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https://github.com/c64scene-ar/llvm-6502.git
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git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@2787 91177308-0d34-0410-b5e6-96231b3b80d8
229 lines
7.6 KiB
C++
229 lines
7.6 KiB
C++
//===-- llvm/Value.h - Definition of the Value class -------------*- C++ -*--=//
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//
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// This file defines the very important Value class. This is subclassed by a
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// bunch of other important classes, like Instruction, Function, Type, etc...
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//
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// This file also defines the Use<> template for users of value.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_VALUE_H
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#define LLVM_VALUE_H
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#include <vector>
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#include "llvm/Annotation.h"
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#include "llvm/AbstractTypeUser.h"
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#include "Support/Casting.h"
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#include <iostream>
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class User;
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class Type;
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class Constant;
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class Argument;
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class Instruction;
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class BasicBlock;
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class GlobalValue;
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class Function;
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class GlobalVariable;
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class SymbolTable;
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//===----------------------------------------------------------------------===//
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// Value Class
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//===----------------------------------------------------------------------===//
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class Value : public Annotable, // Values are annotable
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public AbstractTypeUser { // Values use potentially abstract types
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public:
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enum ValueTy {
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TypeVal, // This is an instance of Type
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ConstantVal, // This is an instance of Constant
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ArgumentVal, // This is an instance of Argument
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InstructionVal, // This is an instance of Instruction
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BasicBlockVal, // This is an instance of BasicBlock
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FunctionVal, // This is an instance of Function
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GlobalVariableVal, // This is an instance of GlobalVariable
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};
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private:
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std::vector<User *> Uses;
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std::string Name;
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PATypeHandle<Type> Ty;
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ValueTy VTy;
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Value(const Value &); // Do not implement
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protected:
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inline void setType(const Type *ty) { Ty = ty; }
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public:
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Value(const Type *Ty, ValueTy vty, const std::string &name = "");
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virtual ~Value();
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// Support for debugging
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void dump() const;
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// Implement operator<< on Value...
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virtual void print(std::ostream &O) const = 0;
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// All values can potentially be typed
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inline const Type *getType() const { return Ty; }
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// All values can potentially be named...
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inline bool hasName() const { return Name != ""; }
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inline const std::string &getName() const { return Name; }
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virtual void setName(const std::string &name, SymbolTable * = 0) {
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Name = name;
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}
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// Methods for determining the subtype of this Value. The getValueType()
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// method returns the type of the value directly. The cast*() methods are
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// equivalent to using dynamic_cast<>... if the cast is successful, this is
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// returned, otherwise you get a null pointer.
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//
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// The family of functions Val->cast<type>Asserting() is used in the same
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// way as the Val->cast<type>() instructions, but they assert the expected
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// type instead of checking it at runtime.
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//
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inline ValueTy getValueType() const { return VTy; }
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// replaceAllUsesWith - Go through the uses list for this definition and make
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// each use point to "D" instead of "this". After this completes, 'this's
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// use list should be empty.
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//
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void replaceAllUsesWith(Value *D);
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// refineAbstractType - This function is implemented because we use
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// potentially abstract types, and these types may be resolved to more
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// concrete types after we are constructed.
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//
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virtual void refineAbstractType(const DerivedType *OldTy, const Type *NewTy);
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//----------------------------------------------------------------------
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// Methods for handling the vector of uses of this Value.
