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https://github.com/c64scene-ar/llvm-6502.git
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e0934bee3a
git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@148265 91177308-0d34-0410-b5e6-96231b3b80d8
245 lines
8.9 KiB
C++
245 lines
8.9 KiB
C++
//===-- RuntimeDyldImpl.h - Run-time dynamic linker for MC-JIT --*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Interface for the implementations of runtime dynamic linker facilities.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_RUNTIME_DYLD_IMPL_H
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#define LLVM_RUNTIME_DYLD_IMPL_H
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#include "llvm/ExecutionEngine/RuntimeDyld.h"
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#include "llvm/Object/MachOObject.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/IndexedMap.h"
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#include "llvm/ADT/StringMap.h"
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#include "llvm/ADT/Twine.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ExecutionEngine/ExecutionEngine.h"
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#include "llvm/Support/Format.h"
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#include "llvm/Support/Memory.h"
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#include "llvm/Support/MemoryBuffer.h"
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#include "llvm/Support/system_error.h"
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#include "llvm/Support/raw_ostream.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/ErrorHandling.h"
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using namespace llvm;
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using namespace llvm::object;
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namespace llvm {
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class RuntimeDyldImpl {
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protected:
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unsigned CPUType;
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unsigned CPUSubtype;
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// The MemoryManager to load objects into.
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RTDyldMemoryManager *MemMgr;
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// For each section, we have a MemoryBlock of it's data.
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// Indexed by SectionID.
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SmallVector<sys::MemoryBlock, 32> Sections;
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// For each section, the address it will be considered to live at for
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// relocations. The same as the pointer to the above memory block for hosted
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// JITs. Indexed by SectionID.
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SmallVector<uint64_t, 32> SectionLoadAddress;
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// Keep a map of starting local address to the SectionID which references it.
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// Lookup function for when we assign virtual addresses.
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DenseMap<void *, unsigned> SectionLocalMemToID;
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// Master symbol table. As modules are loaded and external symbols are
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// resolved, their addresses are stored here as a SectionID/Offset pair.
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typedef std::pair<unsigned, uint64_t> SymbolLoc;
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StringMap<SymbolLoc> SymbolTable;
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bool HasError;
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std::string ErrorStr;
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// Set the error state and record an error string.
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bool Error(const Twine &Msg) {
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ErrorStr = Msg.str();
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HasError = true;
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return true;
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}
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uint8_t *getSectionAddress(unsigned SectionID) {
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return (uint8_t*)Sections[SectionID].base();
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}
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void extractFunction(StringRef Name, uint8_t *StartAddress,
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uint8_t *EndAddress);
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public:
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RuntimeDyldImpl(RTDyldMemoryManager *mm) : MemMgr(mm), HasError(false) {}
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virtual ~RuntimeDyldImpl();
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virtual bool loadObject(MemoryBuffer *InputBuffer) = 0;
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void *getSymbolAddress(StringRef Name) {
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// FIXME: Just look up as a function for now. Overly simple of course.
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// Work in progress.
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if (SymbolTable.find(Name) == SymbolTable.end())
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return 0;
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SymbolLoc Loc = SymbolTable.lookup(Name);
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return getSectionAddress(Loc.first) + Loc.second;
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}
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virtual void resolveRelocations();
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virtual void reassignSectionAddress(unsigned SectionID, uint64_t Addr) = 0;
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void mapSectionAddress(void *LocalAddress, uint64_t TargetAddress);
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// Is the linker in an error state?
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bool hasError() { return HasError; }
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// Mark the error condition as handled and continue.
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void clearError() { HasError = false; }
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// Get the error message.
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StringRef getErrorString() { return ErrorStr; }
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virtual bool isCompatibleFormat(const MemoryBuffer *InputBuffer) const = 0;
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};
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class RuntimeDyldELF : public RuntimeDyldImpl {
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// For each symbol, keep a list of relocations based on it. Anytime
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// its address is reassigned (the JIT re-compiled the function, e.g.),
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// the relocations get re-resolved.
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struct RelocationEntry {
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// Function or section this relocation is contained in.
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std::string Target;
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// Offset into the target function or section for the relocation.
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uint32_t Offset;
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// Relocation type
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uint32_t Type;
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// Addend encoded in the instruction itself, if any.
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int32_t Addend;
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// Has the relocation been recalcuated as an offset within a function?
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bool IsFunctionRelative;
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// Has this relocation been resolved previously?
