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2e4b639790
The bundle_iterator::operator++ function now doesn't need to dig out the basic block and check against end(). It can use the isBundledWithSucc() flag to find the last bundled instruction safely. Similarly, MachineInstr::isBundled() no longer needs to look at iterators etc. It only has to look at flags. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@170473 91177308-0d34-0410-b5e6-96231b3b80d8
731 lines
29 KiB
C++
731 lines
29 KiB
C++
//===-- llvm/CodeGen/MachineBasicBlock.h ------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect the sequence of machine instructions for a basic block.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEBASICBLOCK_H
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#define LLVM_CODEGEN_MACHINEBASICBLOCK_H
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#include "llvm/ADT/GraphTraits.h"
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/Support/DataTypes.h"
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#include <functional>
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namespace llvm {
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class Pass;
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class BasicBlock;
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class MachineFunction;
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class MCSymbol;
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class SlotIndexes;
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class StringRef;
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class raw_ostream;
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class MachineBranchProbabilityInfo;
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template <>
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struct ilist_traits<MachineInstr> : public ilist_default_traits<MachineInstr> {
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private:
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mutable ilist_half_node<MachineInstr> Sentinel;
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// this is only set by the MachineBasicBlock owning the LiveList
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friend class MachineBasicBlock;
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MachineBasicBlock* Parent;
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public:
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MachineInstr *createSentinel() const {
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return static_cast<MachineInstr*>(&Sentinel);
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}
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void destroySentinel(MachineInstr *) const {}
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MachineInstr *provideInitialHead() const { return createSentinel(); }
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MachineInstr *ensureHead(MachineInstr*) const { return createSentinel(); }
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static void noteHead(MachineInstr*, MachineInstr*) {}
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void addNodeToList(MachineInstr* N);
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void removeNodeFromList(MachineInstr* N);
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void transferNodesFromList(ilist_traits &SrcTraits,
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ilist_iterator<MachineInstr> first,
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ilist_iterator<MachineInstr> last);
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void deleteNode(MachineInstr *N);
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private:
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void createNode(const MachineInstr &);
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};
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class MachineBasicBlock : public ilist_node<MachineBasicBlock> {
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typedef ilist<MachineInstr> Instructions;
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Instructions Insts;
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const BasicBlock *BB;
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int Number;
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MachineFunction *xParent;
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/// Predecessors/Successors - Keep track of the predecessor / successor
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/// basicblocks.
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std::vector<MachineBasicBlock *> Predecessors;
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std::vector<MachineBasicBlock *> Successors;
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/// Weights - Keep track of the weights to the successors. This vector
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/// has the same order as Successors, or it is empty if we don't use it
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/// (disable optimization).
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std::vector<uint32_t> Weights;
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typedef std::vector<uint32_t>::iterator weight_iterator;
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typedef std::vector<uint32_t>::const_iterator const_weight_iterator;
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/// LiveIns - Keep track of the physical registers that are livein of
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/// the basicblock.
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std::vector<unsigned> LiveIns;
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/// Alignment - Alignment of the basic block. Zero if the basic block does
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/// not need to be aligned.
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/// The alignment is specified as log2(bytes).
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unsigned Alignment;
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/// IsLandingPad - Indicate that this basic block is entered via an
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/// exception handler.
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bool IsLandingPad;
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/// AddressTaken - Indicate that this basic block is potentially the
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/// target of an indirect branch.
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bool AddressTaken;
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// Intrusive list support
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MachineBasicBlock() {}
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explicit MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb);
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~MachineBasicBlock();
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// MachineBasicBlocks are allocated and owned by MachineFunction.
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friend class MachineFunction;
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public:
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/// getBasicBlock - Return the LLVM basic block that this instance
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/// corresponded to originally. Note that this may be NULL if this instance
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/// does not correspond directly to an LLVM basic block.
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///
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const BasicBlock *getBasicBlock() const { return BB; }
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/// getName - Return the name of the corresponding LLVM basic block, or
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/// "(null)".
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StringRef getName() const;
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/// getFullName - Return a formatted string to identify this block and its
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/// parent function.
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std::string getFullName() const;
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/// hasAddressTaken - Test whether this block is potentially the target
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/// of an indirect branch.
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bool hasAddressTaken() const { return AddressTaken; }
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/// setHasAddressTaken - Set this block to reflect that it potentially
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/// is the target of an indirect branch.
