llvm-6502/test/CodeGen/R600/bitcast.ll
Tom Stellard 1f996fa36b R600/SI: Add a stub GCNTargetMachine
This is equivalent to the AMDGPUTargetMachine now, but it is the
starting point for separating R600 and GCN functionality into separate
targets.

It is recommened that users start using the gcn triple for GCN-based
GPUs, because using the r600 triple for these GPUs will be deprecated in
the future.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@225277 91177308-0d34-0410-b5e6-96231b3b80d8
2015-01-06 18:00:21 +00:00

79 lines
2.7 KiB
LLVM

; RUN: llc -march=amdgcn -mcpu=SI -verify-machineinstrs < %s | FileCheck -check-prefix=SI -check-prefix=FUNC %s
; This test just checks that the compiler doesn't crash.
declare void @llvm.SI.export(i32, i32, i32, i32, i32, float, float, float, float)
; FUNC-LABEL: {{^}}v32i8_to_v8i32:
; SI: s_endpgm
define void @v32i8_to_v8i32(<32 x i8> addrspace(2)* inreg) #0 {
entry:
%1 = load <32 x i8> addrspace(2)* %0
%2 = bitcast <32 x i8> %1 to <8 x i32>
%3 = extractelement <8 x i32> %2, i32 1
%4 = icmp ne i32 %3, 0
%5 = select i1 %4, float 0.0, float 1.0
call void @llvm.SI.export(i32 15, i32 1, i32 1, i32 0, i32 1, float %5, float %5, float %5, float %5)
ret void
}
; FUNC-LABEL: {{^}}i8ptr_v16i8ptr:
; SI: s_endpgm
define void @i8ptr_v16i8ptr(<16 x i8> addrspace(1)* %out, i8 addrspace(1)* %in) {
entry:
%0 = bitcast i8 addrspace(1)* %in to <16 x i8> addrspace(1)*
%1 = load <16 x i8> addrspace(1)* %0
store <16 x i8> %1, <16 x i8> addrspace(1)* %out
ret void
}
define void @f32_to_v2i16(<2 x i16> addrspace(1)* %out, float addrspace(1)* %in) nounwind {
%load = load float addrspace(1)* %in, align 4
%bc = bitcast float %load to <2 x i16>
store <2 x i16> %bc, <2 x i16> addrspace(1)* %out, align 4
ret void
}
define void @v2i16_to_f32(float addrspace(1)* %out, <2 x i16> addrspace(1)* %in) nounwind {
%load = load <2 x i16> addrspace(1)* %in, align 4
%bc = bitcast <2 x i16> %load to float
store float %bc, float addrspace(1)* %out, align 4
ret void
}
define void @v4i8_to_i32(i32 addrspace(1)* %out, <4 x i8> addrspace(1)* %in) nounwind {
%load = load <4 x i8> addrspace(1)* %in, align 4
%bc = bitcast <4 x i8> %load to i32
store i32 %bc, i32 addrspace(1)* %out, align 4
ret void
}
define void @i32_to_v4i8(<4 x i8> addrspace(1)* %out, i32 addrspace(1)* %in) nounwind {
%load = load i32 addrspace(1)* %in, align 4
%bc = bitcast i32 %load to <4 x i8>
store <4 x i8> %bc, <4 x i8> addrspace(1)* %out, align 4
ret void
}
; FUNC-LABEL: {{^}}bitcast_v2i32_to_f64:
; SI: s_endpgm
define void @bitcast_v2i32_to_f64(double addrspace(1)* %out, <2 x i32> addrspace(1)* %in) {
%val = load <2 x i32> addrspace(1)* %in, align 8
%add = add <2 x i32> %val, <i32 4, i32 9>
%bc = bitcast <2 x i32> %add to double
store double %bc, double addrspace(1)* %out, align 8
ret void
}
; FUNC-LABEL: {{^}}bitcast_f64_to_v2i32:
; SI: s_endpgm
define void @bitcast_f64_to_v2i32(<2 x i32> addrspace(1)* %out, double addrspace(1)* %in) {
%val = load double addrspace(1)* %in, align 8
%add = fadd double %val, 4.0
%bc = bitcast double %add to <2 x i32>
store <2 x i32> %bc, <2 x i32> addrspace(1)* %out, align 8
ret void
}
attributes #0 = { "ShaderType"="0" }