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https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@141435 91177308-0d34-0410-b5e6-96231b3b80d8
532 lines
21 KiB
C++
532 lines
21 KiB
C++
//===-- llvm/CodeGen/MachineBasicBlock.h ------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Collect the sequence of machine instructions for a basic block.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEBASICBLOCK_H
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#define LLVM_CODEGEN_MACHINEBASICBLOCK_H
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#include "llvm/CodeGen/MachineInstr.h"
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#include "llvm/ADT/GraphTraits.h"
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#include "llvm/Support/DataTypes.h"
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#include <functional>
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namespace llvm {
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class Pass;
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class BasicBlock;
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class MachineFunction;
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class MCSymbol;
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class SlotIndexes;
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class StringRef;
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class raw_ostream;
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class MachineBranchProbabilityInfo;
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template <>
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struct ilist_traits<MachineInstr> : public ilist_default_traits<MachineInstr> {
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private:
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mutable ilist_half_node<MachineInstr> Sentinel;
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// this is only set by the MachineBasicBlock owning the LiveList
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friend class MachineBasicBlock;
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MachineBasicBlock* Parent;
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public:
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MachineInstr *createSentinel() const {
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return static_cast<MachineInstr*>(&Sentinel);
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}
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void destroySentinel(MachineInstr *) const {}
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MachineInstr *provideInitialHead() const { return createSentinel(); }
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MachineInstr *ensureHead(MachineInstr*) const { return createSentinel(); }
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static void noteHead(MachineInstr*, MachineInstr*) {}
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void addNodeToList(MachineInstr* N);
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void removeNodeFromList(MachineInstr* N);
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void transferNodesFromList(ilist_traits &SrcTraits,
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ilist_iterator<MachineInstr> first,
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ilist_iterator<MachineInstr> last);
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void deleteNode(MachineInstr *N);
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private:
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void createNode(const MachineInstr &);
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};
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class MachineBasicBlock : public ilist_node<MachineBasicBlock> {
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typedef ilist<MachineInstr> Instructions;
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Instructions Insts;
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const BasicBlock *BB;
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int Number;
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MachineFunction *xParent;
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/// Predecessors/Successors - Keep track of the predecessor / successor
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/// basicblocks.
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std::vector<MachineBasicBlock *> Predecessors;
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std::vector<MachineBasicBlock *> Successors;
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/// Weights - Keep track of the weights to the successors. This vector
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/// has the same order as Successors, or it is empty if we don't use it
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/// (disable optimization).
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std::vector<uint32_t> Weights;
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typedef std::vector<uint32_t>::iterator weight_iterator;
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/// LiveIns - Keep track of the physical registers that are livein of
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/// the basicblock.
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std::vector<unsigned> LiveIns;
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/// Alignment - Alignment of the basic block. Zero if the basic block does
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/// not need to be aligned.
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unsigned Alignment;
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/// IsLandingPad - Indicate that this basic block is entered via an
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/// exception handler.
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bool IsLandingPad;
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/// AddressTaken - Indicate that this basic block is potentially the
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/// target of an indirect branch.
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bool AddressTaken;
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// Intrusive list support
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MachineBasicBlock() {}
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explicit MachineBasicBlock(MachineFunction &mf, const BasicBlock *bb);
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~MachineBasicBlock();
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// MachineBasicBlocks are allocated and owned by MachineFunction.
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friend class MachineFunction;
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public:
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/// getBasicBlock - Return the LLVM basic block that this instance
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/// corresponded to originally. Note that this may be NULL if this instance
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/// does not correspond directly to an LLVM basic block.
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///
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const BasicBlock *getBasicBlock() const { return BB; }
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/// getName - Return the name of the corresponding LLVM basic block, or
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/// "(null)".
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StringRef getName() const;
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/// hasAddressTaken - Test whether this block is potentially the target
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/// of an indirect branch.
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bool hasAddressTaken() const { return AddressTaken; }
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/// setHasAddressTaken - Set this block to reflect that it potentially
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/// is the target of an indirect branch.
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void setHasAddressTaken() { AddressTaken = true; }
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/// getParent - Return the MachineFunction containing this basic block.
