llvm-6502/lib/Target/NVPTX/NVPTXPrologEpilogPass.cpp
Eric Christopher 6035518e3b Have MachineFunction cache a pointer to the subtarget to make lookups
shorter/easier and have the DAG use that to do the same lookup. This
can be used in the future for TargetMachine based caching lookups from
the MachineFunction easily.

Update the MIPS subtarget switching machinery to update this pointer
at the same time it runs.

git-svn-id: https://llvm.org/svn/llvm-project/llvm/trunk@214838 91177308-0d34-0410-b5e6-96231b3b80d8
2014-08-05 02:39:49 +00:00

229 lines
8.2 KiB
C++

//===-- NVPTXPrologEpilogPass.cpp - NVPTX prolog/epilog inserter ----------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file is a copy of the generic LLVM PrologEpilogInserter pass, modified
// to remove unneeded functionality and to handle virtual registers. Most code
// here is a copy of PrologEpilogInserter.cpp.
//
//===----------------------------------------------------------------------===//
#include "NVPTX.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/Pass.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetFrameLowering.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetSubtargetInfo.h"
using namespace llvm;
#define DEBUG_TYPE "nvptx-prolog-epilog"
namespace {
class NVPTXPrologEpilogPass : public MachineFunctionPass {
public:
static char ID;
NVPTXPrologEpilogPass() : MachineFunctionPass(ID) {}
bool runOnMachineFunction(MachineFunction &MF) override;
private:
void calculateFrameObjectOffsets(MachineFunction &Fn);
};
}
MachineFunctionPass *llvm::createNVPTXPrologEpilogPass() {
return new NVPTXPrologEpilogPass();
}
char NVPTXPrologEpilogPass::ID = 0;
bool NVPTXPrologEpilogPass::runOnMachineFunction(MachineFunction &MF) {
const TargetMachine &TM = MF.getTarget();
const TargetFrameLowering &TFI = *TM.getSubtargetImpl()->getFrameLowering();
const TargetRegisterInfo &TRI = *TM.getSubtargetImpl()->getRegisterInfo();
bool Modified = false;
calculateFrameObjectOffsets(MF);
for (MachineFunction::iterator BB = MF.begin(), E = MF.end(); BB != E; ++BB) {
for (MachineBasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) {
MachineInstr *MI = I;
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
if (!MI->getOperand(i).isFI())
continue;
TRI.eliminateFrameIndex(MI, 0, i, nullptr);
Modified = true;
}
}
}
// Add function prolog/epilog
TFI.emitPrologue(MF);
for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I) {
// If last instruction is a return instruction, add an epilogue
if (!I->empty() && I->back().isReturn())
TFI.emitEpilogue(MF, *I);
}
return Modified;
}
/// AdjustStackOffset - Helper function used to adjust the stack frame offset.
static inline void
AdjustStackOffset(MachineFrameInfo *MFI, int FrameIdx,
bool StackGrowsDown, int64_t &Offset,
unsigned &MaxAlign) {
// If the stack grows down, add the object size to find the lowest address.
if (StackGrowsDown)
Offset += MFI->getObjectSize(FrameIdx);
unsigned Align = MFI->getObjectAlignment(FrameIdx);
// If the alignment of this object is greater than that of the stack, then
// increase the stack alignment to match.
MaxAlign = std::max(MaxAlign, Align);
// Adjust to alignment boundary.
Offset = (Offset + Align - 1) / Align * Align;
if (StackGrowsDown) {
DEBUG(dbgs() << "alloc FI(" << FrameIdx << ") at SP[" << -Offset << "]\n");
MFI->setObjectOffset(FrameIdx, -Offset); // Set the computed offset
} else {
DEBUG(dbgs() << "alloc FI(" << FrameIdx << ") at SP[" << Offset << "]\n");
MFI->setObjectOffset(FrameIdx, Offset);
Offset += MFI->getObjectSize(FrameIdx);
}
}
void
NVPTXPrologEpilogPass::calculateFrameObjectOffsets(MachineFunction &Fn) {
const TargetFrameLowering &TFI = *Fn.getSubtarget().getFrameLowering();
const TargetRegisterInfo *RegInfo = Fn.getSubtarget().getRegisterInfo();
bool StackGrowsDown =
TFI.getStackGrowthDirection() == TargetFrameLowering::StackGrowsDown;
// Loop over all of the stack objects, assigning sequential addresses...
MachineFrameInfo *MFI = Fn.getFrameInfo();