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bool isResolved;
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RelocationEntry(StringRef t,
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uint32_t offset,
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uint32_t type,
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int32_t addend,
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bool isFunctionRelative)
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: Target(t)
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, Offset(offset)
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, Type(type)
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, Addend(addend)
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, IsFunctionRelative(isFunctionRelative)
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, isResolved(false) { }
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};
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typedef SmallVector<RelocationEntry, 4> RelocationList;
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StringMap<RelocationList> Relocations;
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unsigned Arch;
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void resolveRelocations();
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void resolveX86_64Relocation(StringRef Name,
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uint8_t *Addr,
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const RelocationEntry &RE);
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void resolveX86Relocation(StringRef Name,
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uint8_t *Addr,
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const RelocationEntry &RE);
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void resolveArmRelocation(StringRef Name,
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uint8_t *Addr,
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const RelocationEntry &RE);
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void resolveRelocation(StringRef Name,
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uint8_t *Addr,
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const RelocationEntry &RE);
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public:
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RuntimeDyldELF(RTDyldMemoryManager *mm) : RuntimeDyldImpl(mm) {}
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bool loadObject(MemoryBuffer *InputBuffer);
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void reassignSymbolAddress(StringRef Name, uint8_t *Addr);
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void reassignSectionAddress(unsigned SectionID, uint64_t Addr);
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bool isCompatibleFormat(const MemoryBuffer *InputBuffer) const;
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};
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class RuntimeDyldMachO : public RuntimeDyldImpl {
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// For each symbol, keep a list of relocations based on it. Anytime
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// its address is reassigned (the JIT re-compiled the function, e.g.),
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// the relocations get re-resolved.
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// The symbol (or section) the relocation is sourced from is the Key
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// in the relocation list where it's stored.
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struct RelocationEntry {
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unsigned SectionID; // Section the relocation is contained in.
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uint64_t Offset; // Offset into the section for the relocation.
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uint32_t Data; // Second word of the raw macho relocation entry.
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int64_t Addend; // Addend encoded in the instruction itself, if any,
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// plus the offset into the source section for
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// the symbol once the relocation is resolvable.
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RelocationEntry(unsigned id, uint64_t offset, uint32_t data, int64_t addend)
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: SectionID(id), Offset(offset), Data(data), Addend(addend) {}
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};
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typedef SmallVector<RelocationEntry, 4> RelocationList;
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// Relocations to sections already loaded. Indexed by SectionID which is the
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// source of the address. The target where the address will be writen is
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// SectionID/Offset in the relocation itself.
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IndexedMap<RelocationList> Relocations;
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// Relocations to symbols that are not yet resolved. Must be external
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// relocations by definition. Indexed by symbol name.
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StringMap<RelocationList> UnresolvedRelocations;
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bool resolveRelocation(uint8_t *Address, uint64_t Value, bool isPCRel,
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unsigned Type, unsigned Size, int64_t Addend);
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bool resolveX86_64Relocation(uintptr_t Address, uintptr_t Value, bool isPCRel,
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unsigned Type, unsigned Size, int64_t Addend);
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bool resolveARMRelocation(uintptr_t Address, uintptr_t Value, bool isPCRel,
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unsigned Type, unsigned Size, int64_t Addend);
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bool loadSegment32(const MachOObject *Obj,
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const MachOObject::LoadCommandInfo *SegmentLCI,
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const InMemoryStruct<macho::SymtabLoadCommand> &SymtabLC);
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bool loadSegment64(const MachOObject *Obj,
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const MachOObject::LoadCommandInfo *SegmentLCI,
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const InMemoryStruct<macho::SymtabLoadCommand> &SymtabLC);
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bool processSymbols32(const MachOObject *Obj,
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SmallVectorImpl<unsigned> &SectionMap,
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SmallVectorImpl<StringRef> &SymbolNames,
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const InMemoryStruct<macho::SymtabLoadCommand> &SymtabLC);
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bool processSymbols64(const MachOObject *Obj,
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SmallVectorImpl<unsigned> &SectionMap,
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SmallVectorImpl<StringRef> &SymbolNames,
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const InMemoryStruct<macho::SymtabLoadCommand> &SymtabLC);
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void resolveSymbol(StringRef Name);
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public:
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RuntimeDyldMachO(RTDyldMemoryManager *mm) : RuntimeDyldImpl(mm) {}
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bool loadObject(MemoryBuffer *InputBuffer);
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void reassignSectionAddress(unsigned SectionID, uint64_t Addr);
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static bool isKnownFormat(const MemoryBuffer *InputBuffer);
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bool isCompatibleFormat(const MemoryBuffer *InputBuffer) const {
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return isKnownFormat(InputBuffer);
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}
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};
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} // end namespace llvm
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#endif
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