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///
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const MachineFunction *getParent() const { return xParent; }
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MachineFunction *getParent() { return xParent; }
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typedef Instructions::iterator iterator;
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typedef Instructions::const_iterator const_iterator;
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typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
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typedef std::reverse_iterator<iterator> reverse_iterator;
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unsigned size() const { return (unsigned)Insts.size(); }
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bool empty() const { return Insts.empty(); }
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MachineInstr& front() { return Insts.front(); }
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MachineInstr& back() { return Insts.back(); }
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const MachineInstr& front() const { return Insts.front(); }
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const MachineInstr& back() const { return Insts.back(); }
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iterator begin() { return Insts.begin(); }
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const_iterator begin() const { return Insts.begin(); }
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iterator end() { return Insts.end(); }
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const_iterator end() const { return Insts.end(); }
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reverse_iterator rbegin() { return Insts.rbegin(); }
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const_reverse_iterator rbegin() const { return Insts.rbegin(); }
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reverse_iterator rend () { return Insts.rend(); }
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const_reverse_iterator rend () const { return Insts.rend(); }
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// Machine-CFG iterators
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typedef std::vector<MachineBasicBlock *>::iterator pred_iterator;
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typedef std::vector<MachineBasicBlock *>::const_iterator const_pred_iterator;
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typedef std::vector<MachineBasicBlock *>::iterator succ_iterator;
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typedef std::vector<MachineBasicBlock *>::const_iterator const_succ_iterator;
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typedef std::vector<MachineBasicBlock *>::reverse_iterator
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pred_reverse_iterator;
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typedef std::vector<MachineBasicBlock *>::const_reverse_iterator
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const_pred_reverse_iterator;
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typedef std::vector<MachineBasicBlock *>::reverse_iterator
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succ_reverse_iterator;
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typedef std::vector<MachineBasicBlock *>::const_reverse_iterator
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const_succ_reverse_iterator;
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pred_iterator pred_begin() { return Predecessors.begin(); }
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const_pred_iterator pred_begin() const { return Predecessors.begin(); }
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pred_iterator pred_end() { return Predecessors.end(); }
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const_pred_iterator pred_end() const { return Predecessors.end(); }
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pred_reverse_iterator pred_rbegin()
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{ return Predecessors.rbegin();}
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const_pred_reverse_iterator pred_rbegin() const
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{ return Predecessors.rbegin();}
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pred_reverse_iterator pred_rend()
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{ return Predecessors.rend(); }
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const_pred_reverse_iterator pred_rend() const
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{ return Predecessors.rend(); }
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unsigned pred_size() const {
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return (unsigned)Predecessors.size();
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}
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bool pred_empty() const { return Predecessors.empty(); }
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succ_iterator succ_begin() { return Successors.begin(); }
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const_succ_iterator succ_begin() const { return Successors.begin(); }
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succ_iterator succ_end() { return Successors.end(); }
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const_succ_iterator succ_end() const { return Successors.end(); }
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succ_reverse_iterator succ_rbegin()
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{ return Successors.rbegin(); }
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const_succ_reverse_iterator succ_rbegin() const
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{ return Successors.rbegin(); }
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succ_reverse_iterator succ_rend()
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{ return Successors.rend(); }
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const_succ_reverse_iterator succ_rend() const
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{ return Successors.rend(); }
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unsigned succ_size() const {
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return (unsigned)Successors.size();
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}
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bool succ_empty() const { return Successors.empty(); }
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// LiveIn management methods.
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/// addLiveIn - Add the specified register as a live in. Note that it
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/// is an error to add the same register to the same set more than once.
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void addLiveIn(unsigned Reg) { LiveIns.push_back(Reg); }
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/// removeLiveIn - Remove the specified register from the live in set.
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///
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void removeLiveIn(unsigned Reg);
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/// isLiveIn - Return true if the specified register is in the live in set.
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///
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bool isLiveIn(unsigned Reg) const;
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// Iteration support for live in sets. These sets are kept in sorted
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// order by their register number.
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typedef std::vector<unsigned>::const_iterator livein_iterator;
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livein_iterator livein_begin() const { return LiveIns.begin(); }
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livein_iterator livein_end() const { return LiveIns.end(); }
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bool livein_empty() const { return LiveIns.empty(); }
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/// getAlignment - Return alignment of the basic block.
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///
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unsigned getAlignment() const { return Alignment; }
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/// setAlignment - Set alignment of the basic block.
