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d3d12ecadd
properly updates the reverse dependency map when it installs updated dependencies for instructions that depend on the removed instruction. git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@60222 91177308-0d34-0410-b5e6-96231b3b80d8
17 lines
993 B
LLVM
17 lines
993 B
LLVM
; RUN: llvm-as < %s | opt -dse | llvm-dis
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; PR3141
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%struct.ada__tags__dispatch_table = type { [1 x i32] }
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%struct.f393a00_1__object = type { %struct.ada__tags__dispatch_table*, i8 }
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%struct.f393a00_2__windmill = type { %struct.f393a00_1__object, i16 }
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define void @f393a00_2__swap(%struct.f393a00_2__windmill* %a, %struct.f393a00_2__windmill* %b) {
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entry:
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%t = alloca %struct.f393a00_2__windmill ; <%struct.f393a00_2__windmill*> [#uses=1]
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%0 = getelementptr %struct.f393a00_2__windmill* %t, i32 0, i32 0, i32 0 ; <%struct.ada__tags__dispatch_table**> [#uses=1]
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%1 = load %struct.ada__tags__dispatch_table** null, align 4 ; <%struct.ada__tags__dispatch_table*> [#uses=1]
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%2 = load %struct.ada__tags__dispatch_table** %0, align 8 ; <%struct.ada__tags__dispatch_table*> [#uses=1]
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store %struct.ada__tags__dispatch_table* %2, %struct.ada__tags__dispatch_table** null, align 4
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store %struct.ada__tags__dispatch_table* %1, %struct.ada__tags__dispatch_table** null, align 4
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ret void
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}
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