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void setHasAddressTaken() { AddressTaken = true; }
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/// getParent - Return the MachineFunction containing this basic block.
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///
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const MachineFunction *getParent() const { return xParent; }
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MachineFunction *getParent() { return xParent; }
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/// bundle_iterator - MachineBasicBlock iterator that automatically skips over
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/// MIs that are inside bundles (i.e. walk top level MIs only).
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template<typename Ty, typename IterTy>
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class bundle_iterator
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: public std::iterator<std::bidirectional_iterator_tag, Ty, ptrdiff_t> {
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IterTy MII;
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public:
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bundle_iterator(IterTy mii) : MII(mii) {}
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bundle_iterator(Ty &mi) : MII(mi) {
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assert(!mi.isBundledWithPred() &&
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"It's not legal to initialize bundle_iterator with a bundled MI");
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}
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bundle_iterator(Ty *mi) : MII(mi) {
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assert((!mi || !mi->isBundledWithPred()) &&
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"It's not legal to initialize bundle_iterator with a bundled MI");
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}
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// Template allows conversion from const to nonconst.
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template<class OtherTy, class OtherIterTy>
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bundle_iterator(const bundle_iterator<OtherTy, OtherIterTy> &I)
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: MII(I.getInstrIterator()) {}
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bundle_iterator() : MII(0) {}
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Ty &operator*() const { return *MII; }
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Ty *operator->() const { return &operator*(); }
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operator Ty*() const { return MII; }
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bool operator==(const bundle_iterator &x) const {
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return MII == x.MII;
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}
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bool operator!=(const bundle_iterator &x) const {
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return !operator==(x);
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}
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// Increment and decrement operators...
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bundle_iterator &operator--() { // predecrement - Back up
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do --MII;
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while (MII->isBundledWithPred());
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return *this;
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}
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bundle_iterator &operator++() { // preincrement - Advance
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while (MII->isBundledWithSucc())
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++MII;
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++MII;
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return *this;
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}
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bundle_iterator operator--(int) { // postdecrement operators...
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bundle_iterator tmp = *this;
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--*this;
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return tmp;
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}
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bundle_iterator operator++(int) { // postincrement operators...
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bundle_iterator tmp = *this;
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++*this;
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return tmp;
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}
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IterTy getInstrIterator() const {
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return MII;
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}
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};
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typedef Instructions::iterator instr_iterator;
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typedef Instructions::const_iterator const_instr_iterator;
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typedef std::reverse_iterator<instr_iterator> reverse_instr_iterator;
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typedef
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std::reverse_iterator<const_instr_iterator> const_reverse_instr_iterator;
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typedef
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bundle_iterator<MachineInstr,instr_iterator> iterator;
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typedef
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bundle_iterator<const MachineInstr,const_instr_iterator> const_iterator;
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typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
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typedef std::reverse_iterator<iterator> reverse_iterator;
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unsigned size() const { return (unsigned)Insts.size(); }
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bool empty() const { return Insts.empty(); }
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MachineInstr& front() { return Insts.front(); }
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MachineInstr& back() { return Insts.back(); }
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const MachineInstr& front() const { return Insts.front(); }
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const MachineInstr& back() const { return Insts.back(); }
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instr_iterator instr_begin() { return Insts.begin(); }
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const_instr_iterator instr_begin() const { return Insts.begin(); }
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instr_iterator instr_end() { return Insts.end(); }
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const_instr_iterator instr_end() const { return Insts.end(); }
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reverse_instr_iterator instr_rbegin() { return Insts.rbegin(); }
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const_reverse_instr_iterator instr_rbegin() const { return Insts.rbegin(); }
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reverse_instr_iterator instr_rend () { return Insts.rend(); }
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const_reverse_instr_iterator instr_rend () const { return Insts.rend(); }
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iterator begin() { return instr_begin(); }
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const_iterator begin() const { return instr_begin(); }
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iterator end () { return instr_end(); }
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const_iterator end () const { return instr_end(); }
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reverse_iterator rbegin() { return instr_rbegin(); }
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const_reverse_iterator rbegin() const { return instr_rbegin(); }
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reverse_iterator rend () { return instr_rend(); }
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const_reverse_iterator rend () const { return instr_rend(); }
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// Machine-CFG iterators
