llvm-6502/lib/CodeGen/LiveIntervalUnion.cpp
Andrew Trick f4baeaf848 RABasic is nearly functionally complete. There are a few remaining
benchmarks hitting an assertion.
Adds LiveIntervalUnion::collectInterferingVRegs.
Fixes "late spilling" by checking for any unspillable live vregs among
all physReg aliases.


git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@118701 91177308-0d34-0410-b5e6-96231b3b80d8
2010-11-10 19:18:47 +00:00

293 lines
11 KiB
C++

//===-- LiveIntervalUnion.cpp - Live interval union data structure --------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// LiveIntervalUnion represents a coalesced set of live intervals. This may be
// used during coalescing to represent a congruence class, or during register
// allocation to model liveness of a physical register.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "regalloc"
#include "LiveIntervalUnion.h"
#include "llvm/ADT/SparseBitVector.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include <algorithm>
using namespace llvm;
// Find the first segment in the range [segBegin,segments_.end()) that
// intersects with seg. If no intersection is found, return the first segI
// such that segI.start >= seg.end
//
// This logic is tied to the underlying LiveSegments data structure. For now, we
// use set::upper_bound to find the nearest starting position,
// then reverse iterate to find the first overlap.
//
// Upon entry we have segBegin.start < seg.end
// seg |--...
// \ .
// lvr ...-|
//
// After set::upper_bound, we have segI.start >= seg.start:
// seg |--...
// /
// lvr |--...
//
// Assuming intervals are disjoint, if an intersection exists, it must be the
// segment found or the one immediately preceeding it. We continue reverse
// iterating to return the first overlapping segment.
LiveIntervalUnion::SegmentIter
LiveIntervalUnion::upperBound(SegmentIter segBegin,
const LiveSegment &seg) {
assert(seg.end > segBegin->start && "segment iterator precondition");
// get the next LIU segment such that segI->start is not less than seg.start
//
// FIXME: Once we have a B+tree, we can make good use of segBegin as a hint to
// upper_bound. For now, we're forced to search again from the root each time.
SegmentIter segI = segments_.upper_bound(seg);
while (segI != segBegin) {
--segI;
if (seg.start >= segI->end)
return ++segI;
}
return segI;
}
// Merge a LiveInterval's segments. Guarantee no overlaps.
//
// Consider coalescing adjacent segments to save space, even though it makes
// extraction more complicated.
void LiveIntervalUnion::unify(LiveInterval &lvr) {
// Insert each of the virtual register's live segments into the map
SegmentIter segPos = segments_.begin();
for (LiveInterval::iterator lvrI = lvr.begin(), lvrEnd = lvr.end();
lvrI != lvrEnd; ++lvrI ) {
LiveSegment segment(lvrI->start, lvrI->end, &lvr);
segPos = segments_.insert(segPos, segment);
assert(*segPos == segment && "need equal val for equal key");
#ifndef NDEBUG
// check for overlap (inductively)
if (segPos != segments_.begin()) {
assert(llvm::prior(segPos)->end <= segment.start &&
"overlapping segments" );
}
SegmentIter nextPos = llvm::next(segPos);
if (nextPos != segments_.end())
assert(segment.end <= nextPos->start && "overlapping segments" );
#endif // NDEBUG
}
}
// Remove a live virtual register's segments from this union.
void LiveIntervalUnion::extract(const LiveInterval &lvr) {
// Remove each of the virtual register's live segments from the map.
