here.
CallerMetrics.exposesReturnsTwice |= CalleeMetrics.exposesReturnsTwice;
CallerMetrics.isRecursive |= CalleeMetrics.isRecursive;
CallerMetrics.containsIndirectBr |= CalleeMetrics.containsIndirectBr;
CallerMetrics.NumInsts += CalleeMetrics.NumInsts;
CallerMetrics.NumBlocks += CalleeMetrics.NumBlocks;
CallerMetrics.NumCalls += CalleeMetrics.NumCalls;
CallerMetrics.NumVectorInsts += CalleeMetrics.NumVectorInsts;
CallerMetrics.NumRets += CalleeMetrics.NumRets;
// analyzeBasicBlock counts each function argument as an inst.
if (CallerMetrics.NumInsts >= Callee->arg_size())
CallerMetrics.NumInsts -= Callee->arg_size();
else
CallerMetrics.NumInsts = 0;
// We are not updating the argument weights. We have already determined that
// Caller is a fairly large function, so we accept the loss of precision.
}
/// clear - empty the cache of inline costs
void InlineCostAnalyzer::clear() {
CachedFunctionInfo.clear();
}