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typedef std::vector<MachineBasicBlock *>::iterator pred_iterator;
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typedef std::vector<MachineBasicBlock *>::const_iterator const_pred_iterator;
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typedef std::vector<MachineBasicBlock *>::iterator succ_iterator;
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typedef std::vector<MachineBasicBlock *>::const_iterator const_succ_iterator;
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typedef std::vector<MachineBasicBlock *>::reverse_iterator
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pred_reverse_iterator;
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typedef std::vector<MachineBasicBlock *>::const_reverse_iterator
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const_pred_reverse_iterator;
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typedef std::vector<MachineBasicBlock *>::reverse_iterator
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succ_reverse_iterator;
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typedef std::vector<MachineBasicBlock *>::const_reverse_iterator
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const_succ_reverse_iterator;
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pred_iterator pred_begin() { return Predecessors.begin(); }
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const_pred_iterator pred_begin() const { return Predecessors.begin(); }
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pred_iterator pred_end() { return Predecessors.end(); }
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const_pred_iterator pred_end() const { return Predecessors.end(); }
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pred_reverse_iterator pred_rbegin()
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{ return Predecessors.rbegin();}
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const_pred_reverse_iterator pred_rbegin() const
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{ return Predecessors.rbegin();}
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pred_reverse_iterator pred_rend()
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{ return Predecessors.rend(); }
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const_pred_reverse_iterator pred_rend() const
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{ return Predecessors.rend(); }
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unsigned pred_size() const {
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return (unsigned)Predecessors.size();
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}
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bool pred_empty() const { return Predecessors.empty(); }
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succ_iterator succ_begin() { return Successors.begin(); }
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const_succ_iterator succ_begin() const { return Successors.begin(); }
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succ_iterator succ_end() { return Successors.end(); }
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const_succ_iterator succ_end() const { return Successors.end(); }
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succ_reverse_iterator succ_rbegin()
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{ return Successors.rbegin(); }
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const_succ_reverse_iterator succ_rbegin() const
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{ return Successors.rbegin(); }
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succ_reverse_iterator succ_rend()
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{ return Successors.rend(); }
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const_succ_reverse_iterator succ_rend() const
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{ return Successors.rend(); }
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unsigned succ_size() const {
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return (unsigned)Successors.size();
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}
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bool succ_empty() const { return Successors.empty(); }
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// LiveIn management methods.
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/// addLiveIn - Add the specified register as a live in. Note that it
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/// is an error to add the same register to the same set more than once.
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void addLiveIn(unsigned Reg) { LiveIns.push_back(Reg); }
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/// removeLiveIn - Remove the specified register from the live in set.
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///
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void removeLiveIn(unsigned Reg);
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/// isLiveIn - Return true if the specified register is in the live in set.
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///
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bool isLiveIn(unsigned Reg) const;
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// Iteration support for live in sets. These sets are kept in sorted
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// order by their register number.
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typedef std::vector<unsigned>::const_iterator livein_iterator;
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livein_iterator livein_begin() const { return LiveIns.begin(); }
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livein_iterator livein_end() const { return LiveIns.end(); }
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bool livein_empty() const { return LiveIns.empty(); }
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/// getAlignment - Return alignment of the basic block.
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/// The alignment is specified as log2(bytes).
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///
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unsigned getAlignment() const { return Alignment; }
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/// setAlignment - Set alignment of the basic block.
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/// The alignment is specified as log2(bytes).
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///
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void setAlignment(unsigned Align) { Alignment = Align; }
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/// isLandingPad - Returns true if the block is a landing pad. That is
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/// this basic block is entered via an exception handler.
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bool isLandingPad() const { return IsLandingPad; }
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/// setIsLandingPad - Indicates the block is a landing pad. That is
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/// this basic block is entered via an exception handler.
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void setIsLandingPad(bool V = true) { IsLandingPad = V; }
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/// getLandingPadSuccessor - If this block has a successor that is a landing
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/// pad, return it. Otherwise return NULL.
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const MachineBasicBlock *getLandingPadSuccessor() const;
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// Code Layout methods.
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/// moveBefore/moveAfter - move 'this' block before or after the specified
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/// block. This only moves the block, it does not modify the CFG or adjust
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/// potential fall-throughs at the end of the block.
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void moveBefore(MachineBasicBlock *NewAfter);
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void moveAfter(MachineBasicBlock *NewBefore);
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/// updateTerminator - Update the terminator instructions in block to account
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/// for changes to the layout. If the block previously used a fallthrough,
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/// it may now need a branch, and if it previously used branching it may now
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/// be able to use a fallthrough.
