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0dad6e9c95
Function::ParentSymTab. These aren't needed at all. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@4186 91177308-0d34-0410-b5e6-96231b3b80d8
117 lines
4.0 KiB
C++
117 lines
4.0 KiB
C++
//===-- llvm/SymbolTable.h - Implement a type plane'd symtab ------*- C++ -*-=//
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//
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// This file implements a symbol table that has planed broken up by type.
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// Identical types may have overlapping symbol names as long as they are
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// distinct.
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//
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// Note that this implements a chained symbol table. If a name being 'lookup'd
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// isn't found in the current symbol table, then the parent symbol table is
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// searched.
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//
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// This chaining behavior does NOT affect iterators though: only the lookup
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// method
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SYMBOL_TABLE_H
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#define LLVM_SYMBOL_TABLE_H
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#include "llvm/Value.h"
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#include <map>
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class SymbolTable : public AbstractTypeUser,
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public std::map<const Type *,
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std::map<const std::string, Value *> > {
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public:
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typedef std::map<const std::string, Value *> VarMap;
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typedef std::map<const Type *, VarMap> super;
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typedef VarMap::iterator type_iterator;
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typedef VarMap::const_iterator type_const_iterator;
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inline SymbolTable() : InternallyInconsistent(false) {}
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~SymbolTable();
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// lookup - Returns null on failure...
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Value *lookup(const Type *Ty, const std::string &name);
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// insert - Add named definition to the symbol table...
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inline void insert(Value *N) {
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assert(N->hasName() && "Value must be named to go into symbol table!");
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insertEntry(N->getName(), N->getType(), N);
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}
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// insert - Insert a constant or type into the symbol table with the specified
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// name... There can be a many to one mapping between names and
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// (constant/type)s.
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//
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inline void insert(const std::string &Name, Value *V) {
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assert((isa<Type>(V) || isa<Constant>(V)) &&
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"Can only insert types and constants here!");
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insertEntry(Name, V->getType(), V);
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}
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void remove(Value *N);
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Value *type_remove(const type_iterator &It) {
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return removeEntry(find(It->second->getType()), It);
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}
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// getUniqueName - Given a base name, return a string that is either equal to
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// it (or derived from it) that does not already occur in the symbol table for
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// the specified type.
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//
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std::string getUniqueName(const Type *Ty, const std::string &BaseName);
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inline unsigned type_size(const Type *TypeID) const {
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return find(TypeID)->second.size();
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}
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// Note that type_begin / type_end only work if you know that an element of
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// TypeID is already in the symbol table!!!
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//
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inline type_iterator type_begin(const Type *TypeID) {
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return find(TypeID)->second.begin();
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}
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inline type_const_iterator type_begin(const Type *TypeID) const {
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return find(TypeID)->second.begin();
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}
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inline type_iterator type_end(const Type *TypeID) {
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return find(TypeID)->second.end();
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}
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inline type_const_iterator type_end(const Type *TypeID) const {
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return find(TypeID)->second.end();
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}
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void dump() const; // Debug method, print out symbol table
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private:
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// InternallyInconsistent - There are times when the symbol table is
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// internally inconsistent with the rest of the program. In this one case, a
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// value exists with a Name, and it's not in the symbol table. When we call
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// V->setName(""), it tries to remove itself from the symbol table and dies.
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// We know this is happening, and so if the flag InternallyInconsistent is
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// set, removal from the symbol table is a noop.
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//
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bool InternallyInconsistent;
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inline super::value_type operator[](const Type *Ty) {
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assert(0 && "Should not use this operator to access symbol table!");
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return super::value_type();
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}
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// insertEntry - Insert a value into the symbol table with the specified
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// name...
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//
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void insertEntry(const std::string &Name, const Type *Ty, Value *V);
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// removeEntry - Remove a value from the symbol table...
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//
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Value *removeEntry(iterator Plane, type_iterator Entry);
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// This function is called when one of the types in the type plane are refined
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virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy);
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};
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#endif
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