llvm-6502/test/CodeGen/ARM/vstlane.ll
Andrew Trick dfca6eec31 CriticalAntiDepBreaker is no longer needed for armv7 scheduling.
This is being disabled because it is no longer needed for
performance. It is only used by postRAscheduler which is also planned
for removal, and it is implemented with an out-dated view of register
liveness. It consideres aliases instead of register units, assumes
valid kill flags, and assumes implicit uses on partial register
defs. Kill flags and implicit operands are error prone and impossible
to verify. We should gradually eliminate dependence on them in the
postRA phases.

Targets that still benefit from this should move to the MI
scheduler. If that doesn't solve the problem, then we should add a
hook to regalloc to optimize reload placement.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@191348 91177308-0d34-0410-b5e6-96231b3b80d8
2013-09-25 00:26:16 +00:00

376 lines
14 KiB
LLVM

; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
define void @vst1lanei8(i8* %A, <8 x i8>* %B) nounwind {
;CHECK-LABEL: vst1lanei8:
;Check the (default) alignment.
;CHECK: vst1.8 {d16[3]}, [r0]
%tmp1 = load <8 x i8>* %B
%tmp2 = extractelement <8 x i8> %tmp1, i32 3
store i8 %tmp2, i8* %A, align 8
ret void
}
;Check for a post-increment updating store.
define void @vst1lanei8_update(i8** %ptr, <8 x i8>* %B) nounwind {
;CHECK-LABEL: vst1lanei8_update:
;CHECK: vst1.8 {d16[3]}, [{{r[0-9]}}]!
%A = load i8** %ptr
%tmp1 = load <8 x i8>* %B
%tmp2 = extractelement <8 x i8> %tmp1, i32 3
store i8 %tmp2, i8* %A, align 8
%tmp3 = getelementptr i8* %A, i32 1
store i8* %tmp3, i8** %ptr
ret void
}
define void @vst1lanei16(i16* %A, <4 x i16>* %B) nounwind {
;CHECK-LABEL: vst1lanei16:
;Check the alignment value. Max for this instruction is 16 bits:
;CHECK: vst1.16 {d16[2]}, [r0:16]
%tmp1 = load <4 x i16>* %B
%tmp2 = extractelement <4 x i16> %tmp1, i32 2
store i16 %tmp2, i16* %A, align 8
ret void
}
define void @vst1lanei32(i32* %A, <2 x i32>* %B) nounwind {
;CHECK-LABEL: vst1lanei32:
;Check the alignment value. Max for this instruction is 32 bits:
;CHECK: vst1.32 {d16[1]}, [r0:32]
%tmp1 = load <2 x i32>* %B
%tmp2 = extractelement <2 x i32> %tmp1, i32 1
store i32 %tmp2, i32* %A, align 8
ret void
}
define void @vst1lanef(float* %A, <2 x float>* %B) nounwind {
;CHECK-LABEL: vst1lanef:
;CHECK: vst1.32 {d16[1]}, [r0:32]
%tmp1 = load <2 x float>* %B
%tmp2 = extractelement <2 x float> %tmp1, i32 1
store float %tmp2, float* %A
ret void
}
define void @vst1laneQi8(i8* %A, <16 x i8>* %B) nounwind {
;CHECK-LABEL: vst1laneQi8:
; // Can use scalar load. No need to use vectors.
; // CHE-CK: vst1.8 {d17[1]}, [r0]
%tmp1 = load <16 x i8>* %B
%tmp2 = extractelement <16 x i8> %tmp1, i32 9
store i8 %tmp2, i8* %A, align 8
ret void
}
define void @vst1laneQi16(i16* %A, <8 x i16>* %B) nounwind {
;CHECK-LABEL: vst1laneQi16:
;CHECK: vst1.16 {d17[1]}, [r0:16]
%tmp1 = load <8 x i16>* %B
%tmp2 = extractelement <8 x i16> %tmp1, i32 5
store i16 %tmp2, i16* %A, align 8
ret void
}
define void @vst1laneQi32(i32* %A, <4 x i32>* %B) nounwind {
;CHECK-LABEL: vst1laneQi32:
; // Can use scalar load. No need to use vectors.
; // CHE-CK: vst1.32 {d17[1]}, [r0:32]
%tmp1 = load <4 x i32>* %B
%tmp2 = extractelement <4 x i32> %tmp1, i32 3
store i32 %tmp2, i32* %A, align 8
ret void
}
;Check for a post-increment updating store.
define void @vst1laneQi32_update(i32** %ptr, <4 x i32>* %B) nounwind {
;CHECK-LABEL: vst1laneQi32_update:
; // Can use scalar load. No need to use vectors.