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void updateTerminator();
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// Machine-CFG mutators
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/// addSuccessor - Add succ as a successor of this MachineBasicBlock.
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/// The Predecessors list of succ is automatically updated. WEIGHT
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/// parameter is stored in Weights list and it may be used by
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/// MachineBranchProbabilityInfo analysis to calculate branch probability.
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///
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/// Note that duplicate Machine CFG edges are not allowed.
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///
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void addSuccessor(MachineBasicBlock *succ, uint32_t weight = 0);
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/// removeSuccessor - Remove successor from the successors list of this
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/// MachineBasicBlock. The Predecessors list of succ is automatically updated.
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///
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void removeSuccessor(MachineBasicBlock *succ);
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/// removeSuccessor - Remove specified successor from the successors list of
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/// this MachineBasicBlock. The Predecessors list of succ is automatically
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/// updated. Return the iterator to the element after the one removed.
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///
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succ_iterator removeSuccessor(succ_iterator I);
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/// replaceSuccessor - Replace successor OLD with NEW and update weight info.
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///
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void replaceSuccessor(MachineBasicBlock *Old, MachineBasicBlock *New);
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/// transferSuccessors - Transfers all the successors from MBB to this
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/// machine basic block (i.e., copies all the successors fromMBB and
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/// remove all the successors from fromMBB).
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void transferSuccessors(MachineBasicBlock *fromMBB);
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/// transferSuccessorsAndUpdatePHIs - Transfers all the successors, as
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/// in transferSuccessors, and update PHI operands in the successor blocks
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/// which refer to fromMBB to refer to this.
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void transferSuccessorsAndUpdatePHIs(MachineBasicBlock *fromMBB);
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/// isPredecessor - Return true if the specified MBB is a predecessor of this
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/// block.
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bool isPredecessor(const MachineBasicBlock *MBB) const;
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/// isSuccessor - Return true if the specified MBB is a successor of this
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/// block.
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bool isSuccessor(const MachineBasicBlock *MBB) const;
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/// isLayoutSuccessor - Return true if the specified MBB will be emitted
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/// immediately after this block, such that if this block exits by
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/// falling through, control will transfer to the specified MBB. Note
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/// that MBB need not be a successor at all, for example if this block
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/// ends with an unconditional branch to some other block.
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bool isLayoutSuccessor(const MachineBasicBlock *MBB) const;
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/// canFallThrough - Return true if the block can implicitly transfer
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/// control to the block after it by falling off the end of it. This should
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/// return false if it can reach the block after it, but it uses an explicit
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/// branch to do so (e.g., a table jump). True is a conservative answer.
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bool canFallThrough();
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/// Returns a pointer to the first instructon in this block that is not a
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/// PHINode instruction. When adding instruction to the beginning of the
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/// basic block, they should be added before the returned value, not before
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/// the first instruction, which might be PHI.
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/// Returns end() is there's no non-PHI instruction.
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iterator getFirstNonPHI();
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/// SkipPHIsAndLabels - Return the first instruction in MBB after I that is
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/// not a PHI or a label. This is the correct point to insert copies at the
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/// beginning of a basic block.
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iterator SkipPHIsAndLabels(iterator I);
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/// getFirstTerminator - returns an iterator to the first terminator
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/// instruction of this basic block. If a terminator does not exist,
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/// it returns end()
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iterator getFirstTerminator();
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const_iterator getFirstTerminator() const;
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/// getFirstInstrTerminator - Same getFirstTerminator but it ignores bundles
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/// and return an instr_iterator instead.
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instr_iterator getFirstInstrTerminator();
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/// getLastNonDebugInstr - returns an iterator to the last non-debug
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/// instruction in the basic block, or end()
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iterator getLastNonDebugInstr();
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const_iterator getLastNonDebugInstr() const;
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/// SplitCriticalEdge - Split the critical edge from this block to the
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/// given successor block, and return the newly created block, or null
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/// if splitting is not possible.
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///
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/// This function updates LiveVariables, MachineDominatorTree, and
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/// MachineLoopInfo, as applicable.
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MachineBasicBlock *SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P);
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void pop_front() { Insts.pop_front(); }
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void pop_back() { Insts.pop_back(); }
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void push_back(MachineInstr *MI) { Insts.push_back(MI); }
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/// Insert MI into the instruction list before I, possibly inside a bundle.