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///
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void setAlignment(unsigned Align) { Alignment = Align; }
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/// isLandingPad - Returns true if the block is a landing pad. That is
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/// this basic block is entered via an exception handler.
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bool isLandingPad() const { return IsLandingPad; }
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/// setIsLandingPad - Indicates the block is a landing pad. That is
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/// this basic block is entered via an exception handler.
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void setIsLandingPad(bool V = true) { IsLandingPad = V; }
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/// getLandingPadSuccessor - If this block has a successor that is a landing
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/// pad, return it. Otherwise return NULL.
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const MachineBasicBlock *getLandingPadSuccessor() const;
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// Code Layout methods.
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/// moveBefore/moveAfter - move 'this' block before or after the specified
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/// block. This only moves the block, it does not modify the CFG or adjust
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/// potential fall-throughs at the end of the block.
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void moveBefore(MachineBasicBlock *NewAfter);
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void moveAfter(MachineBasicBlock *NewBefore);
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/// updateTerminator - Update the terminator instructions in block to account
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/// for changes to the layout. If the block previously used a fallthrough,
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/// it may now need a branch, and if it previously used branching it may now
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/// be able to use a fallthrough.
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void updateTerminator();
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// Machine-CFG mutators
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/// addSuccessor - Add succ as a successor of this MachineBasicBlock.
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/// The Predecessors list of succ is automatically updated. WEIGHT
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/// parameter is stored in Weights list and it may be used by
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/// MachineBranchProbabilityInfo analysis to calculate branch probability.
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///
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void addSuccessor(MachineBasicBlock *succ, uint32_t weight = 0);
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/// removeSuccessor - Remove successor from the successors list of this
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/// MachineBasicBlock. The Predecessors list of succ is automatically updated.
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///
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void removeSuccessor(MachineBasicBlock *succ);
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/// removeSuccessor - Remove specified successor from the successors list of
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/// this MachineBasicBlock. The Predecessors list of succ is automatically
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/// updated. Return the iterator to the element after the one removed.
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///
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succ_iterator removeSuccessor(succ_iterator I);
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/// replaceSuccessor - Replace successor OLD with NEW and update weight info.
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///
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void replaceSuccessor(MachineBasicBlock *Old, MachineBasicBlock *New);
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/// transferSuccessors - Transfers all the successors from MBB to this
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/// machine basic block (i.e., copies all the successors fromMBB and
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/// remove all the successors from fromMBB).
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void transferSuccessors(MachineBasicBlock *fromMBB);
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/// transferSuccessorsAndUpdatePHIs - Transfers all the successors, as
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/// in transferSuccessors, and update PHI operands in the successor blocks
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/// which refer to fromMBB to refer to this.
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void transferSuccessorsAndUpdatePHIs(MachineBasicBlock *fromMBB);
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/// isSuccessor - Return true if the specified MBB is a successor of this
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/// block.
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bool isSuccessor(const MachineBasicBlock *MBB) const;
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/// isLayoutSuccessor - Return true if the specified MBB will be emitted
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/// immediately after this block, such that if this block exits by
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/// falling through, control will transfer to the specified MBB. Note
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/// that MBB need not be a successor at all, for example if this block
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/// ends with an unconditional branch to some other block.
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bool isLayoutSuccessor(const MachineBasicBlock *MBB) const;
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/// canFallThrough - Return true if the block can implicitly transfer
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/// control to the block after it by falling off the end of it. This should
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/// return false if it can reach the block after it, but it uses an explicit
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/// branch to do so (e.g., a table jump). True is a conservative answer.
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bool canFallThrough();
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/// Returns a pointer to the first instructon in this block that is not a
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/// PHINode instruction. When adding instruction to the beginning of the
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/// basic block, they should be added before the returned value, not before
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/// the first instruction, which might be PHI.
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/// Returns end() is there's no non-PHI instruction.
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iterator getFirstNonPHI();
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/// SkipPHIsAndLabels - Return the first instruction in MBB after I that is
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/// not a PHI or a label. This is the correct point to insert copies at the
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/// beginning of a basic block.