; // CHE-CK: vst1.32 {d17[1]}, [r1:32]!
%A = load i32** %ptr
%tmp1 = load <4 x i32>* %B
%tmp2 = extractelement <4 x i32> %tmp1, i32 3
store i32 %tmp2, i32* %A, align 8
%tmp3 = getelementptr i32* %A, i32 1
store i32* %tmp3, i32** %ptr
ret void
}
define void @vst1laneQf(float* %A, <4 x float>* %B) nounwind {
;CHECK-LABEL: vst1laneQf:
; // Can use scalar load. No need to use vectors.
; // CHE-CK: vst1.32 {d17[1]}, [r0]
%tmp1 = load <4 x float>* %B
%tmp2 = extractelement <4 x float> %tmp1, i32 3
store float %tmp2, float* %A
ret void
}
define void @vst2lanei8(i8* %A, <8 x i8>* %B) nounwind {
;CHECK-LABEL: vst2lanei8:
;Check the alignment value. Max for this instruction is 16 bits:
;CHECK: vst2.8 {d16[1], d17[1]}, [r0:16]
%tmp1 = load <8 x i8>* %B
call void @llvm.arm.neon.vst2lane.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 4)
ret void
}
define void @vst2lanei16(i16* %A, <4 x i16>* %B) nounwind {
;CHECK-LABEL: vst2lanei16:
;Check the alignment value. Max for this instruction is 32 bits:
;CHECK: vst2.16 {d16[1], d17[1]}, [r0:32]
%tmp0 = bitcast i16* %A to i8*
%tmp1 = load <4 x i16>* %B
call void @llvm.arm.neon.vst2lane.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 8)
ret void
}
;Check for a post-increment updating store with register increment.
define void @vst2lanei16_update(i16** %ptr, <4 x i16>* %B, i32 %inc) nounwind {
;CHECK-LABEL: vst2lanei16_update:
;CHECK: vst2.16 {d16[1], d17[1]}, [r1], r2
%A = load i16** %ptr
%tmp0 = bitcast i16* %A to i8*
%tmp1 = load <4 x i16>* %B
call void @llvm.arm.neon.vst2lane.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 2)
%tmp2 = getelementptr i16* %A, i32 %inc
store i16* %tmp2, i16** %ptr
ret void
}
define void @vst2lanei32(i32* %A, <2 x i32>* %B) nounwind {
;CHECK-LABEL: vst2lanei32:
;CHECK: vst2.32
%tmp0 = bitcast i32* %A to i8*
%tmp1 = load <2 x i32>* %B
call void @llvm.arm.neon.vst2lane.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 1)
ret void
}
define void @vst2lanef(float* %A, <2 x float>* %B) nounwind {
;CHECK-LABEL: vst2lanef:
;CHECK: vst2.32
%tmp0 = bitcast float* %A to i8*
%tmp1 = load <2 x float>* %B
call void @llvm.arm.neon.vst2lane.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1)
ret void
}
define void @vst2laneQi16(i16* %A, <8 x i16>* %B) nounwind {
;CHECK-LABEL: vst2laneQi16:
;Check the (default) alignment.
;CHECK: vst2.16 {d17[1], d19[1]}, [r0]
%tmp0 = bitcast i16* %A to i8*
%tmp1 = load <8 x i16>* %B
call void @llvm.arm.neon.vst2lane.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 5, i32 1)
ret void
}
define void @vst2laneQi32(i32* %A, <4 x i32>* %B) nounwind {
;CHECK-LABEL: vst2laneQi32:
;Check the alignment value. Max for this instruction is 64 bits:
;CHECK: vst2.32 {d17[0], d19[0]}, [r0:64]
%tmp0 = bitcast i32* %A to i8*
%tmp1 = load <4 x i32>* %B
call void @llvm.arm.neon.vst2lane.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 2, i32 16)
ret void
}
define void @vst2laneQf(float* %A, <4 x float>* %B) nounwind {
;CHECK-LABEL: vst2laneQf:
;CHECK: vst2.32
%tmp0 = bitcast float* %A to i8*
%tmp1 = load <4 x float>* %B
call void @llvm.arm.neon.vst2lane.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, i32 3, i32 1)
ret void
}
declare void @llvm.arm.neon.vst2lane.v8i8(i8*, <8 x i8>, <8 x i8>, i32, i32) nounwind
declare void @llvm.arm.neon.vst2lane.v4i16(i8*, <4 x i16>, <4 x i16>, i32, i32) nounwind
declare void @llvm.arm.neon.vst2lane.v2i32(i8*, <2 x i32>, <2 x i32>, i32, i32) nounwind
declare void @llvm.arm.neon.vst2lane.v2f32(i8*, <2 x float>, <2 x float>, i32, i32) nounwind
declare void @llvm.arm.neon.vst2lane.v8i16(i8*, <8 x i16>, <8 x i16>, i32, i32) nounwind
declare void @llvm.arm.neon.vst2lane.v4i32(i8*, <4 x i32>, <4 x i32>, i32, i32) nounwind
declare void @llvm.arm.neon.vst2lane.v4f32(i8*, <4 x float>, <4 x float>, i32, i32) nounwind
define void @vst3lanei8(i8* %A, <8 x i8>* %B) nounwind {
;CHECK-LABEL: vst3lanei8:
;CHECK: vst3.8
%tmp1 = load <8 x i8>* %B
call void @llvm.arm.neon.vst3lane.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 1)
ret void
}
define void @vst3lanei16(i16* %A, <4 x i16>* %B) nounwind {
;CHECK-LABEL: vst3lanei16:
;Check the (default) alignment value. VST3 does not support alignment.