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///
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/// If the insertion point is inside a bundle, MI will be added to the bundle,
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/// otherwise MI will not be added to any bundle. That means this function
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/// alone can't be used to prepend or append instructions to bundles. See
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/// MIBundleBuilder::insert() for a more reliable way of doing that.
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instr_iterator insert(instr_iterator I, MachineInstr *M);
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/// Insert a range of instructions into the instruction list before I.
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template<typename IT>
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void insert(iterator I, IT S, IT E) {
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Insts.insert(I.getInstrIterator(), S, E);
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}
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/// Insert MI into the instruction list before I.
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iterator insert(iterator I, MachineInstr *MI) {
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assert(!MI->isBundledWithPred() && !MI->isBundledWithSucc() &&
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"Cannot insert instruction with bundle flags");
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return Insts.insert(I.getInstrIterator(), MI);
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}
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/// Insert MI into the instruction list after I.
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iterator insertAfter(iterator I, MachineInstr *MI) {
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assert(!MI->isBundledWithPred() && !MI->isBundledWithSucc() &&
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"Cannot insert instruction with bundle flags");
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return Insts.insertAfter(I.getInstrIterator(), MI);
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}
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/// Remove an instruction from the instruction list and delete it.
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///
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/// If the instruction is part of a bundle, the other instructions in the
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/// bundle will still be bundled after removing the single instruction.
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instr_iterator erase(instr_iterator I);
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/// Remove an instruction from the instruction list and delete it.
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///
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/// If the instruction is part of a bundle, the other instructions in the
|
|
/// bundle will still be bundled after removing the single instruction.
|
|
instr_iterator erase_instr(MachineInstr *I) {
|
|
return erase(instr_iterator(I));
|
|
}
|
|
|
|
/// Remove a range of instructions from the instruction list and delete them.
|
|
iterator erase(iterator I, iterator E) {
|
|
return Insts.erase(I.getInstrIterator(), E.getInstrIterator());
|
|
}
|
|
|
|
/// Remove an instruction or bundle from the instruction list and delete it.
|
|
///
|
|
/// If I points to a bundle of instructions, they are all erased.
|
|
iterator erase(iterator I) {
|
|
return erase(I, llvm::next(I));
|
|
}
|
|
|
|
/// Remove an instruction from the instruction list and delete it.
|
|
///
|
|
/// If I is the head of a bundle of instructions, the whole bundle will be
|
|
/// erased.
|
|
iterator erase(MachineInstr *I) {
|
|
return erase(iterator(I));
|
|
}
|
|
|
|
/// Remove the unbundled instruction from the instruction list without
|
|
/// deleting it.
|
|
///
|
|
/// This function can not be used to remove bundled instructions, use
|
|
/// remove_instr to remove individual instructions from a bundle.
|
|
MachineInstr *remove(MachineInstr *I) {
|
|
assert(!I->isBundled() && "Cannot remove bundled instructions");
|
|
return Insts.remove(I);
|
|
}
|
|
|
|
/// Remove the possibly bundled instruction from the instruction list
|
|
/// without deleting it.
|
|
///
|
|
/// If the instruction is part of a bundle, the other instructions in the
|
|
/// bundle will still be bundled after removing the single instruction.
|
|
MachineInstr *remove_instr(MachineInstr *I);
|
|
|
|
void clear() {
|
|
Insts.clear();
|
|
}
|
|
|
|
/// Take an instruction from MBB 'Other' at the position From, and insert it
|
|
/// into this MBB right before 'Where'.
|
|
///
|
|
/// If From points to a bundle of instructions, the whole bundle is moved.
|
|
void splice(iterator Where, MachineBasicBlock *Other, iterator From) {
|
|
// The range splice() doesn't allow noop moves, but this one does.
|
|
if (Where != From)
|
|
splice(Where, Other, From, llvm::next(From));
|
|
}
|
|
|
|
/// Take a block of instructions from MBB 'Other' in the range [From, To),
|
|
/// and insert them into this MBB right before 'Where'.
|
|
///
|
|
/// The instruction at 'Where' must not be included in the range of
|
|
/// instructions to move.
|
|
void splice(iterator Where, MachineBasicBlock *Other,
|
|
iterator From, iterator To) {
|
|
Insts.splice(Where.getInstrIterator(), Other->Insts,
|
|
From.getInstrIterator(), To.getInstrIterator());
|
|
}
|
|
|
|
/// removeFromParent - This method unlinks 'this' from the containing
|
|
/// function, and returns it, but does not delete it.