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//
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typedef std::vector<User*>::iterator use_iterator;
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typedef std::vector<User*>::const_iterator use_const_iterator;
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inline unsigned use_size() const { return Uses.size(); }
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inline bool use_empty() const { return Uses.empty(); }
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inline use_iterator use_begin() { return Uses.begin(); }
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inline use_const_iterator use_begin() const { return Uses.begin(); }
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inline use_iterator use_end() { return Uses.end(); }
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inline use_const_iterator use_end() const { return Uses.end(); }
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inline User *use_back() { return Uses.back(); }
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inline const User *use_back() const { return Uses.back(); }
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inline void use_push_back(User *I) { Uses.push_back(I); }
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User *use_remove(use_iterator &I);
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inline void addUse(User *I) { Uses.push_back(I); }
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void killUse(User *I);
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};
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inline std::ostream &operator<<(std::ostream &OS, const Value *V) {
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if (V == 0)
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OS << "<null> value!\n";
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else
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V->print(OS);
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return OS;
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}
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inline std::ostream &operator<<(std::ostream &OS, const Value &V) {
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V.print(OS);
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return OS;
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}
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//===----------------------------------------------------------------------===//
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// UseTy Class
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//===----------------------------------------------------------------------===//
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// UseTy and it's friendly typedefs (Use) are here to make keeping the "use"
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// list of a definition node up-to-date really easy.
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//
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template<class ValueSubclass>
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class UseTy {
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ValueSubclass *Val;
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User *U;
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public:
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inline UseTy<ValueSubclass>(ValueSubclass *v, User *user) {
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Val = v; U = user;
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if (Val) Val->addUse(U);
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}
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inline ~UseTy<ValueSubclass>() { if (Val) Val->killUse(U); }
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inline operator ValueSubclass *() const { return Val; }
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inline UseTy<ValueSubclass>(const UseTy<ValueSubclass> &user) {
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Val = 0;
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U = user.U;
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operator=(user.Val);
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}
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inline ValueSubclass *operator=(ValueSubclass *V) {
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if (Val) Val->killUse(U);
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Val = V;
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if (V) V->addUse(U);
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return V;
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}
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inline ValueSubclass *operator->() { return Val; }
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inline const ValueSubclass *operator->() const { return Val; }
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inline ValueSubclass *get() { return Val; }
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inline const ValueSubclass *get() const { return Val; }
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inline UseTy<ValueSubclass> &operator=(const UseTy<ValueSubclass> &user) {
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if (Val) Val->killUse(U);
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Val = user.Val;
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Val->addUse(U);
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return *this;
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}
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};
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typedef UseTy<Value> Use; // Provide Use as a common UseTy type
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template<typename From> struct simplify_type<UseTy<From> > {
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typedef typename simplify_type<From*>::SimpleType SimpleType;
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static SimpleType getSimplifiedValue(const UseTy<From> &Val) {
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return (SimpleType)Val.get();
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}
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};
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template<typename From> struct simplify_type<const UseTy<From> > {
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typedef typename simplify_type<From*>::SimpleType SimpleType;
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static SimpleType getSimplifiedValue(const UseTy<From> &Val) {
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return (SimpleType)Val.get();
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}
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};
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// isa - Provide some specializations of isa so that we don't have to include
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// the subtype header files to test to see if the value is a subclass...
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//
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template <> inline bool isa_impl<Type, Value>(const Value &Val) {
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return Val.getValueType() == Value::TypeVal;
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}
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template <> inline bool isa_impl<Constant, Value>(const Value &Val) {
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return Val.getValueType() == Value::ConstantVal;
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}
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template <> inline bool isa_impl<Argument, Value>(const Value &Val) {
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return Val.getValueType() == Value::ArgumentVal;
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}
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template <> inline bool isa_impl<Instruction, Value>(const Value &Val) {
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return Val.getValueType() == Value::InstructionVal;
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}
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template <> inline bool isa_impl<BasicBlock, Value>(const Value &Val) {
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return Val.getValueType() == Value::BasicBlockVal;
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}
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template <> inline bool isa_impl<Function, Value>(const Value &Val) {
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return Val.getValueType() == Value::FunctionVal;
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}
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template <> inline bool isa_impl<GlobalVariable, Value>(const Value &Val) {
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return Val.getValueType() == Value::GlobalVariableVal;
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}
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template <> inline bool isa_impl<GlobalValue, Value>(const Value &Val) {
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return isa<GlobalVariable>(Val) || isa<Function>(Val);
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}
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#endif
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