;CHECK: vst3.16 {d16[1], d17[1], d18[1]}, [r0]
%tmp0 = bitcast i16* %A to i8*
%tmp1 = load <4 x i16>* %B
call void @llvm.arm.neon.vst3lane.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 8)
ret void
}
define void @vst3lanei32(i32* %A, <2 x i32>* %B) nounwind {
;CHECK-LABEL: vst3lanei32:
;CHECK: vst3.32
%tmp0 = bitcast i32* %A to i8*
%tmp1 = load <2 x i32>* %B
call void @llvm.arm.neon.vst3lane.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 1)
ret void
}
define void @vst3lanef(float* %A, <2 x float>* %B) nounwind {
;CHECK-LABEL: vst3lanef:
;CHECK: vst3.32
%tmp0 = bitcast float* %A to i8*
%tmp1 = load <2 x float>* %B
call void @llvm.arm.neon.vst3lane.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1)
ret void
}
define void @vst3laneQi16(i16* %A, <8 x i16>* %B) nounwind {
;CHECK-LABEL: vst3laneQi16:
;Check the (default) alignment value. VST3 does not support alignment.
;CHECK: vst3.16 {d17[2], d19[2], d21[2]}, [r0]
%tmp0 = bitcast i16* %A to i8*
%tmp1 = load <8 x i16>* %B
call void @llvm.arm.neon.vst3lane.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 6, i32 8)
ret void
}
define void @vst3laneQi32(i32* %A, <4 x i32>* %B) nounwind {
;CHECK-LABEL: vst3laneQi32:
;CHECK: vst3.32
%tmp0 = bitcast i32* %A to i8*
%tmp1 = load <4 x i32>* %B
call void @llvm.arm.neon.vst3lane.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 0, i32 1)
ret void
}
;Check for a post-increment updating store.
define void @vst3laneQi32_update(i32** %ptr, <4 x i32>* %B) nounwind {
;CHECK-LABEL: vst3laneQi32_update:
;CHECK: vst3.32 {d16[0], d18[0], d20[0]}, [r1]!
%A = load i32** %ptr
%tmp0 = bitcast i32* %A to i8*
%tmp1 = load <4 x i32>* %B
call void @llvm.arm.neon.vst3lane.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 0, i32 1)
%tmp2 = getelementptr i32* %A, i32 3
store i32* %tmp2, i32** %ptr
ret void
}
define void @vst3laneQf(float* %A, <4 x float>* %B) nounwind {
;CHECK-LABEL: vst3laneQf:
;CHECK: vst3.32
%tmp0 = bitcast float* %A to i8*
%tmp1 = load <4 x float>* %B
call void @llvm.arm.neon.vst3lane.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1, i32 1)
ret void
}
declare void @llvm.arm.neon.vst3lane.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, i32, i32) nounwind
declare void @llvm.arm.neon.vst3lane.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, i32, i32) nounwind
declare void @llvm.arm.neon.vst3lane.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, i32, i32) nounwind
declare void @llvm.arm.neon.vst3lane.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, i32, i32) nounwind
declare void @llvm.arm.neon.vst3lane.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, i32, i32) nounwind
declare void @llvm.arm.neon.vst3lane.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, i32, i32) nounwind
declare void @llvm.arm.neon.vst3lane.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, i32, i32) nounwind
define void @vst4lanei8(i8* %A, <8 x i8>* %B) nounwind {
;CHECK-LABEL: vst4lanei8:
;Check the alignment value. Max for this instruction is 32 bits:
;CHECK: vst4.8 {d16[1], d17[1], d18[1], d19[1]}, [r0:32]
%tmp1 = load <8 x i8>* %B
call void @llvm.arm.neon.vst4lane.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 8)
ret void
}
;Check for a post-increment updating store.