SegmentIter segPos = segments_.begin();
for (LiveInterval::const_iterator lvrI = lvr.begin(), lvrEnd = lvr.end();
lvrI != lvrEnd; ++lvrI) {
LiveSegment seg(lvrI->start, lvrI->end, const_cast<LiveInterval*>(&lvr));
segPos = upperBound(segPos, seg);
assert(segPos != segments_.end() && "missing lvr segment");
segments_.erase(segPos++);
}
}
raw_ostream& llvm::operator<<(raw_ostream& os, const LiveSegment &ls) {
return os << '[' << ls.start << ',' << ls.end << ':' <<
ls.liveVirtReg->reg << ")";
}
void LiveSegment::dump() const {
dbgs() << *this << "\n";
}
void
LiveIntervalUnion::print(raw_ostream &os,
const AbstractRegisterDescription *rdesc) const {
os << "LIU ";
if (rdesc != NULL)
os << rdesc->getName(repReg_);
else {
os << repReg_;
}
for (LiveSegments::const_iterator segI = segments_.begin(),
segEnd = segments_.end(); segI != segEnd; ++segI) {
dbgs() << " " << *segI;
}
os << "\n";
}
void LiveIntervalUnion::dump(const AbstractRegisterDescription *rdesc) const {
print(dbgs(), rdesc);
}
#ifndef NDEBUG
// Verify the live intervals in this union and add them to the visited set.
void LiveIntervalUnion::verify(LvrBitSet& visitedVRegs) {
SegmentIter segI = segments_.begin();
SegmentIter segEnd = segments_.end();
if (segI == segEnd) return;
visitedVRegs.set(segI->liveVirtReg->reg);
for (++segI; segI != segEnd; ++segI) {
visitedVRegs.set(segI->liveVirtReg->reg);
assert(llvm::prior(segI)->end <= segI->start && "overlapping segments" );
}
}
#endif //!NDEBUG
// Private interface accessed by Query.
//
// Find a pair of segments that intersect, one in the live virtual register
// (LiveInterval), and the other in this LiveIntervalUnion. The caller (Query)
// is responsible for advancing the LiveIntervalUnion segments to find a
// "notable" intersection, which requires query-specific logic.
//
// This design assumes only a fast mechanism for intersecting a single live
// virtual register segment with a set of LiveIntervalUnion segments. This may
// be ok since most LVRs have very few segments. If we had a data
// structure that optimizd MxN intersection of segments, then we would bypass
// the loop that advances within the LiveInterval.
//
// If no intersection exists, set lvrI = lvrEnd, and set segI to the first
// segment whose start point is greater than LiveInterval's end point.
//
// Assumes that segments are sorted by start position in both
// LiveInterval and LiveSegments.
void LiveIntervalUnion::Query::findIntersection(InterferenceResult &ir) const {
LiveInterval::iterator lvrEnd = lvr_->end();
SegmentIter liuEnd = liu_->end();
while (ir.liuSegI_ != liuEnd) {
// Slowly advance the live virtual reg iterator until we surpass the next
// segment in this union. If this is ever used for coalescing of fixed
// registers and we have a live vreg with thousands of segments, then use
// upper bound instead.
while (ir.lvrSegI_ != lvrEnd && ir.lvrSegI_->end <= ir.liuSegI_->start)
++ir.lvrSegI_;
if (ir.lvrSegI_ == lvrEnd)
break;
// lvrSegI_ may have advanced far beyond liuSegI_,
// do a fast intersection test to "catch up"
LiveSegment seg(ir.lvrSegI_->start, ir.lvrSegI_->end, lvr_);
ir.liuSegI_ = liu_->upperBound(ir.liuSegI_, seg);
// Check if no liuSegI_ exists with lvrSegI_->start < liuSegI_.end
if (ir.liuSegI_ == liuEnd)
break;
if (ir.liuSegI_->start < ir.lvrSegI_->end) {
assert(overlap(*ir.lvrSegI_, *ir.liuSegI_) && "upperBound postcondition");
break;
}
}
if (ir.liuSegI_ == liuEnd)
ir.lvrSegI_ = lvrEnd;
}
// Find the first intersection, and cache interference info
// (retain segment iterators into both lvr_ and liu_).