|
|
MachineBasicBlock *removeFromParent();
|
|
|
|
/// eraseFromParent - This method unlinks 'this' from the containing
|
|
/// function and deletes it.
|
|
void eraseFromParent();
|
|
|
|
/// ReplaceUsesOfBlockWith - Given a machine basic block that branched to
|
|
/// 'Old', change the code and CFG so that it branches to 'New' instead.
|
|
void ReplaceUsesOfBlockWith(MachineBasicBlock *Old, MachineBasicBlock *New);
|
|
|
|
/// CorrectExtraCFGEdges - Various pieces of code can cause excess edges in
|
|
/// the CFG to be inserted. If we have proven that MBB can only branch to
|
|
/// DestA and DestB, remove any other MBB successors from the CFG. DestA and
|
|
/// DestB can be null. Besides DestA and DestB, retain other edges leading
|
|
/// to LandingPads (currently there can be only one; we don't check or require
|
|
/// that here). Note it is possible that DestA and/or DestB are LandingPads.
|
|
bool CorrectExtraCFGEdges(MachineBasicBlock *DestA,
|
|
MachineBasicBlock *DestB,
|
|
bool isCond);
|
|
|
|
/// findDebugLoc - find the next valid DebugLoc starting at MBBI, skipping
|
|
/// any DBG_VALUE instructions. Return UnknownLoc if there is none.
|
|
DebugLoc findDebugLoc(instr_iterator MBBI);
|
|
DebugLoc findDebugLoc(iterator MBBI) {
|
|
return findDebugLoc(MBBI.getInstrIterator());
|
|
}
|
|
|
|
/// Possible outcome of a register liveness query to computeRegisterLiveness()
|
|
enum LivenessQueryResult {
|
|
LQR_Live, ///< Register is known to be live.
|
|
LQR_OverlappingLive, ///< Register itself is not live, but some overlapping
|
|
///< register is.
|
|
LQR_Dead, ///< Register is known to be dead.
|
|
LQR_Unknown ///< Register liveness not decidable from local
|
|
///< neighborhood.
|
|
};
|
|
|
|
/// computeRegisterLiveness - Return whether (physical) register \c Reg
|
|
/// has been <def>ined and not <kill>ed as of just before \c MI.
|
|
///
|
|
/// Search is localised to a neighborhood of
|
|
/// \c Neighborhood instructions before (searching for defs or kills) and
|
|
/// Neighborhood instructions after (searching just for defs) MI.
|
|
///
|
|
/// \c Reg must be a physical register.
|
|
LivenessQueryResult computeRegisterLiveness(const TargetRegisterInfo *TRI,
|
|
unsigned Reg, MachineInstr *MI,
|
|
unsigned Neighborhood=10);
|
|
|
|
// Debugging methods.
|
|
void dump() const;
|
|
void print(raw_ostream &OS, SlotIndexes* = 0) const;
|
|
|
|
/// getNumber - MachineBasicBlocks are uniquely numbered at the function
|
|
/// level, unless they're not in a MachineFunction yet, in which case this
|
|
/// will return -1.
|
|
///
|
|
int getNumber() const { return Number; }
|
|
void setNumber(int N) { Number = N; }
|
|
|
|
/// getSymbol - Return the MCSymbol for this basic block.
|
|
///
|
|
MCSymbol *getSymbol() const;
|
|
|
|
|
|
private:
|
|
/// getWeightIterator - Return weight iterator corresponding to the I
|
|
/// successor iterator.
|
|
weight_iterator getWeightIterator(succ_iterator I);
|
|
const_weight_iterator getWeightIterator(const_succ_iterator I) const;
|
|
|
|
friend class MachineBranchProbabilityInfo;
|
|
|
|
/// getSuccWeight - Return weight of the edge from this block to MBB. This
|
|
/// method should NOT be called directly, but by using getEdgeWeight method
|
|
/// from MachineBranchProbabilityInfo class.
|
|
uint32_t getSuccWeight(const_succ_iterator Succ) const;
|
|
|
|
|
|
// Methods used to maintain doubly linked list of blocks...
|
|
friend struct ilist_traits<MachineBasicBlock>;
|
|
|
|
// Machine-CFG mutators
|
|
|
|
/// addPredecessor - Remove pred as a predecessor of this MachineBasicBlock.
