mirror of
https://github.com/c64scene-ar/llvm-6502.git
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551ccae044
Move include/Config and include/Support into include/llvm/Config, include/llvm/ADT and include/llvm/Support. From here on out, all LLVM public header files must be under include/llvm/. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@16137 91177308-0d34-0410-b5e6-96231b3b80d8
226 lines
7.7 KiB
C++
226 lines
7.7 KiB
C++
//===-- Debugger.cpp - LLVM debugger library implementation ---------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the main implementation of the LLVM debugger library.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Debugger/Debugger.h"
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#include "llvm/Module.h"
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#include "llvm/ModuleProvider.h"
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#include "llvm/Bytecode/Reader.h"
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#include "llvm/Debugger/InferiorProcess.h"
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#include "llvm/ADT/StringExtras.h"
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using namespace llvm;
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/// Debugger constructor - Initialize the debugger to its initial, empty, state.
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///
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Debugger::Debugger() : Environment(0), Program(0), Process(0) {
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}
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Debugger::~Debugger() {
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// Killing the program could throw an exception. We don't want to progagate
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// the exception out of our destructor though.
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try {
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killProgram();
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} catch (const char *) {
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} catch (const std::string &) {
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}
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unloadProgram();
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}
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/// getProgramPath - Get the path of the currently loaded program, or an
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/// empty string if none is loaded.
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std::string Debugger::getProgramPath() const {
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return Program ? Program->getModuleIdentifier() : "";
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}
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static Module *
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getMaterializedModuleProvider(const std::string &Filename) {
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try {
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std::auto_ptr<ModuleProvider> Result(getBytecodeModuleProvider(Filename));
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if (!Result.get()) return 0;
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Result->materializeModule();
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return Result.release()->releaseModule();
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} catch (...) {
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return 0;
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}
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}
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/// loadProgram - If a program is currently loaded, unload it. Then search
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/// the PATH for the specified program, loading it when found. If the
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/// specified program cannot be found, an exception is thrown to indicate the
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/// error.
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void Debugger::loadProgram(const std::string &Filename) {
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if ((Program = getMaterializedModuleProvider(Filename)) ||
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(Program = getMaterializedModuleProvider(Filename+".bc")))
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return; // Successfully loaded the program.
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// Search the program path for the file...
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if (const char *PathS = getenv("PATH")) {
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std::string Path = PathS;
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std::string Directory = getToken(Path, ":");
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while (!Directory.empty()) {
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if ((Program = getMaterializedModuleProvider(Directory +"/"+ Filename)) ||
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(Program = getMaterializedModuleProvider(Directory +"/"+ Filename
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+ ".bc")))
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return; // Successfully loaded the program.
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Directory = getToken(Path, ":");
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}
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}
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throw "Could not find program '" + Filename + "'!";
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}
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/// unloadProgram - If a program is running, kill it, then unload all traces
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/// of the current program. If no program is loaded, this method silently
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/// succeeds.
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void Debugger::unloadProgram() {
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if (!isProgramLoaded()) return;
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killProgram();
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delete Program;
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Program = 0;
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}
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/// createProgram - Create an instance of the currently loaded program,
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/// killing off any existing one. This creates the program and stops it at
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/// the first possible moment. If there is no program loaded or if there is a
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/// problem starting the program, this method throws an exception.
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void Debugger::createProgram() {
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if (!isProgramLoaded())
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throw "Cannot start program: none is loaded.";
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// Kill any existing program.
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killProgram();
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// Add argv[0] to the arguments vector..
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std::vector<std::string> Args(ProgramArguments);
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Args.insert(Args.begin(), getProgramPath());
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// Start the new program... this could throw if the program cannot be started.
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Process = InferiorProcess::create(Program, Args, Environment);
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}
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/// killProgram - If the program is currently executing, kill off the
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/// process and free up any state related to the currently running program. If
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/// there is no program currently running, this just silently succeeds.
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void Debugger::killProgram() {
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// The destructor takes care of the dirty work.
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try {
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delete Process;
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} catch (...) {
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Process = 0;
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throw;
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}
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Process = 0;
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}
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/// stepProgram - Implement the 'step' command, continuing execution until
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/// the next possible stop point.
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void Debugger::stepProgram() {
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assert(isProgramRunning() && "Cannot step if the program isn't running!");
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try {
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Process->stepProgram();
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} catch (InferiorProcessDead &IPD) {
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killProgram();
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throw NonErrorException("The program stopped with exit code " +
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itostr(IPD.getExitCode()));
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} catch (...) {
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killProgram();
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throw;
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}
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}
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/// nextProgram - Implement the 'next' command, continuing execution until
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/// the next possible stop point that is in the current function.
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void Debugger::nextProgram() {
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assert(isProgramRunning() && "Cannot next if the program isn't running!");
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try {
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// This should step the process. If the process enters a function, then it
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// should 'finish' it. However, figuring this out is tricky. In
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// particular, the program can do any of:
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// 0. Not change current frame.
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// 1. Entering or exiting a region within the current function
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// (which changes the frame ID, but which we shouldn't 'finish')
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// 2. Exiting the current function (which changes the frame ID)
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// 3. Entering a function (which should be 'finish'ed)
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// For this reason, we have to be very careful about when we decide to do
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// the 'finish'.
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// Get the current frame, but don't trust it. It could change...
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void *CurrentFrame = Process->getPreviousFrame(0);
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// Don't trust the current frame: get the caller frame.
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void *ParentFrame = Process->getPreviousFrame(CurrentFrame);
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// Ok, we have some information, run the program one step.
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Process->stepProgram();
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// Where is the new frame? The most common case, by far is that it has not
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// been modified (Case #0), in which case we don't need to do anything more.
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void *NewFrame = Process->getPreviousFrame(0);
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if (NewFrame != CurrentFrame) {
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// Ok, the frame changed. If we are case #1, then the parent frame will
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// be identical.
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void *NewParentFrame = Process->getPreviousFrame(NewFrame);
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if (ParentFrame != NewParentFrame) {
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// Ok, now we know we aren't case #0 or #1. Check to see if we entered
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// a new function. If so, the parent frame will be "CurrentFrame".
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if (CurrentFrame == NewParentFrame)
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Process->finishProgram(NewFrame);
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}
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}
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} catch (InferiorProcessDead &IPD) {
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killProgram();
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throw NonErrorException("The program stopped with exit code " +
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itostr(IPD.getExitCode()));
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} catch (...) {
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killProgram();
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throw;
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}
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}
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/// finishProgram - Implement the 'finish' command, continuing execution
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/// until the specified frame ID returns.
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void Debugger::finishProgram(void *Frame) {
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assert(isProgramRunning() && "Cannot cont if the program isn't running!");
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try {
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Process->finishProgram(Frame);
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} catch (InferiorProcessDead &IPD) {
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killProgram();
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throw NonErrorException("The program stopped with exit code " +
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itostr(IPD.getExitCode()));
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} catch (...) {
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killProgram();
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throw;
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}
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}
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/// contProgram - Implement the 'cont' command, continuing execution until
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/// the next breakpoint is encountered.
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void Debugger::contProgram() {
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assert(isProgramRunning() && "Cannot cont if the program isn't running!");
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try {
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Process->contProgram();
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} catch (InferiorProcessDead &IPD) {
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killProgram();
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throw NonErrorException("The program stopped with exit code " +
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itostr(IPD.getExitCode()));
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} catch (...) {
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killProgram();
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throw;
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}
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}
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