LiveIntervalUnion::InterferenceResult
LiveIntervalUnion::Query::firstInterference() {
if (firstInterference_ != LiveIntervalUnion::InterferenceResult()) {
return firstInterference_;
}
firstInterference_ = InterferenceResult(lvr_->begin(), liu_->begin());
findIntersection(firstInterference_);
return firstInterference_;
}
// Treat the result as an iterator and advance to the next interfering pair
// of segments. This is a plain iterator with no filter.
bool LiveIntervalUnion::Query::nextInterference(InterferenceResult &ir) const {
assert(isInterference(ir) && "iteration past end of interferences");
// Advance either the lvr or liu segment to ensure that we visit all unique
// overlapping pairs.
if (ir.lvrSegI_->end < ir.liuSegI_->end) {
if (++ir.lvrSegI_ == lvr_->end())
return false;
}
else {
if (++ir.liuSegI_ == liu_->end()) {
ir.lvrSegI_ = lvr_->end();
return false;
}
}
if (overlap(*ir.lvrSegI_, *ir.liuSegI_))
return true;
// find the next intersection
findIntersection(ir);
return isInterference(ir);
}
// Scan the vector of interfering virtual registers in this union. Assuming it's
// quite small.
bool LiveIntervalUnion::Query::isSeenInterference(LiveInterval *lvr) const {
SmallVectorImpl<LiveInterval*>::const_iterator I =
std::find(interferingVRegs_.begin(), interferingVRegs_.end(), lvr);
return I != interferingVRegs_.end();
}
// Count the number of virtual registers in this union that interfere with this
// query's live virtual register.
//
// The number of times that we either advance ir.lvrSegI_ or call
// liu_.upperBound() will be no more than the number of holes in
// lvr_. So each invocation of collectInterferingVirtReg() takes
// time proportional to |lvr-holes| * time(liu_.upperBound()).
//
// For comments on how to speed it up, see Query::findIntersection().
unsigned LiveIntervalUnion::Query::
collectInterferingVRegs(unsigned maxInterferingRegs) {
InterferenceResult ir = firstInterference();
LiveInterval::iterator lvrEnd = lvr_->end();
SegmentIter liuEnd = liu_->end();
LiveInterval *recentInterferingVReg = NULL;
while (ir.liuSegI_ != liuEnd) {
// Advance the union's iterator to reach an unseen interfering vreg.
do {
if (ir.liuSegI_->liveVirtReg == recentInterferingVReg)
continue;
if (!isSeenInterference(ir.liuSegI_->liveVirtReg))
break;
// Cache the most recent interfering vreg to bypass isSeenInterference.
recentInterferingVReg = ir.liuSegI_->liveVirtReg;
} while( ++ir.liuSegI_ != liuEnd);
if (ir.liuSegI_ == liuEnd)
break;
// Advance the live vreg reg iterator until surpassing the next
// segment in this union. If this is ever used for coalescing of fixed
// registers and we have a live vreg with thousands of segments, then use
// upper bound instead.
while (ir.lvrSegI_ != lvrEnd && ir.lvrSegI_->end <= ir.liuSegI_->start)
++ir.lvrSegI_;
if (ir.lvrSegI_ == lvrEnd)
break;
// Check for intersection with the union's segment.
if (overlap(*ir.lvrSegI_, *ir.liuSegI_)) {
if (!ir.liuSegI_->liveVirtReg->isSpillable())
seenUnspillableVReg_ = true;
interferingVRegs_.push_back(ir.liuSegI_->liveVirtReg);
if (interferingVRegs_.size() == maxInterferingRegs)
return maxInterferingRegs;
// Cache the most recent interfering vreg to bypass isSeenInterference.
recentInterferingVReg = ir.liuSegI_->liveVirtReg;
++ir.liuSegI_;
continue;
}
// lvrSegI_ may have advanced far beyond liuSegI_,
// do a fast intersection test to "catch up"
LiveSegment seg(ir.lvrSegI_->start, ir.lvrSegI_->end, lvr_);
ir.liuSegI_ = liu_->upperBound(ir.liuSegI_, seg);
}
return interferingVRegs_.size();
}