// Start at the beginning of the local area.
// The Offset is the distance from the stack top in the direction
// of stack growth -- so it's always nonnegative.
int LocalAreaOffset = TFI.getOffsetOfLocalArea();
if (StackGrowsDown)
LocalAreaOffset = -LocalAreaOffset;
assert(LocalAreaOffset >= 0
&& "Local area offset should be in direction of stack growth");
int64_t Offset = LocalAreaOffset;
// If there are fixed sized objects that are preallocated in the local area,
// non-fixed objects can't be allocated right at the start of local area.
// We currently don't support filling in holes in between fixed sized
// objects, so we adjust 'Offset' to point to the end of last fixed sized
// preallocated object.
for (int i = MFI->getObjectIndexBegin(); i != 0; ++i) {
int64_t FixedOff;
if (StackGrowsDown) {
// The maximum distance from the stack pointer is at lower address of
// the object -- which is given by offset. For down growing stack
// the offset is negative, so we negate the offset to get the distance.
FixedOff = -MFI->getObjectOffset(i);
} else {
// The maximum distance from the start pointer is at the upper
// address of the object.
FixedOff = MFI->getObjectOffset(i) + MFI->getObjectSize(i);
}
if (FixedOff > Offset) Offset = FixedOff;
}
// NOTE: We do not have a call stack
unsigned MaxAlign = MFI->getMaxAlignment();
// No scavenger
// FIXME: Once this is working, then enable flag will change to a target
// check for whether the frame is large enough to want to use virtual
// frame index registers. Functions which don't want/need this optimization
// will continue to use the existing code path.
if (MFI->getUseLocalStackAllocationBlock()) {
unsigned Align = MFI->getLocalFrameMaxAlign();
// Adjust to alignment boundary.
Offset = (Offset + Align - 1) / Align * Align;
DEBUG(dbgs() << "Local frame base offset: " << Offset << "\n");
// Resolve offsets for objects in the local block.
for (unsigned i = 0, e = MFI->getLocalFrameObjectCount(); i != e; ++i) {
std::pair<int, int64_t> Entry = MFI->getLocalFrameObjectMap(i);
int64_t FIOffset = (StackGrowsDown ? -Offset : Offset) + Entry.second;
DEBUG(dbgs() << "alloc FI(" << Entry.first << ") at SP[" <<
FIOffset << "]\n");
MFI->setObjectOffset(Entry.first, FIOffset);
}
// Allocate the local block
Offset += MFI->getLocalFrameSize();
MaxAlign = std::max(Align, MaxAlign);
}
// No stack protector
// Then assign frame offsets to stack objects that are not used to spill
// callee saved registers.
for (unsigned i = 0, e = MFI->getObjectIndexEnd(); i != e; ++i) {
if (MFI->isObjectPreAllocated(i) &&
MFI->getUseLocalStackAllocationBlock())
continue;
if (MFI->isDeadObjectIndex(i))
continue;
AdjustStackOffset(MFI, i, StackGrowsDown, Offset, MaxAlign);
}
// No scavenger
if (!TFI.targetHandlesStackFrameRounding()) {
// If we have reserved argument space for call sites in the function
// immediately on entry to the current function, count it as part of the
// overall stack size.
if (MFI->adjustsStack() && TFI.hasReservedCallFrame(Fn))
Offset += MFI->getMaxCallFrameSize();
// Round up the size to a multiple of the alignment. If the function has
// any calls or alloca's, align to the target's StackAlignment value to
// ensure that the callee's frame or the alloca data is suitably aligned;
// otherwise, for leaf functions, align to the TransientStackAlignment
// value.
unsigned StackAlign;
if (MFI->adjustsStack() || MFI->hasVarSizedObjects() ||
(RegInfo->needsStackRealignment(Fn) && MFI->getObjectIndexEnd() != 0))
StackAlign = TFI.getStackAlignment();
else
StackAlign = TFI.getTransientStackAlignment();
// If the frame pointer is eliminated, all frame offsets will be relative to
// SP not FP. Align to MaxAlign so this works.
StackAlign = std::max(StackAlign, MaxAlign);
unsigned AlignMask = StackAlign - 1;
Offset = (Offset + AlignMask) & ~uint64_t(AlignMask);
}
// Update frame info to pretend that this is part of the stack...
int64_t StackSize = Offset - LocalAreaOffset;
MFI->setStackSize(StackSize);
}