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iterator SkipPHIsAndLabels(iterator I);
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/// getFirstTerminator - returns an iterator to the first terminator
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/// instruction of this basic block. If a terminator does not exist,
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/// it returns end()
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iterator getFirstTerminator();
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const_iterator getFirstTerminator() const {
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return const_cast<MachineBasicBlock*>(this)->getFirstTerminator();
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}
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/// getLastNonDebugInstr - returns an iterator to the last non-debug
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/// instruction in the basic block, or end()
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iterator getLastNonDebugInstr();
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const_iterator getLastNonDebugInstr() const {
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return const_cast<MachineBasicBlock*>(this)->getLastNonDebugInstr();
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}
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/// SplitCriticalEdge - Split the critical edge from this block to the
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/// given successor block, and return the newly created block, or null
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/// if splitting is not possible.
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///
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/// This function updates LiveVariables, MachineDominatorTree, and
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/// MachineLoopInfo, as applicable.
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MachineBasicBlock *SplitCriticalEdge(MachineBasicBlock *Succ, Pass *P);
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void pop_front() { Insts.pop_front(); }
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void pop_back() { Insts.pop_back(); }
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void push_back(MachineInstr *MI) { Insts.push_back(MI); }
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template<typename IT>
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void insert(iterator I, IT S, IT E) { Insts.insert(I, S, E); }
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iterator insert(iterator I, MachineInstr *M) { return Insts.insert(I, M); }
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iterator insertAfter(iterator I, MachineInstr *M) {
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return Insts.insertAfter(I, M);
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}
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// erase - Remove the specified element or range from the instruction list.
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// These functions delete any instructions removed.
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//
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iterator erase(iterator I) { return Insts.erase(I); }
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iterator erase(iterator I, iterator E) { return Insts.erase(I, E); }
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MachineInstr *remove(MachineInstr *I) { return Insts.remove(I); }
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void clear() { Insts.clear(); }
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/// splice - Take an instruction from MBB 'Other' at the position From,
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/// and insert it into this MBB right before 'where'.
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void splice(iterator where, MachineBasicBlock *Other, iterator From) {
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Insts.splice(where, Other->Insts, From);
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}
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/// splice - Take a block of instructions from MBB 'Other' in the range [From,
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/// To), and insert them into this MBB right before 'where'.
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void splice(iterator where, MachineBasicBlock *Other, iterator From,
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iterator To) {
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Insts.splice(where, Other->Insts, From, To);
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}
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/// removeFromParent - This method unlinks 'this' from the containing
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/// function, and returns it, but does not delete it.
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MachineBasicBlock *removeFromParent();
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/// eraseFromParent - This method unlinks 'this' from the containing
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/// function and deletes it.
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void eraseFromParent();
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/// ReplaceUsesOfBlockWith - Given a machine basic block that branched to
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/// 'Old', change the code and CFG so that it branches to 'New' instead.
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void ReplaceUsesOfBlockWith(MachineBasicBlock *Old, MachineBasicBlock *New);
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/// CorrectExtraCFGEdges - Various pieces of code can cause excess edges in
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/// the CFG to be inserted. If we have proven that MBB can only branch to
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/// DestA and DestB, remove any other MBB successors from the CFG. DestA and
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/// DestB can be null. Besides DestA and DestB, retain other edges leading
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/// to LandingPads (currently there can be only one; we don't check or require
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/// that here). Note it is possible that DestA and/or DestB are LandingPads.
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bool CorrectExtraCFGEdges(MachineBasicBlock *DestA,
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MachineBasicBlock *DestB,
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bool isCond);
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/// findDebugLoc - find the next valid DebugLoc starting at MBBI, skipping
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/// any DBG_VALUE instructions. Return UnknownLoc if there is none.
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DebugLoc findDebugLoc(MachineBasicBlock::iterator &MBBI);
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// Debugging methods.
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void dump() const;
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void print(raw_ostream &OS, SlotIndexes* = 0) const;
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/// getNumber - MachineBasicBlocks are uniquely numbered at the function
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/// level, unless they're not in a MachineFunction yet, in which case this
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/// will return -1.
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///
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int getNumber() const { return Number; }
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void setNumber(int N) { Number = N; }
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/// getSymbol - Return the MCSymbol for this basic block.
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///
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MCSymbol *getSymbol() const;
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private:
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/// getWeightIterator - Return weight iterator corresponding to the I
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/// successor iterator.