define void @vst4lanei8_update(i8** %ptr, <8 x i8>* %B) nounwind {
;CHECK-LABEL: vst4lanei8_update:
;CHECK: vst4.8 {d16[1], d17[1], d18[1], d19[1]}, [r1:32]!
%A = load i8** %ptr
%tmp1 = load <8 x i8>* %B
call void @llvm.arm.neon.vst4lane.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, i32 1, i32 8)
%tmp2 = getelementptr i8* %A, i32 4
store i8* %tmp2, i8** %ptr
ret void
}
define void @vst4lanei16(i16* %A, <4 x i16>* %B) nounwind {
;CHECK-LABEL: vst4lanei16:
;CHECK: vst4.16
%tmp0 = bitcast i16* %A to i8*
%tmp1 = load <4 x i16>* %B
call void @llvm.arm.neon.vst4lane.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, i32 1, i32 1)
ret void
}
define void @vst4lanei32(i32* %A, <2 x i32>* %B) nounwind {
;CHECK-LABEL: vst4lanei32:
;Check the alignment value. Max for this instruction is 128 bits:
;CHECK: vst4.32 {d16[1], d17[1], d18[1], d19[1]}, [r0:128]
%tmp0 = bitcast i32* %A to i8*
%tmp1 = load <2 x i32>* %B
call void @llvm.arm.neon.vst4lane.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, i32 1, i32 16)
ret void
}
define void @vst4lanef(float* %A, <2 x float>* %B) nounwind {
;CHECK-LABEL: vst4lanef:
;CHECK: vst4.32
%tmp0 = bitcast float* %A to i8*
%tmp1 = load <2 x float>* %B
call void @llvm.arm.neon.vst4lane.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, i32 1, i32 1)
ret void
}
define void @vst4laneQi16(i16* %A, <8 x i16>* %B) nounwind {
;CHECK-LABEL: vst4laneQi16:
;Check the alignment value. Max for this instruction is 64 bits:
;CHECK: vst4.16 {d17[3], d19[3], d21[3], d23[3]}, [r0:64]
%tmp0 = bitcast i16* %A to i8*
%tmp1 = load <8 x i16>* %B
call void @llvm.arm.neon.vst4lane.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, i32 7, i32 16)
ret void
}
define void @vst4laneQi32(i32* %A, <4 x i32>* %B) nounwind {
;CHECK-LABEL: vst4laneQi32:
;Check the (default) alignment.
;CHECK: vst4.32 {d17[0], d19[0], d21[0], d23[0]}, [r0]
%tmp0 = bitcast i32* %A to i8*
%tmp1 = load <4 x i32>* %B
call void @llvm.arm.neon.vst4lane.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, i32 2, i32 1)
ret void
}
define void @vst4laneQf(float* %A, <4 x float>* %B) nounwind {
;CHECK-LABEL: vst4laneQf:
;CHECK: vst4.32
%tmp0 = bitcast float* %A to i8*
%tmp1 = load <4 x float>* %B
call void @llvm.arm.neon.vst4lane.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, i32 1, i32 1)
ret void
}
; Make sure this doesn't crash; PR10258
define <8 x i16> @variable_insertelement(<8 x i16> %a, i16 %b, i32 %c) nounwind readnone {
;CHECK-LABEL: variable_insertelement:
%r = insertelement <8 x i16> %a, i16 %b, i32 %c
ret <8 x i16> %r
}
declare void @llvm.arm.neon.vst4lane.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, <8 x i8>, i32, i32) nounwind
declare void @llvm.arm.neon.vst4lane.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>, i32, i32) nounwind
declare void @llvm.arm.neon.vst4lane.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32>, i32, i32) nounwind
declare void @llvm.arm.neon.vst4lane.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, <2 x float>, i32, i32) nounwind
declare void @llvm.arm.neon.vst4lane.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16>, i32, i32) nounwind
declare void @llvm.arm.neon.vst4lane.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>, i32, i32) nounwind
declare void @llvm.arm.neon.vst4lane.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, <4 x float>, i32, i32) nounwind