|
|
/// Don't do this unless you know what you're doing, because it doesn't
|
|
/// update pred's successors list. Use pred->addSuccessor instead.
|
|
///
|
|
void addPredecessor(MachineBasicBlock *pred);
|
|
|
|
/// removePredecessor - Remove pred as a predecessor of this
|
|
/// MachineBasicBlock. Don't do this unless you know what you're
|
|
/// doing, because it doesn't update pred's successors list. Use
|
|
/// pred->removeSuccessor instead.
|
|
///
|
|
void removePredecessor(MachineBasicBlock *pred);
|
|
};
|
|
|
|
raw_ostream& operator<<(raw_ostream &OS, const MachineBasicBlock &MBB);
|
|
|
|
void WriteAsOperand(raw_ostream &, const MachineBasicBlock*, bool t);
|
|
|
|
// This is useful when building IndexedMaps keyed on basic block pointers.
|
|
struct MBB2NumberFunctor :
|
|
public std::unary_function<const MachineBasicBlock*, unsigned> {
|
|
unsigned operator()(const MachineBasicBlock *MBB) const {
|
|
return MBB->getNumber();
|
|
}
|
|
};
|
|
|
|
//===--------------------------------------------------------------------===//
|
|
// GraphTraits specializations for machine basic block graphs (machine-CFGs)
|
|
//===--------------------------------------------------------------------===//
|
|
|
|
// Provide specializations of GraphTraits to be able to treat a
|
|
// MachineFunction as a graph of MachineBasicBlocks...
|
|
//
|
|
|
|
template <> struct GraphTraits<MachineBasicBlock *> {
|
|
typedef MachineBasicBlock NodeType;
|
|
typedef MachineBasicBlock::succ_iterator ChildIteratorType;
|
|
|
|
static NodeType *getEntryNode(MachineBasicBlock *BB) { return BB; }
|
|
static inline ChildIteratorType child_begin(NodeType *N) {
|
|
return N->succ_begin();
|
|
}
|
|
static inline ChildIteratorType child_end(NodeType *N) {
|
|
return N->succ_end();
|
|
}
|
|
};
|
|
|
|
template <> struct GraphTraits<const MachineBasicBlock *> {
|
|
typedef const MachineBasicBlock NodeType;
|
|
typedef MachineBasicBlock::const_succ_iterator ChildIteratorType;
|
|
|
|
static NodeType *getEntryNode(const MachineBasicBlock *BB) { return BB; }
|
|
static inline ChildIteratorType child_begin(NodeType *N) {
|
|
return N->succ_begin();
|
|
}
|
|
static inline ChildIteratorType child_end(NodeType *N) {
|
|
return N->succ_end();
|
|
}
|
|
};
|
|
|
|
// Provide specializations of GraphTraits to be able to treat a
|
|
// MachineFunction as a graph of MachineBasicBlocks... and to walk it
|
|
// in inverse order. Inverse order for a function is considered
|
|
// to be when traversing the predecessor edges of a MBB
|
|
// instead of the successor edges.
|
|
//
|
|
template <> struct GraphTraits<Inverse<MachineBasicBlock*> > {
|
|
typedef MachineBasicBlock NodeType;
|
|
typedef MachineBasicBlock::pred_iterator ChildIteratorType;
|
|
static NodeType *getEntryNode(Inverse<MachineBasicBlock *> G) {
|
|
return G.Graph;
|
|
}
|
|
static inline ChildIteratorType child_begin(NodeType *N) {
|
|
return N->pred_begin();
|
|
}
|
|
static inline ChildIteratorType child_end(NodeType *N) {
|
|
return N->pred_end();
|
|
}
|
|
};
|
|
|
|
template <> struct GraphTraits<Inverse<const MachineBasicBlock*> > {
|
|
typedef const MachineBasicBlock NodeType;
|
|
typedef MachineBasicBlock::const_pred_iterator ChildIteratorType;
|
|
static NodeType *getEntryNode(Inverse<const MachineBasicBlock*> G) {
|
|
return G.Graph;
|
|
}
|
|
static inline ChildIteratorType child_begin(NodeType *N) {
|
|
return N->pred_begin();
|
|
}
|
|
static inline ChildIteratorType child_end(NodeType *N) {
|
|
return N->pred_end();
|
|
}
|
|
};
|
|
|
|
} // End llvm namespace
|
|
|
|
#endif
|