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weight_iterator getWeightIterator(succ_iterator I);
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friend class MachineBranchProbabilityInfo;
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/// getSuccWeight - Return weight of the edge from this block to MBB. This
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/// method should NOT be called directly, but by using getEdgeWeight method
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/// from MachineBranchProbabilityInfo class.
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uint32_t getSuccWeight(MachineBasicBlock *succ);
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// Methods used to maintain doubly linked list of blocks...
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friend struct ilist_traits<MachineBasicBlock>;
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// Machine-CFG mutators
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/// addPredecessor - Remove pred as a predecessor of this MachineBasicBlock.
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/// Don't do this unless you know what you're doing, because it doesn't
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/// update pred's successors list. Use pred->addSuccessor instead.
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///
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void addPredecessor(MachineBasicBlock *pred);
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/// removePredecessor - Remove pred as a predecessor of this
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/// MachineBasicBlock. Don't do this unless you know what you're
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/// doing, because it doesn't update pred's successors list. Use
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/// pred->removeSuccessor instead.
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///
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void removePredecessor(MachineBasicBlock *pred);
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};
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raw_ostream& operator<<(raw_ostream &OS, const MachineBasicBlock &MBB);
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void WriteAsOperand(raw_ostream &, const MachineBasicBlock*, bool t);
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// This is useful when building IndexedMaps keyed on basic block pointers.
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struct MBB2NumberFunctor :
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public std::unary_function<const MachineBasicBlock*, unsigned> {
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unsigned operator()(const MachineBasicBlock *MBB) const {
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return MBB->getNumber();
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}
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};
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//===--------------------------------------------------------------------===//
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// GraphTraits specializations for machine basic block graphs (machine-CFGs)
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//===--------------------------------------------------------------------===//
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// Provide specializations of GraphTraits to be able to treat a
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// MachineFunction as a graph of MachineBasicBlocks...
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//
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template <> struct GraphTraits<MachineBasicBlock *> {
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typedef MachineBasicBlock NodeType;
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typedef MachineBasicBlock::succ_iterator ChildIteratorType;
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static NodeType *getEntryNode(MachineBasicBlock *BB) { return BB; }
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static inline ChildIteratorType child_begin(NodeType *N) {
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return N->succ_begin();
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}
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static inline ChildIteratorType child_end(NodeType *N) {
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return N->succ_end();
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}
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};
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template <> struct GraphTraits<const MachineBasicBlock *> {
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typedef const MachineBasicBlock NodeType;
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typedef MachineBasicBlock::const_succ_iterator ChildIteratorType;
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|
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static NodeType *getEntryNode(const MachineBasicBlock *BB) { return BB; }
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static inline ChildIteratorType child_begin(NodeType *N) {
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return N->succ_begin();
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}
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static inline ChildIteratorType child_end(NodeType *N) {
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return N->succ_end();
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}
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};
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// Provide specializations of GraphTraits to be able to treat a
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// MachineFunction as a graph of MachineBasicBlocks... and to walk it
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// in inverse order. Inverse order for a function is considered
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// to be when traversing the predecessor edges of a MBB
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// instead of the successor edges.
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//
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template <> struct GraphTraits<Inverse<MachineBasicBlock*> > {
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typedef MachineBasicBlock NodeType;
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typedef MachineBasicBlock::pred_iterator ChildIteratorType;
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static NodeType *getEntryNode(Inverse<MachineBasicBlock *> G) {
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|
return G.Graph;
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|
}
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static inline ChildIteratorType child_begin(NodeType *N) {
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return N->pred_begin();
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|
}
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static inline ChildIteratorType child_end(NodeType *N) {
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|
return N->pred_end();
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|
}
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|
};
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|
|
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template <> struct GraphTraits<Inverse<const MachineBasicBlock*> > {
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|
typedef const MachineBasicBlock NodeType;
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|
typedef MachineBasicBlock::const_pred_iterator ChildIteratorType;
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|
static NodeType *getEntryNode(Inverse<const MachineBasicBlock*> G) {
|
|
return G.Graph;
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|
}
|
|
static inline ChildIteratorType child_begin(NodeType *N) {
|
|
return N->pred_begin();
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|
}
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|
static inline ChildIteratorType child_end(NodeType *N) {
|
|
return N->pred_end();
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|
}
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|
};
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|
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} // End llvm namespace
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|
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#endif
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