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78d033e086
Take an incremental step towards type plane elimination. This change separates types from values in the symbol tables by finally making use of the TypeSymbolTable class. This yields more natural interfaces for dealing with types and unclutters the SymbolTable class. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@32956 91177308-0d34-0410-b5e6-96231b3b80d8
151 lines
4.6 KiB
C++
151 lines
4.6 KiB
C++
//===-- llvm/TypeSymbolTable.h - Implement a Type Symtab --------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by Reid Spencer. It is distributed under the
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// University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the name/type symbol table for LLVM.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_TYPE_SYMBOL_TABLE_H
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#define LLVM_TYPE_SYMBOL_TABLE_H
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#include "llvm/Type.h"
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#include <map>
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namespace llvm {
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/// This class provides a symbol table of name/type pairs with operations to
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/// support constructing, searching and iterating over the symbol table. The
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/// class derives from AbstractTypeUser so that the contents of the symbol
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/// table can be updated when abstract types become concrete.
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class TypeSymbolTable : public AbstractTypeUser {
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/// @name Types
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/// @{
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public:
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/// @brief A mapping of names to types.
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typedef std::map<const std::string, const Type*> TypeMap;
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/// @brief An iterator over the TypeMap.
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typedef TypeMap::iterator iterator;
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/// @brief A const_iterator over the TypeMap.
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typedef TypeMap::const_iterator const_iterator;
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/// @}
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/// @name Constructors
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/// @{
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public:
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TypeSymbolTable() {}
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~TypeSymbolTable();
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/// @}
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/// @name Accessors
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/// @{
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public:
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/// Generates a unique name for a type based on the \p BaseName by
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/// incrementing an integer and appending it to the name, if necessary
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/// @returns the unique name
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/// @brief Get a unique name for a type
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std::string getUniqueName(const std::string &BaseName) const;
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/// This method finds the type with the given \p name in the type map
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/// and returns it.
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/// @returns null if the name is not found, otherwise the Type
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/// associated with the \p name.
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/// @brief Lookup a type by name.
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Type* lookup(const std::string& name) const;
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/// @returns true iff the symbol table is empty.
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/// @brief Determine if the symbol table is empty
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inline bool empty() const { return tmap.empty(); }
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/// @returns the size of the symbol table
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/// @brief The number of name/type pairs is returned.
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inline unsigned size() const { return unsigned(tmap.size()); }
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/// This function can be used from the debugger to display the
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/// content of the symbol table while debugging.
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/// @brief Print out symbol table on stderr
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void dump() const;
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/// @}
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/// @name Iteration
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/// @{
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public:
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/// Get an iterator to the start of the symbol table
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inline iterator begin() { return tmap.begin(); }
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/// @brief Get a const_iterator to the start of the symbol table
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inline const_iterator begin() const { return tmap.begin(); }
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/// Get an iterator to the end of the symbol talbe.
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inline iterator end() { return tmap.end(); }
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/// Get a const_iterator to the end of the symbol table.
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inline const_iterator end() const { return tmap.end(); }
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/// @}
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/// @name Mutators
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/// @{
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public:
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/// This method will strip the symbol table of its names
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/// @brief Strip the symbol table.
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bool strip();
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/// Inserts a type into the symbol table with the specified name. There can be
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/// a many-to-one mapping between names and types. This method allows a type
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/// with an existing entry in the symbol table to get a new name.
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/// @brief Insert a type under a new name.
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void insert(const std::string &Name, const Type *Typ);
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/// Remove a type at the specified position in the symbol table.
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/// @returns the removed Type.
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/// @returns the Type that was erased from the symbol table.
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Type* remove(iterator TI);
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/// Remove a specific Type from the symbol table. This isn't fast, linear
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/// search, O(n), algorithm.
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/// @returns true if the erase was successful (TI was found)
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bool remove(Type* TI);
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/// Rename a type. This ain't fast, we have to linearly search for it first.
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/// @returns true if the rename was successful (type was found)
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bool rename(Type* T, const std::string& new_name);
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/// @}
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/// @name AbstractTypeUser Methods
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/// @{
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private:
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/// This function is called when one of the types in the type plane
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/// is refined.
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virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy);
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/// This function markes a type as being concrete (defined).
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virtual void typeBecameConcrete(const DerivedType *AbsTy);
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/// @}
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/// @name Internal Data
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/// @{
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private:
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TypeMap tmap; ///< This is the mapping of names to types.
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mutable uint32_t LastUnique; ///< Counter for tracking unique names
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/// @}
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};
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} // End llvm namespace
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#endif
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